playstation move----wii

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lpjazzman220

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#1 lpjazzman220
Member since 2008 • 2249 Posts

so, i was reading and article about playstation move.....and i used to think that it was just a wii knock off and would suck untill i saw this. the move is gonna use accelerometers and gyroscopes and magnets.....instead of infrared sensors.....yea itll be more expensive, but it will definately work faster, especially since its using bluetooth for input.....

so my question is.....did nintendo really want the wii to be a good gaming system, or were they just tryin to make tons off of the gimick, cause the motion plus attachment really didnt help that much.....it seems to me, imho, that sony took their time and did research and is learning from the mistakes of nintendo in the hopes that core gamer(ones who play playstation) will actually use move as a competitive alternative for the 6 axis.

what do u guys think? also do u think nintendo will upgrade majorly for their next console or do u think theyre out?

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HavocV3

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#2 HavocV3
Member since 2009 • 8068 Posts

it's still a knock-off. knock-offs can be better.

as they waited and watched to see what the competition did.

and Nintendo's goal at the start was to provide an afforable console, and they delivered. Sony simply used the PS3(from the start) as a way to push Blu-Ray players at people, win the format war, etc. (the situation is different now, mind you)

now, however, I would say Nintendo is pushing it. They've only initiated one price cut since the Wii's launch....I'm assuming that Sony/MS aren't forcing enough competition on them yet, so of course they won't drop.

for their next console? I think Nintendo is perfectly capable of creating a powerful console, but I think they're going to keep falling away from that tradition. they have their thing, and it's working. and considering the way we criticise casual gamers around here, I'd assume those people won't change either.

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Respawn-d

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#3 Respawn-d
Member since 2010 • 2936 Posts

its an evolution. A good one or bad one thats up to you

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lpjazzman220

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#4 lpjazzman220
Member since 2008 • 2249 Posts

it's still a knock-off. knock-offs can be better.

as they waited and watched to see what the competition did.

and Nintendo's goal at the start was to provide an afforable console, and they delivered. Sony simply used the PS3(from the start) as a way to push Blu-Ray players at people, win the format war, etc. (the situation is different now, mind you)

now, however, I would say Nintendo is pushing it. They've only initiated one price cut since the Wii's launch....I'm assuming that Sony/MS aren't forcing enough competition on them yet, so of course they won't drop.

for their next console? I think Nintendo is perfectly capable of creating a powerful console, but I think they're going to keep falling away from that tradition. they have their thing, and it's working. and considering the way we criticise casual gamers around here, I'd assume those people won't change either.

HavocV3

well i dont mean upgrade the console....not too much...i mean they can and not make it much more expensive....they could just copy a 360 or ps3 and be miles ahead and sell it for the same price they did the wii....im talkin the controller tho....i mean, whenever i can use a gamecube controller....i do....because i have this tendency to want to throw the wii-mote cause of the delay....

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Devil-Itachi

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#5 Devil-Itachi
Member since 2005 • 4387 Posts
Lol, wut? "Instead of infared sensors" Don't you mean without infrared sensors?
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lpjazzman220

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#6 lpjazzman220
Member since 2008 • 2249 Posts

Lol, wut? "Instead of infared sensors" Don't you mean without infrared sensors? Devil-Itachi

no...i mean instead....the move is supposed to use that stuff to gather input info as opposed to having an infrared beam which constantly has to be pointed at a sensor in order for motion to be recognized....., but i guess u could say without as well....to each his own...made sense when i wrote it

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Shirokishi_

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#7 Shirokishi_
Member since 2009 • 11206 Posts

Nintendo pulled off motion control quite nicely, it really isnt bad.

If Sony didnt improve upon what Nintendo set up Id consider them complete idiots.

Sony is trying to compete with Nintendo more closely now, its really only normal that they have a superior concept 4 years after the fact.

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Devil-Itachi

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#8 Devil-Itachi
Member since 2005 • 4387 Posts

[QUOTE="Devil-Itachi"]Lol, wut? "Instead of infared sensors" Don't you mean without infrared sensors? lpjazzman220

no...i mean instead....the move is supposed to use that stuff to gather input info as opposed to having an infrared beam which constantly has to be pointed at a sensor in order for motion to be recognized....., but i guess u could say without as well....to each his own...made sense when i wrote it

That's just the pointer. There is in fact 2 accelerometers, if you include the nunchuk(one in both) and a gyroscope if you include motion plus.
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ThePlothole

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#9 ThePlothole
Member since 2007 • 11515 Posts

That's not exactly how either the Wiimote or Move works...

The Wiimote itself has two sensors: The first is an accelerometer for detecting tilt and acceleration. It handles the former better than the latter, perhaps because it can only detect orientation when not accelerating. The second is a near-infrared camera on the front, which tracks two IR sources on the sensor bar. This is only for the pointer. WM+ adds a gyro to the mix for more accurate motion sensing. The Nunchuk also has an accelerometer, though of lesser quality than the one built into the Wiimote.

Move uses three sensors: A accelerometer for detecting linear movement. A rate sensor, which is similar in function to a gyro, for detecting tilt. And then finally the third "sensor" is actually the PSEye, which tracks the glowing sphere on the top of the controller. There are no magnets involved.

Both controllers connect to their respective consoles via bluetooth.

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oldkingallant

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#10 oldkingallant
Member since 2010 • 4958 Posts

so, i was reading and article about playstation move.....and i used to think that it was just a wii knock off and would suck untill i saw this. the move is gonna use accelerometers and gyroscopes and magnets.....instead of infrared sensors.....yea itll be more expensive, but it will definately work faster, especially since its using bluetooth for input.....

so my question is.....did nintendo really want the wii to be a good gaming system, or were they just tryin to make tons off of the gimick, cause the motion plus attachment really didnt help that much.....it seems to me, imho, that sony took their time and did research and is learning from the mistakes of nintendo in the hopes that core gamer(ones who play playstation) will actually use move as a competitive alternative for the 6 axis.

what do u guys think? also do u think nintendo will upgrade majorly for their next console or do u think theyre out?

lpjazzman220
Motion Plus is 1:1. That means less lag than the PS Move.
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roxlimn

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#11 roxlimn
Member since 2003 • 1104 Posts
You don't really understand how the tech works, TC, so I wouldn't presume to talk too much about it, if I were you. The Move still uses a camera - the PS Eye, which was NOT specifically developed for tracking controller inputs. The Wii also uses a camera - only its camera is in the controller, whereas the Sensor bar acts as a two-point reference. There is some evidence that suggests that the Move pointer function so far is... ...less than ideal. The Wii's pointer function is actually quite excellent - nearly ideal, in fact. Sony's having problems following Nintendo because of all the patents Nintendo's put on their system, so they can't replicate the system exactly. In fact, they reversed the concept. Only time will tell which one is better.
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benbeckman

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#12 benbeckman
Member since 2010 • 702 Posts
it's a knock-off and as far as i can tell it's exactly the same games are just retarded "gangsta" versions of wii minigames. it's a stupid copycat product, but that's to be expected from sony
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#13 InfinityMugen
Member since 2007 • 3905 Posts

The Move seems like it'll fail because of Sony's one dimensional perspective of Nintendo's success with the Wii. The design is pretty terrible too. You cant even turn it sideways.

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adamlovesu

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#14 adamlovesu
Member since 2010 • 829 Posts

the moves ability to track the device with ps eye is the biggest difference.... if you think about this its good for the wii audience because the shovelware can go somewere else for once.... anyway the wii has gotten stale to most people,not many like sitting and waiting for minor updates to old games..... how long can someone live in the past?the normal wii argument is

graphics dont matter

exclusives matter

we sell the most

when all are wrong besides the last one.

1.graphics do matter

2.if exclusives matter than ps3 and 360 are winning by a longshot because theres no real wii ports.

3. the wii is 1st because children and older people dont like or arent alowed to play hardcore games.

if nintendo wants to stay afloat they need to go hd and drift away from their idea of if we remake the same ips slightly better well win attitude,

the moves tech has been done before. its used in movies all the time. the wiis tech is old and outdated. natals tech is a whole nother ballgame.

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adamlovesu

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#15 adamlovesu
Member since 2010 • 829 Posts

The Move seems like it'll fail because of Sony's one dimensional perspective of Nintendo's success with the Wii. The design is pretty terrible too. You cant even turn it sideways.

InfinityMugen
in the demo the archery game.... he turns both controllers sideways lol.
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#16 YoJim8obaJoe
Member since 2008 • 2653 Posts

it's a knock-off and as far as i can tell it's exactly the same games are just retarded "gangsta" versions of wii minigames. it's a stupid copycat product, but that's to be expected from sonybenbeckman

guess you havent done much research then

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adamlovesu

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#17 adamlovesu
Member since 2010 • 829 Posts
it's a knock-off and as far as i can tell it's exactly the same games are just retarded "gangsta" versions of wii minigames. it's a stupid copycat product, but that's to be expected from sonybenbeckman
your blind if you think their the same. read up on move. they took the wii and enhanced it.its not a copycat product because wii isnt the 1st to come up with motion controls. playstation eye toy was.they have to look the same because theres no other logical way to make a remote.
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#18 adamlovesu
Member since 2010 • 829 Posts
[QUOTE="oldkingallant"][QUOTE="lpjazzman220"]

so, i was reading and article about playstation move.....and i used to think that it was just a wii knock off and would suck untill i saw this. the move is gonna use accelerometers and gyroscopes and magnets.....instead of infrared sensors.....yea itll be more expensive, but it will definately work faster, especially since its using bluetooth for input.....

so my question is.....did nintendo really want the wii to be a good gaming system, or were they just tryin to make tons off of the gimick, cause the motion plus attachment really didnt help that much.....it seems to me, imho, that sony took their time and did research and is learning from the mistakes of nintendo in the hopes that core gamer(ones who play playstation) will actually use move as a competitive alternative for the 6 axis.

what do u guys think? also do u think nintendo will upgrade majorly for their next console or do u think theyre out?

Motion Plus is 1:1. That means less lag than the PS Move.

motion plus is by far not 1;1 lmao. move is ACTUALLY 1;1 plus wasnt even made for that it was made so that when your body moves off screen the controller is as well. thats all. move is 1;1. plus is the same garbage as the wiimote.
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killzowned24

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#19 killzowned24
Member since 2007 • 7345 Posts
[QUOTE="benbeckman"]it's a knock-off and as far as i can tell it's exactly the same games are just retarded "gangsta" versions of wii minigames. it's a stupid copycat product, but that's to be expected from sony

Its not the same because move has a real camera allowing augmented reality also.Does gansta versions mean HD superior graphics/physics?:)
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#20 roxlimn
Member since 2003 • 1104 Posts
[QUOTE="adamlovesu"][ motion plus is by far not 1:1 lmao. move is ACTUALLY 1;1 plus wasnt even made for that it was made so that when your body moves off screen the controller is as well. thats all. move is 1;1. plus is the same garbage as the wiimote.

Actually, the WM+ enhanced Wiimote is capable of tracking motion 1:1 through all axes provided you don't exceed the generous tracking limit. You can rezero the position by pointing at the sensor bar, which always has absolute tracking at all times. Move is not ACTUALLY 1:1. It can track the absolute position of the controller ball at all times, however, the rotational position of the controller relative to the ball is tracked with motion sensors which are NOT better in the Move. This is why pointer control for the Move currently exhibits lag and drift. The problem may eventually be surpassed through some ingenious algorithm, but current demos are at this stage.
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killzowned24

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#21 killzowned24
Member since 2007 • 7345 Posts

Move uses three sensors: A accelerometer for detecting linear movement. A rate sensor, which is similar in function to a gyro, for detecting tilt. And then finally the third "sensor" is actually the PSEye, which tracks the glowing sphere on the top of the controller. There are no magnets involved.

Both controllers connect to their respective consoles via bluetooth.

ThePlothole

It has a sensor that detects the earths magnetic field.

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killzowned24

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#22 killzowned24
Member since 2007 • 7345 Posts
[QUOTE="roxlimn"][QUOTE="adamlovesu"][ motion plus is by far not 1:1 lmao. move is ACTUALLY 1;1 plus wasnt even made for that it was made so that when your body moves off screen the controller is as well. thats all. move is 1;1. plus is the same garbage as the wiimote.

Actually, the WM+ enhanced Wiimote is capable of tracking motion 1:1 through all axes provided you don't exceed the generous tracking limit. You can rezero the position by pointing at the sensor bar, which always has absolute tracking at all times. Move is not ACTUALLY 1:1. It can track the absolute position of the controller ball at all times, however, the rotational position of the controller relative to the ball is tracked with motion sensors which are NOT better in the Move. This is why pointer control for the Move currently exhibits lag and drift. The problem may eventually be surpassed through some ingenious algorithm, but current demos are at this stage.

Rotating looks great to me.
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Devil-Itachi

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#23 Devil-Itachi
Member since 2005 • 4387 Posts

the moves ability to track the device with ps eye is the biggest difference.... if you think about this its good for the wii audience because the shovelware can go somewere else for once.... anyway the wii has gotten stale to most people,not many like sitting and waiting for minor updates to old games..... how long can someone live in the past?the normal wii argument is

graphics dont matter

exclusives matter

we sell the most

when all are wrong besides the last one.

1.graphics do matter

2.if exclusives matter than ps3 and 360 are winning by a longshot because theres no real wii ports.

3. the wii is 1st because children and older people dont like or arent alowed to play hardcore games.

if nintendo wants to stay afloat they need to go hd and drift away from their idea of if we remake the same ips slightly better well win attitude,

the moves tech has been done before. its used in movies all the time. the wiis tech is old and outdated. natals tech is a whole nother ballgame.

adamlovesu

  1. Graphics don't matter to a great extent. They do need to exist and be functional.
  2. Exclusives do matter. If you got a PS3 or 360 and you look to get the other one or Wii the exclusives would be the deciding factor. Unless of course the individual cares more about resolution than games. Not to say one couldn't choose the other exclusives over the other.
  3. Seems Irrelevant on both sides.
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#24 roxlimn
Member since 2003 • 1104 Posts
killzowned24: Yeeeaah... ...looks perfectly fine there. Are we even watching the same thing?
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#25 mrmusicman247
Member since 2008 • 17601 Posts
[QUOTE="roxlimn"]killzowned24: Yeeeaah... ...looks perfectly fine there. Are we even watching the same thing?

Looks fine to me too. What are you seeing that i'm not?
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#26 ThePlothole
Member since 2007 • 11515 Posts

[QUOTE="ThePlothole"]Move uses three sensors: A accelerometer for detecting linear movement. A rate sensor, which is similar in function to a gyro, for detecting tilt. And then finally the third "sensor" is actually the PSEye, which tracks the glowing sphere on the top of the controller. There are no magnets involved.

Both controllers connect to their respective consoles via bluetooth.

killzowned24

It has a sensor that detects the earths magnetic field.

Hmm... okay, it seems I missed that detail on initial examination.

Heh, "Terrestrial magnetic field sensor". Sony sure loves to impress with their technobabble! :roll: The device is actually called a "magnetometer". It's exactly the same sensor you will find in the iPhone and numerous other cell phones with digital compass functionality.

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nintendo-4life

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#27 nintendo-4life
Member since 2004 • 18281 Posts
Wiimote is 2006 technology. WM+ is 2009 technology. Move is possibly a 2011 AND $20 more expensive than Wiimote. It's bound to me superior in motion tracking but still.. A) Wiimote has a better design, it has more buttons and can also be played traditionally in a horizontal form. B) Infrared is superior for pointing functionalities C) None of them support true 1:1 motion sensing, the difference i miniscule at best. D) Wiimote can have 4 players, move cannot.
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ThePlothole

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#28 ThePlothole
Member since 2007 • 11515 Posts
D) Wiimote can have 4 players, move cannot.nintendo-4life

Technically you could have four player if only a Move controller is needed. You just can't have four Move and four Nunch... "Navigation" controllers.

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roxlimn

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#29 roxlimn
Member since 2003 • 1104 Posts
[QUOTE="mrmusicman247"][QUOTE="roxlimn"]killzowned24: Yeeeaah... ...looks perfectly fine there. Are we even watching the same thing?

Looks fine to me too. What are you seeing that i'm not?

Well, firstly, I was talking about rotational motion around three axes around the ball. The Eye can only see the ball - it can't see the whole controller. It extrapolates the 3D angle of the controller based on accelerometer data, which is prone to lag and drift, as the Wiimote has adequately shown us. Secondly, the video shows gross rotational motion around a single axis. Rotation of that magnitude isn't hard to detect. Once the software detects it, just just superimposes a rotating image and snaps back to ideal once the motion stops. That's what we're seeing there - the guy catches it "perfectly" every time because the software is just snapping to ideal every time he stops the rotation. it doesn't actually track the rotation move for move. With an actual object, the chances of catching it in ideal every time, especially with an untrained spinner who isn't really making a point of catching it like that, is very remote.
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mrmusicman247

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#30 mrmusicman247
Member since 2008 • 17601 Posts
[QUOTE="roxlimn"][QUOTE="mrmusicman247"][QUOTE="roxlimn"]killzowned24: Yeeeaah... ...looks perfectly fine there. Are we even watching the same thing?

Looks fine to me too. What are you seeing that i'm not?

Well, firstly, I was talking about rotational motion around three axes around the ball. The Eye can only see the ball - it can't see the whole controller. It extrapolates the 3D angle of the controller based on accelerometer data, which is prone to lag and drift, as the Wiimote has adequately shown us. Secondly, the video shows gross rotational motion around a single axis. Rotation of that magnitude isn't hard to detect. Once the software detects it, just just superimposes a rotating image and snaps back to ideal once the motion stops. That's what we're seeing there - the guy catches it "perfectly" every time because the software is just snapping to ideal every time he stops the rotation. it doesn't actually track the rotation move for move. With an actual object, the chances of catching it in ideal every time, especially with an untrained spinner who isn't really making a point of catching it like that, is very remote.

Ah. I see what your saying. However, seeing as though we can't actually see where he started with the Move, we also can't make the conclusion that it landed in the same place as when he started to rotate it.
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#31 mojito1988  Online
Member since 2006 • 4981 Posts

You have to buy Move so Its is not only a knockoff but It will fail. The Wii comes with motion so It is better.

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#32 killab2oo5
Member since 2005 • 13621 Posts

It is a Wii knock-off. Hopefuly any and everybody sees that.

C) None of them support true 1:1 motion sensing, the difference i miniscule at best.nintendo-4life
D: Are you sure WM+ doesn't support 1:1?

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#33 PandaBear86
Member since 2007 • 3389 Posts

The Move seems like it'll fail because of Sony's one dimensional perspective of Nintendo's success with the Wii. The design is pretty terrible too. You cant even turn it sideways.

InfinityMugen
1) Sony copied Nintendo with analog sticks and rumble. They did not fail there. 2) You can turn PS Move sideways. The glowing sphere may not look any different to the camera, but the Move has other internal acceleromers
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#34 nintendo-4life
Member since 2004 • 18281 Posts

It is a Wii knock-off. Hopefuly any and everybody sees that.

[QUOTE="nintendo-4life"]C) None of them support true 1:1 motion sensing, the difference i miniscule at best.killab2oo5

D: Are you sure WM+ doesn't support 1:1?

Yes, both offer a 1:1 like experience. But none of them actually achieve that. It's not a huge deal though.
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#35 nintendo-4life
Member since 2004 • 18281 Posts
[QUOTE="nintendo-4life"]D) Wiimote can have 4 players, move cannot.ThePlothole

Technically you could have four player if only a Move controller is needed. You just can't have four Move and four Nunch... "Navigation" controllers.

That's what i'm saying. Move will never be able to provide a Mario Kart experience.
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#36 PandaBear86
Member since 2007 • 3389 Posts

[QUOTE="ThePlothole"][QUOTE="nintendo-4life"]D) Wiimote can have 4 players, move cannot.nintendo-4life

Technically you could have four player if only a Move controller is needed. You just can't have four Move and four Nunch... "Navigation" controllers.

That's what i'm saying. Move will never be able to provide a Mario Kart experience.

Racing games will better off with a steering wheel or regular gamepad anyways.

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roxlimn

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#37 roxlimn
Member since 2003 • 1104 Posts
I've actually watched the full movie of that demo. It doesn't end where he starts throwing it, but it always ends up at the same angle every time he catches it. Also, there seemed to be a little bit of lateral drift at the end, even with the snap-to-motion software being applied. The main problem I'm seeing right now with Move is that there is no way to rezero the thing. A lagging and drifting Wiimote can always rezero the position of the Wiimote absolutely by pointing the camera at the two reference points. The Wiimote, and the two points describe a plane that can always be used to reorient the controller without error. The Move does not have such a feature. The ball only describes one point, and the Eye isn't accurate enough to judge distance, so the camera can't even be used as a reference to describe a line, much less a plane. I'm hopeful that Sony can devise some kind of middleware to deal with the problem, but currently, they're using a version of LiveMove, which is the same thing the Wii is using. The Wiimote + WM+ can use it to describe 1:1 tracking relatively well, but it was designed for the Wiimote, so it doesn't work as well for the Move.
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#38 PandaBear86
Member since 2007 • 3389 Posts
[QUOTE="nintendo-4life"]D) Wiimote can have 4 players, move cannot.ThePlothole

Technically you could have four player if only a Move controller is needed. You just can't have four Move and four Nunch... "Navigation" controllers.

Move + Navigation controllers can support 4 players if they make a Navigation controller that ties to the Move controller by cable. This is because the PS3 can only support up to 7 wireless devices.
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haziqonfire

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#39 haziqonfire
Member since 2005 • 36392 Posts

motion plus is by far not 1;1 lmao. move is ACTUALLY 1;1 plus wasnt even made for that it was made so that when your body moves off screen the controller is as well. thats all. move is 1;1. plus is the same garbage as the wiimote.adamlovesu

Wut?

None of them are 1:1. Both the Wiimote with MotionPlus and Move have lag, but as of now Move has more lag then the Wiimote because it uses that dumb camera to track things instead of the IR sensor.

As for Move games, people played Wii Sports because the visual direction was simple and had caricatures of themselves, no one want's a realistic Wii Sports. We've seen one with Move and it looks ugly.

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ThePlothole

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#40 ThePlothole
Member since 2007 • 11515 Posts
[QUOTE="ThePlothole"][QUOTE="nintendo-4life"]D) Wiimote can have 4 players, move cannot.PandaBear86

Technically you could have four player if only a Move controller is needed. You just can't have four Move and four Nunch... "Navigation" controllers.

Move + Navigation controllers can support 4 players if they make a Navigation controller that ties to the Move controller by cable. This is because the PS3 can only support up to 7 wireless devices.

Sony's whole motion control setup is cumbersome enough as is. Another type of Navigation controller would only serve to confuse consumers. Especially if they still have to recharge the battery in this wired model.

PS In fact it's a limitation with Bluetooth in general.

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nintendo-4life

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#41 nintendo-4life
Member since 2004 • 18281 Posts
[QUOTE="ThePlothole"][QUOTE="nintendo-4life"]D) Wiimote can have 4 players, move cannot.PandaBear86

Technically you could have four player if only a Move controller is needed. You just can't have four Move and four Nunch... "Navigation" controllers.

Move + Navigation controllers can support 4 players if they make a Navigation controller that ties to the Move controller by cable. This is because the PS3 can only support up to 7 wireless devices.

then this is a very, very , very stupid design choice on Sony's part.
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nintendo-4life

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#42 nintendo-4life
Member since 2004 • 18281 Posts

[QUOTE="nintendo-4life"][QUOTE="ThePlothole"]

Technically you could have four player if only a Move controller is needed. You just can't have four Move and four Nunch... "Navigation" controllers.

PandaBear86

That's what i'm saying. Move will never be able to provide a Mario Kart experience.

Racing games will better off with a steering wheel or regular gamepad anyways.

I whole heartedly disagree.
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2mrw

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#43 2mrw
Member since 2008 • 6206 Posts

i think it's great, it's a frank copycat, but it seems it will work ...... the thing is Sony needs two things now: good pricing for the OPTIONAL peripheral and good games to support that ( which means Move inclusion in every possible game) + creating new games which use its high perision and advantages over the Wii ....... Only possible on the PS3 :P .

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Willy105

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#44 Willy105
Member since 2005 • 26209 Posts
Nintendo was trying to revolutionize the game industry, and they did it. Came out with a great console with plenty of cIassics doing it as well.
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Willy105

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#45 Willy105
Member since 2005 • 26209 Posts
[QUOTE="PandaBear86"]

[QUOTE="nintendo-4life"] That's what i'm saying. Move will never be able to provide a Mario Kart experience.nintendo-4life

Racing games will better off with a steering wheel or regular gamepad anyways.

I whole heartedly disagree.

Well, Mario Kart Wii surely proved otherwise. But it's a matter of taste really.
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killzowned24

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#46 killzowned24
Member since 2007 • 7345 Posts

no one want's a realistic Wii Sports. We've seen one with Move and it looks ugly.

Haziqonfire

Are you sure about that? lol

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deactivated-5fc30280b8881

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#47 deactivated-5fc30280b8881
Member since 2005 • 446 Posts

so, i was reading and article about playstation move.....and i used to think that it was just a wii knock off and would suck untill i saw this. the move is gonna use accelerometers and gyroscopes and magnets.....instead of infrared sensors.....yea itll be more expensive, but it will definately work faster, especially since its using bluetooth for input.....

so my question is.....did nintendo really want the wii to be a good gaming system, or were they just tryin to make tons off of the gimick, cause the motion plus attachment really didnt help that much.....it seems to me, imho, that sony took their time and did research and is learning from the mistakes of nintendo in the hopes that core gamer(ones who play playstation) will actually use move as a competitive alternative for the 6 axis.

what do u guys think? also do u think nintendo will upgrade majorly for their next console or do u think theyre out?

lpjazzman220

The Move is little more than a needlessly complicated rendition of the Wiimote. It's also lacking in key areas.

First: The quality of technology. Move uses integrated circuits. These aren't exactly top-notch stuff when compared with the microelectromechanical parts used in the Wii Remote and Motion Plus.

Second: The Move deisgn itself is needlessly complicated. The use of EyeToy, for example, places a bottleneck on the system's refresh rate - 60Hz in hi-res, 120Hz in low-res quick mode. The image processing that has to be done with the Wiimote's IR camera is also much, much easier than the analysis of a full-colour picture that the EyeToy has to undergo.

The pointing functionality of the Move is also ridiculous. First, the EyeToy has to figure out the Move's position in space by picking up the lightbulb from a full-colour picture, after which the Move has to figure which way it's pointing at by using it's motion sensors - which are integrated circuits. After this, the TV can be expanded into a plane and a line drawn from the move to the fictional plane to figure out where the Move is pointing at. The calculations aren't awfully complex, but not really trivial either. The necessity of the motion sensors combined with the EyeToy presents a needless risk for failure.

In comparison, the Wiimote's IR sensor tracks a couple of bright dots in the IR spectrum which are a fixed distance from each other. Image processing is much easier, and calculating where the Wiimote is and where it's pointing are simple trinonometric functions. This also allows nearly foolproof recalibration of the motion sensors, as evidenced in Red Steel 2, for example.

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kontejner44

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#48 kontejner44
Member since 2006 • 2025 Posts

I'm sure Move will be alright but in the end it comes down to what games will support it and how it's gonna be used in those games.

Btw I don't get how the technology works, could it be used in FPS games like the Wiimote pointer? If so, it's probably just gonna be an option and not the main way to play them, and if so, it's gonna be unbalanced because this setup >>> dual analogue

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deactivated-5fc30280b8881

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#49 deactivated-5fc30280b8881
Member since 2005 • 446 Posts

I'm sure Move will be alright but in the end it comes down to what games will support it and how it's gonna be used in those games.

Btw I don't get how the technology works, could it be used in FPS games like the Wiimote pointer? If so, it's probably just gonna be an option and not the main way to play them, and if so, it's gonna be unbalanced because this setup >>> dual analogue

kontejner44

It can be used as a pointer, yes, but the implementation is clumsy, which may result in some inaccuracy and more notably lag. We don't know how the final product will end up like, but the pointer will likely be inferior to Wii's.

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Mario1331

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#50 Mario1331
Member since 2005 • 8929 Posts

it should be better i mean its what 4 years after the wii came out.

but sadly right now im dissappointed because it seems like it has just as much lag or if not more then the M+ which is not impressive