what do you mean "even on HDTVs"?Hewkii
Well I know Wii is designed for Standard Definition TVs (and it doesn't look all that great) but even on HDTVs, the technology made to make things look the best, it still doesn't look good. I understand it's because it's taking a 480p signal and something is lost over the transition to an HDTV, but I honestly don't think it looks good anymore on SDTV either. I usually can find some satisfying in-between but this time I don't like either option. SDTV makes Wii games blurry, but HDTV makes Wii games sharper but the jaggies and imperfections are way more pronounced and kind of annoy a person too. On 360 for example none of this happens. It has a quality standard and it sticks to it, you don't have to think about it or pray for anything. It delivers sharp graphics, even crappy games like Solider of Fortune 3 looks amazing I have to say.
Okay, so the Wii has crap graphics with bad games, what's new?Falcon4AF_Ace
I just want to reinforce my earlier feelings that console hardware still has a place, and I would even argue a more important place than what sheep are giving it credit for. Many of the GOTY contenders this year will be on consoles like Xbox 360 and they would not be the same games at all without the hardware advancements. Bioshock with Wii hardware, or Mass Effect or Assassin's Creed with Wii hardware would be diminished experiences. Period.
I played SMG. Like the classic Mario formula, of course it's fun, it uses the same puzzle/reward system it always had. But I never thought for once it needed the Wii-mote to exist as a game. Collecting starbits was actually annoying after a while. I just wanted to explore at my leisure, not always collect starbits. And the opening cutscene of Mario going to visit Peach for some reason looked very bad. The design of the Mushroom Kingdom, the Toads, and Mario and Peach was preserved and that I liked, but the graphics shown was horribly blurry and I felt like I was watching some prerecorded bootleg video where the quality is far below the master copy. Trouble was, THIS was the actual opening scene meant to ceremoniously trumpet the introduction of this game. I thought of a 2005 game like Kameo and how the opening scenes sort of stuns you and hits you with its unexpected clarity and polish (because we were so used to playing with only 480 res before), and then I think of SMG and how the opening does not really do the same. I thought how cool it would have been to see a Mario game where the visuals are so grand and clear. Some parts do look better, but when Mario is in an open world again, the graphics suffer again. it's like the Big-Small rule, the bigger the world, the uglier the graphics. In order for SMG to look good the world has to shrink
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