From a PC stand point gaming wise, you usually build in importance GPU then RAM/CPU. RAM and CPU are about equal in importance but I give an edge to RAM as you can get more benifit, budget wise, from your system by downgrading $200 dollars in a cpu and doubling your RAM.
It is a common mistake for many "at home" PC builders to bottleneck there system with a subpar GPU versus the rest of a system. Just think of it in this way, your CPU finishes its calculations and sends it to the GPU, but now has to wait on the GPU to process its tasks before the CPU can proceed, so it either buffers information or takes a 5 microsecond coffee break.
While the Cell is an interesting idea and the PS3 definetly impressive, Sony made two major mistakes with their implementation. One, they bottle necked the Cell with their GPU, which is compounded by the lack of accessable RAM to buffer information. So yeah, you got an amazing CPU with some impressive specs, but you can never show it save in running anything that isn't graphic intensive. How they figured that with a game system, I do not know.
Secondly, if you make something "revolutionary" as they call it, you BETTER have a crack team of trainers to help out developers to understand this technology. In reality we don't know the specifics of Sony's training programs to help people understand the new yet extremely different programming schemes. However, from the "whining and quibbling" we've seen of late, I think Sony needs to ste up to the bar more often.
All in all, its a good system but I fear that this system will not last 10 years, especially how fast technology is changing. Oh, and I don't think the 360/WII will either;) If you have them, enjoy them here and now, and stop worrying about specifics/problems that belong to a developers forum.
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