[QUOTE="micky4889"]ya the ps3s ram runs at 3.2ghz over 4 times the speed of the 360s ram
also i think the 360s os is 32mb and the ps3s is 64mb not sure though because i think sony redused it since then
MojondeVACA
lolwut?,the CPU ram runs only at 3.2ghz on the ps3....the video ram of the xbox360 is more flexible (double data rate) and it runs at 1.4ghz,ps3 video ram runs also at 1.4ghz what the hell do you mean by "more flexible"?
Both the Xbox 360's total 512 MB shared RAM and the PS3's 256 MB video RAM, which are both GDDR3, are clocked at 700 Mhz each. Check your specs. That's the exact same speed. The bandwidth's the same too, 22.4 GB/s if I remember correctly.
Meanwhile, PS3 has main RAM or CPU RAM that's clocked to 3.2 Ghz, but it's XDRAM, theoretically greatly superior to GDDR3....it's certainly faster, seeing as it's clocked higher and has a bandwidth of 25.6 GB/s. Refer to the above and make the comparison.
ALSO:
Me and many others have constantly debunked this rumor that the PS3's RAM cannot be accessed by both processors: The RAM in the PS3 is at LEAST turbocache, meaning the GPU can access both pools, and I have supporting evidence that suggests it goes both ways, despite their being a bottleneck. In fact, I have a research article from Sony suggesting that the RAM in the PS3 is "unified," so much so that in the research they conducted they were able to share texture data between the GPU and CPU through the UNIFIED MEMORY ARCHITECTURE. Interesting, no?
Also: in their benchmarks, the Cell processor was capable, despite the bottlenecks, of obtaining graphics rendering performance equivalent to a "high end GPU," or as they later stated, roughly a high-end model of the Nvidia 7800. Older card, to be sure, especially now, when PC GPU's wtfpwn the worldzarrz, but even so, that's incredible performance for a dedicated CPU acting as an auxiliary through unified memory which has a performance bottleneck.
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