It's true.
http://steamcommunity.com/discussions/forum/0/617329505861083988/
As the scene faded from black, I found myself in a very familiar environment. I could feel myself smiling, grinning from ear to ear. I couldn't help myself. I was in an Aperture Science testing facility. Yes, I was inside the world of Portal.
Vive, which is in its development stage, is essentially an immersive VR goggle set that ascertains your position using pulsing laser lights. Sensors on the mask triangulate your height and X/Y/Z coordinates based on the position of the lasers and the hand controllers look like a more stylized Wiimote but turn into futuristic ray gun like appendages (or even cartoon hands) in the game. The entire rig ran off of a stock but powerful gaming PC that pumped out the various demos including an undersea adventure complete with whale, a cooking test that looked like a Nintendo game, and a sneak preview of a new Portal game that was so immersive that you get chills when a massive GlaDOS unfurls like a malevolent umbrella.
The content made the demo and Valve’s games were, in a word, amazing. They were funny, fun, and perfectly calibrated to excite the senses and incite wonder. It was interactive umami – the hardware, the software, the graphics, and the writing were all mixed together to create something that I have never seen.
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