Onlive=DEATH OF PIRACY....

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True_Gamer_

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#1 True_Gamer_
Member since 2006 • 6750 Posts

There hasnt been ANY gaming platform (apart from the bizzare case with PS3) that was 100% pirate proof....

IMO Onlive is here to kill piracy once and for all....despite its shortcomings the onlive system's piracy immunity might swing publishers in its favor...

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3picuri3

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#2 3picuri3
Member since 2006 • 9618 Posts
there is no protection from piracy. they will ALWAYS find a way around it. and if you think that ANY publisher will go onlive ONLY you are not seriously thinking this through ;)
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AnnoyedDragon

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#3 AnnoyedDragon
Member since 2006 • 9948 Posts

If they ever got it to work; it would be the death of the few rights and freedoms gamers have left as well.

Even Steam lets you burn your games to disk with the promise should they ever shut down to deactivate all their DRM, with OnLive you will never be in the same room as the games you paid for and should that die your entire game collection goes with them.

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joopyme

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#4 joopyme
Member since 2008 • 2598 Posts
there is no protection from piracy. they will ALWAYS find a way around it. and if you think that ANY publisher will go onlive ONLY you are not seriously thinking this through ;)3picuri3
Way to end the topic. Still, if most publishers choose ONlive, as their most favorable system, that they'll entirely forget other consoles(i DOUBT this will happen, since not all parts of the world has THAT fast internet connection.
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Nomad0404

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#5 Nomad0404
Member since 2004 • 1111 Posts

It could also doom the second hand game industry which IMHO is far more damaging to software sales than piracy,

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Timstuff

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#6 Timstuff
Member since 2002 • 26840 Posts
It's bad enough that OnLive doesn't let you own the games you're playing on, but not even the software? It seems like something that would be a big hit in hotel rooms where they love nickel and diming you for your entertainment (James Rolf / The Angry Video Game Nerd did an excellent rant about this), but I have no interest in this thing. If this is the future of gaming, then I really do have to question how many years I have left as a gamer. If I cannot physically own any of my games and the publishers will always have me by the cajones, then I do not see why I should be giving them my money.
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3picuri3

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#7 3picuri3
Member since 2006 • 9618 Posts

a developer would NEVER go OnLive only. it would be suicide. there is a huge chunk of the market that a) refuses to buy digitally, want a hard copy, b) don't go online with PC / Consoles, c) have inferior internet connections.

not to mention the NORMAL lag for input for OnLive is currently benchmarked at 60ms. when i play tf2 on my PC i connect at 30-40ms. so it means all of my game sessions, at best, would be 100-50% worse in terms of input lag. some of you may say there's no difference, but i think that's bs. in a fast and furious game any help reducing input lag is appreciated. i pay to have the ultra fast connection, no way will i pay full retail to stream with increased input lag.

keep in mind that is AVERAGE, meaning for some titles, and some situations, you are pushing 100+ms for latency, which is an auto-kick threshold on a lot of steam servers.

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Slambo86

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#8 Slambo86
Member since 2009 • 912 Posts
why do we keep getting threads about onlive? way too early to care.
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flazzle

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#9 flazzle
Member since 2007 • 6507 Posts

why do we keep getting threads about onlive? way too early to care. Slambo86

I think it's interesting and not too early. It's probably the most radical concept to approach the industry in quite a while.

All I know is, my ISP will soon be implementing a plan to make heavy Internet uses pay more. What qualifiies as a heavy user has yet to be revealed. So if I went OnLive, I'd be paying OnLive, I'd be paying more to my ISP, I'd could only game as long as my connection is on, is good, and I could no longer lend or trade games I bought to friends. And if I lose my job or have to cut back, I'd have nothing while I cancelledOnLive.

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spazzx625

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#10 spazzx625
Member since 2004 • 43433 Posts
OnLive costs money...Piracy is free...
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mithrixx

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#11 mithrixx
Member since 2008 • 1071 Posts

There hasnt been ANY gaming platform (apart from the bizzare case with PS3) that was 100% pirate proof....

IMO Onlive is here to kill piracy once and for all....despite its shortcomings the onlive system's piracy immunity might swing publishers in its favor...

True_Gamer_

I have to disagree. Piracy is a big deal, but not big enough to change the gaming system. Not to mention the that Xbox, and Play Station will still exist even after OnLive is launched.

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dc337

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#12 dc337
Member since 2008 • 2603 Posts

there is no protection from piracy. they will ALWAYS find a way around it. and if you think that ANY publisher will go onlive ONLY you are not seriously thinking this through ;)3picuri3
No I think you are the one who hasn't thought this through.

Server-side processing has already been shown to make piracy incredibly difficult because not only is a private server required to play but the code that the server runs is typically kept unreleased. With Onlive both the client and server code will be kept unreleased. Thus all games would have piracy rates that are at least equal to current MMORPGS, which are extremely low. So yes that would be the death of piracy and that would be very appealing to publishers.

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flazzle

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#13 flazzle
Member since 2007 • 6507 Posts

[QUOTE="3picuri3"]there is no protection from piracy. they will ALWAYS find a way around it. and if you think that ANY publisher will go onlive ONLY you are not seriously thinking this through ;)dc337

No I think you are the one who hasn't thought this through.

Server-side processing has already been shown to make piracy incredibly difficult because not only is a private server required to play but the code that the server runs is typically kept unreleased. With Onlive both the client and server code will be kept unreleased. Thus all games would have piracy rates that are at least equal to current MMORPGS, which are extremely low. So yes that would be the death of piracy and that would be very appealing to publishers.

Ok, since you are the one that thought this entire OnLive thing through, the utopian vision of no piracy existing means no piracy on PC games and Console games, correct?

Does this mean if I want to play games on my TV, then later on my PC downstairs, and then on my laptop, I'll need an OnLive unit for each device? I think this 'end of piracy' comes with the price of the endof freedom to play games when and where you want.

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II_Seraphim_II

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#14 II_Seraphim_II
Member since 2007 • 20534 Posts
Piracy will always find a way, but I dunno what magic Sony pulled with the PS3...still no piracy? Someone made a deal with the devil....
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iam2green

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#15 iam2green
Member since 2007 • 13991 Posts
i think that somebody will find a way around it. DRM is suppose to stop piracy but there is a way to remove it and get it for free still. i think somebody will find a way.
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3picuri3

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#16 3picuri3
Member since 2006 • 9618 Posts
OnLive costs money...Piracy is free...spazzx625
i think the idea was that if onlive was the only means of distribution it would kill piracy. i still don't believe that though :)
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3picuri3

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#17 3picuri3
Member since 2006 • 9618 Posts

[QUOTE="3picuri3"]there is no protection from piracy. they will ALWAYS find a way around it. and if you think that ANY publisher will go onlive ONLY you are not seriously thinking this through ;)dc337

No I think you are the one who hasn't thought this through.

Server-side processing has already been shown to make piracy incredibly difficult because not only is a private server required to play but the code that the server runs is typically kept unreleased. With Onlive both the client and server code will be kept unreleased. Thus all games would have piracy rates that are at least equal to current MMORPGS, which are extremely low. So yes that would be the death of piracy and that would be very appealing to publishers.

hey, dc337. go get your thunkin cap :) i was implying that nobody would ever go OnLive ONLY. what does that imply? that normal distribution, and normal piracy, will still exist. and find me one non-MMO game with server-side processing that hasn't been cracked.
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Peking-Duck

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#18 Peking-Duck
Member since 2009 • 74 Posts

onlive will be a failure on gigantic levels, no one will limit themselves to 720p resolution requireng a 50 mb/s connect that nobody has, for a service that doesn't even have a fraction of multiplats let only ps3, 360, or wii exclusives


how much would it cost monthly?

im guess ATLEAST $20 per month


thats $240 a year, and $1200 for 5 years or average console gen

and that doesn't even include the cost of games:lol:

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True_Gamer_

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#19 True_Gamer_
Member since 2006 • 6750 Posts

[QUOTE="dc337"]

[QUOTE="3picuri3"]there is no protection from piracy. they will ALWAYS find a way around it. and if you think that ANY publisher will go onlive ONLY you are not seriously thinking this through ;)3picuri3

No I think you are the one who hasn't thought this through.

Server-side processing has already been shown to make piracy incredibly difficult because not only is a private server required to play but the code that the server runs is typically kept unreleased. With Onlive both the client and server code will be kept unreleased. Thus all games would have piracy rates that are at least equal to current MMORPGS, which are extremely low. So yes that would be the death of piracy and that would be very appealing to publishers.

hey, dc337. go get your thunkin cap :) i was implying that nobody would ever go OnLive ONLY. what does that imply? that normal distribution, and normal piracy, will still exist. and find me one non-MMO game with server-side processing that hasn't been cracked.

Thats the keyowrd....

dc337 has hit the nail on the head.....even PRIVATE MMO servers that have been setup only because people reverse egineered the CLIENT which is available for FREE to the public....

Without the client code piracy is defacto DEAD....oh as for all the naysayers you cannot imagine the lengths that the corporate GREED will go to ensure profits....

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SapSacPrime

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#20 SapSacPrime
Member since 2004 • 8925 Posts

Obviously onlive will be piracy free, however I would expect it to also be a huge target for hacker to have some fun with and I can see the servers potentially being pushed too hard.

Back to reality there is no way Nintendo, MS or Sony are going to suddenly stop supporting their own consoles and its a safe assumption that their software is going to be better than most 3rd party games.

One last thing, I remember Ken Kutaragi saying the PS4 would use a system of servers probably back when the PS2 hasn't been out long, I wont be able to supply a link and I dont care if nobody else believes me or remembers it, I just think its funny.

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LittleHands134

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#21 LittleHands134
Member since 2008 • 1176 Posts
1. Onlive will gobble up a ridiculous amount of bandwidth. 2. Onlive will most likely have terrible input lag. 3. It'll be a cold day in hell when Onlive actually has any non-third party titles on it. Most people just seem misinformed about the entire thing. It's not going to work well AT ALL, I can tell you that right now.
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True_Gamer_

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#22 True_Gamer_
Member since 2006 • 6750 Posts
[QUOTE="LittleHands134"]1. Onlive will gobble up a ridiculous amount of bandwidth. 2. Onlive will most likely have terrible input lag. 3. It'll be a cold day in hell when Onlive actually has any non-third party titles on it. Most people just seem misinformed about the entire thing. It's not going to work well AT ALL, I can tell you that right now.

I see....that crystal ball shop must be selling out....
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3picuri3

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#23 3picuri3
Member since 2006 • 9618 Posts

[QUOTE="3picuri3"][QUOTE="dc337"] No I think you are the one who hasn't thought this through.

Server-side processing has already been shown to make piracy incredibly difficult because not only is a private server required to play but the code that the server runs is typically kept unreleased. With Onlive both the client and server code will be kept unreleased. Thus all games would have piracy rates that are at least equal to current MMORPGS, which are extremely low. So yes that would be the death of piracy and that would be very appealing to publishers.

True_Gamer_

hey, dc337. go get your thunkin cap :) i was implying that nobody would ever go OnLive ONLY. what does that imply? that normal distribution, and normal piracy, will still exist. and find me one non-MMO game with server-side processing that hasn't been cracked.

Thats the keyowrd....

dc337 has hit the nail on the head.....even PRIVATE MMO servers that have been setup only because people reverse egineered the CLIENT which is available for FREE to the public....

Without the client code piracy is defacto DEAD....oh as for all the naysayers you cannot imagine the lengths that the corporate GREED will go to ensure profits....

this only applies to mmos my friend, and not even all mmos. both of you really don't understand what you're talking about. and those private servers aren't set up by 'reverse engineering the client' either.

and you both still fail to acknowledge there is no way in hell that every developer, or even one or two major ones, will go 100% onlive. there's a reason a lot of respectable devs are laughing at the onlive people and openly criticizing them.

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LittleHands134

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#24 LittleHands134
Member since 2008 • 1176 Posts
[QUOTE="True_Gamer_"][QUOTE="LittleHands134"]1. Onlive will gobble up a ridiculous amount of bandwidth. 2. Onlive will most likely have terrible input lag. 3. It'll be a cold day in hell when Onlive actually has any non-third party titles on it. Most people just seem misinformed about the entire thing. It's not going to work well AT ALL, I can tell you that right now.

I see....that crystal ball shop must be selling out....

Do you understand what it would take to make onlive run well? The input lag alone from streaming that would be terrible. That's not even considering the bandwidth it would burn through especially when most people have a bandwidth cap with their provider. No one even seems to care about learning how they're going to fulfill these promises their making, it's just this "HUR HUR I CAN PLAY CRYSIS ON MY 200 DOLLAR COMPUTER. THAT'S ALL I NEED TO KNOW" mentality.
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stereointegrity

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#25 stereointegrity
Member since 2007 • 12151 Posts
i dont feel like paying for something that will end up being laggy...i have a feeling that this thing will not run smooth at all...
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Verge_6

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#26 Verge_6
Member since 2007 • 20282 Posts

I seriously have to know...what is your deal with piracy? That is literally the only thing, aside from the Total War franchise, that you ever talk about.

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GANGSTASAN

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#27 GANGSTASAN
Member since 2006 • 2249 Posts

There hasnt been ANY gaming platform (apart from the bizzare case with PS3) that was 100% pirate proof....

IMO Onlive is here to kill piracy once and for all....despite its shortcomings the onlive system's piracy immunity might swing publishers in its favor...

True_Gamer_
Hacking..... That's the issue, it happened to Steam.
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subrosian

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#28 subrosian
Member since 2005 • 14232 Posts
OnLIVE won't do jack for piracy - so long as games are released in a downloadable or physical media format, they will be the possibility of piracy. It's also foolish to assume OnLIVE will be successful, or won't be beaten by superior companies (Nintendo, Micrsoft, Sony, Intel, IBM, Cisco, Apple...) utilizing a similar technology (if OnLIVE proves viable).
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MachoBuzzzy

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#29 MachoBuzzzy
Member since 2009 • 4638 Posts
why do we keep getting threads about onlive? way too early to care. Slambo86
When is the system launching anyway?
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Trinners

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#30 Trinners
Member since 2009 • 2537 Posts
Wait what? So we're against piracy now?
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True_Gamer_

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#31 True_Gamer_
Member since 2006 • 6750 Posts

I seriously have to know...what is your deal with piracy? That is literally the only thing, aside from the Total War franchise, that you ever talk about.

Verge_6
Oh you obviously have selective reading http://uk.gamespot.com/pages/forums/show_msgs.php?topic_id=26832107 http://uk.gamespot.com/pages/forums/show_msgs.php?topic_id=26833352 http://uk.gamespot.com/pages/forums/show_msgs.php?topic_id=26831868 http://uk.gamespot.com/pages/forums/show_msgs.php?topic_id=26830741 http://uk.gamespot.com/pages/forums/show_msgs.php?topic_id=26820791
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3picuri3

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#32 3picuri3
Member since 2006 • 9618 Posts
Wait what? So we're against piracy now? Trinners
pirates are scum :) i'm against it for sure. was guilty of some bad decisions when i was younger, but i'm old enough to know the motivation was laziness and bs. i've over myself now and pay for my games.
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Trinners

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#33 Trinners
Member since 2009 • 2537 Posts

[QUOTE="Trinners"]Wait what? So we're against piracy now? 3picuri3
pirates are scum :) i'm against it for sure. was guilty of some bad decisions when i was younger, but i'm old enough to know the motivation was laziness and bs. i've over myself now and pay for my games.

what about movies and programs? Because I'm not paying $4000 for AutoCAD

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Verge_6

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#34 Verge_6
Member since 2007 • 20282 Posts
[QUOTE="Verge_6"]

I seriously have to know...what is your deal with piracy? That is literally the only thing, aside from the Total War franchise, that you ever talk about.

True_Gamer_
Oh you obviously have selective reading http://uk.gamespot.com/pages/forums/show_msgs.php?topic_id=26832107 http://uk.gamespot.com/pages/forums/show_msgs.php?topic_id=26833352 http://uk.gamespot.com/pages/forums/show_msgs.php?topic_id=26831868 http://uk.gamespot.com/pages/forums/show_msgs.php?topic_id=26830741 http://uk.gamespot.com/pages/forums/show_msgs.php?topic_id=26820791

Granted, it seems there are four topics that DON'T involve piracy or the Total War franchise. But even then, you cannot deny that it's almost always the only thing you talk about. Ever. How many topics lately have you made in comparison to topics that don't involve either? I honestly wouldn't be surprised if the ratio of piracy topics to non-piracy topics was 3 to 1.
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Verge_6

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#36 Verge_6
Member since 2007 • 20282 Posts
[QUOTE="True_Gamer_"][QUOTE="Verge_6"][QUOTE="True_Gamer_"] Oh you obviously have selective reading http://uk.gamespot.com/pages/forums/show_msgs.php?topic_id=26832107 http://uk.gamespot.com/pages/forums/show_msgs.php?topic_id=26833352 http://uk.gamespot.com/pages/forums/show_msgs.php?topic_id=26831868 http://uk.gamespot.com/pages/forums/show_msgs.php?topic_id=26830741 http://uk.gamespot.com/pages/forums/show_msgs.php?topic_id=26820791

Granted, it seems there are four topics that DON'T involve piracy or the Total War franchise. But even then, you cannot deny that it's almost always the only thing you talk about. Ever. How many topics lately have you made in comparison to topics that don't involve either? I honestly wouldn't be surprised if the ratio of piracy topics to non-piracy topics was 3 to 1.

Blindness must be an airborn disease....check those dates again ok?

Indeed, it must be, as the dates have absolute nothing to do with what I said.
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True_Gamer_

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#37 True_Gamer_
Member since 2006 • 6750 Posts
[QUOTE="Verge_6"][QUOTE="True_Gamer_"][QUOTE="Verge_6"] Granted, it seems there are four topics that DON'T involve piracy or the Total War franchise. But even then, you cannot deny that it's almost always the only thing you talk about. Ever. How many topics lately have you made in comparison to topics that don't involve either? I honestly wouldn't be surprised if the ratio of piracy topics to non-piracy topics was 3 to 1.

Blindness must be an airborn disease....check those dates again ok?

Indeed, it must be, as the dates have absolute nothing to do with what I said.

I challenge you to find all those 15 threads that you claim ive made about piracy...with your all 3:1 ration "statistics" :lol:
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Verge_6

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#38 Verge_6
Member since 2007 • 20282 Posts
[QUOTE="True_Gamer_"][QUOTE="Verge_6"][QUOTE="True_Gamer_"] Blindness must be an airborn disease....check those dates again ok?

Indeed, it must be, as the dates have absolute nothing to do with what I said.

I challenge you to find all those 15 threads that you claim ive made about piracy...with your all 3:1 ration "statistics" :lol:

Where did I claim you did? I said I wouldn't be surprised. It could be 3-1, 2-1,1-1....either way, everyone here I bet knows you make more piracy threads than anyone else on this board.
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mdisen2

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#39 mdisen2
Member since 2005 • 1133 Posts

It's also the death of moding and user generated content.

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Philmon

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#40 Philmon
Member since 2003 • 1454 Posts
there is no protection from piracy. they will ALWAYS find a way around it. and if you think that ANY publisher will go onlive ONLY you are not seriously thinking this through ;)3picuri3
Unless they decide to follow the movies model and release the retail version 6-12 months after its release on Onlive. That could possible reduce the level of piracy noticably.
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Qwark161

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#41 Qwark161
Member since 2008 • 34 Posts

[QUOTE="True_Gamer_"][QUOTE="LittleHands134"]1. Onlive will gobble up a ridiculous amount of bandwidth. 2. Onlive will most likely have terrible input lag. 3. It'll be a cold day in hell when Onlive actually has any non-third party titles on it. Most people just seem misinformed about the entire thing. It's not going to work well AT ALL, I can tell you that right now.LittleHands134
I see....that crystal ball shop must be selling out....

Do you understand what it would take to make onlive run well? The input lag alone from streaming that would be terrible. That's not even considering the bandwidth it would burn through especially when most people have a bandwidth cap with their provider. No one even seems to care about learning how they're going to fulfill these promises their making, it's just this "HUR HUR I CAN PLAY CRYSIS ON MY 200 DOLLAR COMPUTER. THAT'S ALL I NEED TO KNOW" mentality.

If you did a bit more research about Onlive, you'd find that many of those issues aren't issues at all.

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dc337

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#42 dc337
Member since 2008 • 2603 Posts

this only applies to mmos my friend, and not even all mmos. both of you really don't understand what you're talking about. and those private servers aren't set up by 'reverse engineering the client' either.

and you both still fail to acknowledge there is no way in hell that every developer, or even one or two major ones, will go 100% onlive. there's a reason a lot of respectable devs are laughing at the onlive people and openly criticizing them.

3picuri3

When you run a private warcraft server you are running an instance of a hacked client. With Onlive there is a client but it doesn't include a 3D engine. In fact the Onlive client could theoretically exist in a browser because all you are doing is sending input while the server is returning a video feed. As for developers there is way too much profit potential in this to be ignored, especially for pc gaming.

Consider the benefits:
No piracy
No cut for retail
No resale
No need to test/support multiple hardware configurations
Expanded market thanks to being able to play on notebooks, mac/linux

The only thing holding this back is consumer bandwidth access which improves each year.

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lolfaqs

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#43 lolfaqs
Member since 2009 • 1776 Posts

It's more of the industry trying to force gaming to become a service instead of a product. I say no thanks.

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Timstuff

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#44 Timstuff
Member since 2002 • 26840 Posts
I just thought of an excellent reason why there will never be a 100% pirate-proof platform embraced by all publishers-- because they can't blame piracy when they're explaining to their investors why a game flopped.
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True_Gamer_

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#45 True_Gamer_
Member since 2006 • 6750 Posts
I just thought of an excellent reason why there will never be a 100% pirate-proof platform embraced by all publishers-- because they can't blame piracy when they're explaining to their investors why a game flopped.Timstuff
Then how do they explain when a PS3 game flops? :lol:
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True_Gamer_

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#46 True_Gamer_
Member since 2006 • 6750 Posts

It's more of the industry trying to force gaming to become a service instead of a product. I say no thanks.

lolfaqs
Do you actually think that the corporations care what you of anybody sais? Creative Assembly went for the STEAM online requirement for Empire Total War despite an uproar from the community....
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lolfaqs

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#47 lolfaqs
Member since 2009 • 1776 Posts

[QUOTE="lolfaqs"]

It's more of the industry trying to force gaming to become a service instead of a product. I say no thanks.

True_Gamer_

Do you actually think that the corporations care what you of anybody sais? Creative Assembly went for the STEAM online requirement for Empire Total War despite an uproar from the community....

nah, I know they don't. Thats why I'll be sticking to PS2, PS3, and Wii if all consoles go DD or cloud next gen.

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manhunt24

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#48 manhunt24
Member since 2007 • 74 Posts

this is just a big nexgen failure

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TechGuru89

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#49 TechGuru89
Member since 2009 • 478 Posts
If there is one thing that I would like to see....It would be online taking out the piracy idiots. That's contributing to the dwelling PC market right now.
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#50 lebanese_boy
Member since 2003 • 18050 Posts

Wait what? So we're against piracy now? Trinners

I'm going to be in the video game business, so naturally I am against gaming piracy. I don't know for the others...