Open GL vs. DirectX10 pwned

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ForTheNguyen

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#1 ForTheNguyen
Member since 2007 • 385 Posts

don't deny...open GL>DX10

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ForTheNguyen

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#2 ForTheNguyen
Member since 2007 • 385 Posts

Tag img may not have attribute title

can't show pix

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XaosII

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#3 XaosII
Member since 2003 • 16705 Posts
You do know some of that is CG, right?
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hamidious

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#4 hamidious
Member since 2007 • 1537 Posts
I agree with the fact that OpenGL>>DX10
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bigLLL

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#6 bigLLL
Member since 2005 • 3688 Posts
isnt sony openGL?? is it 2.1 though?
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snoz_dawg

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#7 snoz_dawg
Member since 2006 • 731 Posts
that a reallyfair comparison tech demos vs. player models. pffffftttttt
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Harbadakus

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#8 Harbadakus
Member since 2005 • 5474 Posts

The face in the lower right corner... That is CGI, it was posted at CGtalk a while ago.

Edit: And as the above poster said, tech demos vs player models. xaosII's link shows that several are CGI too, not tech demos. (the strogg guy and the old guy at the bottem I saw at cgtalk.)

DX10 not pwned.

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MagnuzGuerra

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#9 MagnuzGuerra
Member since 2004 • 1037 Posts

Did you know that Open GL and Direct X are programming APIs?

Both are only an interface for accessing the hardware.

Image quality only have to do with shader and texture quality, both made by the developer itself.

It's a matter of preference if a programmer will use OGL or DX.

The only significant advantage OGL has over DX is that it gets support for new hardware features earlier.

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hamidious

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#10 hamidious
Member since 2007 • 1537 Posts

Did you know that Open GL and Direct X are programming APIs?

Both are only an interface for accessing the hardware.

Image quality only have to do with shader and texture quality, both made by the developer itself.

It's a matter of preference if a programmer will use OGL or DX.

The only significant advantage OGL has over DX is that it gets support for new hardware features earlier.

MagnuzGuerra

Also, OpenGl is not limited to Windows programming :)

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Taz720

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#11 Taz720
Member since 2006 • 826 Posts
This comparison is laughingly bad:?
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MagnuzGuerra

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#12 MagnuzGuerra
Member since 2004 • 1037 Posts
[QUOTE="MagnuzGuerra"]

Did you know that Open GL and Direct X are programming APIs?

Both are only an interface for accessing the hardware.

Image quality only have to do with shader and texture quality, both made by the developer itself.

It's a matter of preference if a programmer will use OGL or DX.

The only significant advantage OGL has over DX is that it gets support for new hardware features earlier.

hamidious

Also, OpenGl is not limited to Windows programming :)

Yes, but most developers aim for Windows when making games. I don't blame them, it's the most popular os.

It's needed to use GLUT or SDL to be fully portable though.

Microsoft really pissed me off when it decided to can hardware support for DirectSound in Vista. Now I'm a 100% free of DX programmer :) I liked the DirectSound programming model, but to make all the effort to only get a mediocre stereo sound is foolish...:evil:
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Truth_Hurts_U

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#13 Truth_Hurts_U
Member since 2006 • 9703 Posts

DX > Open GL

As anyone who played Open GL games from the start of it all... Knows when you go to play older games... They look like jiggly jello.

Not the case with DX.

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ssbfalco

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#14 ssbfalco
Member since 2005 • 1970 Posts

DX > Open GL

As anyone who played Open GL games from the start of it all... Knows when you go to play older games... They look like jiggly jello.

Not the case with DX.

Truth_Hurts_U



Um... Doom 3? UT2004? Quake4? Unreal Engine 3? Any console game you saw on Gamecube and PS2? WoW? Id's tech demo?

Basically, it doesn't matter what API you use, all that matters is the hardware underneath... OpenGL is no faster or better than DirectX10, unless you want to have stuff avaliable on multiple platforms...

EA is now going to start OpenGL development as they're going to be making games for OSX, and of course, they'll look the same as their DirectX counterparts...

Graphics API arguments probably shouldn't be here because 98% of the people here aren't programmers...
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Truth_Hurts_U

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#15 Truth_Hurts_U
Member since 2006 • 9703 Posts




Um... Doom 3? UT2004? Quake4? Unreal Engine 3? Any console game you saw on Gamecube and PS2? WoW? Id's tech demo?

Basically, it doesn't matter what API you use, all that matters is the hardware underneath... OpenGL is no faster or better than DirectX10, unless you want to have stuff avaliable on multiple platforms...

EA is now going to start OpenGL development as they're going to be making games for OSX, and of course, they'll look the same as their DirectX counterparts...

Graphics API arguments probably shouldn't be here because 98% of the people here aren't programmers...ssbfalco

Just like newer versions of Open GL and Video cards that support it... Shouldn't turn your games into jello.

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Harbadakus

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#16 Harbadakus
Member since 2005 • 5474 Posts
[QUOTE="Truth_Hurts_U"]

DX > Open GL

As anyone who played Open GL games from the start of it all... Knows when you go to play older games... They look like jiggly jello.

Not the case with DX.

ssbfalco



Um... Doom 3? UT2004? Quake4? Unreal Engine 3? Any console game you saw on Gamecube and PS2? WoW? Id's tech demo?

Basically, it doesn't matter what API you use, all that matters is the hardware underneath... OpenGL is no faster or better than DirectX10, unless you want to have stuff avaliable on multiple platforms...

EA is now going to start OpenGL development as they're going to be making games for OSX, and of course, they'll look the same as their DirectX counterparts...

Graphics API arguments probably shouldn't be here because 98% of the people here aren't programmers...

I think he means older games, like Quake, Half-life, Doom etc. (although I dont remember them looking like jiggly jello in opengl :? )
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ssbfalco

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#18 ssbfalco
Member since 2005 • 1970 Posts
[QUOTE="ssbfalco"][QUOTE="Truth_Hurts_U"]

DX > Open GL

As anyone who played Open GL games from the start of it all... Knows when you go to play older games... They look like jiggly jello.

Not the case with DX.

Harbadakus




Um... Doom 3? UT2004? Quake4? Unreal Engine 3? Any console game you saw on Gamecube and PS2? WoW? Id's tech demo?

Basically, it doesn't matter what API you use, all that matters is the hardware underneath... OpenGL is no faster or better than DirectX10, unless you want to have stuff avaliable on multiple platforms...

EA is now going to start OpenGL development as they're going to be making games for OSX, and of course, they'll look the same as their DirectX counterparts...

Graphics API arguments probably shouldn't be here because 98% of the people here aren't programmers...

I think he means older games, like Quake, Half-life, Doom etc. (although I dont remember them looking like jiggly jello in opengl :? )

Oh, I forgot about HL and CS... Uh... those games look more crisp than ever with newer hardware. It's possible that you have your OpenGL settings on high performance mode (in fact, maybe your DX settings there as well) rather than balanced or high quality...

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Truth_Hurts_U

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#19 Truth_Hurts_U
Member since 2006 • 9703 Posts

I think he means older games, like Quake, Half-life, Doom etc. (although I dont remember them looking like jiggly jello in opengl :? )
Harbadakus

Yeah, I'm talking about older games running on new versions of Open GL and GPUs.

King Pin makes my eyes bleed now.

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Truth_Hurts_U

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#20 Truth_Hurts_U
Member since 2006 • 9703 Posts

Oh, I forgot about HL and CS... Uh... those games look more crisp than ever with newer hardware. It's possible that you have your OpenGL settings on high performance mode (in fact, maybe your DX settings there as well) rather than balanced or high quality...

ssbfalco

If you just put Half Life on your PC with out updating it. You will see what I mean.

Half Life is always getting updated because of the beloved Counter Strike.

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ssbfalco

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#21 ssbfalco
Member since 2005 • 1970 Posts
[QUOTE="ssbfalco"]

Oh, I forgot about HL and CS... Uh... those games look more crisp than ever with newer hardware. It's possible that you have your OpenGL settings on high performance mode (in fact, maybe your DX settings there as well) rather than balanced or high quality...

Truth_Hurts_U

If you just put Half Life on your PC with out updating it. You will see what I mean.

Half Life is always getting updated because of the beloved Counter Strike.

Thing is, I do have old CS 1.6 on my newer machines and they run much better and crisper than before... And this is on an ATI card (X1400), and ATI never had the best OGL support...

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Truth_Hurts_U

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#22 Truth_Hurts_U
Member since 2006 • 9703 Posts

Thing is, I do have old CS 1.6 on my newer machines and they run much better and crisper than before... And this is on an ATI card (X1400), and ATI never had the best OGL support...

ssbfalco

I started playing CS around Beta 3... Beta 7 was the best... Then at version 1 I stopped playing it. I don't know what version there up to now. But version 1.6 can't be too old.

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#23 Wasdie  Moderator
Member since 2003 • 53622 Posts
It is just all to beautiful.
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#24 deactivated-5efed3ebc2180
Member since 2006 • 923 Posts

Ummm... Do you all realise that DirectX is needed to play OpenGL games? It's Direct3D vs OpenGL.

Example: Half-Life 2 = Direct3D; Quake 4 = OpenGL

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#25 ssbfalco
Member since 2005 • 1970 Posts

Ummm... Do you all realise that DirectX is needed to play OpenGL games? It's Direct3D vs OpenGL.

Example: Half-Life 2 = Direct3D; Quake 4 = OpenGL

WESTBLADE
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ssbfalco

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#26 ssbfalco
Member since 2005 • 1970 Posts

Ummm... Do you all realise that DirectX is needed to play OpenGL games? It's Direct3D vs OpenGL.

Example: Half-Life 2 = Direct3D; Quake 4 = OpenGL

WESTBLADE
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#27 lordxymor
Member since 2004 • 2438 Posts

OpenGL2.0 > DirectX10 - Not true, apples and oranges

OpenGL2.0 > Direct3D inside the DirectX10 API - Agree, probably true under saveral perserpectives

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#28 lordxymor
Member since 2004 • 2438 Posts

Ummm... Do you all realise that DirectX is needed to play OpenGL games? It's Direct3D vs OpenGL.

Example: Half-Life 2 = Direct3D; Quake 4 = OpenGL

WESTBLADE

That makes sense only if the game maps the opengl calls to their direct3d counterparts, so you would really be emulating opengl but really using directx.

A real opengl game like never winter nights, quake and doom don't require directx when using opengl.

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chigga102

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#29 chigga102
Member since 2005 • 389 Posts
I wont comment on D3d vs Opengl which one is faster their different dx was created for games and opengl is a cross platform, rendering library which needs to be coupled with another library to be effective for games. I will however agree that opengl is much easier to use than d3d as someone who has tried both
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#30 Mystery_Writer
Member since 2004 • 8351 Posts

You do know some of that is CG, right?XaosII

lol :P, that was a quick bubble burst.

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#31 victor_c26
Member since 2005 • 206 Posts

Jeebus people, they both look amazing!

I want a card that'll run both APIs fully.

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projectpat2007

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#32 projectpat2007
Member since 2007 • 395 Posts

don't deny...open GL>DX10

ForTheNguyen

Um, a couple of the opengl pics are actually DX10 pics :/