Proof that DVD9 is limited, Mass Effect Chris Priestly comments

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mangobear

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#1 mangobear
Member since 2006 • 1392 Posts

"Well, I can't comment on how hard it is to actually program and implement as I am not a programmer. Everything is hard to some degree, but how hard I am just not sure.

I can say that everything added to a game takes up memory. You want lots of VO? Memory. Cool effects? Memory? Different heads on everyone? Memory. All the little "immersion" factors people like to see? Memory. It comes down to Casey and the team leads to make judgement calls of what needs to be in the game to have the immersion level they want and what has to stay out due to memory.

I have no doubt we could have an uber-cool game with day/night, dialog, VO, effects and all that jazz "immersion" elements in it if you are ok with us putting out a 5 hour gameplay game. The problem is we aren't shooting for a mere 5 hour game. We want a game that will take players anywhere (depending on how thouroughly they play the game) anywhere from somewhere between 15 and 60 hours to play through.

It's not just a matter of difficulty, it's a matter of what is needed in order to make the game fun. Day and Night cycles are cool and all, but in the end, they are not necessary to making Mass Effect a very cool game"

This is probably why Gears of War was pretty short as well. Its a shame that games have to be limited, but this now prroves just how limited DVD9 is.

and the wonderful link

http://masseffect.bioware.com/forums/viewtopic.html?topic=560472&forum=104&sp=15

 

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adam_1_basic

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#2 adam_1_basic
Member since 2002 • 1154 Posts

"Well, I can't comment on how hard it is to actually program and implement as I am not a programmer. Everything is hard to some degree, but how hard I am just not sure.

I can say that everything added to a game takes up memory. You want lots of VO? Memory. Cool effects? Memory? Different heads on everyone? Memory. All the little "immersion" factors people like to see? Memory. It comes down to Casey and the team leads to make judgement calls of what needs to be in the game to have the immersion level they want and what has to stay out due to memory.

I have no doubt we could have an uber-cool game with day/night, dialog, VO, effects and all that jazz "immersion" elements in it if you are ok with us putting out a 5 hour gameplay game. The problem is we aren't shooting for a mere 5 hour game. We want a game that will take players anywhere (depending on how thouroughly they play the game) anywhere from somewhere between 15 and 60 hours to play through.

It's not just a matter of difficulty, it's a matter of what is needed in order to make the game fun. Day and Night cycles are cool and all, but in the end, they are not necessary to making Mass Effect a very cool game"

This is probably why Gears of War was pretty short as well. Its a shame that games have to be limited, but this now prroves just how limited DVD9 is.

mangobear

 

HAVE A LINK 

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mangobear

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#3 mangobear
Member since 2006 • 1392 Posts
[QUOTE="mangobear"]

"Well, I can't comment on how hard it is to actually program and implement as I am not a programmer. Everything is hard to some degree, but how hard I am just not sure.

I can say that everything added to a game takes up memory. You want lots of VO? Memory. Cool effects? Memory? Different heads on everyone? Memory. All the little "immersion" factors people like to see? Memory. It comes down to Casey and the team leads to make judgement calls of what needs to be in the game to have the immersion level they want and what has to stay out due to memory.

I have no doubt we could have an uber-cool game with day/night, dialog, VO, effects and all that jazz "immersion" elements in it if you are ok with us putting out a 5 hour gameplay game. The problem is we aren't shooting for a mere 5 hour game. We want a game that will take players anywhere (depending on how thouroughly they play the game) anywhere from somewhere between 15 and 60 hours to play through.

It's not just a matter of difficulty, it's a matter of what is needed in order to make the game fun. Day and Night cycles are cool and all, but in the end, they are not necessary to making Mass Effect a very cool game"

This is probably why Gears of War was pretty short as well. Its a shame that games have to be limited, but this now prroves just how limited DVD9 is.

adam_1_basic

 

HAVE A LINK 

Yup, sorry about that

http://masseffect.bioware.com/forums/viewtopic.html?topic=560472&forum=104&sp=15

 

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jg4xchamp

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#4 jg4xchamp
Member since 2006 • 64057 Posts

"Well, I can't comment on how hard it is to actually program and implement as I am not a programmer. Everything is hard to some degree, but how hard I am just not sure.

I can say that everything added to a game takes up memory. You want lots of VO? Memory. Cool effects? Memory? Different heads on everyone? Memory. All the little "immersion" factors people like to see? Memory. It comes down to Casey and the team leads to make judgement calls of what needs to be in the game to have the immersion level they want and what has to stay out due to memory.

I have no doubt we could have an uber-cool game with day/night, dialog, VO, effects and all that jazz "immersion" elements in it if you are ok with us putting out a 5 hour gameplay game. The problem is we aren't shooting for a mere 5 hour game. We want a game that will take players anywhere (depending on how thouroughly they play the game) anywhere from somewhere between 15 and 60 hours to play through.

It's not just a matter of difficulty, it's a matter of what is needed in order to make the game fun. Day and Night cycles are cool and all, but in the end, they are not necessary to making Mass Effect a very cool game"

This is probably why Gears of War was pretty short as well. Its a shame that games have to be limited, but this now prroves just how limited DVD9 is.

mangobear
um wow did u read his post, he made sure the gameplay was longer. and shooters tend to have a short campaign. gears was a great game, the online is fantastic.
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Raidea

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#5 Raidea
Member since 2006 • 4366 Posts
Are you sure they aren't talking about the RAM?
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foxhound_fox

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#6 foxhound_fox
Member since 2005 • 98532 Posts
Sounds like they are talking about RAM... not disc space.
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MorisUkunRasik

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#7 MorisUkunRasik
Member since 2006 • 1511 Posts
you should know by now that you have to have a link to back up anything
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MorisUkunRasik

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#9 MorisUkunRasik
Member since 2006 • 1511 Posts
how big is ME anyway? I doubt it takes up a whole DVD9
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mangobear

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#10 mangobear
Member since 2006 • 1392 Posts

Are you sure they aren't talking about the RAM?Raidea

He mentioned Voice overs, so he's not talking about ram in this case.

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ROCKINGFOOL

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#11 ROCKINGFOOL
Member since 2005 • 1795 Posts

didnt :R:FOM uses 17 gigabyte and still you can finish the game in 12 hourse ?

intresting :)

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DerekLoffin

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#12 DerekLoffin
Member since 2002 • 9095 Posts

Are you sure they aren't talking about the RAM?Raidea

 

Not unless you load the entire game into RAM all at once, which no modern game does.

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magus-21

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#13 magus-21
Member since 2006 • 2868 Posts

"Well, I can't comment on how hard it is to actually program and implement as I am not a programmer. Everything is hard to some degree, but how hard I am just not sure.

I can say that everything added to a game takes up memory. You want lots of VO? Memory. Cool effects? Memory? Different heads on everyone? Memory. All the little "immersion" factors people like to see? Memory. It comes down to Casey and the team leads to make judgement calls of what needs to be in the game to have the immersion level they want and what has to stay out due to memory.

I have no doubt we could have an uber-cool game with day/night, dialog, VO, effects and all that jazz "immersion" elements in it if you are ok with us putting out a 5 hour gameplay game. The problem is we aren't shooting for a mere 5 hour game. We want a game that will take players anywhere (depending on how thouroughly they play the game) anywhere from somewhere between 15 and 60 hours to play through.

It's not just a matter of difficulty, it's a matter of what is needed in order to make the game fun. Day and Night cycles are cool and all, but in the end, they are not necessary to making Mass Effect a very cool game"

This is probably why Gears of War was pretty short as well. Its a shame that games have to be limited, but this now prroves just how limited DVD9 is.

mangobear
He's talking about memory, as in RAM, not DVD storage. Christ, learn to tell the difference. :roll:
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Eltroz

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#14 Eltroz
Member since 2007 • 5238 Posts
I have never looked more foward to a game then I am looking foward to mass Effect. This will be one epic game.
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3picuri3

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#15 3picuri3
Member since 2006 • 9618 Posts

2 words for you:

 

swapping disks.

 

Here's another 3:

 

multi disk games

 

Here's 50+ words:

if you're too lazy to swap disks you have some damned serious issues that need to be addressed. sell your ps3 and buy a wii and play wii sports until you have more energy to get off your ass and SWAP DISKS.

i remember the old PC days when i had to swap 10 cds to play a game, didn't make the game less fun.

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foxhound_fox

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#16 foxhound_fox
Member since 2005 • 98532 Posts
Thing is with Mass Effect... there is nothing really stopping them from putting it on two discs... other than the lazy gamer who do not want to get up and switch them...
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DerekLoffin

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#17 DerekLoffin
Member since 2002 • 9095 Posts
[QUOTE="mangobear"]

"Well, I can't comment on how hard it is to actually program and implement as I am not a programmer. Everything is hard to some degree, but how hard I am just not sure.

I can say that everything added to a game takes up memory. You want lots of VO? Memory. Cool effects? Memory? Different heads on everyone? Memory. All the little "immersion" factors people like to see? Memory. It comes down to Casey and the team leads to make judgement calls of what needs to be in the game to have the immersion level they want and what has to stay out due to memory.

I have no doubt we could have an uber-cool game with day/night, dialog, VO, effects and all that jazz "immersion" elements in it if you are ok with us putting out a 5 hour gameplay game. The problem is we aren't shooting for a mere 5 hour game. We want a game that will take players anywhere (depending on how thouroughly they play the game) anywhere from somewhere between 15 and 60 hours to play through.

It's not just a matter of difficulty, it's a matter of what is needed in order to make the game fun. Day and Night cycles are cool and all, but in the end, they are not necessary to making Mass Effect a very cool game"

This is probably why Gears of War was pretty short as well. Its a shame that games have to be limited, but this now prroves just how limited DVD9 is.

magus-21

He's talking about memory, as in RAM, not DVD storage. Christ, learn to tell the difference. :roll:

If you actually had the slightly clue you would know that DVD storage memory, so is any data source to a developer.  When they say RAM they mean RAM.  When they say memory, they may mean RAM but they often are referring to any memory source.

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mangobear

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#18 mangobear
Member since 2006 • 1392 Posts
[QUOTE="mangobear"]

"Well, I can't comment on how hard it is to actually program and implement as I am not a programmer. Everything is hard to some degree, but how hard I am just not sure.

I can say that everything added to a game takes up memory. You want lots of VO? Memory. Cool effects? Memory? Different heads on everyone? Memory. All the little "immersion" factors people like to see? Memory. It comes down to Casey and the team leads to make judgement calls of what needs to be in the game to have the immersion level they want and what has to stay out due to memory.

I have no doubt we could have an uber-cool game with day/night, dialog, VO, effects and all that jazz "immersion" elements in it if you are ok with us putting out a 5 hour gameplay game. The problem is we aren't shooting for a mere 5 hour game. We want a game that will take players anywhere (depending on how thouroughly they play the game) anywhere from somewhere between 15 and 60 hours to play through.

It's not just a matter of difficulty, it's a matter of what is needed in order to make the game fun. Day and Night cycles are cool and all, but in the end, they are not necessary to making Mass Effect a very cool game"

This is probably why Gears of War was pretty short as well. Its a shame that games have to be limited, but this now prroves just how limited DVD9 is.

magus-21

He's talking about memory, as in RAM, not DVD storage. Christ, learn to tell the difference. :roll:

Which is why he mentioned dialogue and voice overs?

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themyth01

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#19 themyth01
Member since 2003 • 13924 Posts
 That's RAM memory, not space. A day-night cycle requires different lighting, it doesn't occupy much space at all but it does take memory location as does any variable in a program.
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magus-21

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#20 magus-21
Member since 2006 • 2868 Posts

[QUOTE="Raidea"]Are you sure they aren't talking about the RAM?mangobear

He mentioned Voice overs, so he's not talking about ram in this case.

He also said he's not a programmer, because having "lots of effects" uses memory, not disc storage.
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themyth01

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#21 themyth01
Member since 2003 • 13924 Posts
 That's RAM memory, not space. A day-night cycle requires different lighting, it doesn't occupy much space at all but it does take memory location as does any variable in a program.
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magus-21

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#22 magus-21
Member since 2006 • 2868 Posts
[QUOTE="magus-21"][QUOTE="mangobear"]

"Well, I can't comment on how hard it is to actually program and implement as I am not a programmer. Everything is hard to some degree, but how hard I am just not sure.

I can say that everything added to a game takes up memory. You want lots of VO? Memory. Cool effects? Memory? Different heads on everyone? Memory. All the little "immersion" factors people like to see? Memory. It comes down to Casey and the team leads to make judgement calls of what needs to be in the game to have the immersion level they want and what has to stay out due to memory.

I have no doubt we could have an uber-cool game with day/night, dialog, VO, effects and all that jazz "immersion" elements in it if you are ok with us putting out a 5 hour gameplay game. The problem is we aren't shooting for a mere 5 hour game. We want a game that will take players anywhere (depending on how thouroughly they play the game) anywhere from somewhere between 15 and 60 hours to play through.

It's not just a matter of difficulty, it's a matter of what is needed in order to make the game fun. Day and Night cycles are cool and all, but in the end, they are not necessary to making Mass Effect a very cool game"

This is probably why Gears of War was pretty short as well. Its a shame that games have to be limited, but this now prroves just how limited DVD9 is.

mangobear

He's talking about memory, as in RAM, not DVD storage. Christ, learn to tell the difference. :roll:

Which is why he mentioned dialogue and voice overs?

Why did he mention effects if he meant disc storage? :roll:
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billing

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#23 billing
Member since 2004 • 642 Posts
[QUOTE="mangobear"]

"Well, I can't comment on how hard it is to actually program and implement as I am not a programmer. Everything is hard to some degree, but how hard I am just not sure.

I can say that everything added to a game takes up memory. You want lots of VO? Memory. Cool effects? Memory? Different heads on everyone? Memory. All the little "immersion" factors people like to see? Memory. It comes down to Casey and the team leads to make judgement calls of what needs to be in the game to have the immersion level they want and what has to stay out due to memory.

I have no doubt we could have an uber-cool game with day/night, dialog, VO, effects and all that jazz "immersion" elements in it if you are ok with us putting out a 5 hour gameplay game. The problem is we aren't shooting for a mere 5 hour game. We want a game that will take players anywhere (depending on how thouroughly they play the game) anywhere from somewhere between 15 and 60 hours to play through.

It's not just a matter of difficulty, it's a matter of what is needed in order to make the game fun. Day and Night cycles are cool and all, but in the end, they are not necessary to making Mass Effect a very cool game"

This is probably why Gears of War was pretty short as well. Its a shame that games have to be limited, but this now prroves just how limited DVD9 is.

magus-21

He's talking about memory, as in RAM, not DVD storage. Christ, learn to tell the difference. :roll:

I think TC is confused.

/thread failed

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Lazy_Boy88

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#24 Lazy_Boy88
Member since 2003 • 7418 Posts
Memory means RAM. It's funny how the most of the lemming response was asking for link proof instead of knowing you were wrong about what memory means.
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themyth01

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#25 themyth01
Member since 2003 • 13924 Posts
[QUOTE="mangobear"]

[QUOTE="Raidea"]Are you sure they aren't talking about the RAM?magus-21

He mentioned Voice overs, so he's not talking about ram in this case.

He also said he's not a programmer, because having "lots of effects" uses memory, not disc storage.

 He is talking about RAM and it's true consoles are still a little behind with only 512MB.

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nobeaner

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#26 nobeaner
Member since 2004 • 1472 Posts

Oh man.  I guess I better huck my 360 out since all future games are going to only last 5 hours or be 15 to 60 hours long and not have a lot of immersion.

Actually the proof that DVD9 is limited is already in the title of the format.  9.  Uh only holds up to 9gb so whats your point?  Besides, holographic disks are going to rule the format world.  (snickers...)

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mangobear

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#27 mangobear
Member since 2006 • 1392 Posts
[QUOTE="magus-21"][QUOTE="mangobear"]

"Well, I can't comment on how hard it is to actually program and implement as I am not a programmer. Everything is hard to some degree, but how hard I am just not sure.

I can say that everything added to a game takes up memory. You want lots of VO? Memory. Cool effects? Memory? Different heads on everyone? Memory. All the little "immersion" factors people like to see? Memory. It comes down to Casey and the team leads to make judgement calls of what needs to be in the game to have the immersion level they want and what has to stay out due to memory.

I have no doubt we could have an uber-cool game with day/night, dialog, VO, effects and all that jazz "immersion" elements in it if you are ok with us putting out a 5 hour gameplay game. The problem is we aren't shooting for a mere 5 hour game. We want a game that will take players anywhere (depending on how thouroughly they play the game) anywhere from somewhere between 15 and 60 hours to play through.

It's not just a matter of difficulty, it's a matter of what is needed in order to make the game fun. Day and Night cycles are cool and all, but in the end, they are not necessary to making Mass Effect a very cool game"

This is probably why Gears of War was pretty short as well. Its a shame that games have to be limited, but this now prroves just how limited DVD9 is.

billing

He's talking about memory, as in RAM, not DVD storage. Christ, learn to tell the difference. :roll:

I think TC is confused.

/thread failed

What does RAM have to do with how long a game is? did you read the part where he said it would be a 5 hour game if they added in all those features?

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DerekLoffin

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#28 DerekLoffin
Member since 2002 • 9095 Posts
[QUOTE="mangobear"][QUOTE="magus-21"][QUOTE="mangobear"]

"Well, I can't comment on how hard it is to actually program and implement as I am not a programmer. Everything is hard to some degree, but how hard I am just not sure.

I can say that everything added to a game takes up memory. You want lots of VO? Memory. Cool effects? Memory? Different heads on everyone? Memory. All the little "immersion" factors people like to see? Memory. It comes down to Casey and the team leads to make judgement calls of what needs to be in the game to have the immersion level they want and what has to stay out due to memory.

I have no doubt we could have an uber-cool game with day/night, dialog, VO, effects and all that jazz "immersion" elements in it if you are ok with us putting out a 5 hour gameplay game. The problem is we aren't shooting for a mere 5 hour game. We want a game that will take players anywhere (depending on how thouroughly they play the game) anywhere from somewhere between 15 and 60 hours to play through.

It's not just a matter of difficulty, it's a matter of what is needed in order to make the game fun. Day and Night cycles are cool and all, but in the end, they are not necessary to making Mass Effect a very cool game"

This is probably why Gears of War was pretty short as well. Its a shame that games have to be limited, but this now prroves just how limited DVD9 is.

magus-21

He's talking about memory, as in RAM, not DVD storage. Christ, learn to tell the difference. :roll:

Which is why he mentioned dialogue and voice overs?

Why did he mention effects if he meant disc storage? :roll:

 Because he meant MEMORY which is all sources of memory: DVD storage, HDD storage, RAM, etc. MEMORY is a set of storage that includes but is not limited to RAM.

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magus-21

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#29 magus-21
Member since 2006 • 2868 Posts
[QUOTE="billing"][QUOTE="magus-21"][QUOTE="mangobear"]

"Well, I can't comment on how hard it is to actually program and implement as I am not a programmer. Everything is hard to some degree, but how hard I am just not sure.

I can say that everything added to a game takes up memory. You want lots of VO? Memory. Cool effects? Memory? Different heads on everyone? Memory. All the little "immersion" factors people like to see? Memory. It comes down to Casey and the team leads to make judgement calls of what needs to be in the game to have the immersion level they want and what has to stay out due to memory.

I have no doubt we could have an uber-cool game with day/night, dialog, VO, effects and all that jazz "immersion" elements in it if you are ok with us putting out a 5 hour gameplay game. The problem is we aren't shooting for a mere 5 hour game. We want a game that will take players anywhere (depending on how thouroughly they play the game) anywhere from somewhere between 15 and 60 hours to play through.

It's not just a matter of difficulty, it's a matter of what is needed in order to make the game fun. Day and Night cycles are cool and all, but in the end, they are not necessary to making Mass Effect a very cool game"

This is probably why Gears of War was pretty short as well. Its a shame that games have to be limited, but this now prroves just how limited DVD9 is.

mangobear

He's talking about memory, as in RAM, not DVD storage. Christ, learn to tell the difference. :roll:

I think TC is confused.

/thread failed

What does RAM have to do with how long a game is? did you read the part where he said it would be a 5 hour game if they added in all those features?

Hey, BTW, mangobear, nice work misrepresenting the original poster of the quote as a 'developer.' I'm sure being the head moderator and PR guy qualifies him to be called a developer. Again, nice work.
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magus-21

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#30 magus-21
Member since 2006 • 2868 Posts
[QUOTE="magus-21"][QUOTE="mangobear"][QUOTE="magus-21"][QUOTE="mangobear"]

"Well, I can't comment on how hard it is to actually program and implement as I am not a programmer. Everything is hard to some degree, but how hard I am just not sure.

I can say that everything added to a game takes up memory. You want lots of VO? Memory. Cool effects? Memory? Different heads on everyone? Memory. All the little "immersion" factors people like to see? Memory. It comes down to Casey and the team leads to make judgement calls of what needs to be in the game to have the immersion level they want and what has to stay out due to memory.

I have no doubt we could have an uber-cool game with day/night, dialog, VO, effects and all that jazz "immersion" elements in it if you are ok with us putting out a 5 hour gameplay game. The problem is we aren't shooting for a mere 5 hour game. We want a game that will take players anywhere (depending on how thouroughly they play the game) anywhere from somewhere between 15 and 60 hours to play through.

It's not just a matter of difficulty, it's a matter of what is needed in order to make the game fun. Day and Night cycles are cool and all, but in the end, they are not necessary to making Mass Effect a very cool game"

This is probably why Gears of War was pretty short as well. Its a shame that games have to be limited, but this now prroves just how limited DVD9 is.

DerekLoffin

He's talking about memory, as in RAM, not DVD storage. Christ, learn to tell the difference. :roll:

Which is why he mentioned dialogue and voice overs?

Why did he mention effects if he meant disc storage? :roll:

Because he meant MEMORY which is all sources of memory: DVD storage, HDD storage, RAM, etc. MEMORY is a set of storage that includes but is not limited to RAM.

No, memory is completely different from storage, and no developer would ever make that mistake. So either this guy is talking about RAM, because that's the only thing memory can refer to, or he's not a developer and thus should not be taken as an authority.
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mangobear

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#31 mangobear
Member since 2006 • 1392 Posts
[QUOTE="mangobear"][QUOTE="billing"][QUOTE="magus-21"][QUOTE="mangobear"]

"Well, I can't comment on how hard it is to actually program and implement as I am not a programmer. Everything is hard to some degree, but how hard I am just not sure.

I can say that everything added to a game takes up memory. You want lots of VO? Memory. Cool effects? Memory? Different heads on everyone? Memory. All the little "immersion" factors people like to see? Memory. It comes down to Casey and the team leads to make judgement calls of what needs to be in the game to have the immersion level they want and what has to stay out due to memory.

I have no doubt we could have an uber-cool game with day/night, dialog, VO, effects and all that jazz "immersion" elements in it if you are ok with us putting out a 5 hour gameplay game. The problem is we aren't shooting for a mere 5 hour game. We want a game that will take players anywhere (depending on how thouroughly they play the game) anywhere from somewhere between 15 and 60 hours to play through.

It's not just a matter of difficulty, it's a matter of what is needed in order to make the game fun. Day and Night cycles are cool and all, but in the end, they are not necessary to making Mass Effect a very cool game"

This is probably why Gears of War was pretty short as well. Its a shame that games have to be limited, but this now prroves just how limited DVD9 is.

magus-21

He's talking about memory, as in RAM, not DVD storage. Christ, learn to tell the difference. :roll:

I think TC is confused.

/thread failed

What does RAM have to do with how long a game is? did you read the part where he said it would be a 5 hour game if they added in all those features?

Hey, BTW, mangobear, nice work misrepresenting the original poster of the quote as a 'developer.' I'm sure being the head moderator and PR guy qualifies him to be called a developer. Again, nice work.

Sorry about that, I used the term very loosely, seeing as how anyone on there forums that works for bioware is considered a developer.

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gnutux

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#32 gnutux
Member since 2005 • 1341 Posts

"Well, I can't comment on how hard it is to actually program and implement as I am not a programmer. Everything is hard to some degree, but how hard I am just not sure.

I can say that everything added to a game takes up memory. You want lots of VO? Memory. Cool effects? Memory? Different heads on everyone? Memory. All the little "immersion" factors people like to see? Memory. It comes down to Casey and the team leads to make judgement calls of what needs to be in the game to have the immersion level they want and what has to stay out due to memory.

I have no doubt we could have an uber-cool game with day/night, dialog, VO, effects and all that jazz "immersion" elements in it if you are ok with us putting out a 5 hour gameplay game. The problem is we aren't shooting for a mere 5 hour game. We want a game that will take players anywhere (depending on how thouroughly they play the game) anywhere from somewhere between 15 and 60 hours to play through.

It's not just a matter of difficulty, it's a matter of what is needed in order to make the game fun. Day and Night cycles are cool and all, but in the end, they are not necessary to making Mass Effect a very cool game"

This is probably why Gears of War was pretty short as well. Its a shame that games have to be limited, but this now prroves just how limited DVD9 is.

and the wonderful link

http://masseffect.bioware.com/forums/viewtopic.html?topic=560472&forum=104&sp=15

mangobear
One thing people don't understand is that MEMORY = RAM, storage = HDD, DVD, CD, HD-DVD, BD, Cartridges, Flash. gnutux
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DerekLoffin

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#33 DerekLoffin
Member since 2002 • 9095 Posts
[QUOTE="DerekLoffin"][QUOTE="magus-21"][QUOTE="mangobear"][QUOTE="magus-21"][QUOTE="mangobear"]

"Well, I can't comment on how hard it is to actually program and implement as I am not a programmer. Everything is hard to some degree, but how hard I am just not sure.

I can say that everything added to a game takes up memory. You want lots of VO? Memory. Cool effects? Memory? Different heads on everyone? Memory. All the little "immersion" factors people like to see? Memory. It comes down to Casey and the team leads to make judgement calls of what needs to be in the game to have the immersion level they want and what has to stay out due to memory.

I have no doubt we could have an uber-cool game with day/night, dialog, VO, effects and all that jazz "immersion" elements in it if you are ok with us putting out a 5 hour gameplay game. The problem is we aren't shooting for a mere 5 hour game. We want a game that will take players anywhere (depending on how thouroughly they play the game) anywhere from somewhere between 15 and 60 hours to play through.

It's not just a matter of difficulty, it's a matter of what is needed in order to make the game fun. Day and Night cycles are cool and all, but in the end, they are not necessary to making Mass Effect a very cool game"

This is probably why Gears of War was pretty short as well. Its a shame that games have to be limited, but this now prroves just how limited DVD9 is.

magus-21

He's talking about memory, as in RAM, not DVD storage. Christ, learn to tell the difference. :roll:

Which is why he mentioned dialogue and voice overs?

Why did he mention effects if he meant disc storage? :roll:

Because he meant MEMORY which is all sources of memory: DVD storage, HDD storage, RAM, etc. MEMORY is a set of storage that includes but is not limited to RAM.

No, memory is completely different from storage, and no developer would ever make that mistake. So either this guy is talking about RAM, because that's the only thing memory can refer to, or he's not a developer and thus should not be taken as an authority.

Actually, a code developer wouldn't call it memory, he'd call it RAM that would be the percise terminology (but this guy isn't restricting what's talking about to RAM).  Memory as I said encompasses any place you store data.  That's why we call them MEMORY CARDS.  It's the general term.

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Raidea

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#34 Raidea
Member since 2006 • 4366 Posts

No, memory is completely different from storage, and no developer would ever make that mistake. So either this guy is talking about RAM, because that's the only thing memory can refer to, or he's not a developer and thus should not be taken as an authority.magus-21

Yes, whenever I hear memory mentioned I think of RAM, primary storage.

However, I think the guy is right when he said in the original quote he was talking about memory as a whole. 

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mangobear

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#35 mangobear
Member since 2006 • 1392 Posts
[QUOTE="mangobear"]

"Well, I can't comment on how hard it is to actually program and implement as I am not a programmer. Everything is hard to some degree, but how hard I am just not sure.

I can say that everything added to a game takes up memory. You want lots of VO? Memory. Cool effects? Memory? Different heads on everyone? Memory. All the little "immersion" factors people like to see? Memory. It comes down to Casey and the team leads to make judgement calls of what needs to be in the game to have the immersion level they want and what has to stay out due to memory.

I have no doubt we could have an uber-cool game with day/night, dialog, VO, effects and all that jazz "immersion" elements in it if you are ok with us putting out a 5 hour gameplay game. The problem is we aren't shooting for a mere 5 hour game. We want a game that will take players anywhere (depending on how thouroughly they play the game) anywhere from somewhere between 15 and 60 hours to play through.

It's not just a matter of difficulty, it's a matter of what is needed in order to make the game fun. Day and Night cycles are cool and all, but in the end, they are not necessary to making Mass Effect a very cool game"

This is probably why Gears of War was pretty short as well. Its a shame that games have to be limited, but this now prroves just how limited DVD9 is.

and the wonderful link

http://masseffect.bioware.com/forums/viewtopic.html?topic=560472&forum=104&sp=15

 

gnutux

One thing people don't understand is that MEMORY = RAM, storage = HDD, DVD, CD, HD-DVD, BD, Cartridges, Flash. gnutux

Now I'm not a tech person, but why would he talk about voice overs and the size of the game being limited as a problem from ram?

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billing

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#36 billing
Member since 2004 • 642 Posts

TC selfowned for not knowing the difference between Memory and Storage.

 

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RurouniSaiyajin

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#37 RurouniSaiyajin
Member since 2007 • 4951 Posts

Although the Dev used the word "Memory", they probably meant disc space because they are talking about the length of the game. Limitations of RAM wouldn't affect the overall length of the game experience in any way but the performance of the game for its whole length.

But enough of this, I know better than to get into the middle of a fanboy slug fest.

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mangobear

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#38 mangobear
Member since 2006 • 1392 Posts

TC selfowned for not knowing the difference between Memory and Storage.

 

billing

Then please good sir, explain how a length of a game has anything to do with ram?

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Medjai

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#39 Medjai
Member since 2003 • 3839 Posts

"Well, I can't comment on how hard it is to actually program and implement as I am not a programmer. Everything is hard to some degree, but how hard I am just not sure.

I can say that everything added to a game takes up memory. You want lots of VO? Memory. Cool effects? Memory? Different heads on everyone? Memory. All the little "immersion" factors people like to see? Memory. It comes down to Casey and the team leads to make judgement calls of what needs to be in the game to have the immersion level they want and what has to stay out due to memory.

I have no doubt we could have an uber-cool game with day/night, dialog, VO, effects and all that jazz "immersion" elements in it if you are ok with us putting out a 5 hour gameplay game. The problem is we aren't shooting for a mere 5 hour game. We want a game that will take players anywhere (depending on how thouroughly they play the game) anywhere from somewhere between 15 and 60 hours to play through.

It's not just a matter of difficulty, it's a matter of what is needed in order to make the game fun. Day and Night cycles are cool and all, but in the end, they are not necessary to making Mass Effect a very cool game"

This is probably why Gears of War was pretty short as well. Its a shame that games have to be limited, but this now prroves just how limited DVD9 is.

mangobear

you know memory means RAM right? lol ... if anything that proves this game couldn't be done on PS3 because of the lack of system memory

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#40 themyth01
Member since 2003 • 13924 Posts
[QUOTE="gnutux"][QUOTE="mangobear"]

"Well, I can't comment on how hard it is to actually program and implement as I am not a programmer. Everything is hard to some degree, but how hard I am just not sure.

I can say that everything added to a game takes up memory. You want lots of VO? Memory. Cool effects? Memory? Different heads on everyone? Memory. All the little "immersion" factors people like to see? Memory. It comes down to Casey and the team leads to make judgement calls of what needs to be in the game to have the immersion level they want and what has to stay out due to memory.

I have no doubt we could have an uber-cool game with day/night, dialog, VO, effects and all that jazz "immersion" elements in it if you are ok with us putting out a 5 hour gameplay game. The problem is we aren't shooting for a mere 5 hour game. We want a game that will take players anywhere (depending on how thouroughly they play the game) anywhere from somewhere between 15 and 60 hours to play through.

It's not just a matter of difficulty, it's a matter of what is needed in order to make the game fun. Day and Night cycles are cool and all, but in the end, they are not necessary to making Mass Effect a very cool game"

This is probably why Gears of War was pretty short as well. Its a shame that games have to be limited, but this now prroves just how limited DVD9 is.

and the wonderful link

http://masseffect.bioware.com/forums/viewtopic.html?topic=560472&forum=104&sp=15

 

mangobear

One thing people don't understand is that MEMORY = RAM, storage = HDD, DVD, CD, HD-DVD, BD, Cartridges, Flash. gnutux

Now I'm not a tech person, but why would he talk about voice overs and the size of the game being limited as a problem from ram?

 Bigger the game the more variables there are if they want to make a game that decisions in the beginning have an effect later on the game, it does take up memory especially if the game is bigger. I'm thinking they're using a lot of selection and iteration for voice-overs since you're not limited to saying one thing, you can choose how to respond so that takes RAM as well.

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#41 gnutux
Member since 2005 • 1341 Posts
[QUOTE="gnutux"][QUOTE="mangobear"]

"Well, I can't comment on how hard it is to actually program and implement as I am not a programmer. Everything is hard to some degree, but how hard I am just not sure.

I can say that everything added to a game takes up memory. You want lots of VO? Memory. Cool effects? Memory? Different heads on everyone? Memory. All the little "immersion" factors people like to see? Memory. It comes down to Casey and the team leads to make judgement calls of what needs to be in the game to have the immersion level they want and what has to stay out due to memory.

I have no doubt we could have an uber-cool game with day/night, dialog, VO, effects and all that jazz "immersion" elements in it if you are ok with us putting out a 5 hour gameplay game. The problem is we aren't shooting for a mere 5 hour game. We want a game that will take players anywhere (depending on how thouroughly they play the game) anywhere from somewhere between 15 and 60 hours to play through.

It's not just a matter of difficulty, it's a matter of what is needed in order to make the game fun. Day and Night cycles are cool and all, but in the end, they are not necessary to making Mass Effect a very cool game"

This is probably why Gears of War was pretty short as well. Its a shame that games have to be limited, but this now prroves just how limited DVD9 is.

and the wonderful link

http://masseffect.bioware.com/forums/viewtopic.html?topic=560472&forum=104&sp=15

mangobear

One thing people don't understand is that MEMORY = RAM, storage = HDD, DVD, CD, HD-DVD, BD, Cartridges, Flash. gnutux

Now I'm not a tech person, but why would he talk about voice overs and the size of the game being limited as a problem from ram?

Easy, when the system doesn't have enough memory to load the voiceovers, the game will crash. The voiceover must be first stored into the main system memory before it can be decompressed in order to pipe out of the system's audio system. You need memory from audio to video to even background task. Everything the computer does (yes, a console IS a computer) requires memory to operate. Image of how a computer works with memory and storage:  Source gnutux
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magus-21

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#42 magus-21
Member since 2006 • 2868 Posts
[QUOTE="magus-21"][QUOTE="DerekLoffin"][QUOTE="magus-21"][QUOTE="mangobear"][QUOTE="magus-21"][QUOTE="mangobear"]

"Well, I can't comment on how hard it is to actually program and implement as I am not a programmer. Everything is hard to some degree, but how hard I am just not sure.

I can say that everything added to a game takes up memory. You want lots of VO? Memory. Cool effects? Memory? Different heads on everyone? Memory. All the little "immersion" factors people like to see? Memory. It comes down to Casey and the team leads to make judgement calls of what needs to be in the game to have the immersion level they want and what has to stay out due to memory.

I have no doubt we could have an uber-cool game with day/night, dialog, VO, effects and all that jazz "immersion" elements in it if you are ok with us putting out a 5 hour gameplay game. The problem is we aren't shooting for a mere 5 hour game. We want a game that will take players anywhere (depending on how thouroughly they play the game) anywhere from somewhere between 15 and 60 hours to play through.

It's not just a matter of difficulty, it's a matter of what is needed in order to make the game fun. Day and Night cycles are cool and all, but in the end, they are not necessary to making Mass Effect a very cool game"

This is probably why Gears of War was pretty short as well. Its a shame that games have to be limited, but this now prroves just how limited DVD9 is.

DerekLoffin

He's talking about memory, as in RAM, not DVD storage. Christ, learn to tell the difference. :roll:

Which is why he mentioned dialogue and voice overs?

Why did he mention effects if he meant disc storage? :roll:

Because he meant MEMORY which is all sources of memory: DVD storage, HDD storage, RAM, etc. MEMORY is a set of storage that includes but is not limited to RAM.

No, memory is completely different from storage, and no developer would ever make that mistake. So either this guy is talking about RAM, because that's the only thing memory can refer to, or he's not a developer and thus should not be taken as an authority.

Actually, a code developer wouldn't call it memory, he'd call it RAM that would be the percise terminology (but this guy isn't restricting what's talking about to RAM). Memory as I said encompasses any place you store data. That's why we call them MEMORY CARDS. It's the general term.

Actually, a code developer WOULD call it memory. From that ancient interview with the Starbreeze lead developer: "GI: What do you like about working on the PS3? How about the Xbox 360? Will there be any major differences between the two versions? Högdahl: So far the two versions look pretty much the same – quite unsurprisingly, since we use the same shader source code and content for both platforms. They will be identical gameplay-wise. There will only be very minor cosmetic differences, such as the PS3 will have better quality video for the in-game TVs and on the Xbox 360 we have a bit more room for textures in memory. The point is, developers would never lump static storage and RAM together, because they serve entirely different purposes. It would be like a mechanical engineer lumping wheels and gears together. I have never, ever heard a programmer refer to hard drive or DVD storage as "memory," because "memory" has become just as generic a term as RAM in referring to RAM. Only laypeople ever lump them together as memory (which, incidentally, is the reason why we call them memory cards; that's the name laypeople in each company's sales and marketing departments decided to name them).
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#43 Medjai
Member since 2003 • 3839 Posts
[QUOTE="billing"]

TC selfowned for not knowing the difference between Memory and Storage.

 

mangobear

Then please good sir, explain how a length of a game has anything to do with ram?

because I you are able to load up a number of things in any1 area to distract the player and add immersion...no game developer or any pc savvy person would call storage, memory...

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#44 gnutux
Member since 2005 • 1341 Posts
[QUOTE="DerekLoffin"][QUOTE="magus-21"][QUOTE="DerekLoffin"][QUOTE="magus-21"][QUOTE="mangobear"][QUOTE="magus-21"][QUOTE="mangobear"]

"Well, I can't comment on how hard it is to actually program and implement as I am not a programmer. Everything is hard to some degree, but how hard I am just not sure.

I can say that everything added to a game takes up memory. You want lots of VO? Memory. Cool effects? Memory? Different heads on everyone? Memory. All the little "immersion" factors people like to see? Memory. It comes down to Casey and the team leads to make judgement calls of what needs to be in the game to have the immersion level they want and what has to stay out due to memory.

I have no doubt we could have an uber-cool game with day/night, dialog, VO, effects and all that jazz "immersion" elements in it if you are ok with us putting out a 5 hour gameplay game. The problem is we aren't shooting for a mere 5 hour game. We want a game that will take players anywhere (depending on how thouroughly they play the game) anywhere from somewhere between 15 and 60 hours to play through.

It's not just a matter of difficulty, it's a matter of what is needed in order to make the game fun. Day and Night cycles are cool and all, but in the end, they are not necessary to making Mass Effect a very cool game"

This is probably why Gears of War was pretty short as well. Its a shame that games have to be limited, but this now prroves just how limited DVD9 is.

magus-21

He's talking about memory, as in RAM, not DVD storage. Christ, learn to tell the difference. :roll:

Which is why he mentioned dialogue and voice overs?

Why did he mention effects if he meant disc storage? :roll:

Because he meant MEMORY which is all sources of memory: DVD storage, HDD storage, RAM, etc. MEMORY is a set of storage that includes but is not limited to RAM.

No, memory is completely different from storage, and no developer would ever make that mistake. So either this guy is talking about RAM, because that's the only thing memory can refer to, or he's not a developer and thus should not be taken as an authority.

Actually, a code developer wouldn't call it memory, he'd call it RAM that would be the percise terminology (but this guy isn't restricting what's talking about to RAM). Memory as I said encompasses any place you store data. That's why we call them MEMORY CARDS. It's the general term.

Actually, a code developer WOULD call it memory. From that ancient interview with the Starbreeze lead developer: "GI: What do you like about working on the PS3? How about the Xbox 360? Will there be any major differences between the two versions? Högdahl: So far the two versions look pretty much the same – quite unsurprisingly, since we use the same shader source code and content for both platforms. They will be identical gameplay-wise. There will only be very minor cosmetic differences, such as the PS3 will have better quality video for the in-game TVs and on the Xbox 360 we have a bit more room for textures in memory. The point is, developers would never lump static storage and RAM together, because they serve entirely different purposes. I have enver, ever heard a programmer refer to hard drive or DVD storage as "memory," because "memory" has become just as generic a term as RAM in referring to RAM. Only laypeople ever lump them together as memory (which, incidentally, is the reason why we call them memory cards; that's the name laypeople in each company's sales and marketing departments decided to name them).

Ya, memory as all computer programmers and savvy people know, means RAM. While storage means permanent data storage. The term memory cards is misused. gnutux
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DMWhiteDragon

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#45 DMWhiteDragon
Member since 2004 • 827 Posts
It really is kind of sad when people use "memory" to define space in storage devices. Whats in our brain could be called "memory" whats in a book would be "storage". To process anything from a hardrive or DVD you have to first get the data into RAM, same as when you read a book you must get the words into your brain to process them.... thats what memory is, HDD and DVD's are not memory they are storage devices. As for this? I think he actually means DVD storage here... everything he said needs *both* storage and RAM as i mentioned above to process any data it must be read to RAM first (this is where streaming helps for certain data like music to keep RAM use very low) but as he said he isn't a developer and people get things wrong all the time. Like when i ask for someone to being there PC in and they bring just the monitor... as its the thing they look at so they assumed *it* was the PC. This whole Blu-Ray vs DVD thing is quite a non-issue, the only people who will ever care or try for "ownage" are system wars people grasping at straws ;) i mean damn, a fair few PC games STILL come out on CD's and no-one cares.... oooo LAST GEN! heh
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Dreams-Visions

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#46 Dreams-Visions
Member since 2006 • 26578 Posts

Sounds like they are talking about RAM... not disc space.foxhound_fox

that's what I saw too. 

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magus-21

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#47 magus-21
Member since 2006 • 2868 Posts
[QUOTE="DMWhiteDragon"]It really is kind of sad when people use "memory" to define space in storage devices. Whats in our brain could be called "memory" whats in a book would be "storage". To process anything from a hardrive or DVD you have to first get the data into RAM, same as when you read a book you must get the words into your brain to process them.... thats what memory is, HDD and DVD's are not memory they are storage devices. As for this? I think he actually means DVD storage here... everything he said needs *both* storage and RAM as i mentioned above to process any data it must be read to RAM first (this is where streaming helps for certain data like music to keep RAM use very low) but as he said he isn't a developer and people get things wrong all the time. Like when i ask for someone to being there PC in and they bring just the monitor... as its the thing they look at so they assumed *it* was the PC. This whole Blu-Ray vs DVD thing is quite a non-issue, the only people who will ever care or try for "ownage" are system wars people grasping at straws ;) i mean damn, a fair few PC games STILL come out on CD's and no-one cares.... oooo LAST GEN! heh

Regardless, Christ Priestly is not the person to be asking about storage constraints. He's PR, not development.
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crunchy9178

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#48 crunchy9178
Member since 2004 • 305 Posts

lol i'm guessing the guy who said this isn't even an actual developer...

even someone who hasn't read any technical manuals outside a newspaper ad knows that memory refers to RAM... disc space is called storage...

but then again the guy who said this is probably so noob that he doesn't know the difference and was actually refering to storage lol... but nevertheless memory = RAM... you know... Random Access MEMORY

 

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sPOON_f33dU

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#49 sPOON_f33dU
Member since 2007 • 724 Posts
If lemmings were to play dodge ball, they'll be world champs cuz they're good at dodging stuff
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#50 pimperjones
Member since 2006 • 3116 Posts
DVD 9 is fine so long as you only keep one audio track for the game, but if you wanna say keep a Japanese audio track as well an American audio track thats when space becomes an issue. The devs at Sega compained about it for Shenmui and Yakuza when they were forced to dump the original Japanese audio to accomadate for the new English language track when localizing the games for State side release. Especiall long voice driven games like RPGs DVD9 just can't hold a second audio track for the entire game. This was an issue with Final Fantasy games that had to dump Japanese Audio for American Dubbing. So I think the article is talking about data storage rather than RAM seeing as they mention Voice Over and Dialogue as a big factor in storage.