Dragon Age: The Veilguard Has A "No Death" Setting
"It's an option to make sure players of all abilities can show up."
1. What the **** is the point of even playing a video game when nothing is at stake?
2. Have you seen a game that is more desperate with all this pandering? Like holy shit, bruh, this is some servere "PLEASE PLAY OUR GAME!!! WE BEG OF YOU" BS that i haven't seen in some time.
Like Jesus Christ, if you're at a point in your life when you need to use a "can't die" difficulty, why don't you save that $70, and go watch a playthrough on youtube/twitch instead? This is dumb as hell. FF16 tried hard to pander to casuals with its braindead difficulty, and look where it got em. This game is gonna be a magnificent disaster, please be hyped😁
BioWare's upcoming fantasy RPG, Dragon Age: The Veilguard, has a lot of changes to the way combat works, and one of them is a "no death" setting that allows players to avoid having their character die mid-combat.
"[None of the difficulty settings] are a cheat," game director Corrine Busche recently explained (via Game Informer). "It's an option to make sure players of all abilities can show up."
The game includes four difficulty settings: Storyteller, Adventurer, Nightmare, and Unbound. Nightmare offers an intense challenge, and once you select that mode, it's permanent, unlike the other difficulty options. Meanwhile, Unbound exists as a customizable mode where players can tweak specific aspects of combat, like the amount of damage done to enemies and the amount of damage received by them.
Unbound also allows players to adjust how much help is given by the game's waypoints, adjust timing to increase or decrease the difficulty of parrying an enemy during combat, and tweak the intensity of the game's aim-assist. There's even an "auto-aim" option.
Unbound mode is also where players will find the option to turn off death entirely. Busche says the game also includes more standard accessibility settings, though she did not go into detail on what specific settings are available. But regardless, fans who have physical disabilities (or perhaps don't wish to be pulled out of the game's immersion every time its hero drops dead) will likely be pleased to know that BioWare has created the game's combat system in a manner that is meant to be inclusive for players of all abilities and skill-levels.
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