http://attackofthefanboy.com/news/rise-of-the-tomb-raider-estimated-first-week-sales-revealed/
Xbox One 301,000 in the first week
http://steamspy.com/app/391220
323,000 estimated on the first week
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Good for it, glad it is selling well. Looks like a very good game. Will buy it on the PS4 before the year closes (I have some time!).
Looks amazing on PC, can't shake this annoying hitching though.
http://www.pcgamer.com/rise-of-the-tomb-raider-patch-expands-graphics-options/
Crystal Dynamics is still hard at work on action spectacular Rise of the Tomb Raider and seems to be putting unusual care into Lara's PC performance. Just last Tuesday Peter 'Durante' Thoman was lamenting the abundance of broken PC ports, but Tomb Raider is distancing itself from the herd with a slew of esoteric graphics options and improved SLI support. No, not abandoned—improved.
There are fixes for a lot of specific circumstances, but the standout entries include:
Rise of the Tomb Raider is an absolute beast to run at its highest settings, but starts looking beautiful long before you get there. I love to see devs enabling unnecessary enthusiast options 'because PC', future-proofing their games and spawning the likes of but-can-it-run-Crysis in-jokes. Nothing like a bit of healthy oneupmanship in the tech industry.
Full patch notes here.
Ooooooo. I noticed some horrible flickering and I'm hoping the SLI performance has stopped hitching.
I heard the game sucks so that's not good
you heard wrong? game seems pretty universally liked
I heard the game sucks so that's not good
you heard wrong? game seems pretty universally liked
Agree with this 100%. Amazing game!
I heard the game sucks so that's not good
you heard wrong? game seems pretty universally liked
Agree with this 100%. Amazing game!
Still haven't played it much, just sits there on my Steam games.
I heard the game sucks so that's not good
you heard wrong? game seems pretty universally liked
Agree with this 100%. Amazing game!
Still haven't played it much, just sits there on my Steam games.
I really didn't like the previous Tomb Raider, so I was fairly surprised at how much I enjoyed the new one.
I heard the game sucks so that's not good
you heard wrong? game seems pretty universally liked
Agree with this 100%. Amazing game!
Still haven't played it much, just sits there on my Steam games.
I really didn't like the previous Tomb Raider, so I was fairly surprised at how much I enjoyed the new one.
I prefer them, I grew up with the platformer TR games so the new ones do little for me.
Went back and replayed 2013 just before the Steam release of RoTR and I was just bored, everything that I love about the franchise is gone.
I heard the game sucks so that's not good
you heard wrong? game seems pretty universally liked
Agree with this 100%. Amazing game!
Still haven't played it much, just sits there on my Steam games.
I really didn't like the previous Tomb Raider, so I was fairly surprised at how much I enjoyed the new one.
what did you find improved? Not trying to criticise i'm just curious, I've heard quite a few people say this but I found them very similar in quality (liked em' both). Less QTE's and more fleshed out challenge tombs is cool but I didn't think there was anything that would change someone's mind between the two games.
you heard wrong? game seems pretty universally liked
Worth a Buy said it's bad and he hasn't let me down once. I guess there are different types of gamers. Also why do you guys keep me tagged in the comments if you're not responding to me it's annoying to get these notifications
@with_teeth26: Really can't explain it, the game just felt better. Not as frustrating, yet still challenging.
It's been available substantially cheaper via key distributors, less than $30, also Steam is a platform with likely 150,000,000 active accounts by now, doesn't need much more explaining.
Plus it's where most of the TR fanbase is, common sense..
Agree with this 100%. Amazing game!
Still haven't played it much, just sits there on my Steam games.
I really didn't like the previous Tomb Raider, so I was fairly surprised at how much I enjoyed the new one.
what did you find improved? Not trying to criticise i'm just curious, I've heard quite a few people say this but I found them very similar in quality (liked em' both). Less QTE's and more fleshed out challenge tombs is cool but I didn't think there was anything that would change someone's mind between the two games.
Agreed. They do feel very similar. The new game is getting the better of me with the constant hoarding. I am always looking at every nook and cranny collecting things so I can craft/upgrade. It is almost like they reward exploration too much and you don't want to miss anything (even though you can go back to an area). I am moving through the campaign fairly slowly. hehe :)
@nyadc: Why do most AAA games sell better on console then? The fanbase just isn't on Xbox and that was known from the start.
PS4 version would have been the best-selling if they had all released simultaneously. Although PC version may sold more in the end thanks to $5 Steam sales and Humble Bundles.
what did you find improved? Not trying to criticise i'm just curious, I've heard quite a few people say this but I found them very similar in quality (liked em' both). Less QTE's and more fleshed out challenge tombs is cool but I didn't think there was anything that would change someone's mind between the two games.
Yeah definitely. I haven't seen any QTEs to be honest, apart from grabbing onto a ledge just before falling off... Which just feels right so it's different than having say a QTE end boss *cough* battlefield *cough*
The tombs in Tomb Raider 2013 felt like an afterthought. You may stumble on one or two in the entire game. This one seems to have a lot of them. And I always stray from the main story to do these optional challenge tombs. They are some of the most fun in the game.
@nyadc: Why do most AAA games sell better on console then? The fanbase just isn't on Xbox and that was known from the start.
Because most AAA games that are on consoles do not interest PC gamers to the same effect as they're geared for a different demographic and do have the same lasting appeal or necessary quality. Also to compound this further, a lot of PC gamers are heavily geared towards a core game that they play at a dramatically higher frequency than anything else. Myself for example, I have 5,095 hours in Counter-Strike since 2009, that's when Steam started logging hours played, I have been playing Counter-Strike since 2001 and I have 637 games on Steam just for perspective.
The fact of the matter is console gamers for the most part are game whores so to speak, they jump from one thing to the next, and another to the next and so on and so forth down the line, they move units because they do not retain much or have a core game. Tomb Raider is a franchise that has always been on PC, to a degree it's always been geared for PC and there's a community there even if it's smaller now than it used to be, it's still there.
PC gamers in general seem to be wiser in judging quality, when games lose their relevance, they don't follow trends, they stand resolute with something until it's no longer viable. This is why Call of Duty is a ghost franchise on PC now when it used to be massive, its relevance to the community and quality went to hell after Modern Warfare, it's not a good game franchise anymore and PC gamers have recognized that and abandoned it.
Tomb Raider is still a quality franchise, it fell apart previously towards the end, but with the reboot and now Rise of the Tomb Raider, it's a faired and relevant PC franchise again and people will buy it.
@nyadc: I agree with about the game whore part. I feel like I'm wasting my time if I stick with one game too long. That doesn't apply to all games, but most of them. I see games as an experience and I'm always ready for a new one.
I'm also not a big fan of PvP and that's where most gamers log crazy amounts of time.
Oh my, an entertainment youtube channel, whose shtick is ranting on games said the game is bad. Must be 100% true.
Who cares if its a YT channel it's about if they are reliable to your taste or not
Agreed. They do feel very similar. The new game is getting the better of me with the constant hoarding. I am always looking at every nook and cranny collecting things so I can craft/upgrade. It is almost like they reward exploration too much and you don't want to miss anything (even though you can go back to an area). I am moving through the campaign fairly slowly. hehe :)
That sounds exactly like my play through at the moment, I spend so much time trying to get everything from ever square inch. It's a very good game indeed and it's very purdy (dat ass!), especially maxed at 1440p minus AA, (using SSAA X4 had very little impact on the visuals compared to running with no AA but the performance hit is quite severe).
I've seen people mention stuttering and flickering but I've not had a single issue with the game, even after 26 hours of play.
@nyadc: Why do most AAA games sell better on console then? The fanbase just isn't on Xbox and that was known from the start.
Because most AAA games that are on consoles do not interest PC gamers to the same effect as they're geared for a different demographic and do have the same lasting appeal or necessary quality. Also to compound this further, a lot of PC gamers are heavily geared towards a core game that they play at a dramatically higher frequency than anything else. Myself for example, I have 5,095 hours in Counter-Strike since 2009, that's when Steam started logging hours played, I have been playing Counter-Strike since 2001 and I have 637 games on Steam just for perspective.
The fact of the matter is console gamers for the most part are game whores so to speak, they jump from one thing to the next, and another to the next and so on and so forth down the line, they move units because they do not retain much or have a core game. Tomb Raider is a franchise that has always been on PC, to a degree it's always been geared for PC and there's a community there even if it's smaller now than it used to be, it's still there.
PC gamers in general seem to be wiser in judging quality, when games lose their relevance, they don't follow trends, they stand resolute with something until it's no longer viable. This is why Call of Duty is a ghost franchise on PC now when it used to be massive, its relevance to the community and quality went to hell after Modern Warfare, it's not a good game franchise anymore and PC gamers have recognized that and abandoned it.
Tomb Raider is still a quality franchise, it fell apart previously towards the end, but with the reboot and now Rise of the Tomb Raider, it's a faired and relevant PC franchise again and people will buy it.
Tomb Raiders prime fanbases are as I've stated numerous times, PC and PS.
Xbox fans don't care as much about TR as either of those two so why SQEnix agreed to this deal is just............baffling to say the least, also TR never "fell apart", the TR games only became stagnant in the original series because they barely innovated between entries; hell the first reboot series was amazing and only had one meh game so I dunno where this "fell apart" nonsense came from.
If anything RoTR is where it fell apart, it has the worst launch sales EVER for the franchise, even the black sheep AoD has sold better than RoTR.
It's been available substantially cheaper via key distributors, less than $30, also Steam is a platform with likely 150,000,000 active accounts by now, doesn't need much more explaining.
More gamers on PC and the game is a lot cheaper and it only sold a few thousand more then the XB1 version. *** Sigh,,,** If this game was released at $30 and without Fallout 4 and several other high profile games on the market, I'm sure it would have sold a lot more then 300K in it's first week. Whatever the case, the game is already over 1 million sold on XB1 and with the price dropping, it's just going to sell even more. By the time it hits the PS4 it'll be well over 3 million worldwide.
It's been available substantially cheaper via key distributors, less than $30, also Steam is a platform with likely 150,000,000 active accounts by now, doesn't need much more explaining.
More gamers on PC and the game is a lot cheaper and it only sold a few thousand more then the XB1 version. *** Sigh,,,** If this game was released at $30 and without Fallout 4 and several other high profile games on the market, I'm sure it would have sold a lot more then 300K in it's first week. Whatever the case, the game is already over 1 million sold on XB1 and with the price dropping, it's just going to sell even more. By the time it hits the PS4 it'll be well over 3 million worldwide.
It was heavily marketed as a xbox one game during the holidays and came with a xbox one bundle.
@razik :
The install base on PC is larger by several magnitude, yes. Except that the PC also have a much bigger game libraries, diversity and new releases, bigger than all consoles combined. So people have more choices to spend on, rather than typically the console situation where they have a single big release or two...every 3-4 months?
Just recently, we have Homeworld DOK, XCom 2, ROTR, American Truck Simulator, Darkest Dungeon, Sunless Sea...and I should stop now coz the list will get very long. Not even going to touch on games that keep getting fresh new contents and mods like Space Engineers, Subnautica, Squad, etc etc. Games have serious longevity on the PC, its not really the case of people playing a game in 2-3 days and moving on. Many actually would not buy a new release because they are already commited to a game...and have embarassing backlogs to boot. So all those affects new launch sales numbers on the PC.
Anyway, games on PC will keep selling for a looooooonnnnnggggggggggggg time so they tend to really add up and can quite easily surpass console numbers at the end of the day.
Then we also just went through a huge end of year mega sales. The fact that people are still buying full-priced games now post december shows just how strong the PC gaming community is. And this is just the Steam side of the PC.
Oh btw, Steam is again having another semi-huge sale based on the Chinese New Year, 9100 games on sale. Holy shite.
Is that all it could sell on PC, doesn't PC have the biggest install base in gaming that's not very good
PC sales aren't front-loaded like console sales. They tend to sell over time. You see games like Fallout 3 or Skyrim in the top 20 of PC sales and they fell out of the consoles top 20 years ago. It's rare to see a console game over a year old sell very well.
@GarGx1: I only had flickering briefly, now I have this massive red glow. I don't remember it being there when I played it last weekend.
Weird! The only red glow I've seen, that could be something close to what you have, were flares on the ground round a corner. Nothing constant though.
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