PS3 alan wake

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spursguy21

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#1 spursguy21
Member since 2003 • 201 Posts
Is Alan Wake coming to the PS3. I know it's coming out for the 360, but i didnt see a listing for it for the ps3 oin gamespot.
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hendrix29

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#2 hendrix29
Member since 2006 • 10960 Posts
It's published by Microsoft.
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BioShockOwnz

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#3 BioShockOwnz
Member since 2006 • 52901 Posts
Nope never. 360 and Games For Windows.
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fixer293

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#4 fixer293
Member since 2003 • 4770 Posts
No,sorry.
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Tiefster

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#5 Tiefster
Member since 2005 • 14639 Posts
Nope.  It was announced canceled for PS3 some time ago.
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parshanb

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#6 parshanb
Member since 2004 • 1347 Posts
nope, keep dreamin cows
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spursguy21

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#7 spursguy21
Member since 2003 • 201 Posts
o alright i didnt know it was being published by Microsoft, thank for the info.
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youarecry

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#8 youarecry
Member since 2007 • 247 Posts
the ps3 cant handle it anyway
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Thug_Pikachu

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#9 Thug_Pikachu
Member since 2006 • 4725 Posts
didnt they say PS3 couldnt handle Alan Wake. probably the 256 memory
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youarecry

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#10 youarecry
Member since 2007 • 247 Posts

didnt they say PS3 couldnt handle Alan Wake. probably the 256 memoryThug_Pikachu

yes that and because the ps3 doesnt have enough system bandwidth ( xbox360 does because of the embedded ram )

also because the cell will struggle with this kind of game because the cell is asymmetrical

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Kayrod29

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#11 Kayrod29
Member since 2005 • 5301 Posts
PS3 can't run Alan Wake due to RAM.
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Lazy_Boy88

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#12 Lazy_Boy88
Member since 2003 • 7418 Posts

[QUOTE="Thug_Pikachu"]didnt they say PS3 couldnt handle Alan Wake. probably the 256 memoryyouarecry

yes that and because the ps3 doesnt have enough system bandwidth ( xbox360 does because of the embedded ram )

also because the cell will struggle with this kind of game because the cell is asymmetrical



Lemmings talking technical specs is sad. The sole technical reason PS3 won't get this game is because they're building it for PC architechture and porting to PS3 would be a massive undertaking. The 256/256mb memory split is hardly a problem considering RSX can access either. And PS3 actually has a significantly higher system bandwidth than 360, aside from the EDRAM, which only applies to frame buffer effects like AA.
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Diggler12Inchez

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#13 Diggler12Inchez
Member since 2007 • 43 Posts
[QUOTE="youarecry"]

[QUOTE="Thug_Pikachu"]didnt they say PS3 couldnt handle Alan Wake. probably the 256 memoryLazy_Boy88

yes that and because the ps3 doesnt have enough system bandwidth ( xbox360 does because of the embedded ram )

also because the cell will struggle with this kind of game because the cell is asymmetrical



Lemmings talking technical specs is sad. The sole technical reason PS3 won't get this game is because they're building it for PC architechture and porting to PS3 would be a massive undertaking. The 256/256mb memory split is hardly a problem considering RSX can access either. And PS3 actually has a significantly higher system bandwidth than 360, aside from the EDRAM, which only applies to frame buffer effects like AA.

0wn3d, the only reason its not on ps3 anymore is cus M$ bought the publishing rights. and this game wont even hold a candle on 360 to the pc demo we saw.
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BioShockOwnz

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#14 BioShockOwnz
Member since 2006 • 52901 Posts
[QUOTE="youarecry"]

[QUOTE="Thug_Pikachu"]didnt they say PS3 couldnt handle Alan Wake. probably the 256 memoryLazy_Boy88

yes that and because the ps3 doesnt have enough system bandwidth ( xbox360 does because of the embedded ram )

also because the cell will struggle with this kind of game because the cell is asymmetrical



Lemmings talking technical specs is sad. The sole technical reason PS3 won't get this game is because they're building it for PC architechture and porting to PS3 would be a massive undertaking. The 256/256mb memory split is hardly a problem considering RSX can access either. And PS3 actually has a significantly higher system bandwidth than 360, aside from the EDRAM, which only applies to frame buffer effects like AA.

Yeah thanks to that 256 RAM we won't be able to have more then 1 Oblivion download on our HDD's at once. It's a huge bottleneck for the console. It's a great console, but the achitecture is too complicating and makes some things nearly impossible.
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PS3_3DO

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#15 PS3_3DO
Member since 2006 • 10976 Posts
[QUOTE="Lazy_Boy88"][QUOTE="youarecry"]

[QUOTE="Thug_Pikachu"]didnt they say PS3 couldnt handle Alan Wake. probably the 256 memoryDiggler12Inchez

yes that and because the ps3 doesnt have enough system bandwidth ( xbox360 does because of the embedded ram )

also because the cell will struggle with this kind of game because the cell is asymmetrical



Lemmings talking technical specs is sad. The sole technical reason PS3 won't get this game is because they're building it for PC architechture and porting to PS3 would be a massive undertaking. The 256/256mb memory split is hardly a problem considering RSX can access either. And PS3 actually has a significantly higher system bandwidth than 360, aside from the EDRAM, which only applies to frame buffer effects like AA.

0wn3d, the only reason its not on ps3 anymore is cus M$ bought the publishing rights. and this game wont even hold a candle on 360 to the pc demo we saw.

GeoW anyone. ;)

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Medic_B

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#16 Medic_B
Member since 2005 • 3375 Posts
PS3 can't handle it 
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BioShockOwnz

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#17 BioShockOwnz
Member since 2006 • 52901 Posts
[QUOTE="Lazy_Boy88"][QUOTE="youarecry"]

[QUOTE="Thug_Pikachu"]didnt they say PS3 couldnt handle Alan Wake. probably the 256 memoryDiggler12Inchez

yes that and because the ps3 doesnt have enough system bandwidth ( xbox360 does because of the embedded ram )

also because the cell will struggle with this kind of game because the cell is asymmetrical



Lemmings talking technical specs is sad. The sole technical reason PS3 won't get this game is because they're building it for PC architechture and porting to PS3 would be a massive undertaking. The 256/256mb memory split is hardly a problem considering RSX can access either. And PS3 actually has a significantly higher system bandwidth than 360, aside from the EDRAM, which only applies to frame buffer effects like AA.

0wn3d, the only reason its not on ps3 anymore is cus M$ bought the publishing rights. and this game wont even hold a candle on 360 to the pc demo we saw.

Stop trying to pit 360 against PC. SOny fanboys need to understand that it's a war between Sony and MS right now. You can't hide behind PC just because your console isn't doing so hot.
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BioShockOwnz

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#19 BioShockOwnz
Member since 2006 • 52901 Posts
[QUOTE="PS3_3DO"][QUOTE="Diggler12Inchez"][QUOTE="Lazy_Boy88"][QUOTE="youarecry"]

[QUOTE="Thug_Pikachu"]didnt they say PS3 couldnt handle Alan Wake. probably the 256 memoryR-Dot-Yung

yes that and because the ps3 doesnt have enough system bandwidth ( xbox360 does because of the embedded ram )

also because the cell will struggle with this kind of game because the cell is asymmetrical



Lemmings talking technical specs is sad. The sole technical reason PS3 won't get this game is because they're building it for PC architechture and porting to PS3 would be a massive undertaking. The 256/256mb memory split is hardly a problem considering RSX can access either. And PS3 actually has a significantly higher system bandwidth than 360, aside from the EDRAM, which only applies to frame buffer effects like AA.

0wn3d, the only reason its not on ps3 anymore is cus M$ bought the publishing rights. and this game wont even hold a candle on 360 to the pc demo we saw.

GeoW anyone. ;)

Dude, listen up and listen good, The 360 is a fabulous console and can produce some amazing graphics, but the 360 version of Alan Wake will look worse than the PC version noticabley, the Devs of Alan Wake are developing the game on a 850 dollar CPU Qaud Core Intel, they also expect you to use DX10 and 8800GTX's The 360 cannot produce the same level of detail, sharpness or anything the PC version will

I agree, but it will still be breathtaking to look at.
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Citizen_Zero

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#20 Citizen_Zero
Member since 2006 • 1786 Posts
[QUOTE="PS3_3DO"][QUOTE="Diggler12Inchez"][QUOTE="Lazy_Boy88"][QUOTE="youarecry"]

[QUOTE="Thug_Pikachu"]didnt they say PS3 couldnt handle Alan Wake. probably the 256 memoryR-Dot-Yung

yes that and because the ps3 doesnt have enough system bandwidth ( xbox360 does because of the embedded ram )

also because the cell will struggle with this kind of game because the cell is asymmetrical



Lemmings talking technical specs is sad. The sole technical reason PS3 won't get this game is because they're building it for PC architechture and porting to PS3 would be a massive undertaking. The 256/256mb memory split is hardly a problem considering RSX can access either. And PS3 actually has a significantly higher system bandwidth than 360, aside from the EDRAM, which only applies to frame buffer effects like AA.

0wn3d, the only reason its not on ps3 anymore is cus M$ bought the publishing rights. and this game wont even hold a candle on 360 to the pc demo we saw.

GeoW anyone. ;)

Dude, listen up and listen good, The 360 is a fabulous console and can produce some amazing graphics, but the 360 version of Alan Wake will look worse than the PC version noticabley, the Devs of Alan Wake are developing the game on a 850 dollar CPU Qaud Core Intel, they also expect you to use DX10 and 8800GTX's The 360 cannot produce the same level of detail, sharpness or anything the PC version will

Stop trying to pit 360 against PC. SOny fanboys need to understand that it's a war between Sony and MS right now. You can't hide behind PC just because your console isn't doing so hot. -"BioShockOwnz" Did you not read what he just wrote?
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Diggler12Inchez

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#21 Diggler12Inchez
Member since 2007 • 43 Posts
[QUOTE="Diggler12Inchez"][QUOTE="Lazy_Boy88"][QUOTE="youarecry"]

[QUOTE="Thug_Pikachu"]didnt they say PS3 couldnt handle Alan Wake. probably the 256 memoryBioShockOwnz

yes that and because the ps3 doesnt have enough system bandwidth ( xbox360 does because of the embedded ram )

also because the cell will struggle with this kind of game because the cell is asymmetrical



Lemmings talking technical specs is sad. The sole technical reason PS3 won't get this game is because they're building it for PC architechture and porting to PS3 would be a massive undertaking. The 256/256mb memory split is hardly a problem considering RSX can access either. And PS3 actually has a significantly higher system bandwidth than 360, aside from the EDRAM, which only applies to frame buffer effects like AA.

0wn3d, the only reason its not on ps3 anymore is cus M$ bought the publishing rights. and this game wont even hold a candle on 360 to the pc demo we saw.

Stop trying to pit 360 against PC. SOny fanboys need to understand that it's a war between Sony and MS right now. You can't hide behind PC just because your console isn't doing so hot.

this is system wars not sony vs. M$, that is damage control 10x buddy.
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BioShockOwnz

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#23 BioShockOwnz
Member since 2006 • 52901 Posts
[QUOTE="BioShockOwnz"][QUOTE="Diggler12Inchez"][QUOTE="Lazy_Boy88"][QUOTE="youarecry"]

[QUOTE="Thug_Pikachu"]didnt they say PS3 couldnt handle Alan Wake. probably the 256 memoryDiggler12Inchez

yes that and because the ps3 doesnt have enough system bandwidth ( xbox360 does because of the embedded ram )

also because the cell will struggle with this kind of game because the cell is asymmetrical



Lemmings talking technical specs is sad. The sole technical reason PS3 won't get this game is because they're building it for PC architechture and porting to PS3 would be a massive undertaking. The 256/256mb memory split is hardly a problem considering RSX can access either. And PS3 actually has a significantly higher system bandwidth than 360, aside from the EDRAM, which only applies to frame buffer effects like AA.

0wn3d, the only reason its not on ps3 anymore is cus M$ bought the publishing rights. and this game wont even hold a candle on 360 to the pc demo we saw.

Stop trying to pit 360 against PC. SOny fanboys need to understand that it's a war between Sony and MS right now. You can't hide behind PC just because your console isn't doing so hot.

this is system wars not sony vs. M$, that is damage control 10x buddy.

Do I care.....no. Damage control in a fantasy realm....oh my what am I ever to do. PS3 fans hide behind hermits.....Fact!
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PS3_3DO

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#24 PS3_3DO
Member since 2006 • 10976 Posts
[QUOTE="BioShockOwnz"][QUOTE="Diggler12Inchez"][QUOTE="Lazy_Boy88"][QUOTE="youarecry"]

[QUOTE="Thug_Pikachu"]didnt they say PS3 couldnt handle Alan Wake. probably the 256 memoryDiggler12Inchez

yes that and because the ps3 doesnt have enough system bandwidth ( xbox360 does because of the embedded ram )

also because the cell will struggle with this kind of game because the cell is asymmetrical



Lemmings talking technical specs is sad. The sole technical reason PS3 won't get this game is because they're building it for PC architechture and porting to PS3 would be a massive undertaking. The 256/256mb memory split is hardly a problem considering RSX can access either. And PS3 actually has a significantly higher system bandwidth than 360, aside from the EDRAM, which only applies to frame buffer effects like AA.

0wn3d, the only reason its not on ps3 anymore is cus M$ bought the publishing rights. and this game wont even hold a candle on 360 to the pc demo we saw.

Stop trying to pit 360 against PC. SOny fanboys need to understand that it's a war between Sony and MS right now. You can't hide behind PC just because your console isn't doing so hot.

this is system wars not sony vs. M$, that is damage control 10x buddy.

Cows should be called Chickens in this forum. :lol:

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nextgengaming18

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#25 nextgengaming18
Member since 2006 • 2719 Posts
How can you say it can't be done on ps3 if the dev didn't even attempt to put it on ps3? That is the same for geow and rfom.
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Citizen_Zero

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#26 Citizen_Zero
Member since 2006 • 1786 Posts
[QUOTE="BioShockOwnz"][QUOTE="Diggler12Inchez"][QUOTE="Lazy_Boy88"][QUOTE="youarecry"]

[QUOTE="Thug_Pikachu"]didnt they say PS3 couldnt handle Alan Wake. probably the 256 memoryDiggler12Inchez

yes that and because the ps3 doesnt have enough system bandwidth ( xbox360 does because of the embedded ram )

also because the cell will struggle with this kind of game because the cell is asymmetrical



Lemmings talking technical specs is sad. The sole technical reason PS3 won't get this game is because they're building it for PC architechture and porting to PS3 would be a massive undertaking. The 256/256mb memory split is hardly a problem considering RSX can access either. And PS3 actually has a significantly higher system bandwidth than 360, aside from the EDRAM, which only applies to frame buffer effects like AA.

0wn3d, the only reason its not on ps3 anymore is cus M$ bought the publishing rights. and this game wont even hold a candle on 360 to the pc demo we saw.

Stop trying to pit 360 against PC. SOny fanboys need to understand that it's a war between Sony and MS right now. You can't hide behind PC just because your console isn't doing so hot.

this is system wars not sony vs. M$, that is damage control 10x buddy.



Topic says "PS3 Alan Wake" so WTH do you got to start with this Better on PC crap? Every time a game is better on X360 or it's on X360/PC all the Sony Fanboys got to say is it's better on PC! Why is the PS3 not even good enough to compare it to X360/PC
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Diggler12Inchez

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#30 Diggler12Inchez
Member since 2007 • 43 Posts
the damage control is amazing in here, an new low for lemmings ! EXCLUSIVES ARE ON ONE SYSTEM GET OVER IT LEMMINGS. YOUR SYSTEM IS THE "PCPORTBOX360" and THATS A FACT ! just about every game on 360/pc is better on PC, free online, with mods, better running AND looking. im no cow i play PC more than anything and dont even have a ps3, you fail just for assuming, so defensive are we lemmings ?
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PS3_3DO

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#31 PS3_3DO
Member since 2006 • 10976 Posts
[QUOTE="PS3_3DO"][QUOTE="Diggler12Inchez"][QUOTE="BioShockOwnz"][QUOTE="Diggler12Inchez"][QUOTE="Lazy_Boy88"][QUOTE="youarecry"]

[QUOTE="Thug_Pikachu"]didnt they say PS3 couldnt handle Alan Wake. probably the 256 memoryR-Dot-Yung

yes that and because the ps3 doesnt have enough system bandwidth ( xbox360 does because of the embedded ram )

also because the cell will struggle with this kind of game because the cell is asymmetrical



Lemmings talking technical specs is sad. The sole technical reason PS3 won't get this game is because they're building it for PC architechture and porting to PS3 would be a massive undertaking. The 256/256mb memory split is hardly a problem considering RSX can access either. And PS3 actually has a significantly higher system bandwidth than 360, aside from the EDRAM, which only applies to frame buffer effects like AA.

0wn3d, the only reason its not on ps3 anymore is cus M$ bought the publishing rights. and this game wont even hold a candle on 360 to the pc demo we saw.

Stop trying to pit 360 against PC. SOny fanboys need to understand that it's a war between Sony and MS right now. You can't hide behind PC just because your console isn't doing so hot.

this is system wars not sony vs. M$, that is damage control 10x buddy.

Cows should be called Chickens in this forum. :lol:

Are you mad that the 360 is a watered down PC with watered down ports? (oh hes about to get mad on me)

Yeah sure the 360 get watered down PC ports. GRAW, Oblivion, Prey. I think you mean the PS3 gets watered down 360 ports. :lol:

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Citizen_Zero

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#32 Citizen_Zero
Member since 2006 • 1786 Posts
It seems Cows love to compare X360 games to ever thing but PS3 games these days imo, or when they do they use a game like Eragon vs Lair @_@
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ZeLeam

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#33 ZeLeam
Member since 2006 • 726 Posts
It seems Cows love to compare X360 games to ever thing but PS3 games these days imo, or when they do they use a game like Eragon vs Lair @_@ Citizen_Zero
yeah. Not that lemmings have fun with the Gundam game. :P
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BioShockOwnz

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#34 BioShockOwnz
Member since 2006 • 52901 Posts
[QUOTE="BioShockOwnz"][QUOTE="R-Dot-Yung"][QUOTE="PS3_3DO"][QUOTE="Diggler12Inchez"][QUOTE="BioShockOwnz"][QUOTE="Diggler12Inchez"][QUOTE="Lazy_Boy88"][QUOTE="youarecry"]

[QUOTE="Thug_Pikachu"]didnt they say PS3 couldnt handle Alan Wake. probably the 256 memoryR-Dot-Yung

yes that and because the ps3 doesnt have enough system bandwidth ( xbox360 does because of the embedded ram )

also because the cell will struggle with this kind of game because the cell is asymmetrical



Lemmings talking technical specs is sad. The sole technical reason PS3 won't get this game is because they're building it for PC architechture and porting to PS3 would be a massive undertaking. The 256/256mb memory split is hardly a problem considering RSX can access either. And PS3 actually has a significantly higher system bandwidth than 360, aside from the EDRAM, which only applies to frame buffer effects like AA.

0wn3d, the only reason its not on ps3 anymore is cus M$ bought the publishing rights. and this game wont even hold a candle on 360 to the pc demo we saw.

Stop trying to pit 360 against PC. SOny fanboys need to understand that it's a war between Sony and MS right now. You can't hide behind PC just because your console isn't doing so hot.

this is system wars not sony vs. M$, that is damage control 10x buddy.

Cows should be called Chickens in this forum. :lol:

Are you mad that the 360 is a watered down PC with watered down ports? (oh hes about to get mad on me)

Last time I checked GRAW was better on 360. Hmmm....how do you know for a fact it will run and look better on PC. Who knows.....it could be a buggy piece of garbage since they will figure they will get more sells on the console version. PC better then console....not alway's the case.

My last comment was a joke, i know your not a fanboy but PS3_3D0 is a big one, about Alan Wake... All ya gotta do is watch that video i posted two days ago offa youtube to realize the PC Version of Alan Wake will be stunning, im gonna need to upgrade my rig to run that bad boy in its full glory

I am in that same spot now. As soon as DX10 is released I need to do a major upgrade, and then it's Crysis and Alan Wake time. :)
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Diggler12Inchez

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#35 Diggler12Inchez
Member since 2007 • 43 Posts
[QUOTE="R-Dot-Yung"][QUOTE="PS3_3DO"][QUOTE="Diggler12Inchez"][QUOTE="BioShockOwnz"][QUOTE="Diggler12Inchez"][QUOTE="Lazy_Boy88"][QUOTE="youarecry"]

[QUOTE="Thug_Pikachu"]didnt they say PS3 couldnt handle Alan Wake. probably the 256 memoryBioShockOwnz

yes that and because the ps3 doesnt have enough system bandwidth ( xbox360 does because of the embedded ram )

also because the cell will struggle with this kind of game because the cell is asymmetrical



Lemmings talking technical specs is sad. The sole technical reason PS3 won't get this game is because they're building it for PC architechture and porting to PS3 would be a massive undertaking. The 256/256mb memory split is hardly a problem considering RSX can access either. And PS3 actually has a significantly higher system bandwidth than 360, aside from the EDRAM, which only applies to frame buffer effects like AA.

0wn3d, the only reason its not on ps3 anymore is cus M$ bought the publishing rights. and this game wont even hold a candle on 360 to the pc demo we saw.

Stop trying to pit 360 against PC. SOny fanboys need to understand that it's a war between Sony and MS right now. You can't hide behind PC just because your console isn't doing so hot.

this is system wars not sony vs. M$, that is damage control 10x buddy.

Cows should be called Chickens in this forum. :lol:

Are you mad that the 360 is a watered down PC with watered down ports? (oh hes about to get mad on me)

Last time I checked GRAW was better on 360. Hmmm....how do you know for a fact it will run and look better on PC. Who knows.....it could be a buggy piece of garbage since they will figure they will get more sells on the console version. PC better then console....not alway's the case.

because it was deved on PC like most games DURRRRR i saw the dev team videos they work on PC with 360 controllers to test it. to even assume it will be buggy piece of garbage shows the lack of knowledge. why would they put out a buggy piece of crap when they are trying to get vista into peoples homes ? this is gonna be a vista only game like most new ones from MS, and will probably use dx10 features too so is almost guaranteed to be better than 360 version.
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Citizen_Zero

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#37 Citizen_Zero
Member since 2006 • 1786 Posts
[QUOTE="R-Dot-Yung"][QUOTE="PS3_3DO"][QUOTE="Diggler12Inchez"][QUOTE="BioShockOwnz"][QUOTE="Diggler12Inchez"][QUOTE="Lazy_Boy88"][QUOTE="youarecry"]

[QUOTE="Thug_Pikachu"]didnt they say PS3 couldnt handle Alan Wake. probably the 256 memoryPS3_3DO

yes that and because the ps3 doesnt have enough system bandwidth ( xbox360 does because of the embedded ram )

also because the cell will struggle with this kind of game because the cell is asymmetrical



Lemmings talking technical specs is sad. The sole technical reason PS3 won't get this game is because they're building it for PC architechture and porting to PS3 would be a massive undertaking. The 256/256mb memory split is hardly a problem considering RSX can access either. And PS3 actually has a significantly higher system bandwidth than 360, aside from the EDRAM, which only applies to frame buffer effects like AA.

0wn3d, the only reason its not on ps3 anymore is cus M$ bought the publishing rights. and this game wont even hold a candle on 360 to the pc demo we saw.

Stop trying to pit 360 against PC. SOny fanboys need to understand that it's a war between Sony and MS right now. You can't hide behind PC just because your console isn't doing so hot.

this is system wars not sony vs. M$, that is damage control 10x buddy.

Cows should be called Chickens in this forum. :lol:

Are you mad that the 360 is a watered down PC with watered down ports? (oh hes about to get mad on me)

Yeah sure the 360 get watered down PC ports. GRAW, Oblivion, Prey. I think you mean the PS3 gets watered down 360 ports. :lol:

Hey they did get Oblivion with slight improvements WITH a YEAR of Extra dev time LOL, could you imagen how the X360 Oblivion would look with a year extra dev time ;)

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BioShockOwnz

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#38 BioShockOwnz
Member since 2006 • 52901 Posts
[QUOTE="BioShockOwnz"][QUOTE="R-Dot-Yung"][QUOTE="PS3_3DO"][QUOTE="Diggler12Inchez"][QUOTE="BioShockOwnz"][QUOTE="Diggler12Inchez"][QUOTE="Lazy_Boy88"][QUOTE="youarecry"]

[QUOTE="Thug_Pikachu"]didnt they say PS3 couldnt handle Alan Wake. probably the 256 memoryDiggler12Inchez

yes that and because the ps3 doesnt have enough system bandwidth ( xbox360 does because of the embedded ram )

also because the cell will struggle with this kind of game because the cell is asymmetrical



Lemmings talking technical specs is sad. The sole technical reason PS3 won't get this game is because they're building it for PC architechture and porting to PS3 would be a massive undertaking. The 256/256mb memory split is hardly a problem considering RSX can access either. And PS3 actually has a significantly higher system bandwidth than 360, aside from the EDRAM, which only applies to frame buffer effects like AA.

0wn3d, the only reason its not on ps3 anymore is cus M$ bought the publishing rights. and this game wont even hold a candle on 360 to the pc demo we saw.

Stop trying to pit 360 against PC. SOny fanboys need to understand that it's a war between Sony and MS right now. You can't hide behind PC just because your console isn't doing so hot.

this is system wars not sony vs. M$, that is damage control 10x buddy.

Cows should be called Chickens in this forum. :lol:

Are you mad that the 360 is a watered down PC with watered down ports? (oh hes about to get mad on me)

Hmmm ok....reported. Last time I checked GRAW was better on 360. Hmmm....how do you know for a fact it will run and look better on PC. Who knows.....it could be a buggy piece of garbage since they will figure they will get more sells on the console version. PC better then console....not alway's the case.

because it was deved on PC like most games DURRRRR i saw the dev team videos they work on PC with 360 controllers to test it. to even assume it will be buggy piece of garbage shows the lack of knowledge. why would they put out a buggy piece of crap when they are trying to get vista into peoples homes ? this is gonna be a vista only game like most new ones from MS, and will probably use dx10 features too so is almost guaranteed to be better than 360 version.

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BioShockOwnz

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#39 BioShockOwnz
Member since 2006 • 52901 Posts
[QUOTE="PS3_3DO"][QUOTE="R-Dot-Yung"][QUOTE="PS3_3DO"][QUOTE="Diggler12Inchez"][QUOTE="BioShockOwnz"][QUOTE="Diggler12Inchez"][QUOTE="Lazy_Boy88"][QUOTE="youarecry"]

[QUOTE="Thug_Pikachu"]didnt they say PS3 couldnt handle Alan Wake. probably the 256 memoryCitizen_Zero

yes that and because the ps3 doesnt have enough system bandwidth ( xbox360 does because of the embedded ram )

also because the cell will struggle with this kind of game because the cell is asymmetrical



Lemmings talking technical specs is sad. The sole technical reason PS3 won't get this game is because they're building it for PC architechture and porting to PS3 would be a massive undertaking. The 256/256mb memory split is hardly a problem considering RSX can access either. And PS3 actually has a significantly higher system bandwidth than 360, aside from the EDRAM, which only applies to frame buffer effects like AA.

0wn3d, the only reason its not on ps3 anymore is cus M$ bought the publishing rights. and this game wont even hold a candle on 360 to the pc demo we saw.

Stop trying to pit 360 against PC. SOny fanboys need to understand that it's a war between Sony and MS right now. You can't hide behind PC just because your console isn't doing so hot.

this is system wars not sony vs. M$, that is damage control 10x buddy.

Cows should be called Chickens in this forum. :lol:

Are you mad that the 360 is a watered down PC with watered down ports? (oh hes about to get mad on me)

Yeah sure the 360 get watered down PC ports. GRAW, Oblivion, Prey. I think you mean the PS3 gets watered down 360 ports. :lol:

Hey they did get Oblivion with slight improvements WITH a YEAR of Exta dev time LOL, could you imagen how the X360 Oblivion would look with a year extra dev time ;)

We will soon know since Bethesda is releasing an update for the 360 version.
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youarecry

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#40 youarecry
Member since 2007 • 247 Posts

:lol: at the guy who claimed that the ps3 has more bandwidth than the 360,  thats like saying 2+2 = 103

the xbox360 has more bandwith by  4:1:1

http://beyond3d.com/articles/xenos/

you guys need to understand that the ps3 is weak and just move on

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Diggler12Inchez

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#41 Diggler12Inchez
Member since 2007 • 43 Posts
[QUOTE="PS3_3DO"][QUOTE="R-Dot-Yung"][QUOTE="PS3_3DO"][QUOTE="Diggler12Inchez"][QUOTE="BioShockOwnz"][QUOTE="Diggler12Inchez"][QUOTE="Lazy_Boy88"][QUOTE="youarecry"]

[QUOTE="Thug_Pikachu"]didnt they say PS3 couldnt handle Alan Wake. probably the 256 memoryCitizen_Zero

yes that and because the ps3 doesnt have enough system bandwidth ( xbox360 does because of the embedded ram )

also because the cell will struggle with this kind of game because the cell is asymmetrical



Lemmings talking technical specs is sad. The sole technical reason PS3 won't get this game is because they're building it for PC architechture and porting to PS3 would be a massive undertaking. The 256/256mb memory split is hardly a problem considering RSX can access either. And PS3 actually has a significantly higher system bandwidth than 360, aside from the EDRAM, which only applies to frame buffer effects like AA.

0wn3d, the only reason its not on ps3 anymore is cus M$ bought the publishing rights. and this game wont even hold a candle on 360 to the pc demo we saw.

Stop trying to pit 360 against PC. SOny fanboys need to understand that it's a war between Sony and MS right now. You can't hide behind PC just because your console isn't doing so hot.

this is system wars not sony vs. M$, that is damage control 10x buddy.

Cows should be called Chickens in this forum. :lol:

Are you mad that the 360 is a watered down PC with watered down ports? (oh hes about to get mad on me)

Yeah sure the 360 get watered down PC ports. GRAW, Oblivion, Prey. I think you mean the PS3 gets watered down 360 ports. :lol:

Hey they did get Oblivion with slight improvements WITH a YEAR of Exta dev time LOL, could you imagen how the X360 Oblivion would look with a year extra dev time ;)

who says they used th whole year :| thats more damage control especially when you throw in the fact that they were making a 30+ hour expansion.
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youarecry

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#42 youarecry
Member since 2007 • 247 Posts

:lol: at the guy who claimed that the ps3 has more bandwidth than the 360,  thats like saying 2+2 = 103

the xbox360 has more bandwith by  4:1:1

http://beyond3d.com/articles/xenos/

you guys need to understand that the ps3 is weak and just move on

youarecry

/this thread, the ps3, and its hopes and dreams

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Citizen_Zero

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#43 Citizen_Zero
Member since 2006 • 1786 Posts
[QUOTE="Citizen_Zero"]
BioShockOwnz
We will soon know since Bethesda is releasing an update for the 360 version.



Nice!!, i need to rebuy Oblivion with all these updates and Exp packs comeing out soon :)
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Diggler12Inchez

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#44 Diggler12Inchez
Member since 2007 • 43 Posts

:lol: at the guy who claimed that the ps3 has more bandwidth than the 360,  thats like saying 2+2 = 103

the xbox360 has more bandwith by  4:1:1

http://beyond3d.com/articles/xenos/

you guys need to understand that the ps3 is weak and just move on

youarecry
it does have more bandwith dude, the cpu is like 5x faster. not gpu, CPU !

not only that but your article is from 2 years ago :lol:
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youarecry

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#45 youarecry
Member since 2007 • 247 Posts

the damage control is amazing in here, an new low for lemmings ! EXCLUSIVES ARE ON ONE SYSTEM GET OVER IT LEMMINGS. YOUR SYSTEM IS THE "PCPORTBOX360" and THATS A FACT ! just about every game on 360/pc is better on PC, free online, with mods, better running AND looking. im no cow i play PC more than anything and dont even have a ps3, you fail just for assuming, so defensive are we lemmings ?Diggler12Inchez

an new?  you need to go back to sixth grade and learn that "an" replaces "a" only when the first letter of the next word is a vowel. Learn to speak your own language, then maybe you will take you seriously

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Diggler12Inchez

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#46 Diggler12Inchez
Member since 2007 • 43 Posts

[QUOTE="Diggler12Inchez"]the damage control is amazing in here, an new low for lemmings ! EXCLUSIVES ARE ON ONE SYSTEM GET OVER IT LEMMINGS. YOUR SYSTEM IS THE "PCPORTBOX360" and THATS A FACT ! just about every game on 360/pc is better on PC, free online, with mods, better running AND looking. im no cow i play PC more than anything and dont even have a ps3, you fail just for assuming, so defensive are we lemmings ?youarecry

an new?  you need to go back to sixth grade and learn that "an" replaces "a" only when the first letter of the next word is a vowel. Learn to speak your own language, then maybe you will take you seriously

correcting spelling = "i have been owned and have nothing else further to add" another new low :lol:
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Citizen_Zero

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#47 Citizen_Zero
Member since 2006 • 1786 Posts
[QUOTE="Citizen_Zero"][QUOTE="PS3_3DO"][QUOTE="R-Dot-Yung"][QUOTE="PS3_3DO"][QUOTE="Diggler12Inchez"][QUOTE="BioShockOwnz"][QUOTE="Diggler12Inchez"][QUOTE="Lazy_Boy88"][QUOTE="youarecry"]

[QUOTE="Thug_Pikachu"]didnt they say PS3 couldnt handle Alan Wake. probably the 256 memoryDiggler12Inchez

yes that and because the ps3 doesnt have enough system bandwidth ( xbox360 does because of the embedded ram )

also because the cell will struggle with this kind of game because the cell is asymmetrical



Lemmings talking technical specs is sad. The sole technical reason PS3 won't get this game is because they're building it for PC architechture and porting to PS3 would be a massive undertaking. The 256/256mb memory split is hardly a problem considering RSX can access either. And PS3 actually has a significantly higher system bandwidth than 360, aside from the EDRAM, which only applies to frame buffer effects like AA.

0wn3d, the only reason its not on ps3 anymore is cus M$ bought the publishing rights. and this game wont even hold a candle on 360 to the pc demo we saw.

Stop trying to pit 360 against PC. SOny fanboys need to understand that it's a war between Sony and MS right now. You can't hide behind PC just because your console isn't doing so hot.

this is system wars not sony vs. M$, that is damage control 10x buddy.

Cows should be called Chickens in this forum. :lol:

Are you mad that the 360 is a watered down PC with watered down ports? (oh hes about to get mad on me)

Yeah sure the 360 get watered down PC ports. GRAW, Oblivion, Prey. I think you mean the PS3 gets watered down 360 ports. :lol:

Hey they did get Oblivion with slight improvements WITH a YEAR of Exta dev time LOL, could you imagen how the X360 Oblivion would look with a year extra dev time ;)

who says they used th whole year :| thats more damage control especially when you throw in the fact that they were making a 30 hour expansion.



OMFG LOL, you know there is a TEAM that all they do is make Engines for the systems and optimize them, they make a crap load more money than the Normal Devs that use the Engine. Thats what i call self Owned!

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BioShockOwnz

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#48 BioShockOwnz
Member since 2006 • 52901 Posts
[QUOTE="Diggler12Inchez"][QUOTE="Citizen_Zero"][QUOTE="PS3_3DO"][QUOTE="R-Dot-Yung"][QUOTE="PS3_3DO"][QUOTE="Diggler12Inchez"][QUOTE="BioShockOwnz"][QUOTE="Diggler12Inchez"][QUOTE="Lazy_Boy88"][QUOTE="youarecry"]

[QUOTE="Thug_Pikachu"]didnt they say PS3 couldnt handle Alan Wake. probably the 256 memoryCitizen_Zero

yes that and because the ps3 doesnt have enough system bandwidth ( xbox360 does because of the embedded ram )

also because the cell will struggle with this kind of game because the cell is asymmetrical



Lemmings talking technical specs is sad. The sole technical reason PS3 won't get this game is because they're building it for PC architechture and porting to PS3 would be a massive undertaking. The 256/256mb memory split is hardly a problem considering RSX can access either. And PS3 actually has a significantly higher system bandwidth than 360, aside from the EDRAM, which only applies to frame buffer effects like AA.

0wn3d, the only reason its not on ps3 anymore is cus M$ bought the publishing rights. and this game wont even hold a candle on 360 to the pc demo we saw.

Stop trying to pit 360 against PC. SOny fanboys need to understand that it's a war between Sony and MS right now. You can't hide behind PC just because your console isn't doing so hot.

this is system wars not sony vs. M$, that is damage control 10x buddy.

Cows should be called Chickens in this forum. :lol:

Are you mad that the 360 is a watered down PC with watered down ports? (oh hes about to get mad on me)

Yeah sure the 360 get watered down PC ports. GRAW, Oblivion, Prey. I think you mean the PS3 gets watered down 360 ports. :lol:

Hey they did get Oblivion with slight improvements WITH a YEAR of Exta dev time LOL, could you imagen how the X360 Oblivion would look with a year extra dev time ;)

who says they used th whole year :| thats more damage control especially when you throw in the fact that they were making a 30+ hour expansion.

OMFG LOL, you know there is a TEAM that all they do is make Engines for the systems and optomize them, they make a crap load more money than the Normal Devs that use the Engine. Thats what i call self Owned!

Don't bother with him. His ban is coming. :)
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Diggler12Inchez

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#49 Diggler12Inchez
Member since 2007 • 43 Posts
[QUOTE="Diggler12Inchez"][QUOTE="Citizen_Zero"][QUOTE="PS3_3DO"][QUOTE="R-Dot-Yung"][QUOTE="PS3_3DO"][QUOTE="Diggler12Inchez"][QUOTE="BioShockOwnz"][QUOTE="Diggler12Inchez"][QUOTE="Lazy_Boy88"][QUOTE="youarecry"]

[QUOTE="Thug_Pikachu"]didnt they say PS3 couldnt handle Alan Wake. probably the 256 memoryCitizen_Zero

yes that and because the ps3 doesnt have enough system bandwidth ( xbox360 does because of the embedded ram )

also because the cell will struggle with this kind of game because the cell is asymmetrical



Lemmings talking technical specs is sad. The sole technical reason PS3 won't get this game is because they're building it for PC architechture and porting to PS3 would be a massive undertaking. The 256/256mb memory split is hardly a problem considering RSX can access either. And PS3 actually has a significantly higher system bandwidth than 360, aside from the EDRAM, which only applies to frame buffer effects like AA.

0wn3d, the only reason its not on ps3 anymore is cus M$ bought the publishing rights. and this game wont even hold a candle on 360 to the pc demo we saw.

Stop trying to pit 360 against PC. SOny fanboys need to understand that it's a war between Sony and MS right now. You can't hide behind PC just because your console isn't doing so hot.

this is system wars not sony vs. M$, that is damage control 10x buddy.

Cows should be called Chickens in this forum. :lol:

Are you mad that the 360 is a watered down PC with watered down ports? (oh hes about to get mad on me)

Yeah sure the 360 get watered down PC ports. GRAW, Oblivion, Prey. I think you mean the PS3 gets watered down 360 ports. :lol:

Hey they did get Oblivion with slight improvements WITH a YEAR of Exta dev time LOL, could you imagen how the X360 Oblivion would look with a year extra dev time ;)

who says they used th whole year :| thats more damage control especially when you throw in the fact that they were making a 30+ hour expansion.

OMFG LOL, you know there is a TEAM that all they do is make Engines for the systems and optomize them, they make a crap load more money than the Normal Devs that use the Engine. Thats what i call self Owned!

assuptions FTL, you are assuming too much for your own good, in too deep. you still didnt prove they been working on the game for a whole year = self-ownage for you
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youarecry

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#50 youarecry
Member since 2007 • 247 Posts
[QUOTE="youarecry"]

:lol: at the guy who claimed that the ps3 has more bandwidth than the 360,  thats like saying 2+2 = 103

the xbox360 has more bandwith by  4:1:1

http://beyond3d.com/articles/xenos/

you guys need to understand that the ps3 is weak and just move on

Diggler12Inchez

it does have more bandwith dude, the cpu is like 5x faster. not gpu, CPU !

not only that but your article is from 2 years ago :lol:

  • first of all the cpu speed ( how ever you plan on measuring) has no direct correlation with bandwidth.

you dont know what you are talking about

  • second of all, it doesnt matter how old the article is,  you act as if they completely change the hardware in the console every 3 months.

FYI the xbox360 hardware is the same as it was when it was released in 2005 mr genious