So I recently heard someone (they work in Silicon Valley) saying that the PS3 and Xbox 360 both run on a 128 bit architecture and therefore this gives them a lot of untapped processing potential.
Their argument was basically since PC's are limited to CPUs and Operating Systems that can only manage 32/64 bit, their overall abilities to compute data are more limited.
Now of course, much of this is offset by the fact that the hardware around the 64bit architecture of a PC is usually much more advanced; but in your mind, does the 128 bit format of consoles give them an edge in not truly competing with the PC, but in keeping up with them for far longer than they were supposed to have been able to?
If this is true, then it is perhaps another reason why "console optimization" is such a large factor, because though consoles have poor hardware by today's standards, the system can actually handle more data from that hardware due to it's 128 bit nature. This in opposition to PCs, which have far superior hardware but are bottlenecked in a way by the 64 bit architecture.
Does this idea/theory have any plausability in your mind?
TLDR Version: Is the 128 bit architecture of "modern" consoles propping up their now low/mid end hardware and allowing them to keep up with the world of PC gaming?
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