People say Killzone 2 has bad A.I.? What about RE5!?

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angry_fork

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#1 angry_fork
Member since 2008 • 2184 Posts

http://www.gametrailers.com/player/43807.html

I'm not bashing the game I think it looks amazing I plan on getting it, but DAMN that AI is atrocious.

Now watch someone say "they're zombies so they're supposed to run in front of your gun very slowly waiting to be shot in the face."

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HoldThePhone

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#2 HoldThePhone
Member since 2007 • 3364 Posts

http://www.gametrailers.com/player/43807.html

I'm not bashing the game I think it looks amazing I plan on getting it, but DAMN that AI is atrocious.

Now watch someone say "they're zombies so they're supposed to run in front of your gun very slowly waiting to be shot in the face."

angry_fork
The game would be broken if the enemies were like the ones in L4D. This is because they still think you shouldn't be able to move and shoot.
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bethwo

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#3 bethwo
Member since 2008 • 1718 Posts

Now watch someone say "they're zombies so they're supposed to run in front of your gun very slowly waiting to be shot in the face."

angry_fork

They would be right though.

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Pinkyimp

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#4 Pinkyimp
Member since 2006 • 3623 Posts

http://www.gametrailers.com/player/43807.html

I'm not bashing the game I think it looks amazing I plan on getting it, but DAMN that AI is atrocious.

Now watch someone say "they're zombies so they're supposed to run in front of your gun very slowly waiting to be shot in the face."

angry_fork
RE's AI is supposed to be like that, the trade off is that there slow, but in crowds they pack a huge punch, and usually they come with some miniboss who is godly among the zombies and such. For example the chainsaw zombie is accompanied by many smaller zombies, but because there's so many of them, making one wrong move will completely F you over.
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foxhound_fox

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#5 foxhound_fox
Member since 2005 • 98532 Posts
They may not be zombies but they were never designed to be MIT graduates.
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angry_fork

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#6 angry_fork
Member since 2008 • 2184 Posts

[QUOTE="angry_fork"]

Now watch someone say "they're zombies so they're supposed to run in front of your gun very slowly waiting to be shot in the face."

bethwo

They would be right though.

Except they're not supposed to do that because they're not zombies from the original RE's. They're humans with a virus that basically makes them rabid animals, which should make them more vicious in their attacks and smarter then an average zombie.
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bethwo

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#7 bethwo
Member since 2008 • 1718 Posts
[QUOTE="bethwo"]

[QUOTE="angry_fork"]

Now watch someone say "they're zombies so they're supposed to run in front of your gun very slowly waiting to be shot in the face."

angry_fork

They would be right though.

Except they're not supposed to do that because they're not zombies from the original RE's. They're humans with a virus that basically makes them rabid animals, which should make them more vicious in their attacks and smarter then an average zombie.

I stand corrected. Perhaps it's just the PS3 version? Whatever the case im sure the AI in both KZ2 and RE5 will be improved by the time they're out.
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KingTuttle

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#8 KingTuttle
Member since 2006 • 2471 Posts
Killzone 2 doesn't have brain dead Zombies though.
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EuroMafia

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#9 EuroMafia
Member since 2008 • 7026 Posts
KZ2 enemies aren't zombies though. And you're right, watch me say this: We all know one of the big zombie stereotype is that they're stupid. KZ2 doesn't have the best AI either, but it's good enough.
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DragonfireXZ95

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#10 DragonfireXZ95
Member since 2005 • 26712 Posts
[QUOTE="angry_fork"]

http://www.gametrailers.com/player/43807.html

I'm not bashing the game I think it looks amazing I plan on getting it, but DAMN that AI is atrocious.

Now watch someone say "they're zombies so they're supposed to run in front of your gun very slowly waiting to be shot in the face."

HoldThePhone
The game would be broken if the enemies were like the ones in L4D. This is because they still think you shouldn't be able to move and shoot.

This is something that always bothered me about RE4. A heavily trained firearms operative has to stand still and shoot, can't even walk slowly. I enjoyed it in the older Resident Evil games, but with the series being taken to a 3rd person view, it just doesn't seem right.
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DragonfireXZ95

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#11 DragonfireXZ95
Member since 2005 • 26712 Posts
[QUOTE="EuroMafia"]KZ2 enemies aren't zombies though. And you're right, watch me say this: We all know one of the big zombie stereotype is that they're stupid. KZ2 doesn't have the best AI either, but it's good enough.

KZ2 looked like it had horrible AI for an FPS from the videos, especially for a corridor shooter. Compare it to F.E.A.R. for example. We'll see if they actually improve it when the game is released.
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EuroMafia

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#12 EuroMafia
Member since 2008 • 7026 Posts
[QUOTE="DragonfireXZ95"][QUOTE="EuroMafia"]KZ2 enemies aren't zombies though. And you're right, watch me say this: We all know one of the big zombie stereotype is that they're stupid. KZ2 doesn't have the best AI either, but it's good enough.

KZ2 looked like it had horrible AI for an FPS from the videos, especially for a corridor shooter. Compare it to F.E.A.R. for example. We'll see if they actually improve it when the game is released.

More recent videos looked good enough, nothing special but not as lame as older version.
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thegoldenpoo

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#13 thegoldenpoo
Member since 2005 • 5136 Posts
ok im going to say this slowly ZZZZZZOOOOOOMMMMMBBBIIIIIEEESSS as in no brains. as in eaten be other zombies.
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DragonfireXZ95

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#14 DragonfireXZ95
Member since 2005 • 26712 Posts
[QUOTE="EuroMafia"][QUOTE="DragonfireXZ95"][QUOTE="EuroMafia"]KZ2 enemies aren't zombies though. And you're right, watch me say this: We all know one of the big zombie stereotype is that they're stupid. KZ2 doesn't have the best AI either, but it's good enough.

KZ2 looked like it had horrible AI for an FPS from the videos, especially for a corridor shooter. Compare it to F.E.A.R. for example. We'll see if they actually improve it when the game is released.

More recent videos looked good enough, nothing special but not as lame as older version.

Got a link to one of the more recent videos? I could have sworn I watched a new one a couple weeks ago, and it was pretty bad. Was there one released more recently?
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Ringx55

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#15 Ringx55
Member since 2008 • 5967 Posts
[QUOTE="DragonfireXZ95"][QUOTE="EuroMafia"]KZ2 enemies aren't zombies though. And you're right, watch me say this: We all know one of the big zombie stereotype is that they're stupid. KZ2 doesn't have the best AI either, but it's good enough.EuroMafia
KZ2 looked like it had horrible AI for an FPS from the videos, especially for a corridor shooter. Compare it to F.E.A.R. for example. We'll see if they actually improve it when the game is released.

More recent videos looked good enough, nothing special but not as lame as older version.

And how do we not know that they are on the easiest difficulty in the videos and not on extremely hard??:?
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DragonfireXZ95

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#16 DragonfireXZ95
Member since 2005 • 26712 Posts
[QUOTE="Ringx55"][QUOTE="EuroMafia"][QUOTE="DragonfireXZ95"] KZ2 looked like it had horrible AI for an FPS from the videos, especially for a corridor shooter. Compare it to F.E.A.R. for example. We'll see if they actually improve it when the game is released.

More recent videos looked good enough, nothing special but not as lame as older version.

And how do we not know that they are on the easiest difficulty in the videos and not on extremely hard?? :S

I doubt the AI actually gets smarter when set to a higher difficulty. Usually the game compensates by making the bullets do more damage and the enemy taking more damage. One of the only FPS's I know of right now that actually seems like it makes the AI smarter is Crysis, if there's any others, let me know.
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Ringx55

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#17 Ringx55
Member since 2008 • 5967 Posts
[QUOTE="DragonfireXZ95"][QUOTE="Ringx55"][QUOTE="EuroMafia"] More recent videos looked good enough, nothing special but not as lame as older version.

And how do we not know that they are on the easiest difficulty in the videos and not on extremely hard?? :S

I doubt the AI actually gets smarter when set to a higher difficulty. Usually the game compensates by making the bullets do more damage and the enemy taking more damage. One of the only FPS's I know of right now that actually seems like it makes the AI smarter is Crysis, if there's any others, let me know.

Anybody that has played Halo on very easy then legendary will tell you this : It gets a lot harder, a lot of games do this and yes they do add other factors too such as health and ammo etc...
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DragonfireXZ95

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#18 DragonfireXZ95
Member since 2005 • 26712 Posts
[QUOTE="Ringx55"][QUOTE="DragonfireXZ95"][QUOTE="Ringx55"] And how do we not know that they are on the easiest difficulty in the videos and not on extremely hard?? :S

I doubt the AI actually gets smarter when set to a higher difficulty. Usually the game compensates by making the bullets do more damage and the enemy taking more damage. One of the only FPS's I know of right now that actually seems like it makes the AI smarter is Crysis, if there's any others, let me know.

Anybody that has played Halo on very easy then legendary will tell you this : It gets a lot harder, a lot of games do this and yes they do add other factors too such as health and ammo etc...

Not the first Halo, it just made it so you die faster, made the enemies better shots and added health to the enemies. Halo 3 may be another story, but I never played that one on legendary. Can anyone vouch for this?
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EuroMafia

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#19 EuroMafia
Member since 2008 • 7026 Posts
[QUOTE="DragonfireXZ95"][QUOTE="Ringx55"][QUOTE="DragonfireXZ95"] I doubt the AI actually gets smarter when set to a higher difficulty. Usually the game compensates by making the bullets do more damage and the enemy taking more damage. One of the only FPS's I know of right now that actually seems like it makes the AI smarter is Crysis, if there's any others, let me know.

Anybody that has played Halo on very easy then legendary will tell you this : It gets a lot harder, a lot of games do this and yes they do add other factors too such as health and ammo etc...

Not the first Halo, it just made it so you die faster, made the enemies better shots and added health to the enemies. Halo 3 may be another story, but I never played that one on legendary. Can anyone vouch for this?

Halo 3 AI does improve a lot. Can't recall if bullets do more damage but they were definitely hitting me more, and I got sniped out in the open a few times. Enemies would use more cover and more equipment. Etc.
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Leejjohno

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#20 Leejjohno
Member since 2005 • 13897 Posts

[QUOTE="DragonfireXZ95"][QUOTE="Ringx55"] And how do we not know that they are on the easiest difficulty in the videos and not on extremely hard?? :SRingx55
I doubt the AI actually gets smarter when set to a higher difficulty. Usually the game compensates by making the bullets do more damage and the enemy taking more damage. One of the only FPS's I know of right now that actually seems like it makes the AI smarter is Crysis, if there's any others, let me know.

Anybody that has played Halo on very easy then legendary will tell you this : It gets a lot harder, a lot of games do this and yes they do add other factors too such as health and ammo etc...

Halo difficulty just changes the units rank, health, damage, shield recovery, weapon or even whether they spawn to my knowledge. AI has gotten worse since the first Halo where it was pretty immersing, to typical tank FPS units which don't suit Halo very well.

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#21 pwn-flakes
Member since 2008 • 153 Posts
[QUOTE="Ringx55"][QUOTE="DragonfireXZ95"] I doubt the AI actually gets smarter when set to a higher difficulty. Usually the game compensates by making the bullets do more damage and the enemy taking more damage. One of the only FPS's I know of right now that actually seems like it makes the AI smarter is Crysis, if there's any others, let me know.DragonfireXZ95
Anybody that has played Halo on very easy then legendary will tell you this : It gets a lot harder, a lot of games do this and yes they do add other factors too such as health and ammo etc...

Not the first Halo, it just made it so you die faster, made the enemies better shots and added health to the enemies. Halo 3 may be another story, but I never played that one on legendary. Can anyone vouch for this?

thats a real yes and no, enemys do more damage, but are way more agressive and a bit smarter. For the most part though they just do more damage
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DragonfireXZ95

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#22 DragonfireXZ95
Member since 2005 • 26712 Posts

Halo difficulty just changes the units rank, health, damage, shield recovery, weapon or even whether they spawn to my knowledge. AI has gotten worse since the first Halo where it was pretty immersing, to typical tank FPS units which don't suit Halo very well.

Leejjohno
Halo 3 AI does improve a lot. Can't recall if bullets do more damage but they were definitely hitting me more, and I got sniped out in the open a few times. Enemies would use more cover and more equipment. Etc.EuroMafia
thats a real yes and no, enemys do more damage, but are way more agressive and a bit smarter. For the most part though they just do more damagepwn-flakes
Okay, so I have three different people saying different things, this doesn't help at all. :P
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The_GREEN-THING

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#23 The_GREEN-THING
Member since 2008 • 25 Posts
[QUOTE="angry_fork"]

http://www.gametrailers.com/player/43807.html

I'm not bashing the game I think it looks amazing I plan on getting it, but DAMN that AI is atrocious.

Now watch someone say "they're zombies so they're supposed to run in front of your gun very slowly waiting to be shot in the face."

they are zombies.. well sorta
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bethwo

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#24 bethwo
Member since 2008 • 1718 Posts
[QUOTE="Leejjohno"] [QUOTE="EuroMafia"] Halo 3 AI does improve a lot. Can't recall if bullets do more damage but they were definitely hitting me more, and I got sniped out in the open a few times. Enemies would use more cover and more equipment. Etc.DragonfireXZ95
thats a real yes and no, enemys do more damage, but are way more agressive and a bit smarter. For the most part though they just do more damagepwn-flakes
Okay, so I have three different people saying different things, this doesn't help at all. :P

In my experience the AI seemed to improve with the difficulty in Halo 3.
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EuroMafia

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#25 EuroMafia
Member since 2008 • 7026 Posts
[QUOTE="Leejjohno"] [QUOTE="EuroMafia"] Halo 3 AI does improve a lot. Can't recall if bullets do more damage but they were definitely hitting me more, and I got sniped out in the open a few times. Enemies would use more cover and more equipment. Etc.DragonfireXZ95
thats a real yes and no, enemys do more damage, but are way more agressive and a bit smarter. For the most part though they just do more damagepwn-flakes
Okay, so I have three different people saying different things, this doesn't help at all. :P

Didn't like the game much, so I can't go into more details but of the few times I tried legendary that seemed the case.
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3picuri3

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#26 3picuri3
Member since 2006 • 9618 Posts

i've never understood this tactic in SW. how is it a good thing to try to make a game you're hyping look better by comparison to something you see as inferior? reminds me of that Family guy episode where they pay an uglier girl to hang around with Meg.

fail.

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Leejjohno

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#27 Leejjohno
Member since 2005 • 13897 Posts
Okay, so I have three different people saying different things, this doesn't help at all. :PDragonfireXZ95

People think how good a shot a unit is comes under AI, but it doesn't, practically speaking. All the devs have to do for that is tweak numbers as per difficulty. I wouldn't count enemies leading shots as "improved AI" either but that's me. If that was the case a game like quake III arena would have the best AI ever.

My reasoning for this that it maybe be "harder" but it isn't realistic to see AI like in COD4 who have rapid fire AKs with no recoil. That is ****y AI. Especially when we are talking about insurgents who are actually infamously bad shots in real life.

In the first Halo you could actually see AI being smart even in tight environments. All you need in Halo 3 is a battle rifle and you have pretty much beat everything except Hunters, which are just the ultimate tank unit.

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Ringx55

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#28 Ringx55
Member since 2008 • 5967 Posts
[QUOTE="DragonfireXZ95"]Okay, so I have three different people saying different things, this doesn't help at all. :PLeejjohno

People think how good a shot a unit is comes under AI, but it doesn't, practically speaking. All the devs have to do for that is tweak numbers as per difficulty. I wouldn't count enemies leading shots as "improved AI" either but that's me. If that was the case a game like quake III arena would have the best AI ever.

My reasoning for this that it maybe be "harder" but it isn't realistic to see AI like in COD4 who have rapid fire AKs with no recoil. That is ****y AI. Especially when we are talking about insurgents who are actually infamously bad shots in real life.

In the first Halo you could actually see AI being smart even in tight environments. All you need in Halo 3 is a battle rifle and you have pretty much beat everything except Hunters, which are just the ultimate tank unit.

Well, in my case for Halo 3 it seems to me that enamies take more cover and use more gernade eqipment etc... Dose that count as AI???

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3picuri3

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#29 3picuri3
Member since 2006 • 9618 Posts

Especially when we are talking about insurgents who are actually infamously bad shots in real life.Leejjohno
that's a ridiculous thing to say, with absolutely no backing. why don't you tell this to the US soldiers that were hit by trunk snipers, or BH that were shot down by small arms fire.

it's ridiculous to pretend that US soldiers are more accurate, or that other human being - just because they are insurgents - somehow don't understand something a monkey, or US grunt can figure out.... which is how to point something at something else.

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ski11buzz

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#30 ski11buzz
Member since 2003 • 2117 Posts

its a zombie game, thats how zombies react

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rolo107

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#31 rolo107
Member since 2007 • 5469 Posts
Eh... They are zombies... well things that are similar to zombies. Their AI is supposed to be like that. The Boss AI is where it gets different, etc. You are just grasping at straws... Pitifully too.
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#32 foxhound_fox
Member since 2005 • 98532 Posts
i've never understood this tactic in SW. how is it a good thing to try to make a game you're hyping look better by comparison to something you see as inferior? reminds me of that Family guy episode where they pay an uglier girl to hang around with Meg.

fail.

3picuri3

That is an astute observation. I just come here for the discussion and never really noticed that before. Good episode too.
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Bread_or_Decide

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#33 Bread_or_Decide
Member since 2007 • 29761 Posts
The co-op AI is a joke.
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RotaryRX7

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#34 RotaryRX7
Member since 2003 • 7184 Posts
KZ2 doesn't have the best AI either, but it's good enough.EuroMafia
^ lol I like it when people say things like this as if they've played the game. :roll:
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EuroMafia

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#35 EuroMafia
Member since 2008 • 7026 Posts

[QUOTE="EuroMafia"]KZ2 doesn't have the best AI either, but it's good enough.RotaryRX7
^ lol I like it when people say things like this as if they've played the game. :roll:

I have seen videos, I have seen how they react.

What's the problem?

It's the same thing the TC is doing, but oh no that doesn't matter because RE5 isn't PS3 exclusive. :roll: FAIL.

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Leejjohno

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#36 Leejjohno
Member since 2005 • 13897 Posts

[QUOTE="Leejjohno"]Especially when we are talking about insurgents who are actually infamously bad shots in real life.3picuri3
that's a ridiculous thing to say, with absolutely no backing. why don't you tell this to the US soldiers that were hit by trunk snipers, or BH that were shot down by small arms fire.

You are talking about a sniper though; a sniper isn't going to fire from the hip.

I read it in a book. It was something to do with insurgents observed prefering to have the amount of people engaging an enemy over actually hitting. They tended to just spray at fortified positions with AKs, GPMGs, inaccurately placed mortars and RPGs; they only have to get lucky once during an engagement and the victory for that engagement will be percieved as theirs. COD4 makes out as if you were playing against trained professionals with nerves of steel - that's not good AI, that's what I call twitchy AI when coupled with rapid fire recoilless AKs. I wouldn't mind during the bits when you play against russian ultra-nationalists, because they were obviously trained soldiers.

For example some people say that Crysis get's improved AI, but the truth is that when an enemy can see you through trees and vegetation just because he is on a 50. cal machine gun, you would find it hard to call that an improvement.

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RotaryRX7

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#37 RotaryRX7
Member since 2003 • 7184 Posts

[QUOTE="RotaryRX7"][QUOTE="EuroMafia"]KZ2 doesn't have the best AI either, but it's good enough.EuroMafia

^ lol I like it when people say things like this as if they've played the game. :roll:

I have seen videos, I have seen how they react.

What's the problem?

It's the same thing the TC is doing, but oh no that doesn't matter because RE5 isn't PS3 exclusive. :roll: FAIL.

The same goes for this entire topic... my opinion is the same on both. What's the problem you say? Did you ever see a video of a car driving and then say "yeah..I know what it's like to drive that car"? Well it's the same thing as giving a basic analysis of the AI of a game when you never even touched it...
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Leejjohno

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#38 Leejjohno
Member since 2005 • 13897 Posts
[QUOTE="Leejjohno"][QUOTE="DragonfireXZ95"]Okay, so I have three different people saying different things, this doesn't help at all. :PRingx55

People think how good a shot a unit is comes under AI, but it doesn't, practically speaking. All the devs have to do for that is tweak numbers as per difficulty. I wouldn't count enemies leading shots as "improved AI" either but that's me. If that was the case a game like quake III arena would have the best AI ever.

My reasoning for this that it maybe be "harder" but it isn't realistic to see AI like in COD4 who have rapid fire AKs with no recoil. That is ****y AI. Especially when we are talking about insurgents who are actually infamously bad shots in real life.

In the first Halo you could actually see AI being smart even in tight environments. All you need in Halo 3 is a battle rifle and you have pretty much beat everything except Hunters, which are just the ultimate tank unit.

Well, in my case for Halo 3 it seems to me that enamies take more cover and use more gernade eqipment etc... Dose that count as AI???

Yes, but I never observed that unless you count grunts retreating or cowering. When you crank up to legendary, there is so many enemies on screen at times it's probably hard for them to get to cover anyway.

All I am saying is in Halo 1 it doesn't matter what the environment, enemies seemed to take advantage. In open spaces they would utilise rocks, trees, higher ground etc. In doors they would still do okay at strafing shots at the same time as hugging walls or hiding to replenish shields. I found the Brutes to be push overs compared to elites in groups tbh.

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DragonfireXZ95

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#39 DragonfireXZ95
Member since 2005 • 26712 Posts
[QUOTE="DragonfireXZ95"]Okay, so I have three different people saying different things, this doesn't help at all. :PLeejjohno

People think how good a shot a unit is comes under AI, but it doesn't, practically speaking. All the devs have to do for that is tweak numbers as per difficulty. I wouldn't count enemies leading shots as "improved AI" either but that's me. If that was the case a game like quake III arena would have the best AI ever.

My reasoning for this that it maybe be "harder" but it isn't realistic to see AI like in COD4 who have rapid fire AKs with no recoil. That is ****y AI. Especially when we are talking about insurgents who are actually infamously bad shots in real life.

In the first Halo you could actually see AI being smart even in tight environments. All you need in Halo 3 is a battle rifle and you have pretty much beat everything except Hunters, which are just the ultimate tank unit.

Yeah, CoD4 had pretty much no AI whatsoever. Pretty bad in a game with today's standards. Just one of the reasons as to why I think the game is overrated, that included with the infinitely spawned enemies and the ridiculously linear levels and gameplay.

Well, in my case for Halo 3 it seems to me that enamies take more cover and use more gernade eqipment etc... Dose that count as AI???

Ringx55
Using more cover would be a decent example of the AI actually being smarter. However gauging this isn't exactly the best comparison unless you play the game on 2 tv's side by side at the same points of the game and actually watch how much cover is being used. Using more grenades or equipment is not an indication of improved AI however.
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EuroMafia

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#40 EuroMafia
Member since 2008 • 7026 Posts
[QUOTE="EuroMafia"]

[QUOTE="RotaryRX7"] ^ lol I like it when people say things like this as if they've played the game. :roll:RotaryRX7

I have seen videos, I have seen how they react.

What's the problem?

It's the same thing the TC is doing, but oh no that doesn't matter because RE5 isn't PS3 exclusive. :roll: FAIL.

The same goes for this entire topic... my opinion is the same on both. What's the problem you say? Did you ever see a video of a car driving and then say "yeah..I know what it's like to drive that car"? Well it's the same thing as giving a basic analysis of the AI of a game when you never even touched it...

Your opinion is stronger on KZ2. So you're telling me you can't make opinions on the AI by watching videos? I think you can, maybe you can't though. I dunno.
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DragonfireXZ95

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#41 DragonfireXZ95
Member since 2005 • 26712 Posts
[QUOTE="RotaryRX7"][QUOTE="EuroMafia"] I have seen videos, I have seen how they react.

What's the problem?

It's the same thing the TC is doing, but oh no that doesn't matter because RE5 isn't PS3 exclusive. :roll: FAIL.

EuroMafia
The same goes for this entire topic... my opinion is the same on both. What's the problem you say? Did you ever see a video of a car driving and then say "yeah..I know what it's like to drive that car"? Well it's the same thing as giving a basic analysis of the AI of a game when you never even touched it...

Your opinion is stronger on KZ2. So you're telling me you can't make opinions on the AI by watching videos? I think you can, maybe you can't though. I dunno.

Yeah, you can make an educated guess, but until the game actually comes out, you'll never know for sure. I'm sure he quoted you because you said that it looked good enough, instead of saying that you think it looks good enough. It's all semantics when it comes to these people, really.
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samusarmada

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#42 samusarmada
Member since 2005 • 5816 Posts
But they are zombies practically. They showed their cognitive improvements in RE4 when they stopped lifts, swarmed around you, threw sickles at you and communicated with each other when you were barricaded in houses.
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inertk

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#43 inertk
Member since 2007 • 3385 Posts
From what I've seen the A.I. in Killzone 2 looks far from stupid.
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3picuri3

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#44 3picuri3
Member since 2006 • 9618 Posts

[QUOTE="3picuri3"][QUOTE="Leejjohno"]Especially when we are talking about insurgents who are actually infamously bad shots in real life.Leejjohno

that's a ridiculous thing to say, with absolutely no backing. why don't you tell this to the US soldiers that were hit by trunk snipers, or BH that were shot down by small arms fire.

You are talking about a sniper though; a sniper isn't going to fire from the hip.

I read it in a book. It was something to do with insurgents observed prefering to have the amount of people engaging an enemy over actually hitting. They tended to just spray at fortified positions with AKs, GPMGs, inaccurately placed mortars and RPGs; they only have to get lucky once during an engagement and the victory for that engagement will be percieved as theirs. COD4 makes out as if you were playing against trained professionals with nerves of steel - that's not good AI, that's what I call twitchy AI when coupled with rapid fire recoilless AKs. I wouldn't mind during the bits when you play against russian ultra-nationalists, because they were obviously trained soldiers.

For example some people say that Crysis get's improved AI, but the truth is that when an enemy can see you through trees and vegetation just because he is on a 50. cal machine gun, you would find it hard to call that an improvement.

i wouldn't take anything you read about the war in a book published in the US seriously. they said similar things shortly after Vietnam, now we know the truth. it isn't that complicated to fire an AK properly. a child can do it. there may be some insurgents that aren't as accurate, or organized, just like some troops. but there are also very well trained people that can carry out very complex operations (see mumbai). so yeah - just seemed like a ridiculous generalization given the number of troops that have died from small arms fire in the war ;).
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samusarmada

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#45 samusarmada
Member since 2005 • 5816 Posts
[QUOTE="3picuri3"][QUOTE="Leejjohno"]

that's a ridiculous thing to say, with absolutely no backing. why don't you tell this to the US soldiers that were hit by trunk snipers, or BH that were shot down by small arms fire. 3picuri3

You are talking about a sniper though; a sniper isn't going to fire from the hip.

I read it in a book. It was something to do with insurgents observed prefering to have the amount of people engaging an enemy over actually hitting. They tended to just spray at fortified positions with AKs, GPMGs, inaccurately placed mortars and RPGs; they only have to get lucky once during an engagement and the victory for that engagement will be percieved as theirs. COD4 makes out as if you were playing against trained professionals with nerves of steel - that's not good AI, that's what I call twitchy AI when coupled with rapid fire recoilless AKs. I wouldn't mind during the bits when you play against russian ultra-nationalists, because they were obviously trained soldiers.

For example some people say that Crysis get's improved AI, but the truth is that when an enemy can see you through trees and vegetation just because he is on a 50. cal machine gun, you would find it hard to call that an improvement.

i wouldn't take anything you read about the war in a book published in the US seriously. they said similar things shortly after Vietnam, now we know the truth. it isn't that complicated to fire an AK properly. a child can do it. there may be some insurgents that aren't as accurate, or organized, just like some troops. but there are also very well trained people that can carry out very complex operations (see mumbai). so yeah - just seemed like a ridiculous generalization given the number of troops that have died from small arms fire in the war ;).

Isn't an AK almost pointless to fire in its machine gun mode though? the bullets just go everywhere.
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ermacness

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#46 ermacness
Member since 2005 • 10943 Posts

So the enemies in RE5 are zombies??!?!?!? Wow! i didn't know that, especially since in the demo, they actually cheered at the execution of the guy at the beginning, listen to orders, and uses weaponry (bow and arrows, shovels, ect). Every zombie movie i ever seen particularly had zombies craving warm flesh and will stop at nothing to acquire it. In past RE games, zombies didn't listen to orders, or was armed with fire arms and chainsaws

For the record, the enemies in RE5 isn't zombies, in which the TC have a very valid point

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deactivated-58319077a6477

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#47 deactivated-58319077a6477
Member since 2007 • 4954 Posts

So the enemies in RE5 are zombies??!?!?!? Wow! i didn't know that, especially since in the demo, they actually cheered at the execution of the guy at the beginning, listen to orders, and uses weaponry (bow and arrows, shovels, ect). Every zombie movie i ever seen particularly had zombies craving warm flesh and will stop at nothing to acquire it. In past RE games, zombies didn't listen to orders, or was armed with fire arms and chainsaws

For the record, the enemies in RE5 isn't zombies, in which the TC have a very valid point

ermacness

You forgot driving trucks and motorcycles.

People calling them zombies and they can do all that stuff that means either they aren't zombies or are smart zombies.

Anyway I watched some gameplay of the game and they stand a little bit then charge at you, I didn't see any problem with them.

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mitu123

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#48 mitu123
Member since 2006 • 155290 Posts
[QUOTE="EuroMafia"][QUOTE="DragonfireXZ95"][QUOTE="Ringx55"] Anybody that has played Halo on very easy then legendary will tell you this : It gets a lot harder, a lot of games do this and yes they do add other factors too such as health and ammo etc...

Not the first Halo, it just made it so you die faster, made the enemies better shots and added health to the enemies. Halo 3 may be another story, but I never played that one on legendary. Can anyone vouch for this?

Halo 3 AI does improve a lot. Can't recall if bullets do more damage but they were definitely hitting me more, and I got sniped out in the open a few times. Enemies would use more cover and more equipment. Etc.

Bullets do more damage, and I agree that they got smarter when it comes to cover and flanking you from different directions.
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samusarmada

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#49 samusarmada
Member since 2005 • 5816 Posts
[QUOTE="ermacness"]

So the enemies in RE5 are zombies??!?!?!? Wow! i didn't know that, especially since in the demo, they actually cheered at the execution of the guy at the beginning, listen to orders, and uses weaponry (bow and arrows, shovels, ect). Every zombie movie i ever seen particularly had zombies craving warm flesh and will stop at nothing to acquire it. In past RE games, zombies didn't listen to orders, or was armed with fire arms and chainsaws

For the record, the enemies in RE5 isn't zombies, in which the TC have a very valid point

They're suffering from the same disease as the villagers in RE4. They arent technically zombies but the effects of the disease make them pretty much the equivalent of a zombie.
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joopyme

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#50 joopyme
Member since 2008 • 2598 Posts

its a zombie game, thats how zombies react

ski11buzz

yes, like YOU would know how zombies are supposed to act. :roll:

anyway, why should cows worry about lems hate kz2 ai, or anything kz2 brings...

we'll be enjoying both awesome games... :P