Poll: Are Puzzles Necessary In Most Games?

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black_chamber99

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#1 black_chamber99
Member since 2010 • 1696 Posts

i thought games like silent hill shattered memories really nailed puzzles. they werent hard, but they were clever. In games like early resident evils though I just found them tedious and boring, I guess thats a reason why I never got into those games.

in straight up instant-gratification-action-gore fests like God of War, puzzles seem largely unecessary

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locopatho

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#2 locopatho
Member since 2003 • 24300 Posts
I like puzzles that make me think, like in Assassin's Creed 2. I detest the "puzzles" that consist of of illogical "rubbing items off each other til something happens".
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campzor

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#3 campzor
Member since 2004 • 34932 Posts
they are not NECESSARY but i like to have them in games... i loved them in god of war I dont think they should go anywhere.. i mean god forbid people stopped using their brains... each generation that passes kids are getting more stupid.
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Filthybastrd

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#4 Filthybastrd
Member since 2009 • 7124 Posts

Most games benefit from them even if they are'nt incredibly involving. just for the sake of breaking up the pace a bit.

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JuliaanStark

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#5 JuliaanStark
Member since 2011 • 292 Posts
If they're fun I don't mind, but I would rather have to kill a gigantic super-alien instead!!!
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Firebird-5

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#6 Firebird-5
Member since 2007 • 2848 Posts

puzzles just for the sake of puzzles i think is stupid (unless it's a puzzle game!), as it really tears any suspension of disbelief away

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FatCatPatRat

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#7 FatCatPatRat
Member since 2010 • 550 Posts

depends on the game. i absolutely hated the puzzles in Uncharted 2 and thought they didn't fit well with the game. Games where i did enjoy the puzzles were the Banjo Kazooie games. They really made me think. I had to use my own thinking to figure out how to get a jiggy, whereas with the puzzles in UC2 Naughty Dog were holding my hand the entire way through.

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#8 Twin-Blade
Member since 2005 • 6806 Posts

I love them when they're done right. Braid is a perfect example.

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deactivated-59d151f079814

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#9 deactivated-59d151f079814
Member since 2003 • 47239 Posts
I just think back to the old days of FPS's on the pc during the mid 90s and 2000... Where singleplayers were not a straight jaunt of linear hallways.. But some breathing room along with it being quite challenging in trying to find your way through.. Now its a straight run through where the exit is extremely obvious..
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locopatho

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#10 locopatho
Member since 2003 • 24300 Posts
I just think back to the old days of FPS's on the pc during the mid 90s and 2000... Where singleplayers were not a straight jaunt of linear hallways.. But some breathing room along with it being quite challenging in trying to find your way through.. Now its a straight run through where the exit is extremely obvious.. sSubZerOo
Can I have some examples? Sounds interesting!
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deactivated-59d151f079814

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#11 deactivated-59d151f079814
Member since 2003 • 47239 Posts

[QUOTE="sSubZerOo"]I just think back to the old days of FPS's on the pc during the mid 90s and 2000... Where singleplayers were not a straight jaunt of linear hallways.. But some breathing room along with it being quite challenging in trying to find your way through.. Now its a straight run through where the exit is extremely obvious.. locopatho
Can I have some examples? Sounds interesting!

Well besides the obvious answer of Doom.. One of my favorites would have to be Dark Forces 2 Jedi Knight, System Shock 2, Aliens Vs Predator 2, Half-Life was another.. Most recent I could remember was Bioshock in not being too predictable in having to reach the end.. The games I can think of that are huge culprits of this are the Call of Duty games, even my beloved FEAR was quite predictable and straight forward in never having to really look around for something I missed or what not.

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skrat_01

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#12 skrat_01
Member since 2007 • 33767 Posts

No. It depends on how they function within the structure and context of the game.

A good example is Half Life 1 and 2.
A bad example is Resident Evil 4 (however it had some excellent problem solving based boss fights).

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freedomfreak

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#13 freedomfreak
Member since 2004 • 52551 Posts

No.

Imagine solving puzzles in COD.

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#14 skrat_01
Member since 2007 • 33767 Posts

[QUOTE="locopatho"][QUOTE="sSubZerOo"]I just think back to the old days of FPS's on the pc during the mid 90s and 2000... Where singleplayers were not a straight jaunt of linear hallways.. But some breathing room along with it being quite challenging in trying to find your way through.. Now its a straight run through where the exit is extremely obvious.. sSubZerOo

Can I have some examples? Sounds interesting!

Well besides the obvious answer of Doom.. One of my favorites would have to be Dark Forces 2 Jedi Knight, System Shock 2, Aliens Vs Predator 2, Half-Life was another.. Most recent I could remember was Bioshock in not being too predictable in having to reach the end.. The games I can think of that are huge culprits of this are the Call of Duty games, even my beloved FEAR was quite predictable and straight forward in never having to really look around for something I missed or what not.

Medal of Honour really was the culprit; even if it broke up gameplay with non combative levels. It took foundations from Half Life then applied to a combat centric setting (with that one glorious set piece level in particular). The older Doom style of design had become worn out, then Call of Duty turned it up to 11, and behold the modern shooter.
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#15 AmayaPapaya
Member since 2008 • 9029 Posts

I think it could benfit most games to have a puzzle here or there to create a better flow.

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skrat_01

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#16 skrat_01
Member since 2007 • 33767 Posts

No.

Imagine solving puzzles in COD.

freedomfreak

But COD does have problem sovling and dense puzzles.

Shoot the hinges.

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JuliaanStark

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#17 JuliaanStark
Member since 2011 • 292 Posts

No.

Imagine solving puzzles in COD.

freedomfreak

Call of Duty's storyline is just crap. It's too linear, it's not good and it's too short

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JuliaanStark

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#18 JuliaanStark
Member since 2011 • 292 Posts

I think it could benfit most games to have a puzzle here or there to create a better flow.

AmayaPapaya
I agree, but if the puzzles aren't done right, they will just destroy the flow...
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freedomfreak

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#19 freedomfreak
Member since 2004 • 52551 Posts

[QUOTE="freedomfreak"]

No.

Imagine solving puzzles in COD.

JuliaanStark

Call of Duty's storyline is just crap. It's too linear, it's not good and it's too short

The f*** does that have to do with anything?

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freedomfreak

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#20 freedomfreak
Member since 2004 • 52551 Posts

[QUOTE="freedomfreak"]

No.

Imagine solving puzzles in COD.

skrat_01

But COD does have problem sovling and dense puzzles.

Shoot the hinges.

Lol.I didn't know he would keep saying it.
That mission was awesome though.

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JuliaanStark

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#21 JuliaanStark
Member since 2011 • 292 Posts

[QUOTE="JuliaanStark"]

[QUOTE="freedomfreak"]

No.

Imagine solving puzzles in COD.

freedomfreak

Call of Duty's storyline is just crap. It's too linear, it's not good and it's too short

The f*** does that have to do with anything?

I'm saying that the story wouldn't be any worse if they put in some puzzles. It wouldn't hurt to give the game some variation.

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freedomfreak

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#22 freedomfreak
Member since 2004 • 52551 Posts

[QUOTE="freedomfreak"]

[QUOTE="JuliaanStark"]

Call of Duty's storyline is just crap. It's too linear, it's not good and it's too short

JuliaanStark

The f*** does that have to do with anything?

I'm saying that the story wouldn't be any worse if they put in some puzzles. It wouldn't hurt to give the game some variation.

Meh,puzzles would ruin the experience. Like I want to stop shooting russians to match yellow with yellow and green with green. About as puzzly as it would get,I assume.

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burgeg

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#23 burgeg
Member since 2005 • 3599 Posts

No. Just no. It depends on the genre and on the game. Imagine a GTA game that just threw in a random puzzle for no reason. Imagine having to solve a puzzle in Super Meat Boy. Imagine having to solve a puzzle in a fighting game. Imagine having to solve a puzzle in a sports game. I could name thousands of examples where puzzles would ruin the game, but I think you already get my point.

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JuliaanStark

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#24 JuliaanStark
Member since 2011 • 292 Posts

[QUOTE="JuliaanStark"]

[QUOTE="freedomfreak"] The f*** does that have to do with anything?

freedomfreak

I'm saying that the story wouldn't be any worse if they put in some puzzles. It wouldn't hurt to give the game some variation.

Meh,puzzles would ruin the experience. Like I want to stop shooting russians to match yellow with yellow and green with green. About as puzzly as it would get,I assume.

How about if they added a hacking feature so that you had to use your brain in order to crack the code, instead of that lame part in Black Ops at the end where you just walk around and the numbers just pop up...
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JuliaanStark

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#25 JuliaanStark
Member since 2011 • 292 Posts

No. Just no. It depends on the genre and on the game. Imagine a GTA game that just threw in a random puzzle for no reason. Imagine having to solve a puzzle in Super Meat Boy. Imagine having to solve a puzzle in a fighting game. Imagine having to solve a puzzle in a sports game. I could name thousands of examples where puzzles would ruin the game, but I think you already get my point.

burgeg

How about the puzzles in the Ratchet and Clank series? Those are pretty fun, and especially the ones in "a Crack in Time" where you're playing as Clank!

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freedomfreak

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#26 freedomfreak
Member since 2004 • 52551 Posts

[QUOTE="freedomfreak"]

[QUOTE="JuliaanStark"]

I'm saying that the story wouldn't be any worse if they put in some puzzles. It wouldn't hurt to give the game some variation.

JuliaanStark

Meh,puzzles would ruin the experience. Like I want to stop shooting russians to match yellow with yellow and green with green. About as puzzly as it would get,I assume.

How about if they added a hacking feature so that you had to use your brain in order to crack the code, instead of that lame part in Black Ops at the end where you just walk around and the numbers just pop up...

I suppose.Hell,I don't see why that was a mission.I like replaying BO,but the pentagon and revelations missions are just filler.Although the story and plot is explained in that.Still,they're boring to play and I can't be bothered to go back to the mission select menu.Doesn't feel right.

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#27 MFDOOM1983
Member since 2010 • 8465 Posts
I wouldn't mind some half way decent puzzles in uc2. The adventuring aspects in it are pretty mediocre especially when you bring in the automated platforming.
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freedomfreak

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#28 freedomfreak
Member since 2004 • 52551 Posts

Also,we don't need a physics balancing puzzle in every half-life.We get it.Your engine rocks.

/minirant.

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JuliaanStark

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#29 JuliaanStark
Member since 2011 • 292 Posts

[QUOTE="JuliaanStark"][QUOTE="freedomfreak"] Meh,puzzles would ruin the experience. Like I want to stop shooting russians to match yellow with yellow and green with green. About as puzzly as it would get,I assume.

freedomfreak

How about if they added a hacking feature so that you had to use your brain in order to crack the code, instead of that lame part in Black Ops at the end where you just walk around and the numbers just pop up...

I suppose.Hell,I don't see why that was a mission.I like replaying BO,but the pentagon and revelations missions are just filler.Although the story and plot is explained in that.Still,they're boring to play and I can't be bothered to go back to the mission select menu.Doesn't feel right.

Yeah I know...
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#30 burgeg
Member since 2005 • 3599 Posts

[QUOTE="burgeg"]

No. Just no. It depends on the genre and on the game. Imagine a GTA game that just threw in a random puzzle for no reason. Imagine having to solve a puzzle in Super Meat Boy. Imagine having to solve a puzzle in a fighting game. Imagine having to solve a puzzle in a sports game. I could name thousands of examples where puzzles would ruin the game, but I think you already get my point.

JuliaanStark

How about the puzzles in the Ratchet and Clank series? Those are pretty fun, and especially the ones in "a Crack in Time" where you're playing as Clank!

So? Halo is pretty fun. Lets add a FPS section to the next Mario game! Nothing could possibly go wrong there, after all Halo is pretty fun! /sarcasm

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#31 NaveedLife
Member since 2010 • 17179 Posts

I love "puzzles" in games, although obviously not EVERY game needs a puzzle. For example, I personally find some of the door opening "puzzles" in Perfect Dark Zero rather pointless. But if the game is like an adventure, than certainly puzzles are awesome. I must say a good example of good puzzles is Zelda games (the whole dungeon is a puzzle really), and IMO an example of puzzles that are usually too easy are Okami. Most of that game feels like they hold your hand and tell you what to draw. Great game, but that is one of the things that irks me. I cannot think of any adventure game that beats Metroid Prime 1 and 2, and the Zelda series when it comes to puzzles.

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JuliaanStark

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#32 JuliaanStark
Member since 2011 • 292 Posts

[QUOTE="JuliaanStark"]

[QUOTE="burgeg"]

No. Just no. It depends on the genre and on the game. Imagine a GTA game that just threw in a random puzzle for no reason. Imagine having to solve a puzzle in Super Meat Boy. Imagine having to solve a puzzle in a fighting game. Imagine having to solve a puzzle in a sports game. I could name thousands of examples where puzzles would ruin the game, but I think you already get my point.

burgeg

How about the puzzles in the Ratchet and Clank series? Those are pretty fun, and especially the ones in "a Crack in Time" where you're playing as Clank!

So? Halo is pretty fun. Lets add a FPS section to the next Mario game! Nothing could possibly go wrong there, after all Halo is pretty fun! /sarcasm

What?
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#33 burgeg
Member since 2005 • 3599 Posts

[QUOTE="burgeg"]

[QUOTE="JuliaanStark"] How about the puzzles in the Ratchet and Clank series? Those are pretty fun, and especially the ones in "a Crack in Time" where you're playing as Clank!

JuliaanStark

So? Halo is pretty fun. Lets add a FPS section to the next Mario game! Nothing could possibly go wrong there, after all Halo is pretty fun! /sarcasm

What?

Is it really that hard to understand? Just because puzzles are good in one game doesn't mean it will work in another. Putting Ratchet & Clank puzzles in, say, a GTA game is like putting an FPS section in a Mario game. It would be stupid and ruin the game. Different things suit different games and genres. Puzzles are not necessary in every game.

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JuliaanStark

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#34 JuliaanStark
Member since 2011 • 292 Posts

[QUOTE="JuliaanStark"][QUOTE="burgeg"]So? Halo is pretty fun. Lets add a FPS section to the next Mario game! Nothing could possibly go wrong there, after all Halo is pretty fun! /sarcasm

burgeg

What?

Is it really that hard to understand? Just because puzzles are good in one game doesn't mean it will work in another. Putting Ratchet & Clank puzzles in, say, a GTA game is like putting an FPS section in a Mario game. It would be stupid and ruin the game. Different things suit different games and genres. Puzzles are not necessary in every game.

Yeah I know, I was just giving an example of a game were a puzzle isn't such a bad idea
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#35 ActicEdge
Member since 2008 • 24492 Posts

Puzzles have to make sense. There are other ways of breaking up the flow of a game besides puzzles. I don't see why I should be puzzle solving in a racing game. I do however think that puzzles do make for more engaging games so long as the title is built around having to solve some logic puzzles out. The other thing however is that engaging puzzles can only be engaging to the atention span of the average person. I love a game like Zack and Wiki but no normal person wants that level of puzzle solving in their games. It has to be reasonable.

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ps3wizard45

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#36 ps3wizard45
Member since 2007 • 12907 Posts

I hate puzzles in game

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#37 topsemag55
Member since 2007 • 19063 Posts

In some games you have too much of a certain gameplay element. Mass Effect has too much decryption, DMC has too much platforming, and some RPGs have too many puzzles.

I'm running a RPG with a puzzle with four bowls and four moveable stone pillars with different symbols. You have next to no info to start, and every time you place something in a bowl, you die a little bit - kills the enthusiasm right off.

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black_chamber99

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#38 black_chamber99
Member since 2010 • 1696 Posts

[QUOTE="freedomfreak"]

No.

Imagine solving puzzles in COD.

skrat_01

But COD does have problem sovling and dense puzzles.

Shoot the hinges.

this video is an avant-garde masterpiece