"Well, I can't comment on how hard it is to actually program and implement as I am not a programmer. Everything is hard to some degree, but how hard I am just not sure.
I can say that everything added to a game takes up memory. You want lots of VO? Memory. Cool effects? Memory? Different heads on everyone? Memory. All the little "immersion" factors people like to see? Memory. It comes down to Casey and the team leads to make judgement calls of what needs to be in the game to have the immersion level they want and what has to stay out due to memory.
I have no doubt we could have an uber-cool game with day/night, dialog, VO, effects and all that jazz "immersion" elements in it if you are ok with us putting out a 5 hour gameplay game. The problem is we aren't shooting for a mere 5 hour game. We want a game that will take players anywhere (depending on how thouroughly they play the game) anywhere from somewhere between 15 and 60 hours to play through.
It's not just a matter of difficulty, it's a matter of what is needed in order to make the game fun. Day and Night cycles are cool and all, but in the end, they are not necessary to making Mass Effect a very cool game"
This is probably why Gears of War was pretty short as well. Its a shame that games have to be limited, but this now prroves just how limited DVD9 is.
and the wonderful link
http://masseffect.bioware.com/forums/viewtopic.html?topic=560472&forum=104&sp=15
Â
Log in to comment