Parallax Mapping PSA for lemmings, brought to you by HoJ.

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Hammerofjustice

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#1 Hammerofjustice
Member since 2006 • 2685 Posts
MANY of you lemmings seem to think PDZ has godly textures, yet that is not the case as seen in this picture. Notice the floor textures. Obviously nothing extrordinary.




and here



Remember PDZ was originally designed for the xbox, but was quickly updated with parallax mapping(Next-gen gloss) once m$ decided to hold it for the 360 launch.

Example: Normal bump mapping.



Example: Parallax mapping.



My final words to you lemmings. PDZ does not have great textures it just has copious amounts of parallax mapping which can be done on the wii or ps3 aswell(if the devs are not lazy).

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MTBare

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#2 MTBare
Member since 2006 • 5176 Posts
This wasn't even interesting when PDZ came out.
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dgsag

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#3 dgsag
Member since 2005 • 6760 Posts
PDZ looks like garbage, we know.
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plancy

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#5 plancy
Member since 2006 • 229 Posts
ROFL and people say PDZ owns RFOM graphically??????
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AdolescentDon

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#6 AdolescentDon
Member since 2005 • 9081 Posts

Talk about beating a dead horse...

And if you look you will find some screens that show some really amazing textures in PDZ, but yeah.. I dnt really care all that much.

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Hammerofjustice

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#8 Hammerofjustice
Member since 2006 • 2685 Posts
[QUOTE="flamingschmoes2"]Wii can't do parallax mapping And do you want me to post Perfect Dark Zero screens that are actually in the game?

mario galaxies will feature parallax mapping.
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Hammerofjustice

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#9 Hammerofjustice
Member since 2006 • 2685 Posts
[QUOTE="flamingschmoes2"] Owned! I know you're jealous :lol:




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Red_Sniper

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#10 Red_Sniper
Member since 2007 • 234 Posts
.
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Cubs360

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#12 Cubs360
Member since 2006 • 3771 Posts
[QUOTE="flamingschmoes2"][QUOTE="Hammerofjustice"][QUOTE="flamingschmoes2"] Owned! I know you're jealous :lol:




Crap picture

The giant spider looks awesome, but the environment textures are lacking, something that is becoming a staple mark of the Playstation 3! 360 does both characters and environments at incredible detail!
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Cubs360

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#13 Cubs360
Member since 2006 • 3771 Posts
[QUOTE="flamingschmoes2"]  Owned! I know you're jealous :lol:

Nice pics, ps3 has nothing that surpasses this ATM!
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mikemil828

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#14 mikemil828
Member since 2003 • 7024 Posts

lol @ console sheep thinking parallax mapping will give the ultimate in textures

true displacement mapping + geometry shaders FTW

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Hammerofjustice

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#15 Hammerofjustice
Member since 2006 • 2685 Posts
[QUOTE="Cubs360"][QUOTE="flamingschmoes2"]  Owned! I know you're jealous :lol:

Nice pics, ps3 has nothing that surpasses this ATM!




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MTBare

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#16 MTBare
Member since 2006 • 5176 Posts
[QUOTE="Hammerofjustice"][QUOTE="Cubs360"][QUOTE="flamingschmoes2"]  Owned! I know you're jealous :lol:

Nice pics, ps3 has nothing that surpasses this ATM!




That's out?!?!
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killab2oo5

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#17 killab2oo5
Member since 2005 • 13621 Posts
[QUOTE="flamingschmoes2"] Owned! I know you're jealous :lol:Hammerofjustice



This is just pitiful.You think Resistance has good textures?:|Please...show me any good textures thats not on the monster,thats the only pic you "cows" ever use to show off the PS3 textures.Only the monster looks decent,everything else in that pictures lacks in detail:|PDZ has the best textures of any released game up to this date,and its over a year old.Gears of War is debatable 
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Freebird8877

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#18 Freebird8877
Member since 2006 • 3407 Posts

[QUOTE="Cubs360"][QUOTE="flamingschmoes2"]  Owned! I know you're jealous :lol:Hammerofjustice
Nice pics, ps3 has nothing that surpasses this ATM!




:shock::shock::shock:

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plancy

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#20 plancy
Member since 2006 • 229 Posts
[QUOTE="Cubs360"][QUOTE="flamingschmoes2"]  Owned! I know you're jealous :lol:

Nice pics, ps3 has nothing that surpasses this ATM!

RFOM owns PDZ graphically, hands down. You're in denial.
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Hammerofjustice

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#21 Hammerofjustice
Member since 2006 • 2685 Posts
/hide behind PC


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blurb1324

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#22 blurb1324
Member since 2004 • 4551 Posts
[QUOTE="plancy"][QUOTE="Cubs360"][QUOTE="flamingschmoes2"]  Owned! I know you're jealous :lol:

Nice pics, ps3 has nothing that surpasses this ATM!

RFOM owns PDZ graphically, hands down. You're in denial.

Do you have any RFOM pics that have better textures than the PDZ pics shown?
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killab2oo5

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#23 killab2oo5
Member since 2005 • 13621 Posts
/hide behind PC


Hammerofjustice
This is aout the 360 doing textures...O.o your defending the PS3 but have to bring the PC into the debate to do that?:|
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O_Lineman17

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#24 O_Lineman17
Member since 2005 • 1128 Posts
I have to say PDZ has great textures, I didn't like the character models throughout the game, but you would have to be sompletely against the game to say it does not have great textures. Resistance has beautiful graphics, but texture wise it is lacking. To me Resistance>PDZ in graphics, although PDZ does have great textures.
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#25 lemonmanblugdo1
Member since 2005 • 839 Posts

lol @ console sheep thinking parallax mapping will give the ultimate in textures

true displacement mapping + geometry shaders FTW

daaaaamn, whats that from? just a demonstration?

mikemil828
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#26 Marka1700
Member since 2003 • 7500 Posts
.Red_Sniper
lol
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MaTT2011

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#27 MaTT2011
Member since 2005 • 3949 Posts
Funny how no one in System Wars argues about GAMEPLAY...........just graphics. More proof that the vast majority of y'all are just in it for the eye candy; you're just consumers gorging yourselves on the most arbitrary aspect of gaming....the visuals. You dont play games, you WATCH them. To play would require brain activity....
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MTBare

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#28 MTBare
Member since 2006 • 5176 Posts
[QUOTE="MaTT2011"]Funny how no one in System Wars argues about GAMEPLAY...........just graphics. More proof that the vast majority of y'all are just in it for the eye candy; you're just consumers gorging yourselves on the most arbitrary aspect of gaming....the visuals. You dont play games, you WATCH them. To play would require brain activity....

Kind of hard to show gameplay on forums..
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justforlotr2004

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#29 justforlotr2004
Member since 2004 • 10935 Posts
Atleast use good screens if your gonna try to prove something.
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InsaneBasura

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#31 InsaneBasura
Member since 2005 • 12591 Posts
Think this is a better example.

Parallax mapping fails, textures show their true colors.

However, this is what it looks like when it doesn't fail.

lol @ console sheep thinking parallax mapping will give the ultimate in textures

true displacement mapping + geometry shaders FTWmikemil828

Do surfaces actually look like that in any PC game? No? Then what's your point? Obviously PC hardware with it's 318763GB of memory has the upper hand when it comes to textures, but what you posted isn't exactly what I'd call applicable in realtime.

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rat_pac

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#32 rat_pac
Member since 2003 • 9297 Posts
[QUOTE="mikemil828"]

lol @ console sheep thinking parallax mapping will give the ultimate in textures

true displacement mapping + geometry shaders FTW

daaaaamn, whats that from? just a demonstration?

lemonmanblugdo1



A demonstration of how Nvidia can make turd look good.
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JiveT

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#33 JiveT
Member since 2005 • 8619 Posts
PD0 got a lot better as the game went along. The jungle level was very impressive and so was the big bridge fight.
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#34 mikemil828
Member since 2003 • 7024 Posts
[QUOTE="mikemil828"]

lol @ console sheep thinking parallax mapping will give the ultimate in textures

true displacement mapping + geometry shaders FTWInsaneBasura

Do surfaces actually look like that in any PC game? No? Then what's your point? Obviously PC hardware with it's 318763GB of memory has the upper hand when it comes to textures, but what you posted isn't exactly what I'd call applicable in realtime.

They do in the new Nvidia Cascades Demo:

A 8800 can render these textures, simulate the physics of that water fall, simulate the AI in that bug over there among other things at over 30 fps And if a tech demo like this can do it, you can expect that most PC games will have the same texture quality if not better.

Anyway my point is that it rather pointless for console sheep to go on about textures as they will never be able to match what the PC can do, and isn't that what consoles ultimately try to live up to? PC Quality?

Oh and FYI : PC's don't have 318763GB of memory

EDIT: Oh yeah, I forgot, the 8800 GTX could do all that at over 30 fps with 4xAA/16xAF

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mikemil828

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#36 mikemil828
Member since 2003 • 7024 Posts

Ayneone notice when you post IGN.com or Gamespot screens, it doesn't look 100% the greatest? But when I post camera shots, even with its dingy lighting, it looks so much better? Real shots prove a point better. Post real shots next timeflamingschmoes2

Gamespot and IGN screens are direct feed (like those Cascade picture I posted), they are the actual true output from the x360, they are almost definately more 'real' than the camera picture, where other things make the picture look better (i.e. The screen itself, the camera and lighting conditions.)

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Makari

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#37 Makari
Member since 2003 • 15250 Posts
Do surfaces actually look like that in any PC game? No? Then what's your point? Obviously PC hardware with it's 318763GB of memory has the upper hand when it comes to textures, but what you posted isn't exactly what I'd call applicable in realtime.InsaneBasura
 You'd need a 512mb+ card, though.
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Bibbidy

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#38 Bibbidy
Member since 2006 • 636 Posts
And if a tech demo like this can do it, you can expect that most PC games will have the same texture quality if not better.mikemil828
Tech demos are almost always better than actual gameplay graphics.
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mikemil828

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#39 mikemil828
Member since 2003 • 7024 Posts

[QUOTE="mikemil828"]And if a tech demo like this can do it, you can expect that most PC games will have the same texture quality if not better.Bibbidy
Tech demos are almost always better than actual gameplay graphics.

Prove it.

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MaTT2011

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#40 MaTT2011
Member since 2005 • 3949 Posts
[QUOTE="MTBare"][QUOTE="MaTT2011"]Funny how no one in System Wars argues about GAMEPLAY...........just graphics. More proof that the vast majority of y'all are just in it for the eye candy; you're just consumers gorging yourselves on the most arbitrary aspect of gaming....the visuals. You dont play games, you WATCH them. To play would require brain activity....

Kind of hard to show gameplay on forums..

You dont have to show it....you can talk about it. Just with everything about reality words can express complex concepts and ideas, gameplay is no exception. The problem is that most people cant express, conceive or effectively illustrate such ideas...........and as a result the lowest common denominator (stupid people focusing on graphics) ends up dominating the conversation.
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Bibbidy

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#41 Bibbidy
Member since 2006 • 636 Posts

[QUOTE="Bibbidy"][QUOTE="mikemil828"]And if a tech demo like this can do it, you can expect that most PC games will have the same texture quality if not better.mikemil828

Tech demos are almost always better than actual gameplay graphics.

Prove it.

It's amazing how many people are proud to demonstrate their ignorance.
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InsaneBasura

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#43 InsaneBasura
Member since 2005 • 12591 Posts
[QUOTE="InsaneBasura"]Do surfaces actually look like that in any PC game? No? Then what's your point? Obviously PC hardware with it's 318763GB of memory has the upper hand when it comes to textures, but what you posted isn't exactly what I'd call applicable in realtime.Makari
 You'd need a 512mb+ card, though.

Would that be some sort of mod? Even if it does use the same technology it doesn't come close to showing the same fidelity of the turd image. Bits and pieces look really good though.
[QUOTE="InsaneBasura"][QUOTE="mikemil828"]

lol @ console sheep thinking parallax mapping will give the ultimate in textures

true displacement mapping + geometry shaders FTWmikemil828

Do surfaces actually look like that in any PC game? No? Then what's your point? Obviously PC hardware with it's 318763GB of memory has the upper hand when it comes to textures, but what you posted isn't exactly what I'd call applicable in realtime.

They do in the new Nvidia Cascades Demo:

A 8800 can render these textures, simulate the physics of that water fall, simulate the AI in that bug over there among other things at over 30 fps And if a tech demo like this can do it, you can expect that most PC games will have the same texture quality if not better.

Anyway my point is that it rather pointless for console sheep to go on about textures as they will never be able to match what the PC can do, and isn't that what consoles ultimately try to live up to? PC Quality?

Oh and FYI : PC's don't have 318763GB of memory

EDIT: Oh yeah, I forgot, the 8800 GTX could do all that at over 30 fps with 4xAA/16xAF


And that would be a techdemo taking advantage of a certain hardware setup, not an actual game. I'm not really disputing that a kickass PC can do it, I'm questioning whether a game actually will. Point being that otherwise it doesn't really matter. Currently Crysis is the most graphically advanced PC game and I don't see it having such ridiculous textures applied everywhere.

And as you should've been able to tell by my post; I agree with that point. Consoles are forever limited by their RAM.

Oh and FYI: I was exaggerating.
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MaTT2011

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#44 MaTT2011
Member since 2005 • 3949 Posts
[QUOTE="flamingschmoes2"][QUOTE="MaTT2011"]Funny how no one in System Wars argues about GAMEPLAY...........just graphics. More proof that the vast majority of y'all are just in it for the eye candy; you're just consumers gorging yourselves on the most arbitrary aspect of gaming....the visuals. You dont play games, you WATCH them. To play would require brain activity....

We do care for gameplay, but SW is not an ideal place to discuss it. Most people don't own the other systems anyways to know how the games play. But arguing about technical superiority is eaiser because we have pics to compare. Gameplay is highly subjective, but graphics is much easier to compare.

Of ALL places shouldnt SW be the PRIMARY place to argue about gameplay? If we are talking about which GAMING system is the best we need to talk about HOW they provide for a wide variety of gameplay dynamics and what those dynamics are and how X system provides that. You dont have to own all the systems to know what gameplay is and what makes a game fun to play. Genres stretch across all the platforms and for the most part they fit into specific categories which define their gameply; meaning that its not the actual CONSOLE that defines the gameplay but rather the concepts and design behind the gameplay; and thats not defined by the hardware its running on. Gameplay is NOT highly subjective; your experience of it is what is subjective. Gameplay is the architecture of a game, it provides the foundation. Think of it like a building with rooms, elevators and whatnot; all designed to provide a certain experience and to facillitate certain activities. How you and i experience that building (gameplay) may be different but they stem from the fact, objective, that there is a building (a game), that it is designed (gameplay) and that it has a purpose instilled in it by its creators.
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mikemil828

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#45 mikemil828
Member since 2003 • 7024 Posts
[QUOTE="mikemil828"]

[QUOTE="Bibbidy"][QUOTE="mikemil828"]And if a tech demo like this can do it, you can expect that most PC games will have the same texture quality if not better.Bibbidy

Tech demos are almost always better than actual gameplay graphics.

Prove it.

It's amazing how many people are proud to demonstrate their ignorance.

Then show how ignorant I am, prove it or shove it,


And that would be a techdemo taking advantage of a certain hardware setup, not an actual game. I'm not really disputing that a kickass PC can do it, I'm questioning whether a game actually will. Point being that otherwise it doesn't really matter. Currently Crysis is the most graphically advanced PC game and I don't see it having such ridiculous textures applied everywhere.

And as you should've been able to tell by my post; I agree with that point. Consoles are forever limited by their RAM.

Oh and FYI: I was exaggerating.
InsaneBasura

Wrong, it is a techdemo taking advantage of Direct X 10 offers rather than merely a certain hardware setup, there is nothing in this tech demo that all DX 10 cards shouldn't at least be able to do, one thing I notice that people seem to forget is that DX 10 isn't merely a Graphics API, it is also a minimum standard which video cards must abide by in order to be DX 10 compatible, therego all DX 10 games should be able to handle this given the developer puts it all in since all DX 10 hardware is capable of using it.

Oh and FYI: I was pretty certain you were exaggerating, I decided to play it safe and mention it just in case you weren't exaggerating

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InsaneBasura

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#46 InsaneBasura
Member since 2005 • 12591 Posts

[QUOTE="InsaneBasura"]
And that would be a techdemo taking advantage of a certain hardware setup, not an actual game. I'm not really disputing that a kickass PC can do it, I'm questioning whether a game actually will. Point being that otherwise it doesn't really matter. Currently Crysis is the most graphically advanced PC game and I don't see it having such ridiculous textures applied everywhere.

And as you should've been able to tell by my post; I agree with that point. Consoles are forever limited by their RAM.

Oh and FYI: I was exaggerating.
mikemil828

Wrong, it is a techdemo taking advantage of Direct X 10 offers rather than merely a certain hardware setup, there is nothing in this tech demo that all DX 10 cards shouldn't at least be able to do, one thing I notice that people seem to forget is that DX 10 isn't merely a Graphics API, it is also a minimum standard which video cards must abide by in order to be DX 10 compatible, therego all DX 10 games should be able to handle this given the developer puts it all in since all DX 10 hardware is capable of using it.

Oh and FYI: I was pretty certain you were exaggerating, I decided to play it safe and mention it just in case you weren't exaggerating


And you need certain hardware to take advantage of DX10. And developers need to take advantage of it. And it will take time before that happens. I'm talking about practical applicadohicky in a realthingamajig game. As I said, Crysis is the most advanced PC game out there and it doesn't come close to the detail of that turd texture. I doubt even the techdemo does. PC games will eventually evolve to that kind of quality, but if it won't happen until 2009 it's kinda pointless to argue about it now.

Oh and FYI: Alrighty then.
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coolguy1111

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#47 coolguy1111
Member since 2005 • 3991 Posts
PDZ was never that good looking to begin with, technically, it just looks good.
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mikemil828

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#48 mikemil828
Member since 2003 • 7024 Posts
[QUOTE="mikemil828"]

[QUOTE="InsaneBasura"]
And that would be a techdemo taking advantage of a certain hardware setup, not an actual game. I'm not really disputing that a kickass PC can do it, I'm questioning whether a game actually will. Point being that otherwise it doesn't really matter. Currently Crysis is the most graphically advanced PC game and I don't see it having such ridiculous textures applied everywhere.

And as you should've been able to tell by my post; I agree with that point. Consoles are forever limited by their RAM.

Oh and FYI: I was exaggerating.
InsaneBasura

Wrong, it is a techdemo taking advantage of Direct X 10 offers rather than merely a certain hardware setup, there is nothing in this tech demo that all DX 10 cards shouldn't at least be able to do, one thing I notice that people seem to forget is that DX 10 isn't merely a Graphics API, it is also a minimum standard which video cards must abide by in order to be DX 10 compatible, therego all DX 10 games should be able to handle this given the developer puts it all in since all DX 10 hardware is capable of using it.

Oh and FYI: I was pretty certain you were exaggerating, I decided to play it safe and mention it just in case you weren't exaggerating


And you need certain hardware to take advantage of DX10. And developers need to take advantage of it. And it will take time before that happens. I'm talking about practical applicadohicky in a realthingamajig game. As I said, Crysis is the most advanced PC game out there and it doesn't come close to the detail of that turd texture. I doubt even the techdemo does. PC games will eventually evolve to that kind of quality, but if it won't happen until 2009 it's kinda pointless to argue about it now.

Oh and FYI: Alrighty then.

So pretty much your biggest argument is time, developers need time to take advantage of DX 10 and hardware need to be developed for it, right? Then isn't it safe to say that eventually there will be a realthingamajig game that will use everything in this demo? Never say never, pplz. It's not like there aren't obvious advantages to geometry shaders, gpu side physics, and instancing so that developers would never bother to use them, anyway for Crysis not using the texture detail of 'that turd'  (which is actually simply wet rock zoomed in REALLY close), it's probably more that they simply didn't bother implementing it rather than it being impossible to do so, we've seen that mods can drastically change texture quality, so why couldn't a mod at that level of detail in Crysis? It's not like Crysis is a console game without the ability for mods right?

As for the techdemo itself not actually having that level of texture detail, I can say for certain that it pretty much does, how do I know? Because I actually HAVE the demo on my computer, that other screenshot was actually taken on my computer, that wet rock picture was a screenshot from some guy at Guru3d

Here, have a couple extra pictures

http://i4.photobucket.com/albums/y110/mikemil828/untitled2jx6.jpg

http://i4.photobucket.com/albums/y110/mikemil828/untitled3ze3.jpg

Oh and FYI: Another neat thing is that everything you see here is procedurally generated, which means the Textures and the Rock formations you see here was made by the gpu itself, neat huh?

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Viviath

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#49 Viviath
Member since 2005 • 2795 Posts
My eyes are bleeding after the PDZ pics...good thing it doesnt look that ugly whilst playing... :?