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Microsoft's relationship with indie studios remains strong, the developers of forthcoming XBLA title Max: The Curse of Brotherhood have insisted - and while it might seem that the platform holder is losing its grip on indie gaming as Sony attracts more and more developers to PlayStation, there's plenty going on behind the scenes to ensure that won't be the case come the next generation.
"It's something we have a hard time relating to," Press Play's lead designer Mikkel Thorsted told Eurogamer when asked about the common consensus that PlayStation's becoming the more attractive platform for indies.
"I think people are wrong if they don't think Microsoft are looking into that, and trying to do what they can to adjust to how the market is changing. Of course they are, and it's actually also visible if you look at XBLA - there are free-to-play games, and there are more and more updates. It's a huge organisation, and they might be slow but they're definitely heading in the right direction."
Copenhagen-based studio Press Play is currently putting the finishing touches to Max: The Curse of Brotherhood, a spiritual successor to the 2010 Wii exclusive Max & the Magic Marker (a game we liked so much we've reviewed it three times across its subsequent iterations.) Shunning the childlike look of the original, the new XBLA game is instead set in a dark fantasy world designed to appeal to an older audience.
This is the game Press Play is releasing
The game looks very good. It is silly anyone that believes Microsoft has lost touch with indies considering how much bigger the amount of downloadable games has compared to the other two consoles.
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