[QUOTE="GunSmith1_basic"] you're right, there are many examples out there of increased power leading to physics and AI that we have not seen anymore.
The problem is that right now it seems like those examples are just devs flexing muscles that they didn't have last gen. It hasn't made a significant difference to evolving games. Even dead rising.
Maybe in the future there will be games made that absolutely require all that physics and AI, and couldn't have existed in any form last gen
gamenux
I was in a shootout with some Chimera on resistance. The Chimera tries to flank you. Sometimes it will hide so you can't kill him. So you rush up and the Chimera pop out at the last minute and start shooting.I had to waste extra ammo and lost unncessary health due to the sneaky Chimera. If AI up to par with human player. No, but the AI has improved after 2-3 yrs from what I notice.
AI takes more processing power, but only as much as needed for how it's scripted.
In the end it comes down to who makes the AI and how hard they work on it. An example of this is Dawn Of War, the AI in dawn of war is piss poor however there's a mod group that's been working on an AI skirmish mod for years, the mod raises the AI to new wonderful levels.
The AI in the mod has multiple strategies and thought patterns- rather than just being harder or faster the AI actually has many avenues to allow thought based on the situation, which is where truly wonderful AI shines.
The more varibles the AI has to conceder, the more separate AI's running at once, and the refresh rate(how often it thinks about what to do next) of the AI, puts more stress on the processor.
What I'm saying is a better processor is like a cup, the cup might be big but if the devs can't fill it up it won't matter- AI development is a long processes and is often over looked in games. What's more important right now is making the game look shiney for the graphics whores.
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