Let's discuss pros and cons of both cRPGs and judge overall quality. Here is what I think.
Writing and Characters: Much better in Pillars of Eternity. In fact it is one of the best writings in games. Character progression is also a lot better in Pillars. There is more realism in characters of Pillars of Eternity. Divinity: Original Sin doesn't take those things seriously even though there are still a lot of likeable characters in the game and memorable moments.
Gameplay: I found gameplay much better in Divinity: Original Sin. I was never a fan of Turn based combat but now I think that it's better, which really shows how good it actually is. Inventory looks beautiful in Divinity but it's more responsive and easy to use in Pillars. There are 6 party members in Pillars and 4 in Original Sin. Divinity also supports Co-op.
Events and Graphics: You experience events in Pillars by reading and imagining. While Original Sin shows these events through real time scripted events. On other hand, Pillars' art and graphics are inspired by IE games while Divinity's art is modern and graphics are technically more superior than any cRPG out there.
Atmosphere: Darker in Pillars. Goofy and Colorful in Divinity (mostly) with some dark moments.
Sound: Music is darker in POE (dark and gritty world, where terrible things can happen. Watch out). In Original Sin, soundtrack is mostly peaceful with some dark moments (Go out and explore this beautiful living breathing world). While OS' voice acting is great, Pillars' is better.
Quest System: Easy to read in Obsidian's RPG. Non traditional in Original Sin, where it acts like journal instead of Quest Log. However, sometimes it's rewarding to piece together different hints to find a clue by reading quest description. But it's not perfect and have some flaws (almost no hint at all in some situations).
World: Broken into smaller sections in Pillars of Eternity. On other hand, Larian's RPG features much bigger environments with no loading screen, until you go to the next big area. It's open level game.
Creativity: Divinity encourages you to complete the mission how you want through its non linear gameplay, even if it's not how devs must have expected you to complete. For Example: I used magic spells on a locked door to enter a house of the sorceress to find evidence of her crimes to complete the quest. Later I found that the key was right next to her where we had a conversation few minutes ago before she left but didn't see it. On other hand in Pillars, freedom comes in the form of non linear storyline and choice and consequence system which lacks in Original Sin.
Loot: Slowly but surely becomes better and better in Pillars while in Original Sin, you often come across something really unique with a lot of magical abilities like in ARPGs.
So what you think about both games?
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