http://wiiudaily.com/2013/10/project-cars-real-life/
http://www.youtube.com/watch?v=PKZcF2xaL-8&feature=player_embedded
Slightly Mad Studios have been hard at work on the latest iteration of Project CARS, with several Wii U improvements released. The above footage is not taken from the Wii U, but it is a comparison to show what a real life F1 speedway looks like in the game, versus the real thing its based on. Its a pretty accurate representation and F1 fans should be happy to see the comparison.
Heres a sample of whats recently been worked on for the Wii U version of the game.
- Wii U Thread Setup for RVM/Envmap and Phase3 rendering
- Wii U tweaked Gamma down again
- HUD Mirror rendering optimised for WiiU uses it own aliased targets for phase1/2/3, removing a texture copy. Increased Mirror resolution + all in MEM1
- Wii U Increased thread priority for RenderThreads
- Wii U various command buffer call state fixes + redundant sampler setting caching
- Wii U warning fix (CarPreviewObject)
- Rain lighting corrected ambient-and-shadow buffer alias created for particles shadowing
- Wii U shader parameter setting optimisations
- Support for rendercontext SlopeScale bias (polygon offset in GX2 speak) : fixes shadow z-fighting/motherships
Here you go people.
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