PS3 more powerful , or Xbox360 design more smarter?

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AdmiralBison

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#1 AdmiralBison
Member since 2008 • 3970 Posts

http://www.g4tv.com/thefeed/blog/post/692502/Former-IBM-Engineer-Discusses-PlayStation-3-And-Xbox-360-CPU-Performance.html#readmore

So what defines a better machine?

Is it more better by design? Developer and user friendly? Games library larger and more appealing to make you purchase more for your console?

So it's simply not just hardware specs, but the smart decisions when developing the machine that is a major contributor to it's success when comparing against a similar competitior.

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DisPimpin

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#2 DisPimpin
Member since 2006 • 2513 Posts
More smarter? Mkay. :|
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deactivated-5f24e9d9ab22f

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#3 deactivated-5f24e9d9ab22f
Member since 2004 • 530 Posts
More smarter?DisPimpin
MORE SMARTER! MORE BETTER! 30% failure rate: intelligent design.
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#5 Iqen
Member since 2007 • 551 Posts
[QUOTE="AdmiralBison"]

So what defines a better machine?

Is it more better by design? Developer and user friendly? Games library larger and more appealing to make you purchase more for your console?

In my opinion? Console power or design are only minor factors. The major factor is simple, the game lineup. I prefer the games on the Xbox 360, thus that is what makes it my favourite console this generation.
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Eyezonmii

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#6 Eyezonmii
Member since 2008 • 2145 Posts
yes the 360 design is more smarted and more dev friendly, thanks to a few key features of the unfired shaders/ram, etc. PS3 is has MORE RAW POWER, but to get to it, requires more dev time, since the artecture is new and different and not your typical PC one, like the 360. So you can get more out of the 360, quicker, but drain it faster. but again, the flexibility can also have positives when trying to get more out of it.
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McdonaIdsGuy

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#7 McdonaIdsGuy
Member since 2008 • 3046 Posts
yes the 360 design is more smarted and more dev friendly, thanks to a few key features of the unfired shaders/ram, etc. PS3 is has MORE RAW POWER, but to get to it, requires more dev time, since the artecture is new and different and not your typical PC one, like the 360. So you can get more out of the 360, quicker, but drain it faster. but again, the flexibility can also have positives when trying to get more out of it. Eyezonmii
Drain it faster?..Uhh nooo...the 360 is far from being maxed,i really hope KZ2 has some kind of impact in gaming so it will force ms to counter back with something similar..people needs to shut up and stop saying the 360 can't do something like KZ2 because they're so wrong...the 360 has done 2 games already with deferred rendering a in big scale GTAIV and Crackdown.
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#8 McdonaIdsGuy
Member since 2008 • 3046 Posts
So which one is more powerful? His answer is after the jump.. "At the end of the day, when you put them all together, depending on the software, I think they're pretty equal, even though they're completely different processing models." Pretty much what i've always say and think..but in this board people seem to think the crap they heard from others is more fact than what a brain that knows both system...
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Eyezonmii

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#9 Eyezonmii
Member since 2008 • 2145 Posts
[QUOTE="Eyezonmii"]yes the 360 design is more smarted and more dev friendly, thanks to a few key features of the unfired shaders/ram, etc. PS3 is has MORE RAW POWER, but to get to it, requires more dev time, since the artecture is new and different and not your typical PC one, like the 360. So you can get more out of the 360, quicker, but drain it faster. but again, the flexibility can also have positives when trying to get more out of it. McdonaIdsGuy
Drain it faster?..Uhh nooo...the 360 is far from being maxed,i really hope KZ2 has some kind of impact in gaming so it will force ms to counter back with something similar..people needs to shut up and stop saying the 360 can't do something like KZ2 because they're so wrong...the 360 has done 2 games already with deferred rendering a in big scale GTAIV and Crackdown.

its common sense, the hardware is a lot easier to access and get use to due to the easiness of the architecture and since its PC-like which is standard and people already have knowledge of. one way to see this is Gears 2, textures were downgraded, but character modes were bumped up, levels were still very linear if not MORE SO. So these new games will be about taking shortcuts, and using neat tricks to give it a better look. Of course i've noted that there are some positive with easy hardware...concerning tools, etc. but don't expect much better than what you see in Gears 2....Hell HALO 1 had more poly's than 2, but thanks to neat tools and trick, Halo 2 looked better, its not about getting more out of it, but better optimising with it. etc...hard to explain. BTW, never said the 360 can't pull a killzone 2. We shall see, but bungie and both epic couldn't reach that level this far into the life span of the 360..and since its easier to work with, should we be seeing better graphics, expeically since you go on and on about better GPU's, etc
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McdonaIdsGuy

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#10 McdonaIdsGuy
Member since 2008 • 3046 Posts
[QUOTE="McdonaIdsGuy"][QUOTE="Eyezonmii"]yes the 360 design is more smarted and more dev friendly, thanks to a few key features of the unfired shaders/ram, etc. PS3 is has MORE RAW POWER, but to get to it, requires more dev time, since the artecture is new and different and not your typical PC one, like the 360. So you can get more out of the 360, quicker, but drain it faster. but again, the flexibility can also have positives when trying to get more out of it. Eyezonmii
Drain it faster?..Uhh nooo...the 360 is far from being maxed,i really hope KZ2 has some kind of impact in gaming so it will force ms to counter back with something similar..people needs to shut up and stop saying the 360 can't do something like KZ2 because they're so wrong...the 360 has done 2 games already with deferred rendering a in big scale GTAIV and Crackdown.

its common sense, the hardware is a lot easier to access and get use to due to the easiness of the architecture and since its PC-like which is standard and people already have knowledge of. one way to see this is Gears 2, textures were downgraded, but character modes were bumped up, levels were still very linear if not MORE SO. So these new games will be about taking shortcuts, and using neat tricks to give it a better look. Of course i've noted that there are some positive with easy hardware...concerning tools, etc. but don't expect much better than what you see in Gears 2....Hell HALO 1 had more poly's than 2, but thanks to neat tools and trick, Halo 2 looked better, its not about getting more out of it, but better optimising with it. etc...hard to explain. BTW, never said the 360 can't pull a killzone 2. We shall see, but bungie and both epic couldn't reach that level this far into the life span of the 360..and since its easier to work with, should we be seeing better graphics, expeically since you go on and on about better GPU's, etc

Did you know that KZ2 has a lot of tricks behind its look? 1)of them is the lighting system 2)the heavy use of depth of field and blur they also have a lot other trick and i can tell you with little they have managed to do a lot and i can't explain you more because is so tech talk and no one here would understand,like i said before those trick they use are part of it and plus the dedication and time they got to pull that off.
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DOF_power

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#11 DOF_power
Member since 2008 • 804 Posts
The exact quote is this:


"With the Xbox 360, you've got more of a traditional multi-core system, and you've got three PowerPC cores, each of them having dual threads -- so you've got six threads running there, at least in the CPU. Six threads in Xbox 360, and eight or nine threads in the PS3 -- but then you've got to factor in the GPU. The GPU is highly sophisticated in the Xbox 360."

So which one is more powerful? His answer is after the jump.


"At the end of the day, when you put them all together, depending on the software, I think they're pretty equal, even though they're completely different processing models."









If the GPU on the 360 is highly sophisticated that the current GPU generation (of Nvidia/Ati cards) is the starship Enterprise.
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Eyezonmii

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#12 Eyezonmii
Member since 2008 • 2145 Posts

[QUOTE="Eyezonmii"][QUOTE="McdonaIdsGuy"] Drain it faster?..Uhh nooo...the 360 is far from being maxed,i really hope KZ2 has some kind of impact in gaming so it will force ms to counter back with something similar..people needs to shut up and stop saying the 360 can't do something like KZ2 because they're so wrong...the 360 has done 2 games already with deferred rendering a in big scale GTAIV and Crackdown.McdonaIdsGuy
its common sense, the hardware is a lot easier to access and get use to due to the easiness of the architecture and since its PC-like which is standard and people already have knowledge of. one way to see this is Gears 2, textures were downgraded, but character modes were bumped up, levels were still very linear if not MORE SO. So these new games will be about taking shortcuts, and using neat tricks to give it a better look. Of course i've noted that there are some positive with easy hardware...concerning tools, etc. but don't expect much better than what you see in Gears 2....Hell HALO 1 had more poly's than 2, but thanks to neat tools and trick, Halo 2 looked better, its not about getting more out of it, but better optimising with it. etc...hard to explain. BTW, never said the 360 can't pull a killzone 2. We shall see, but bungie and both epic couldn't reach that level this far into the life span of the 360..and since its easier to work with, should we be seeing better graphics, expeically since you go on and on about better GPU's, etc

Did you know that KZ2 has a lot of tricks behind its look? 1)of them is the lighting system 2)the heavy use of depth of field and blur they also have a lot other trick and i can tell you with little they have managed to do a lot and i can't explain you more because is so tech talk and no one here would understand,like i said before those trick they use are part of it and plus the dedication and time they got to pull that off.

Yep, but it is still one of the most techical console games ever made so far, from lighting to the many object, chaos on screen, destructibility, character models, etc. While stuff are pulled off to make it look more dramatic, its still hits the hardware pretty hard. GG have just figured out what the PS3 can do, like i said it is more complex but more time and money can get more out of it...something the 1st party devs should have already done with the 360 and probably already have. Why do you think Gears 1 still looks great compared to gear 2, hell gears 1 has better environmental textures, gears 2 had it lowered to increase character models and other important factors...its how it works, all about optimization. sooner or later, same thing will happen with the PS3, one the hardware is figured out, if it hasn't been already. so its up to developers, we could very well still see a game like killzone 2 on the 360, it would just require more time and money...GG had the advantage and support, normally you wouldn't get a game like kiillzone 2 on the ps3. but Sony are a great team with there inhouse studio's etc. all honestly, Halo 3 could have looked much better. but it didn't and that wasn't even HD. and bungie are talented....but maybe now they can do something good with the next game, time will tell.

then again, MS have a thing for rushing games and trying to get them out quicker....Killzone 2 had plenty of time for polish...and enough funds by sony to make it happen this early.

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#13 DOF_power
Member since 2008 • 804 Posts

Did you know that KZ2 has a lot of tricks behind its look? 1)of them is the lighting system 2)the heavy use of depth of field and blur they also have a lot other trick and i can tell you with little they have managed to do a lot and i can't explain you more because is so tech talk and no one here would understand,like i said before those trick they use are part of it and plus the dedication and time they got to pull that off.McdonaIdsGuy

Didn't they droped HDR and per pixel lightning ?!

At the end of the day they're still tricks as in illusions (like cascaded shadow maps), not a lighting-shadow system like in Doom 3 or Clear Sky. You don't get "rreal stuff" like volumetric lighting, dynamic volumetrc smoke or other stuff like that.

The problem of the PS3 is that it was designed as a Cell based console.

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#14 McdonaIdsGuy
Member since 2008 • 3046 Posts
Didn't they droped HDR and per pixel lightningDOF_power
I think there wasn't HDR in their lighting system,but light was better in the older builds.
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#15 DOF_power
Member since 2008 • 804 Posts

I've read on Beyond3d forum that they droped HDR, witch explains why the lighting was better.





Overall, dropping HDR, 4X MSAA for 2X, using only 12 (6) taps on 512x512 shadowmaps for the main directional light, dropping specular color for materials, dropping directional lightmaps, dropping shadows and per-pixel lighting on particles, only one lighting model for the entire world, for the sake of more lights (actually, for the sake of lighting performance non-dependent on the geometry but only on fragments lit which would be desirable) didn't seem worth it to me.

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#16 McdonaIdsGuy
Member since 2008 • 3046 Posts

I've read on Beyond3d forum that they droped HDR, witch explains why the lighting was better.





Overall, dropping HDR, 4X MSAA for 2X, using only 12 (6) taps on 512x512 shadowmaps for the main directional light, dropping specular color for materials, dropping directional lightmaps, dropping shadows and per-pixel lighting on particles, only one lighting model for the entire world, for the sake of more lights (actually, for the sake of lighting performance non-dependent on the geometry but only on fragments lit which would be desirable) didn't seem worth it to me.

DOF_power






Wow that's some serious downgraded,can you link me to that thread?
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#17 mamkem6
Member since 2007 • 1457 Posts

The engineer give you the answer.

''...They are pretty equal...''

And also that X360 is easier to code than PS3.

And the truth is that and it is well known

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#18 Cedmln
Member since 2006 • 8802 Posts

[QUOTE="McdonaId]

Wow that's some serious downgraded,can you link me to that thread?

The game wasn't downgraded. It clearly looks much better than it did at E3 07.

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#19 Master-Thief-09
Member since 2009 • 2534 Posts
Both are probably correct.
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#20 McdonaIdsGuy
Member since 2008 • 3046 Posts

The game wasn't downgraded. It clearly looks much better than it did at E3 07.

Cedmln


Well if you don't use fanboy googles u can notice the lighting isn't as good and there is more noticeable jaggies ;),and why u quote me if have no idea what is being discussed.
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#21 Nonstop-Madness
Member since 2008 • 12873 Posts
They had to downgrade it but it still runs and look better than before. Not as much blurring and the lighting in less but more crisp.
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Rigga911

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#22 Rigga911
Member since 2008 • 2429 Posts
Wii is the smartest
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#23 Maxyboy13
Member since 2008 • 842 Posts

Wii is the smartestRigga911

Have you ever written a post longer than one line and not drowning in fanboyism? :|

In response to the TC, I think both are true. The 360's design is smarter because it has a similar architecture to the PC making it easier for Devs to program on it.

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#24 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="DOF_power"]
I've read on Beyond3d forum that they droped HDR, witch explains why the lighting was better.





Overall, dropping HDR, 4X MSAA for 2X, using only 12 (6) taps on 512x512 shadowmaps for the main directional light, dropping specular color for materials, dropping directional lightmaps, dropping shadows and per-pixel lighting on particles, only one lighting model for the entire world, for the sake of more lights (actually, for the sake of lighting performance non-dependent on the geometry but only on fragments lit which would be desirable) didn't seem worth it to me.

McdonaIdsGuy






Wow that's some serious downgraded,can you link me to that thread?

Try

http://74.200.65.90/showpost.php?s=6249e8d20700ab7a760d4c610be1ae3f&p=1039617&postcount=104

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#25 Nedemis
Member since 2002 • 10715 Posts
[QUOTE="DisPimpin"]More smarter?RABicle
MORE SMARTER! MORE BETTER! 30% failure rate: intelligent design.

both are inaccurate and are horrible grammar wise.
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#26 Cloud_Insurance
Member since 2008 • 3279 Posts
more smarter? More smarter? Honestly?
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#27 urdead18
Member since 2008 • 3630 Posts
I stopped reading at "more smarter".
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#28 ronvalencia
Member since 2008 • 29612 Posts
The exact quote is this:


"With the Xbox 360, you've got more of a traditional multi-core system, and you've got three PowerPC cores, each of them having dual threads -- so you've got six threads running there, at least in the CPU. Six threads in Xbox 360, and eight or nine threads in the PS3 -- but then you've got to factor in the GPU. The GPU is highly sophisticated in the Xbox 360."

So which one is more powerful? His answer is after the jump.


"At the end of the day, when you put them all together, depending on the software, I think they're pretty equal, even though they're completely different processing models."

DOF_power









If the GPU on the 360 is highly sophisticated that the current GPU generation (of Nvidia/Ati cards) is the starship Enterprise.

For efficiency and complex shaders programs, both G80 and RV770 went for scalar "many-cores" and thousands of threads design.
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#29 AdmiralBison
Member since 2008 • 3970 Posts

I stopped reading at "more smarter".urdead18
you should have kept reading. The others did.

Is that another trend I notice here.?

"I stopped reading when such and such" The engineer made an important point that you simply overlooked.