Now hear me out before sharpening your knives.
Devs and publishers pump huge amounts of money into the single player portions of their games. They want you to care about the single player experience so much that many games don't even let you skip the cut-scenes. Yet with many games such as Killzone, COD, Bad Company and Halo all people seem to care about or even play is the multiplayer module. Modern Warfare 2 gets trashed on a daily basis just for its multiplayer, people seem to forget its continued awesomeness as a single player FPS.
On the other hand some games have very weak single player because most of the dev's time seems to have been spent crafting the online multiplayer. In many gamers opinions the single player experience has been weaker this gen compared to others, if the game also has a serious multiplayer mode that is. Not everyone wants to play online either so what are they really getting for their money? A short blast thats really only there to serve the multiplayer?
My random solution to this is that the multiplayer mode in a game should be unlocked after completing a certain amount of the single player first. Or that games like COD should have a lower retail price with online multiplayer on the disc, but paid for separately and unlocked with a code.
Thoughts?
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