I'm aware this has been brought up before, but I really think we need some official decision on this. PCs are simply not consoles by all standards which us SW users define "console" with.
First, the word console itself comes with obvious implications.
* Implied are BRANDS backing the console (sony, ninty, MS) whereas PCs are a broad category of hardware that remain, for the most part, faceless and widely varied. Brands are really what give console gamers an identity in several ways.
* Implied are ITERATIONS of the console, some sense of evolution that gives us a way to compare consoles of the same generations to eachother. The PC is vaguely "upgradeable", again, the processing power of PCs varies so wildly from PC to PC and year to year that we cannot compare PCs to consoles in any meaningful way (whereas we can compare PS3 vs. Xbox 360 with concrete specs and game libraries, we have no way to have meaningful discussion on PS3 vs. present PC without making stupid arbitrary rules for tech specs and such)
* Implied are conventional DESIGN PRINCIPLES which are standardized in consoles (consoles are simply designed with space consciousness in mind, with ease of playability in mind, with FUN in mind...) Whereas PCs aren't necessarily designed with ANY of these factors.
If anyone has anymore reasons, feel free to add them. But my MAIN point is that PCs simply do not compare to consoles in a way that is useful, clearly defined, or even relevant. Console exclusives with PC ports should not be considered multi-plat because the PC is not a platform. For purposes of SW discussion, we need to distinguish the two.
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