PlayStation is the reason this industry thrives. The pillar that maintains the balance and keeps everything in its rightful place. PS4 is the market leader we deserve and want.
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-Xbox
consider, for instance, Xbox. Why not have the Xbox be market leading? What exactly is wrong with having an Xbox lead the console market? Why is that somehow worse for the industry than having PlayStation lead?
I really want to stay away from traditional labels and stereotypes when it comes to console audiences, but the Xbox does appeal to a more western audience than anything else. Hearing Xbox owners and players largely dismiss Japanese games or game developers as unworthy of their notice is not exactly uncommon- even if a company like Atlus or even Square Enix were to launch their game on the Xbox One, it would be mostly ignored by the Xbox install base, simply because that install base does not favor Japanese games.
Having an Xbox console be the leading standard of development in the game industry, then, will lead to the kind of slow death of the Japanese gaming industry that we saw in the last generation.
- Nintendo
Imagine, then, a Nintendo console leading the market. And not a Nintendo console like the Wii- let’s imagine something like Nintendo’s glory days, a console with hardware parity, the necessary online infrastructure, a system in other words ripe for support by not only Nintendo themselves, but also third parties. Surely such a console would be far better for the industry than PlayStation would!
But that is also not true, and a large reason for this is how Nintendo conducts its business. Nintendo is a remarkably Japanese company, and the way it conducts its business reflects that. Most of the third party support on Nintendo systems is Japanese. This has always held true- in fact, one must remember that consoles were largely thought to be the realm of Japanese developers and publishers (while PC was thought to be the realm of western publishers and developers) for as long as Nintendo led the market, with the NES and SNES- serious western third party support for consoles did not actually become a thing until Sony entered the scene with PlayStation, which was when companies like DMA Design, Pygnosis, and Crystal Dynamics became every bit as important as Squaresoft and Namco.
-PlayStation
The interesting thing about PlayStation, then, is its unique position as a global leader. PlayStation may have some territories it has always been strong in (Europe) and others where it has relatively struggled (North America), but on the whole, it is a brand that has found global acceptance and success unlike either Xbox or Nintendo, whose success has always been more localized- even in Nintendo’s days of absolute monopoly with the NES, they never found footing in Europe, for example, and even when Microsoft ruled the roost with the Xbox 360, they barely made a dent in the Japanese market.
PlayStation, on the other hand, is successful everywhere. This is important, because it means it has a truly global audience- the system’s demographics lend themselves to a developer or publisher from anywhere in the world making a game for a PlayStation, and being assured of an audience. A PlayStation player does not dismiss a Japanese game like an Xbox player, and does not dismiss a western game like a Nintendo player. It’s a unique confluence.
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http://gamingbolt.com/why-playstation-being-dominant-may-be-the-best-thing-for-the-gaming-industry
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