Peter Moore On Rare

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SecretPolice

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#1 SecretPolice
Member since 2007 • 45561 Posts

Why must so many beat up on Rare these days ? :cry:

For the record, I think Peter is dead wrong on this one and the old Rare skill sets are precisely whats needed but not to fear.......Banjo N&B is on the way. :D

Discuss if you should feel the need.

Peter Moore On Rare: "Skills Not Applicable Today"

Former Microsoft, current EA Sports exec Peter Moore continues to pull no punches in a series of interviews he's done with Guardian's Games Blog. This time around, he explains how not everyone at Microsoft loves being in the console business ("There was a vocal minority that disagreed with videogames as a cultural phenomenon") and dishes on why Microsoft killed the original Xbox ("The hard drive in every Xbox killed us"). But Moore get honest, brutally honest, about Rare. Back in 2002, Microsoft acquired a controlling interest in the company. According to Moore:

I thought ultimately it would be very successful - and you know, Microsoft, we'd had a tough time getting Rare back - Perfect Dark Zerowas a launch title and didn't do as well as Perfect Dark...but we were trying all kinds of ****c Rare stuff and unfortunately I think the industry had past Rare by - it's a strong statement but what they were good at, new consumers didn't care about anymore, and it was tough because they were trying very hard - Chris and Tim Stamper were still there - to try and recreate the glory years of Rare, which is the reason Microsoft paid a lot of money for them and I spent a lot of time getting on a train to Twycross to meet them. Great people. But their skillsets were from a different time and a different place and were not applicable in today's market.

This honesty from Peter Moore is refreshing and illuminating. But these Rare remarks must really sting. That is, if you're Rare. If not, well.

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forgot_it

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#2 forgot_it
Member since 2004 • 6756 Posts
It's not like the new games they have are that horrible. I mean, I agree that it's nothing like the originals but I can still see quality in some of their products.
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st1ka

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#3 st1ka
Member since 2008 • 8179 Posts

he has a point, while i love kameo and viva pinata it's been a while since rare had a game that had both great quality and sold a lot

(remember viva pinata is bundled and PDZ is not the "great" im talking for)

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#4 deactivated-5e836a855beb2
Member since 2005 • 95573 Posts
Rare products aren't that interesting to me, and never have been. Except Goldeneye. That was good times. Well, and DKC. And apparently Battletoads. I didn't know they did that :P And Killer Instinct. I did know that one. oooh. And RC ProAm. One of my favorite NES titles.
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#5 SolidTy
Member since 2005 • 49991 Posts

Well, regardless of the Critics, M$ also has to look at their 375 million dollar investment and wonder when they get that money back.

There Critical Success and Sales Success. RARE hasn't had Sales Success since they left Nintendo. They made Legend of Starfox (Starfox Adventures) and Nintendo was like, "Well, See ya, you aren't as good anymore". RARE hasn't achieved real Critical Success yet, until Viva Pinata (Which admittadly was Designed for the Target Female Demographic according to BILL Gates Himelf, and even then isn't AAA). So Viva, while a critical success, fails to penetrate that Xbox/GeoW/Halo3/Cod4/Madden/GTA4 Big Sellers Crowd.Peter Moore may have a point, at least on the 360. I have a feeling, RARE could do well on DS and Wii.

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#6 Javy03
Member since 2006 • 6886 Posts

Why must so many beat up on Rare these days ? :cry:

For the record, I think Peter is dead wrong on this one and the old Rare skill sets are precisely whats needed but not to fear.......Banjo N&B is on the way. :D

Discuss if you should feel the need.

Peter Moore On Rare: "Skills Not Applicable Today"

Former Microsoft, current EA Sports exec Peter Moore continues to pull no punches in a series of interviews he's done with Guardian's Games Blog. This time around, he explains how not everyone at Microsoft loves being in the console business ("There was a vocal minority that disagreed with videogames as a cultural phenomenon") and dishes on why Microsoft killed the original Xbox ("The hard drive in every Xbox killed us"). But Moore get honest, brutally honest, about Rare. Back in 2002, Microsoft acquired a controlling interest in the company. According to Moore:

I thought ultimately it would be very successful - and you know, Microsoft, we'd had a tough time getting Rare back - Perfect Dark Zerowas a launch title and didn't do as well as Perfect Dark...but we were trying all kinds of ****c Rare stuff and unfortunately I think the industry had past Rare by - it's a strong statement but what they were good at, new consumers didn't care about anymore, and it was tough because they were trying very hard - Chris and Tim Stamper were still there - to try and recreate the glory years of Rare, which is the reason Microsoft paid a lot of money for them and I spent a lot of time getting on a train to Twycross to meet them. Great people. But their skillsets were from a different time and a different place and were not applicable in today's market.

This honesty from Peter Moore is refreshing and illuminating. But these Rare remarks must really sting. That is, if you're Rare. If not, well.

SecretPolice

Bah talking crap about other people is not necessarily "honesty" to me, especially when all you did was praise the company when you were there. Refreshing and illuminating honesty came from that Fable 2 developer.

However I do agree that Rare hasnt brought much to MS at all. I know you like Banjo Nuts & Bots but I feel its a twist in the wrong direction for a platformer. Its hard to use vehicles as a platforming device and I have a bad feeling it will focus alot less on platforming because of that. Rare games havent been system sellers and it doesnt look like its bringing in the "casual" crowd MS is after with Rare's titles. The only plus is that it does add diversity to the 360s library but if nobody appreciates it, what does it matter.

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st1ka

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#7 st1ka
Member since 2008 • 8179 Posts

Well, regardless of the Critics, M$ also has to look at their 375 million dollar investment and wonder when they get that money back.

There Critical Success and Sales Success. RARE hasn't had Sales Success since they left Nintendo. They made Legend of Starfox (Starfox Adventures) and Nintendo was like, "Well, See ya, you aren't as good anymore". RARE hasn't achieved real Critical Success yet, until Viva Pinata (Which admittadly was Designed for the Target Female Demographic according to BILL Gates Himelf, and even then isn't AAA). So Viva, while a critical success, fails to penetrate that Xbox/GeoW/Halo3/Cod4/Madden/GTA4 Big Sellers Crowd.Peter Moore may have a point, at least on the 360. I have a feeling, RARE could do well on DS and Wii.

SolidTy

well... Perfect dark sold one million and if we add up all the xbox, xbox 360 and GBA games rare launched im not so sure how far microsoft is from recovering it's original investment

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heretrix

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#8 heretrix
Member since 2004 • 37881 Posts
I miss Peter Moore at MS. He's leaps and bounds above anybody there in terms of charisma and actually getting the industry itself. I agree what he says about Rare and until they show me otherwise, I have no reason to change my mind about them.
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angry_fork

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#9 angry_fork
Member since 2008 • 2184 Posts

I completely agree with Moore on this one, the same thing happened to Free Radical imo.

It feels like they're just not cut out for next-gen games/technology. They made great games in the past but times have changed and I don't think they're able to keep up.

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DaBrainz

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#10 DaBrainz
Member since 2007 • 7959 Posts
I don't understand wht this guy is allowed anywhere near video games anymore. He just doesn't get it.
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#11 jimmyand360
Member since 2007 • 445 Posts

Rare products aren't that interesting to me, and never have been. Except Goldeneye. That was good times. Well, and DKC. And apparently Battletoads. I didn't know they did that :P And Killer Instinct. I did know that one. oooh. And RC ProAm. One of my favorite NES titles.Jandurin

Battletoads? No way?! I did not know that Rare has been around that long. It would be great if they made another Battletoads game.

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#12 HappyAppe
Member since 2003 • 1543 Posts

We'll see when Banjo Nuts & Bolts releases if they still have got it in them...

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#13 st1ka
Member since 2008 • 8179 Posts

[QUOTE="Jandurin"]Rare products aren't that interesting to me, and never have been. Except Goldeneye. That was good times. Well, and DKC. And apparently Battletoads. I didn't know they did that :P And Killer Instinct. I did know that one. oooh. And RC ProAm. One of my favorite NES titles.jimmyand360

Battletoads? No way?! I did not know that Rare has been around that long. It would be great if they made another Battletoads game.

dude... rare has been around before the NES even existed :|

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#14 BioShockOwnz
Member since 2006 • 52901 Posts
Ouch! I disagree with Peter's comments. I think Rare would still be extremely successful today, but only if they would've stayed a 1st party developer for Nintendo. Their games are very much like Nintendo's, and Mario Kart, Super Mario Galaxy, and so on, shows there's still a lot of interest in platformers and other stuff with those characters. It's just that the Microsoft audience is A LOT different, and blood & gore is what they feast on. I enjoyed Kameo a lot more than most other Xbox 360 games. Not to mention, Viva Pinata was an incredible success in reviews, but didn't translate very well to sales.
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#15 Shinobishyguy
Member since 2006 • 22928 Posts

[QUOTE="Jandurin"]Rare products aren't that interesting to me, and never have been. Except Goldeneye. That was good times. Well, and DKC. And apparently Battletoads. I didn't know they did that :P And Killer Instinct. I did know that one. oooh. And RC ProAm. One of my favorite NES titles.jimmyand360

Battletoads? No way?! I did not know that Rare has been around that long. It would be great if they made another Battletoads game.

I'd preorder it at gamespot Day 1

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#16 Zhengi
Member since 2006 • 8479 Posts

Peter Moore is being pretty brutally honest. I have to wonder about the lack of ability in Rare to hit it off. On the one hand, you have a company like Bungie making a great game in Halo, and on the other, you have Rare not being able to pump out that hit game. Is it lack of interest working for Rare or is it the leadership at Rare that is not producing results?

Anyway, maybe we'll see when Banjo comes out. This game seems like a mixed bag from posts that people have made regarding its vehicles.

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#17 Bentham
Member since 2008 • 1154 Posts
I agree with Peter. Rare is a good developer, but they are nothing like before.
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#18 0rin
Member since 2006 • 7179 Posts

Why must so many beat up on Rare these days ? :cry:

For the record, I think Peter is dead wrong on this one and the old Rare skill sets are precisely whats needed but not to fear.......Banjo N&B is on the way. :D

Discuss if you should feel the need.

Peter Moore On Rare: "Skills Not Applicable Today"

Former Microsoft, current EA Sports exec Peter Moore continues to pull no punches in a series of interviews he's done with Guardian's Games Blog. This time around, he explains how not everyone at Microsoft loves being in the console business ("There was a vocal minority that disagreed with videogames as a cultural phenomenon") and dishes on why Microsoft killed the original Xbox ("The hard drive in every Xbox killed us"). But Moore get honest, brutally honest, about Rare. Back in 2002, Microsoft acquired a controlling interest in the company. According to Moore:

I thought ultimately it would be very successful - and you know, Microsoft, we'd had a tough time getting Rare back - Perfect Dark Zerowas a launch title and didn't do as well as Perfect Dark...but we were trying all kinds of ****c Rare stuff and unfortunately I think the industry had past Rare by - it's a strong statement but what they were good at, new consumers didn't care about anymore, and it was tough because they were trying very hard - Chris and Tim Stamper were still there - to try and recreate the glory years of Rare, which is the reason Microsoft paid a lot of money for them and I spent a lot of time getting on a train to Twycross to meet them. Great people. But their skillsets were from a different time and a different place and were not applicable in today's market.

This honesty from Peter Moore is refreshing and illuminating. But these Rare remarks must really sting. That is, if you're Rare. If not, well.

SecretPolice


So Peter Moorhead is absolutely right on his comments on Killzone 2, or whenever he is dishing out crap against PS3 or any devs on it.

But hes dead wrong whenever he says something bad about the 360, or any developer that is working on it.

That is how I see it. So.. roger.

I'll keep this in mind next time he opens his meaningless, wasteful trap.

My my.. I am feeling quite cynical right now. I think i need to go punch a pillow.

EDIT: or maybe i should go back to lurking. hehe. Knowing me, I'll just end up getting banned for opening my meaningless trap -_-
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#19 SmartGuy2211
Member since 2008 • 257 Posts

Oh my god, epic fail. Reading comprehension ftw!

"Chris and Tim Stamper were still there--to try and re-create the glory years of Rare, which is the reason Microsoft paid a lot of money for them and I spent a lot of time getting on a train to Twycross to meet them. Great people. But their skill sets were from a different time and a different place and were not applicable in today's market." "

He's not talking about Rare at all. He's saying that Chris and Tim Stamper (the founders who are responsible for Jet Pack and stuff like that, not banjo or donkey kong) aren't relevant basically.

(guys, gregg heads rare now, he has since they got good)

THREAD OWNED!

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#20 BioShockOwnz
Member since 2006 • 52901 Posts


So Peter Moorhead is absolutely right on his comments on Killzone 2, or whenever he is dishing out crap against PS3 or any devs on it.

But hes dead wrong whenever he says something bad about the 360, or any developer that is working on it.

That is how I see it. So.. roger.

I'll keep this in mind next time he opens his meaningless, wasteful trap.

My my.. I am feeling quite cynical right now. I think i need to go punch a pillow.

EDIT: or maybe i should go back to lurking. hehe. Knowing me, I'll just end up getting banned for opening my meaningless trap -_-0rin

Well, Rare > Guerrilla. Even their "disappointments" like Viva Pinata, Kameo, and PDZ are better than what Guerrilla has put out, like Shellshock and Killzone.

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#21 SmartGuy2211
Member since 2008 • 257 Posts

[QUOTE="0rin"]
So Peter Moorhead is absolutely right on his comments on Killzone 2, or whenever he is dishing out crap against PS3 or any devs on it.

But hes dead wrong whenever he says something bad about the 360, or any developer that is working on it.

That is how I see it. So.. roger.

I'll keep this in mind next time he opens his meaningless, wasteful trap.

My my.. I am feeling quite cynical right now. I think i need to go punch a pillow.

EDIT: or maybe i should go back to lurking. hehe. Knowing me, I'll just end up getting banned for opening my meaningless trap -_-BioShockOwnz

Well, Rare > Guerrilla. Even their "disappointments" like Viva Pinata, Kameo, and PDZ are better than what Guerrilla has put out, like Shellshock and Killzone.

How are Viva Pinata and Kameo disappointments?

I guess you could call Kameo a disappointment because it was somewhat short (12 hours about) but that's really it. I don't get what you're saying by Viva Pinata.


Even PDZ was pretty good imo. i think most people just bash that improperly. I dunno, but i think it's true. Then again, i never played the original (but did play goldeneye).

And again, I'll repost:

Oh my god, epic fail. Reading comprehension ftw!

"Chris and Tim Stamper were still there--to try and re-create the glory years of Rare, which is the reason Microsoft paid a lot of money for them and I spent a lot of time getting on a train to Twycross to meet them. Great people. But their skill sets were from a different time and a different place and were not applicable in today's market." "

He's not talking about Rare at all. He's saying that Chris and Tim Stamper (the founders who are responsible for Jet Pack and stuff like that, not banjo or donkey kong) aren't relevant basically.

(guys, gregg heads rare now, he has since they got good)

THREAD OWNED!

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BioShockOwnz

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#22 BioShockOwnz
Member since 2006 • 52901 Posts
[QUOTE="BioShockOwnz"]

[QUOTE="0rin"]
So Peter Moorhead is absolutely right on his comments on Killzone 2, or whenever he is dishing out crap against PS3 or any devs on it.

But hes dead wrong whenever he says something bad about the 360, or any developer that is working on it.

That is how I see it. So.. roger.

I'll keep this in mind next time he opens his meaningless, wasteful trap.

My my.. I am feeling quite cynical right now. I think i need to go punch a pillow.

EDIT: or maybe i should go back to lurking. hehe. Knowing me, I'll just end up getting banned for opening my meaningless trap -_-SmartGuy2211

Well, Rare > Guerrilla. Even their "disappointments" like Viva Pinata, Kameo, and PDZ are better than what Guerrilla has put out, like Shellshock and Killzone.

How are Viva Pinata and Kameo disappointments?

I guess you could call Kameo a disappointment because it was somewhat short (12 hours about) but that's really it. I don't get what you're saying by Viva Pinata.


Even PDZ was pretty good imo. i think most people just bash that improperly. I dunno, but i think it's true. Then again, i never played the original (but did play goldeneye).

And again, I'll repost:

Oh my god, epic fail. Reading comprehension ftw!

"Chris and Tim Stamper were still there--to try and re-create the glory years of Rare, which is the reason Microsoft paid a lot of money for them and I spent a lot of time getting on a train to Twycross to meet them. Great people. But their skill sets were from a different time and a different place and were not applicable in today's market." "

He's not talking about Rare at all. He's saying that Chris and Tim Stamper (the founders who are responsible for Jet Pack and stuff like that, not banjo or donkey kong) aren't relevant basically.

(guys, gregg heads rare now, he has since they got good)

THREAD OWNED!

Actually, I put the quotation marks around the word "disappointments" because a lot of people say they were. Personally, I love Kameo, while Viva Pinata is pretty good, imo. I enjoyed PDZ, but it was behind the times. Kameo kicks butt, though.

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SecretPolice

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#23 SecretPolice
Member since 2007 • 45561 Posts

Oh my god, epic fail. Reading comprehension ftw!

"Chris and Tim Stamper were still there--to try and re-create the glory years of Rare, which is the reason Microsoft paid a lot of money for them and I spent a lot of time getting on a train to Twycross to meet them. Great people. But their skill sets were from a different time and a different place and were not applicable in today's market." "

He's not talking about Rare at all. He's saying that Chris and Tim Stamper (the founders who are responsible for Jet Pack and stuff like that, not banjo or donkey kong) aren't relevant basically.

(guys, gregg heads rare now, he has since they got good)

THREAD OWNED!

SmartGuy2211

Thread owns you :lol: Wake up & smell the reading comprehension because you certainly haven't a clue when you say " He's not talking about Rare at all " :roll:

Here, read again, again, again, again until it sinks in and then read again just to make certain.

"Perfect Dark Zerowas a launch title and didn't do as well as Perfect Dark...but we were trying all kinds of ****c Rare :roll: stuff and unfortunately I think the industry had past Rare :roll:by - it's a strong statement but what they were good at, new consumers didn't care about anymore, and it was tough because they were trying very hard - Chris and Tim Stamper were still there "

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deactivated-5e836a855beb2

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#24 deactivated-5e836a855beb2
Member since 2005 • 95573 Posts
[QUOTE="jimmyand360"]

[QUOTE="Jandurin"]Rare products aren't that interesting to me, and never have been. Except Goldeneye. That was good times. Well, and DKC. And apparently Battletoads. I didn't know they did that :P And Killer Instinct. I did know that one. oooh. And RC ProAm. One of my favorite NES titles.Shinobishyguy

Battletoads? No way?! I did not know that Rare has been around that long. It would be great if they made another Battletoads game.

I'd preorder it at gamespot Day 1

So, I heard you has battletoads?!?!?!?!!?!?!?!?!
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#25 HappyAppe
Member since 2003 • 1543 Posts

This article is full of lies. They tried a whole bunch of Rare stuff?

First of all, PDZ and Kameo had been in development for three seperate consoles. That screws around with a game's development. Then what? Grabbed by Ghoulies? Viva Pinata? I don't see what he's talking about here trying all that old Rare stuff. Banjo Nuts and Bolts seems to be their first attempt to go somewhat back to what made them great.

Just wait to see how it turns out, then we can start talking.