Proof that Xbox360 held Prototype back

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Nvidia28

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#1 Nvidia28
Member since 2009 • 43 Posts
Because of the Xbox360's weak hardware, many games that are multiplatform has been held back graphically and their content cut short. Just look at the perfect example, Prototype. It's multiplatform and built for all 3 platforms, 360, PS3, and PC. And then look at Infamous, a game made exclusively for PS3. Those two games are like day and night. Because Prototype was made for 3 platform, it had to be built so the weakest platform Xbox360 could run it. And in turn, that sacrificed the draw distance, scale, and content that the other two more powerful platform could have had. That's why it's textures, draw distance, city, and framerate are no where near the quality of Infamous, which was built from the ground up on the PS3. For example, in Infamous you can see the whole city as far as the horizon. In Prototype, there is a thick cloud and smoke all around and you can't even see more than 4 blocks away. There are a ton of pop in, and the textuers are very weak. Prototype is locked down for a certain FPS Xbox360 can handle it while Infamous runs at a smooth 60fps. Just look at the two games and you realize that had Prototype been built from ground up on the PS3 or PC, it would have been as great graphically as Infamous. But because it had to lower the bar so the Xbox360 can run it as well, a lot of things was sacrificed, and that impacted gameplay greatly as well. So did the Prototype devs make a mistake by making the game for the Xbox360 as well? Who knows, but all you have to do is look at Infamous and come up with your own conclusion.
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navyguy21

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#2 navyguy21
Member since 2003 • 17931 Posts

Because of the Xbox360's weak hardware, many games that are multiplatform has been held back graphically and their content cut short. Just look at the perfect example, Prototype. It's multiplatform and built for all 3 platforms, 360, PS3, and PC. And then look at Infamous, a game made exclusively for PS3. Those two games are like day and night. Because Prototype was made for 3 platform, it had to be built so the weakest platform Xbox360 could run it. And in turn, that sacrificed the draw distance, scale, and content that the other two more powerful platform could have had. That's why it's textures, draw distance, city, and framerate are no where near the quality of Infamous, which was built from the ground up on the PS3. For example, in Infamous you can see the whole city as far as the horizon. In Prototype, there is a thick cloud and smoke all around and you can't even see more than 4 blocks away. There are a ton of pop in, and the textuers are very weak. Prototype is locked down for a certain FPS Xbox360 can handle it while Infamous runs at a smooth 60fps. Just look at the two games and you realize that had Prototype been built from ground up on the PS3 or PC, it would have been as great graphically as Infamous. But because it had to lower the bar so the Xbox360 can run it as well, a lot of things was sacrificed, and that impacted gameplay greatly as well. So did the Prototype devs make a mistake by making the game for the Xbox360 as well? Who knows, but all you have to do is look at Infamous and come up with your own conclusion.Nvidia28

The sad part is that you actually believe that crap:|

fp

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SamiRDuran

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#3 SamiRDuran
Member since 2005 • 2758 Posts

sorry but infamous draw distance and pop-in is pathetic and fps suffers a lot. on the other hand, prototype sacrificed graphics for a smoother experience. btw, infamous runs at 30 or even sub 30 fps.

The sad part is that you actually believe that crap:navyguy21

spot on!

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ActicEdge

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#4 ActicEdge
Member since 2008 • 24492 Posts

That's not proof. It's just a difference in deveolper talent :|

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SUD123456

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#6 SUD123456
Member since 2007 • 7059 Posts

Because of the Xbox360's weak hardware, many games that are multiplatform has been held back graphically and their content cut short. Just look at the perfect example, Prototype. It's multiplatform and built for all 3 platforms, 360, PS3, and PC. And then look at Infamous, a game made exclusively for PS3. Those two games are like day and night. Because Prototype was made for 3 platform, it had to be built so the weakest platform Xbox360 could run it. And in turn, that sacrificed the draw distance, scale, and content that the other two more powerful platform could have had. That's why it's textures, draw distance, city, and framerate are no where near the quality of Infamous, which was built from the ground up on the PS3. For example, in Infamous you can see the whole city as far as the horizon. In Prototype, there is a thick cloud and smoke all around and you can't even see more than 4 blocks away. There are a ton of pop in, and the textuers are very weak. Prototype is locked down for a certain FPS Xbox360 can handle it while Infamous runs at a smooth 60fps. Just look at the two games and you realize that had Prototype been built from ground up on the PS3 or PC, it would have been as great graphically as Infamous. But because it had to lower the bar so the Xbox360 can run it as well, a lot of things was sacrificed, and that impacted gameplay greatly as well. So did the Prototype devs make a mistake by making the game for the Xbox360 as well? Who knows, but all you have to do is look at Infamous and come up with your own conclusion.Nvidia28

Hahahahaha.....ohhhh...you were serious.

Gears 2 looks better than Resistance 1....both are shooterz...omgz....360 is better!!!

Thanks for the laugh.

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Solid_Max13

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#7 Solid_Max13
Member since 2006 • 3596 Posts
I doubt the xbox is holding anything back maybe space wise yes it's a possibility but other then that multi plats are stronger on 360, but only if you want to nit pick.
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coolnessmancool

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#8 coolnessmancool
Member since 2005 • 1405 Posts

I hope this is a joke.

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Hungry_Jello

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#9 Hungry_Jello
Member since 2008 • 3024 Posts

Then why does the PS3 version have that crappy install error?

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Floppy_Jim

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#10 Floppy_Jim
Member since 2007 • 25933 Posts

I wanted real proof, dagnammit.

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punkdave

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#11 punkdave
Member since 2006 • 65 Posts
I've played both games and I can easily say that infamous has better graphics. Surprisingly, Infamous has a better framerate too even though there's more to render in that game than in prototype.
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Alpha-Male22

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#12 Alpha-Male22
Member since 2008 • 3782 Posts
[QUOTE="Nvidia28"]Because of the Xbox360's weak hardware, many games that are multiplatform has been held back graphically and their content cut short. Just look at the perfect example, Prototype. It's multiplatform and built for all 3 platforms, 360, PS3, and PC. And then look at Infamous, a game made exclusively for PS3. Those two games are like day and night. Because Prototype was made for 3 platform, it had to be built so the weakest platform Xbox360 could run it. And in turn, that sacrificed the draw distance, scale, and content that the other two more powerful platform could have had. That's why it's textures, draw distance, city, and framerate are no where near the quality of Infamous, which was built from the ground up on the PS3. For example, in Infamous you can see the whole city as far as the horizon. In Prototype, there is a thick cloud and smoke all around and you can't even see more than 4 blocks away. There are a ton of pop in, and the textuers are very weak. Prototype is locked down for a certain FPS Xbox360 can handle it while Infamous runs at a smooth 60fps. Just look at the two games and you realize that had Prototype been built from ground up on the PS3 or PC, it would have been as great graphically as Infamous. But because it had to lower the bar so the Xbox360 can run it as well, a lot of things was sacrificed, and that impacted gameplay greatly as well. So did the Prototype devs make a mistake by making the game for the Xbox360 as well? Who knows, but all you have to do is look at Infamous and come up with your own conclusion.

When you said proof, I was expecting links, sources, etc. Not your assumption of something that you have no (here it comes.....) PROOF for
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RickLemieux

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#13 RickLemieux
Member since 2003 • 517 Posts

I hope this is a joke.

coolnessmancool

Must be a joke. I always thought it was the PS3 that held multiplatforms back. Isn't the PS3 harder to program for?

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Legendaryscmt

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#14 Legendaryscmt
Member since 2005 • 12532 Posts

That's the developer's fault. Look at other multi-platform games that look great and run great on both the 360/PS3.

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mand_450

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#15 mand_450
Member since 2005 • 278 Posts

This thread is a joke. The 360 hardware isn't holding the graphics back. In fact, there are many multiplats on the PS3 and Xbox 360 that looks better on the 360. Take a look at Fallout 3.

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_Verm

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#16 _Verm
Member since 2009 • 488 Posts
i have to agree
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mixmax5

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#17 mixmax5
Member since 2006 • 2347 Posts

This isn't proof.

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GreenGoblin2099

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#18 GreenGoblin2099
Member since 2004 • 16988 Posts

Well, PS3 Prototype's review isn't up yet (ZOMG T3h ubber conspiracy is back!!) if it scores way better than the 360 version, I could consider agreeing with you.

If scores about the same, just meh!

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bluecellspot

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#19 bluecellspot
Member since 2009 • 65 Posts

Well, PS3 Prototype's review isn't up yet (ZOMG T3h ubber conspiracy is back!!) if it scores way better than the 360 version, I could consider agreeing with you.

If scores about the same, just meh!

GreenGoblin2099
i wish it scores better on the ps3...
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spike6566

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#20 spike6566
Member since 2008 • 1630 Posts
i agree with TC. great post man.
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DonPerian

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#21 DonPerian
Member since 2005 • 3773 Posts
Hardly proof. Actually, not even 'hardly' - not proof at all.
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BioShockOwnz

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#22 BioShockOwnz
Member since 2006 • 52901 Posts

I came to see proof and I didn't get any. Theory debunked. While Prototype certainly doesn't look as good as inFAMOUS, it still has a better framerate with a lot more action on the screen.

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cainetao11

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#23 cainetao11
Member since 2006 • 38076 Posts
It's ok to be honest with your opinions. You can for instance, say I hate 360, and want everyone to say I'm right, PS3 is the best! But passing them off as facts is de-evolution.
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Shad0ki11

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#24 Shad0ki11
Member since 2006 • 12576 Posts

You won't have any "proof" unless you ask the developer yourself.

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T-Aldous

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#25 T-Aldous
Member since 2006 • 1244 Posts

I can't believe that you consider that proof. Even worse are the people agreeing with you:? That is the worst part!

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navyguy21

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#26 navyguy21
Member since 2003 • 17931 Posts

I can't believe that you consider that proof. Even worse are the people agreeing with you:? That is the worst part!

T-Aldous
lol, cows stick with the herd lol
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WilliamRLBaker

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#27 WilliamRLBaker
Member since 2006 • 28915 Posts

I can't believe that you consider that proof. Even worse are the people agreeing with you:? That is the worst part!

T-Aldous
nah the worst part isn't bad its just obvious they will agree with him since they are cows.
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kejigoto

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#28 kejigoto
Member since 2004 • 2735 Posts

Because of the Xbox360's weak hardware, many games that are multiplatform has been held back graphically and their content cut short. Just look at the perfect example, Prototype. It's multiplatform and built for all 3 platforms, 360, PS3, and PC. And then look at Infamous, a game made exclusively for PS3. Those two games are like day and night. Because Prototype was made for 3 platform, it had to be built so the weakest platform Xbox360 could run it. And in turn, that sacrificed the draw distance, scale, and content that the other two more powerful platform could have had. That's why it's textures, draw distance, city, and framerate are no where near the quality of Infamous, which was built from the ground up on the PS3. For example, in Infamous you can see the whole city as far as the horizon. In Prototype, there is a thick cloud and smoke all around and you can't even see more than 4 blocks away. There are a ton of pop in, and the textuers are very weak. Prototype is locked down for a certain FPS Xbox360 can handle it while Infamous runs at a smooth 60fps. Just look at the two games and you realize that had Prototype been built from ground up on the PS3 or PC, it would have been as great graphically as Infamous. But because it had to lower the bar so the Xbox360 can run it as well, a lot of things was sacrificed, and that impacted gameplay greatly as well. So did the Prototype devs make a mistake by making the game for the Xbox360 as well? Who knows, but all you have to do is look at Infamous and come up with your own conclusion.Nvidia28

Yea because so many games look bad on the 360 and great on the PS3.....

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BoloTheGreat

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#29 BoloTheGreat
Member since 2008 • 3483 Posts
[QUOTE="T-Aldous"]

I can't believe that you consider that proof. Even worse are the people agreeing with you:? That is the worst part!

WilliamRLBaker
nah the worst part isn't bad its just obvious they will agree with him since they are cows.

We have WAY to many here, it's just uncomfortable and embarrassing.
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kevinolsson305

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#30 kevinolsson305
Member since 2007 • 126 Posts

Thats no proof.

Given the fact the inFamous is a 1st party title with an engine optimized for the ps3. While on the other hand the makers of prototype used a multiplatform engine which in most cases is inferior to a 1st party engine. In short, given that these 2 games are on the same genre, they cant be compared to see which has the better console.

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WilliamRLBaker

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#31 WilliamRLBaker
Member since 2006 • 28915 Posts
[QUOTE="WilliamRLBaker"][QUOTE="T-Aldous"]

I can't believe that you consider that proof. Even worse are the people agreeing with you:? That is the worst part!

BoloTheGreat
nah the worst part isn't bad its just obvious they will agree with him since they are cows.

We have WAY to many here, it's just uncomfortable and embarrassing.

ah we have just as many lemmings and sheep its just that cows are all up and arms now that the ps3 has shown some signs of success...ect
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Fizzman

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#32 Fizzman
Member since 2003 • 9895 Posts

FINALLY. THIS is the proof i have been waiting for. Thank you sooo much for informing me about the 360 holding back the ps3 back. CURSE YOU XBOX!!!!!!!!!!

Seriously though Infamous while fun its graphics arent stellar, and its popin with framerate dips every not and then is a poor example of the power of the ps3.

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Next-Gen-Tec

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#33 Next-Gen-Tec
Member since 2009 • 4623 Posts
I think it would look better if built exclusively for 360.
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cutmaclass1

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#34 cutmaclass1
Member since 2004 • 1611 Posts
Dude, as a Sucker Punch fanboy, I'm completely biased towards inFamous, but even I can admit that inFamous suffered from just as much pop-up as Prototype. Also, like day and night? Really? Because their reviews are exceedingly similar.
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#35 Mr_Splosher
Member since 2009 • 772 Posts
[QUOTE="RickLemieux"]

[QUOTE="coolnessmancool"]

I hope this is a joke.

Must be a joke. I always thought it was the PS3 that held multiplatforms back. Isn't the PS3 harder to program for?

Yes but much more powerful, as MGS4 demonstrated.
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-Pred-Alien-

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#36 -Pred-Alien-
Member since 2009 • 1733 Posts
Nah it was actually the PS3 seewutididther:|
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DAZZER7

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#37 DAZZER7
Member since 2004 • 2422 Posts

[QUOTE="WilliamRLBaker"][QUOTE="T-Aldous"]

I can't believe that you consider that proof. Even worse are the people agreeing with you:? That is the worst part!

BoloTheGreat

nah the worst part isn't bad its just obvious they will agree with him since they are cows.

We have WAY to many here, it's just uncomfortable and embarrassing.

I've noticed that lately..the number of cows!

I cant really comment yet as I havent played either game.

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NYrockinlegend

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#38 NYrockinlegend
Member since 2008 • 2025 Posts
No, that's not it. Explain GTA4 on 360. Was it worse than the PS3 version, better, or the same? If it was the same or better, than this doesn't prove anything. The real cause was that the developer is just not good with graphic design. This is evident in several other titles, including their Crash Bandicoot games, Hulk, Simpsons games, and several others. Neither of them really have great graphics, just decent.
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santoron

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#39 santoron
Member since 2006 • 8584 Posts

That's not proof. It's just a difference in deveolper talent :|

ActicEdge

This post wins the Teddy Bear.

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The_Game21x

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#41 The_Game21x
Member since 2005 • 26440 Posts

I don't know what's worse, the fact that the TC thinks that his post constitutes as proof...or the fact that people are agreeing with him. :(

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VitunLehmat

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#42 VitunLehmat
Member since 2009 • 419 Posts
I would like to see where is the TC proof?and he talks about Infamous a game that has framerate problems,horrible draw distances,pop in and has no MSAA (Anti Aliasing),mcgreddy is that you?
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Scottish_Elite

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#43 Scottish_Elite
Member since 2008 • 141 Posts
anyone whos not a blind fanboy will know this is true.......just watch as the medal gear series dies with rising.....another multiplat....Supa__Mario
Says the blind fanboy.
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NBSRDan

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#44 NBSRDan
Member since 2009 • 1320 Posts
Since when do two data points from two different developers constitute proof? Is there even an objective measurement stating that Infamous is larger/longer than [Prototype]?
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WiiMan21

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#45 WiiMan21
Member since 2007 • 8191 Posts

maybe, but I do know that Infamous also has pop ins as well, People appear out of nowhere, its kind of creepy sometimes. But I also know that you can see the rest of the city from one island to the other, its pretty amazing really.

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ocelot562

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#46 ocelot562
Member since 2009 • 148 Posts

That's not proof. It's just a difference in deveolper talent :|

ActicEdge

And I was naive enough to believe there was solid evidence this time...

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67gt500

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#47 67gt500
Member since 2003 • 4627 Posts
The funniest thing about this topic is that the xbox360 version of [PROTOTYPE] is widely regarded as the superior version... so much for your 'gimped because of 360' theory TC... better luck next time...
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zarshack

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#48 zarshack
Member since 2009 • 9936 Posts

i laughed pretty hard when you said inFAMOUS ran at a smooth 60 FPS.

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Hungry_Jello

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#49 Hungry_Jello
Member since 2008 • 3024 Posts

[QUOTE="ActicEdge"]

That's not proof. It's just a difference in deveolper talent :|

santoron

This post wins thePedo Bear.

Fixd it for ya.

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DarkGamer007

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#50 DarkGamer007
Member since 2008 • 6033 Posts

So because of the Xbox 360's weak hardware, Resident Evil 5 and most other mutliplatform games look better and play better on the Xbox 360 rather than the Playstation 3? Yeah that is what I thought.....