@xantufrog said:
@Pedro: ugh. That's bad. When you have a brief demo, that's not the way to use people's time
That isn't even close to being true... the first hour or so of the game has a lot of cutscenes and lore to get you caught up on what is going on, but once you hit world tier 2 or 3 and hit level 3 or 4 most of that stops and the game really opens up.
I keep telling people that you just can't judge this game based upon the first hour+ of the game...
I know a lot of people want to instantly jump into the action, but that comes shortly after the slow start and it's fast paced and a lot of fun.
This game is getting some serious unjust hate and is one of the most fun co-op shooters I've played in quite some time. Give it an hour or two and get to a boss or two, or at least a captain. The higher the world tier the higher the challenge, number of enemies, better drops, more abilities, etc.
I've been playing as the trickster and it's a lot of fun. My biggest complaint is the long range gameplay since the aim at range can be wonky and not too precise even with the most perfected settings. However, the close range classes feel great. This game just needs to work on the aim and getting back into missions faster without traveling back to town every time. If they fix those two things this game would be absolutely great.
As it stands now I think people just need to get their world tier to at least 3 or 4, get their level to 4 or 5, and play with a group to up the challenge and number of enemies before making further judgements. The boss fights in groups are awesome.
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