Operation Flashpoint: Red River Announced

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TheShadowLord07

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#1 TheShadowLord07
Member since 2006 • 23083 Posts

source: gametrailers

Codemasters has announced that Red River, an all-new chapter in the tactical shooter series Operation Flashpoint, is currently in development and targeting a release some time in 2011. The game, which is being developed for the PS3, 360 and PC, aims to deliver an "authentic and intensely personal" US Marine Corps infantryman experience featuring a campaign that will be set in the "remote yet beautiful" country of Tajikistan along the Vakhsh River.

You can check out first art images from the game right here and find some serious intel (as in a description) on the game below.

Taking a small step into the future, Red River depicts a fictional conflict with contemporary geopolitical themes, which will unfold over three distinct acts in both single player and drop-in-drop-out co-operative play for up to four players online. Faced with new counter-insurgency combat and the returning threat of the Chinese PLA, players will feel the tension, brutality and carnage of modern conflict from the perspective of a marine fireteam on deployment in a hostile country, thousands of miles from home.

Building extensively on the successes of Operation Flashpoint: Dragon Rising, Red River brings wide-ranging advancements including a deeper narrative-led campaign, streamlined inventory and control system, a refined enemy and squad AI system, player ****roles including customisable XP upgrades and loadout choice, close-quarters combat, new air support options and comprehensive tutorials.

Refining the Operation Flashpoint co-op infantry experience further, players will be able to team up with their friends to play through additional co-operative game modes. Whether escorting a convoy to safety under heavy fire, or falling back from the enemy against almost insurmountable odds, each unique mode will test players' tactics and teamwork in distinct ways. New player ****roles mean that gamers can play the way they want, honing skills in their chosen fields as they rank up through the new XP reward system and customise their equipment with numerous upgrades.

"Operation Flashpoint: Red River is being built around four player co-op online play, complete with a strong narrative, new enemies and combat scenarios to deliver gameplay that immerses players in the reality of war like never before. The new setting of Tajikistan is a diverse and exciting backdrop for the wide range of military challenges the US Marines face around the world in real life. We're excited to push the series in new directions while staying true to the core tactical combat that is the hallmark of Operation Flashpoint," said Sion Lenton, Creative Director.

"In creating Operation Flashpoint: Red River, we're building on our strengths whilst taking on board feedback from the community and focussing on key areas and enhancements to further refine the Flashpoint experience," said Adam Parsons, Executive Producer. "Whether playing solo or co-operatively, players will experience the tense and exhilarating tactical gameplay the series is famed for, expressed through a range of gameplay enhancements and an exciting new setting and narrative."

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tagyhag

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#2 tagyhag
Member since 2007 • 15874 Posts
Coming to the consoles like the last one? Not interested.
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AdrianWerner

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#3 AdrianWerner
Member since 2003 • 28441 Posts

So it's even more arcade than previous one. Propably a good choice, it's not like they make better sequel to OPF1 than ArmA2 is, so wiser choice is to concentrate on consoles and MW2 fans

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lowe0

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#4 lowe0
Member since 2004 • 13692 Posts
Looking forward to it. ARMA II was definitely a more accurate simulator than OFDR, but OFDR was a more polished experience that I found to be more enjoyable as a game.
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GamingBoy2009

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#5 GamingBoy2009
Member since 2005 • 1651 Posts

Im currently stuck on OFP Dragon Rising, they made it very realistic and its not easy, heres hoping this one is more accessible.

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JohnF111

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#6 JohnF111
Member since 2010 • 14190 Posts
Looks interesting, the first i never played but my mates said it was prett ygood apart from one or two issues but what can you expect... so if this is to fix the issues and improve on them then it could be pretty damn good.
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pelvist

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#7 pelvist
Member since 2010 • 9001 Posts

It will be another console game and nothing like the tactical shooter that the original was so im not interested either.

Maybe it will surprise me, but I doubt it.

Cant wait for Grid 2 though.:D

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XturnalS

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#8 XturnalS
Member since 2004 • 5020 Posts

Cool I enjoyed OFP:DR a lot and as long as they can fix the AI (especially friendly AI) I'll pick this up. The coop wasn't bad and it provided a much more authentic experience that was actually fun unlike my time with ARMA2.

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jg4xchamp

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#9 jg4xchamp
Member since 2006 • 64057 Posts
I don't really care for another console operation flashpoint.
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JangoWuzHere

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#10 JangoWuzHere
Member since 2007 • 19032 Posts

The screens remind me of Call of duty...a lot.

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AdrianWerner

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#11 AdrianWerner
Member since 2003 • 28441 Posts

Looking forward to it. ARMA II was definitely a more accurate simulator than OFDR, but OFDR was a more polished experience that I found to be more enjoyable as a game.lowe0
Nowadays ARMA2 is both more polished and more accurate :)

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killab2oo5

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#12 killab2oo5
Member since 2005 • 13621 Posts
I will not be getting the sequel after the buggy and technical crap that is Dragon Rising. So many failed promises.
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millerlight89

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#13 millerlight89
Member since 2007 • 18658 Posts
Considering how crappy the last one was/is, I will be passing up on this game.
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mo0ksi

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#14 mo0ksi
Member since 2007 • 12337 Posts
Dragon Rising was mehriffic. Count me out.
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lowe0

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#15 lowe0
Member since 2004 • 13692 Posts

[QUOTE="lowe0"]Looking forward to it. ARMA II was definitely a more accurate simulator than OFDR, but OFDR was a more polished experience that I found to be more enjoyable as a game.AdrianWerner

Nowadays ARMA2 is both more polished and more accurate :)

More accurate (even moreso than at release)? Yes. More polished? Still no. And yes, I own Operation Arrowhead. ARMA II still feels clunky, as though accurately simulating human movement was more important to them than smooth playability (which I'm pretty sure it was).
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tagyhag

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#16 tagyhag
Member since 2007 • 15874 Posts
[QUOTE="AdrianWerner"]

[QUOTE="lowe0"]Looking forward to it. ARMA II was definitely a more accurate simulator than OFDR, but OFDR was a more polished experience that I found to be more enjoyable as a game.lowe0

Nowadays ARMA2 is both more polished and more accurate :)

More accurate (even moreso than at release)? Yes. More polished? Still no. And yes, I own Operation Arrowhead. ARMA II still feels clunky, as though accurately simulating human movement was more important to them than smooth playability (which I'm pretty sure it was).

They went for realistic accuracy rather than seamless arcade action. Personally, I thought it was a good move, makes the games better. :D
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#17 thespywholied
Member since 2008 • 3358 Posts

ArmA is new war sim king and OFP can wipe my ass for all i care.

RIP OFP 1.

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lowe0

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#18 lowe0
Member since 2004 • 13692 Posts

[QUOTE="lowe0"][QUOTE="AdrianWerner"]Nowadays ARMA2 is both more polished and more accurate :)

tagyhag

More accurate (even moreso than at release)? Yes. More polished? Still no. And yes, I own Operation Arrowhead. ARMA II still feels clunky, as though accurately simulating human movement was more important to them than smooth playability (which I'm pretty sure it was).

They went for realistic accuracy rather than seamless arcade action. Personally, I thought it was a good move, makes the games better. :D

It's a bit like an IPA - a single IPA is already an acquired taste, a double IPA isn't a hard sell for those who like a single, but a triple IPA? Having tried one, it's basically hops for hops' sake. I've even seen quad IPAs, but I'm not about to lay down the $9 to try one.

Realism in games is very similar - it has to be balanced with playability, and while you can tilt that balance to make something out of the ordinary that a smaller audience will appreciate, there's a point where you've gone too far.

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AdrianWerner

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#19 AdrianWerner
Member since 2003 • 28441 Posts

[QUOTE="AdrianWerner"]

[QUOTE="lowe0"]Looking forward to it. ARMA II was definitely a more accurate simulator than OFDR, but OFDR was a more polished experience that I found to be more enjoyable as a game.lowe0

Nowadays ARMA2 is both more polished and more accurate :)

More accurate (even moreso than at release)? Yes. More polished? Still no. And yes, I own Operation Arrowhead. ARMA II still feels clunky, as though accurately simulating human movement was more important to them than smooth playability (which I'm pretty sure it was).

smooth playability doesn't equate polish :] And of course simulaiting human movement was more important than having unrealistic smooth movements. That's kind of the whole point

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XturnalS

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#20 XturnalS
Member since 2004 • 5020 Posts

[QUOTE="tagyhag"][QUOTE="lowe0"] More accurate (even moreso than at release)? Yes. More polished? Still no. And yes, I own Operation Arrowhead. ARMA II still feels clunky, as though accurately simulating human movement was more important to them than smooth playability (which I'm pretty sure it was).lowe0

They went for realistic accuracy rather than seamless arcade action. Personally, I thought it was a good move, makes the games better. :D

It's a bit like an IPA - a single IPA is already an acquired taste, a double IPA isn't a hard sell for those who like a single, but a triple IPA? Having tried one, it's basically hops for hops' sake. I've even seen quad IPAs, but I'm not about to lay down the $9 to try one.

Realism in games is very similar - it has to be balanced with playability, and while you can tilt that balance to make something out of the ordinary that a smaller audience will appreciate, there's a point where you've gone too far.

Thats actually a good analogy and I loves me some IPA. ARMA2 felt like it was being deliberate for the sake of being deliberate. Not to mention the text to voice stuff was god-awful. Something that OFP:DR did much better with. I know that ARMA2 is a far more unscripted and has to take into account a lot of factors and variables but sometimes making sacrifices in some areas to improve others isn't such a bad idea.

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AdrianWerner

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#21 AdrianWerner
Member since 2003 • 28441 Posts

Realism in games is very similar - it has to be balanced with playability, and while you can tilt that balance to make something out of the ordinary that a smaller audience will appreciate, there's a point where you've gone too far.

lowe0

that point depends on player's preferences. What you might find "going too far" other consider still not enough. Also...to many people how much realism there is in the game translates directly to how much fun the game is.

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tagyhag

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#22 tagyhag
Member since 2007 • 15874 Posts

[QUOTE="tagyhag"][QUOTE="lowe0"] More accurate (even moreso than at release)? Yes. More polished? Still no. And yes, I own Operation Arrowhead. ARMA II still feels clunky, as though accurately simulating human movement was more important to them than smooth playability (which I'm pretty sure it was).lowe0

They went for realistic accuracy rather than seamless arcade action. Personally, I thought it was a good move, makes the games better. :D

It's a bit like an IPA - a single IPA is already an acquired taste, a double IPA isn't a hard sell for those who like a single, but a triple IPA? Having tried one, it's basically hops for hops' sake. I've even seen quad IPAs, but I'm not about to lay down the $9 to try one.

Realism in games is very similar - it has to be balanced with playability, and while you can tilt that balance to make something out of the ordinary that a smaller audience will appreciate, there's a point where you've gone too far.

And that's what separates you and I. I like games like DCS: Black Shark. :)

But I understand that some people would rather not play a game for the sake of it being realistic.

That's why OFP is not a the most realistic simulator, but it strikes a good chord for those that want the game to be realistic and fun.

ARMA2 is more for people who have fun playing the most realistic simulator.

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AdrianWerner

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#23 AdrianWerner
Member since 2003 • 28441 Posts

Not to mention the text to voice stuff was god-awful. Something that OFP:DR did much better with. I know that ARMA2 is a far more unscripted and has to take into account a lot of factors and variables but sometimes making sacrifices in some areas to improve others isn't such a bad idea.

XturnalS

Indeed and Arma 2 did just that, it sacrificed quality of voice acting to improve on freedom and lack of scripting. And it makes sense, in war-sim freedom is much more important than quality of voice acting

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lowe0

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#24 lowe0
Member since 2004 • 13692 Posts

[QUOTE="lowe0"]

Realism in games is very similar - it has to be balanced with playability, and while you can tilt that balance to make something out of the ordinary that a smaller audience will appreciate, there's a point where you've gone too far.

AdrianWerner

that point depends on player's preferences. What you might find "going too far" other consider still not enough. Also...to many people how much realism there is in the game translates directly to how much fun the game is.

And when they manage to implement a control scheme that conveys that realism without feeling like I'm playing a modern-day version of Trespasser, I'd be more than happy to re-evaluate it.
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AdrianWerner

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#25 AdrianWerner
Member since 2003 • 28441 Posts

And when they manage to implement a control scheme that conveys that realism without feeling like I'm playing a modern-day version of Trespasser, I'd be more than happy to re-evaluate it.lowe0
Making it in a way that would fit your taste would propably alienate the existing hardcore userbase.

As you;ve said, you prefered Dragon Rising, so it does make sense to look forward to Red River for your fix than whatever comes after ARMA2

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ThePRGod

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#26 ThePRGod
Member since 2010 • 130 Posts

It will be another console game and nothing like the tactical shooter that the original was so im not interested either.

Maybe it will surprise me, but I doubt it.

Cant wait for Grid 2 though.:D

pelvist

Your sig = win

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sikanderahmed

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#27 sikanderahmed
Member since 2007 • 5444 Posts

im playing OFP:DR right now and its pretty good. looking forward to Red River