Online Multiplayer Should Be DLC Or Unlocked First

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tomarlyn

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#1 tomarlyn
Member since 2005 • 20148 Posts

Now hear me out before sharpening your knives.

Devs and publishers pump huge amounts of money into the single player portions of their games. They want you to care about the single player experience so much that many games don't even let you skip the cut-scenes. Yet with many games such as Killzone, COD, Bad Company and Halo all people seem to care about or even play is the multiplayer module. Modern Warfare 2 gets trashed on a daily basis just for its multiplayer, people seem to forget its continued awesomeness as a single player FPS.

On the other hand some games have very weak single player because most of the dev's time seems to have been spent crafting the online multiplayer. In many gamers opinions the single player experience has been weaker this gen compared to others, if the game also has a serious multiplayer mode that is. Not everyone wants to play online either so what are they really getting for their money? A short blast thats really only there to serve the multiplayer?

My random solution to this is that the multiplayer mode in a game should be unlocked after completing a certain amount of the single player first. Or that games like COD should have a lower retail price with online multiplayer on the disc, but paid for separately and unlocked with a code.

Thoughts?

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iMojo786_PSN

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#2 iMojo786_PSN
Member since 2010 • 1641 Posts

I beleive devs should just release the full game first, keep the online locked, in about 2,3 weeks unlock the Multiplayer free of charge ofcource.

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tomarlyn

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#3 tomarlyn
Member since 2005 • 20148 Posts
[QUOTE="iMojo786_PSN"]

I beleive devs should just release the full game first, keep the online locked, in about 2,3 weeks unlock the Multiplayer free of charge ofcource.

Do you think the recent COD games have been worth full price if you don't like multiplayer?
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iMojo786_PSN

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#4 iMojo786_PSN
Member since 2010 • 1641 Posts

[QUOTE="iMojo786_PSN"]

I beleive devs should just release the full game first, keep the online locked, in about 2,3 weeks unlock the Multiplayer free of charge ofcource.

tomarlyn

Do you think the recent COD games have been worth full price if you don't like multiplayer?

loool heck NO :lol:

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deactivated-5b78379493e12

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#5 deactivated-5b78379493e12
Member since 2005 • 15625 Posts

I tend to agree with you on this point. I remember the epic "Single Player vs Multiplayer" thread from a few months ago.

It seems these days it's all about the online fragging, there are just different versions of it. There have been calls to jam online multiplayer into games like Metroid Prime even. Honestly, I think single player experiences have suffered some what, and I don't think that trend will stop.

You solution would help, though.

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tomarlyn

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#6 tomarlyn
Member since 2005 • 20148 Posts

[QUOTE="tomarlyn"][QUOTE="iMojo786_PSN"]

I beleive devs should just release the full game first, keep the online locked, in about 2,3 weeks unlock the Multiplayer free of charge ofcource.

iMojo786_PSN

Do you think the recent COD games have been worth full price if you don't like multiplayer?

loool heck NO :lol:

Exactly my point so they should retail at £25 max with the online component costing anything from £10-20 based on content.

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wizardwd

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#7 wizardwd
Member since 2006 • 606 Posts
So by your logic, if I don't like a part of some game I buy I shouldn't pay for it? Like if i bought Halo Reach, but I didn't like one level I shouldn't pay for it? Seriously wtf? When you buy a game, you buy the whole product, not just the parts you love.
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bobbetybob

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#8 bobbetybob
Member since 2005 • 19370 Posts
Gamers are stupid this generation, all you need to do is look at Vanquish and similar games to see why "OMG it's ONLY got an awesome 8 hour campaign, what a rip off, why couldn't they have a tacked on multiplayer that adds absolutely nothing to the game like 90% of other shooters, whaaa!!!" If a game lives or dies on it's multiplayer then devs should do the same thing I think, just focus on that. DICE decided to make a single player campaign for Bad Company 1 and 2, how many people completed it just for achievements and not because it was good? I'd say quite a lot. As for CoD and Halo they're two of the few franchises that manage to balance both aspects, although to say MW2 had "continued awesomeness" is laughable.
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DragonfireXZ95

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#9 DragonfireXZ95
Member since 2005 • 26712 Posts
Except MW2 had crap single player also.
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Miroku32

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#10 Miroku32
Member since 2006 • 8666 Posts
MW2 had a great single player? Yeah, right. Anyways, I don't think that's the best idea on multiplayer and less of course unlock it by paying. Many people buy games like CoD for the multiplayer, not the singleplayer. I think it is ok right now, there are great single player games only like ME and great games with multiplayer and singleplayer (although the singleplayer usually on those games are short and have a bad story).
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Tweetie-Pot

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#11 Tweetie-Pot
Member since 2010 • 1040 Posts
So what about the game which have only a single player element? Or games that only have multiplayer? Should we not pay full price for those?
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moose_knuckler

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#12 moose_knuckler
Member since 2007 • 5722 Posts
Except MW2 had crap single player also.DragonfireXZ95
Really? The story's bad in comparison but at least it added more variety.
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xYamatox

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#13 xYamatox
Member since 2005 • 5180 Posts

Despite popular belief, great Single Player games are quite common this gen. People just blow the number of multiplayer focused games out of proportion, since games with MP on them tend to score higher (and are usually more criticially acclaimed). Let's also not forget the games with both single player AND multiplayer that is more SP focused.

Some games that come to mind:

MGS4

Uncharted 1&2

Alan Wake

Oblivion/Fallout3/New Vegas

Dead Space

Valkyria Chronicles

God of War 3

Demon's Souls

Red Dead Redemtion

Orange Box

Bioshock

Heavenly Sword

Heavy Rain

Bayonetta

and I gues Vanquished is pretty good (don't know anything about this game, though).

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osan0

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#14 osan0
Member since 2004 • 18248 Posts
i dont agree with forcing players to play the single player if they dont want to. but seperating the multiplayer and single player game and charging for them seperately would be a nice idea (and reducing the price accordingly). even let people buy just the multiplayer part of it. i dont play multiplayer in the vast majority of my games so if i could pay less and only have access to the single player then that would be kewl.
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gaming25

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#15 gaming25
Member since 2010 • 6181 Posts

idk, couldnt the devs just make a good SP and a good MP? And let us decide what we want to do with a game that we bought?

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_Judge_Gabranth

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#16 _Judge_Gabranth
Member since 2006 • 257 Posts

Most first person shooters have **** single player so I never play the single player. I still to this day have never even tried the KZ2 single player and I bought the game day one. I do prefer single player though so good games like Uncharted 2 or MGS4 I wont even log onto PSN until I beat the single player.

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Brownesque

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#17 Brownesque
Member since 2005 • 5660 Posts
Nothing should ever be under lock and key. I want access to every bit dot and matrix when I plunk down my fifty bucks. There is no good reason in the cosmoverse I should have to work in a videogame for some crap that I already paid for.
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lazerface216

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#18 lazerface216
Member since 2008 • 7564 Posts

Except MW2 had crap single player also.DragonfireXZ95

i thought the single player was pretty fun along with the multiplayer.

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locopatho

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#19 locopatho
Member since 2003 • 24300 Posts
Don't lock away anything. People can play some, all or none of the game they PAID for. It's none of the devs business.
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dachase

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#20 dachase
Member since 2005 • 808 Posts

[QUOTE="DragonfireXZ95"]Except MW2 had crap single player also.lazerface216

i thought the single player was pretty fun along with the multiplayer.

I agree, i actually cared about the story and the characters alot more than Halo or Gears

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tomarlyn

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#21 tomarlyn
Member since 2005 • 20148 Posts
So by your logic, if I don't like a part of some game I buy I shouldn't pay for it? Like if i bought Halo Reach, but I didn't like one level I shouldn't pay for it? Seriously wtf? When you buy a game, you buy the whole product, not just the parts you love.wizardwd
No I don't mean going that far. I'm just trying to say single player should get more focus and too many games use multiplayer as an excuse for weak/short single player.
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Dead-Memories

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#22 Dead-Memories
Member since 2008 • 6587 Posts

i don't know what i would do if i had to actually PLAY a certain length of that killzone 2 borefest of campaign, just to play the incredible multiplayer component. cruel and unusual punishment imo.

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HuusAsking

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#23 HuusAsking
Member since 2006 • 15270 Posts
Nothing should ever be under lock and key. I want access to every bit dot and matrix when I plunk down my fifty bucks. There is no good reason in the cosmoverse I should have to work in a videogame for some crap that I already paid for.Brownesque
The idea is to split the cost. Say $30 at first and you get to play the single-player part of the game (and to counter, that'd be the only part you pay for, kinda like basic club membership) and then $20 more to unlock the multiplayer part (the step up to the premium membership, IOW).
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Chutebox

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#24 Chutebox  Online
Member since 2007 • 51581 Posts

It kinda is DLC on 360. :D

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Dahaka-UK

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#25 Dahaka-UK
Member since 2005 • 6915 Posts

Paying $60 for a 5-8 hour game then paying more for multiplayer. No thanks.

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Dahaka-UK

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#26 Dahaka-UK
Member since 2005 • 6915 Posts
[QUOTE="Brownesque"]Nothing should ever be under lock and key. I want access to every bit dot and matrix when I plunk down my fifty bucks. There is no good reason in the cosmoverse I should have to work in a videogame for some crap that I already paid for.HuusAsking
The idea is to split the cost. Say $30 at first and you get to play the single-player part of the game (and to counter, that'd be the only part you pay for, kinda like basic club membership) and then $20 more to unlock the multiplayer part (the step up to the premium membership, IOW).

What would be the point in that? Other than to just needlessly waste time.
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tomarlyn

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#27 tomarlyn
Member since 2005 • 20148 Posts

i don't know what i would do if i had to actually PLAY a certain length of that killzone 2 borefest of campaign, just to play the incredible multiplayer component. cruel and unusual punishment imo.

Dead-Memories
I thought the single player was better than the MP IMO, great stuff.
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tomarlyn

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#28 tomarlyn
Member since 2005 • 20148 Posts

[QUOTE="HuusAsking"][QUOTE="Brownesque"]Nothing should ever be under lock and key. I want access to every bit dot and matrix when I plunk down my fifty bucks. There is no good reason in the cosmoverse I should have to work in a videogame for some crap that I already paid for.Dahaka-UK
The idea is to split the cost. Say $30 at first and you get to play the single-player part of the game (and to counter, that'd be the only part you pay for, kinda like basic club membership) and then $20 more to unlock the multiplayer part (the step up to the premium membership, IOW).

What would be the point in that? Other than to just needlessly waste time.

Why would it waste time? The point is to give single player more focus and better value, at the same time giving online fans a more specifically tailored experience that doesn't punish the solo gamers wallet.

Its an experiment worth trying by any publisher with the balls to attempt it.

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mitu123

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#29 mitu123
Member since 2006 • 155290 Posts

Just add bots in multiplayer and more modes for single player(and maybe make campaigns longer too) and it's all good.