I've been seeing a lot of threads on this lately, and I thought I would just toss in my two cents on the topic.
To me, it doesn't seem like pirating has anything to do with lower sales of recent games, especially PC games. While I'm sure we can all agree that pirates are a problem, are they really as much of a problem as the industry makes them out to be? Not at all. Good games still continue to sell extremely well, and bad games rightfully sell poorly, it has nothing to do with pirating. With all of the DRM that big companies like EA toss on their products, they're actually making it much easier to just pirate since the real customer is the only one being screwed over by these things.
Take Spore for example, you could only install that on so many computers, but for a pirate who just cracked their copy they could use it as much as they wanted and at no price. If anything, these kinds of actions are promoting piracy.
When developers toss out these games that feel generic, incomplete, and lacking of any actual quality, what do they expect to happen? If your average person is pirating these games, why on earth would they have bought it if the option wasn't there to pirate? Even though I don't pirate myself, I know when games like this come out I just completely avoid them all together. Either way the developer isn't getting any money.
The sad truth though, is that developers are getting money for these games. Everytime someone goes out and purchases one of the vast majority of overhyped garbage titles (Too Human, for example) they make the developers think that these kinds of games are something most gamers actually enjoy, so they make more of it.
While gaming isn't dying, and probably won't be even close to declining anytime in the next 20 years, it's people who buy these generic, pathetic excuses for an actual game that are really hurting the future of gaming, not the pirates.
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