so, i was reading and article about playstation move.....and i used to think that it was just a wii knock off and would suck untill i saw this. the move is gonna use accelerometers and gyroscopes and magnets.....instead of infrared sensors.....yea itll be more expensive, but it will definately work faster, especially since its using bluetooth for input.....
so my question is.....did nintendo really want the wii to be a good gaming system, or were they just tryin to make tons off of the gimick, cause the motion plus attachment really didnt help that much.....it seems to me, imho, that sony took their time and did research and is learning from the mistakes of nintendo in the hopes that core gamer(ones who play playstation) will actually use move as a competitive alternative for the 6 axis.
what do u guys think? also do u think nintendo will upgrade majorly for their next console or do u think theyre out?
lpjazzman220
The Move is little more than a needlessly complicated rendition of the Wiimote. It's also lacking in key areas.
First: The quality of technology. Move uses integrated circuits. These aren't exactly top-notch stuff when compared with the microelectromechanical parts used in the Wii Remote and Motion Plus.
Second: The Move deisgn itself is needlessly complicated. The use of EyeToy, for example, places a bottleneck on the system's refresh rate - 60Hz in hi-res, 120Hz in low-res quick mode. The image processing that has to be done with the Wiimote's IR camera is also much, much easier than the analysis of a full-colour picture that the EyeToy has to undergo.
The pointing functionality of the Move is also ridiculous. First, the EyeToy has to figure out the Move's position in space by picking up the lightbulb from a full-colour picture, after which the Move has to figure which way it's pointing at by using it's motion sensors - which are integrated circuits. After this, the TV can be expanded into a plane and a line drawn from the move to the fictional plane to figure out where the Move is pointing at. The calculations aren't awfully complex, but not really trivial either. The necessity of the motion sensors combined with the EyeToy presents a needless risk for failure.
In comparison, the Wiimote's IR sensor tracks a couple of bright dots in the IR spectrum which are a fixed distance from each other. Image processing is much easier, and calculating where the Wiimote is and where it's pointing are simple trinonometric functions. This also allows nearly foolproof recalibration of the motion sensors, as evidenced in Red Steel 2, for example.
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