PS3 users is this true?

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MrVertigo

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#1 MrVertigo
Member since 2002 • 28 Posts

I don't usually start topics, but I just want to know if the PS3 userbase agrees with this topic. If this has posted before I appologise in advance. I took a paragraph from a topic discussing one of the reasonswhy PSN network is having trouble.I included the link below as reference.

"Critically, however, it is the price Sony puts on the download of products from their Network which is the root of the concern. We the consumer may get our PSN for free, but that's because the bill is footed by the publishers with Sony issuing a fee on every download made through the service. This includes things like demos and when you're talking hundreds of thousands of downloads it begins to cost a package. We've even been told by one developer who wished to stay anonymous that if you know your demo is going to go gangbusters as DLC on the PSN, you're better off not releasing it at all."

http://www.gameplayer.com.au/gp_documents/PSNStruggle.aspx?Page=2

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sikanderahmed

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#2 sikanderahmed
Member since 2007 • 5444 Posts

yes its true, after all they need to make money from their online service.........

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Espada12

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#3 Espada12
Member since 2008 • 23247 Posts

I dunno but at least we as the consumer doesn't feel the cost for it :D

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cutmaclass1

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#4 cutmaclass1
Member since 2004 • 1611 Posts
I'm a PS3 user and 1) I'd have no way of knowing this and 2) I had no idea about this before now. This makes Microsoft look charitable.
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Jrfanfreak88

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#6 Jrfanfreak88
Member since 2008 • 1792 Posts

I don't usually start topics, but I just want to know if the PS3 userbase agrees with this topic. If this has posted before I appologise in advance. I took a paragraph from a topic discussing one of the reasonswhy PSN network is having trouble.I included the link below as reference.

"Critically, however, it is the price Sony puts on the download of products from their Network which is the root of the concern. We the consumer may get our PSN for free, but that's because the bill is footed by the publishers with Sony issuing a fee on every download made through the service. This includes things like demos and when you're talking hundreds of thousands of downloads it begins to cost a package. We've even been told by one developer who wished to stay anonymous that if you know your demo is going to go gangbusters as DLC on the PSN, you're better off not releasing it at all."

http://www.gameplayer.com.au/gp_documents/PSNStruggle.aspx?Page=2

MrVertigo
I'm not a developer so I have no idea how they are billed. However, I know if a indie developer goes exclusive sony now matches the development costs of the game. It's called a Pub Fund. http://www.edge-online.com/news/104/sony-offers-dev-support-fund And, if the PSN was in trouble how come PixelJunk is coming out with their fourth game on the PSN if it's too costly to do?
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navyguy21

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#7 navyguy21  Online
Member since 2003 • 17955 Posts
Yes its true, although fanboys dont see it as a problem. They seem to think "as long as its free for me, im cool" but that same attitude is why there is so much more content on XBL as opposed to PSN, and why XBL gets most of the stuff first, so it can help pay for the PSN release. Publishers have to pay 16 cent per gig downloaded on PSN. There is no charge on XBL because the membership fees subsidize it.
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2-10-08

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#8 2-10-08
Member since 2008 • 2775 Posts

So what this means is that there is more incentive for publishers to put downloadable games on xbla.

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navyguy21

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#9 navyguy21  Online
Member since 2003 • 17955 Posts
[QUOTE="MrVertigo"]

I don't usually start topics, but I just want to know if the PS3 userbase agrees with this topic. If this has posted before I appologise in advance. I took a paragraph from a topic discussing one of the reasonswhy PSN network is having trouble.I included the link below as reference.

"Critically, however, it is the price Sony puts on the download of products from their Network which is the root of the concern. We the consumer may get our PSN for free, but that's because the bill is footed by the publishers with Sony issuing a fee on every download made through the service. This includes things like demos and when you're talking hundreds of thousands of downloads it begins to cost a package. We've even been told by one developer who wished to stay anonymous that if you know your demo is going to go gangbusters as DLC on the PSN, you're better off not releasing it at all."

http://www.gameplayer.com.au/gp_documents/PSNStruggle.aspx?Page=2

Jrfanfreak88
I'm not a developer so I have no idea how they are billed. However, I know if a indie developer goes exclusive sony now matches the development costs of the game. It's called a Pub Fund. http://www.edge-online.com/news/104/sony-offers-dev-support-fund And, if the PSN was in trouble how come PixelJunk is coming out with their fourth game on the PSN if it's too costly to do?

Dude, not all developers are created equal, and not all games have the success of pixeljunk. So the cost/return ratio may not be beneficial to the rest of the publishers, especially if the release FREE DLC, and FREE demos, then they dont get paid anything, and still have to PAY sony for every gig downloaded. Nobody is bashing PSN here, TC just asked a question, so no need to defend it.............calm down
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DBhova23

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#10 DBhova23
Member since 2004 • 570 Posts
True but because of it devs have way more freedom on psn than xbl. Ex. file sizes and whether DL's should be free or not.
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simslifer

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#11 simslifer
Member since 2009 • 1844 Posts

Yes its true, although fanboys dont see it as a problem. They seem to think "as long as its free for me, im cool" but that same attitude is why there is so much more content on XBL as opposed to PSN, and why XBL gets most of the stuff first, so it can help pay for the PSN release. Publishers have to pay 16 cent per gig downloaded on PSN. There is no charge on XBL because the membership fees subsidize it.navyguy21

xbl makes you pay for downloadable context as well as online.

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osan0

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#13 osan0
Member since 2004 • 18282 Posts
manufacturers taking a cut out of online sales for payed for content is standard practice on all platforms...not just the PS3. the manufacturers also take a cut out of retail sales (one of the reasons your paying more than the PC version). its been that way since the dawn of time. however i wasnt aware (assuming the article is true) that sony charge publishers for demos. surely sony realise that making demos available and encouraging publishers to make PS3 demos is in their own interest as well as 3rd parties. if they cant deal with the demand themselves then they should let 3rd parties distribute PS3 demos in different ways (eg downloading them from a website using the browser).
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jasong1011

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#14 jasong1011
Member since 2008 • 332 Posts

[QUOTE="simslifer"]

[QUOTE="navyguy21"]Yes its true, although fanboys dont see it as a problem. They seem to think "as long as its free for me, im cool" but that same attitude is why there is so much more content on XBL as opposed to PSN, and why XBL gets most of the stuff first, so it can help pay for the PSN release. Publishers have to pay 16 cent per gig downloaded on PSN. There is no charge on XBL because the membership fees subsidize it.navyguy21

xbl makes you pay for downloadable context as well as online.

Dude, i know by your posting history that you are a Sony fanboy, but ill attempt to explain it anyway. I NEVER said that it subsidizes PRICES for content did I?? I said it subsidizes the BANDWIDTH FEES that are accrued when downloading content via PSN. On PSN, if a publisher releases a FREE DEMO, they still have to pay sony money per gig downloaded, and THAT FEE is paid for by xbox live subscribers. Im not trying to bash PSN, im stating facts, calm down dude geez. What does a 3rd party dev supposed to do if they wanna release FREE DLC, bu the STILL HAVE TO GO INTO THEIR OWN POCKET on PSN?? Or what if said DLC doesnt do well, and now the dev/publisher is out money. This DISCOURAGES publishers from releasing content unless they are sure the return is worth the risk.......GEEZ. That 49.99 a year goes to pay for more than playing online, but im sure fanboys know that anyway, they just wanna bash it anyway, does it make you feel better??

i'm sure there are just as many struggling devs on xbla since there game may be overshadowed by other games. imo they are pretty equal in terms of friendliness to devs.
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SilverChimera

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#15 SilverChimera
Member since 2009 • 9256 Posts

So what this means is that there is more incentive for publishers to put downloadable games on xbla.

2-10-08
yeah pretty much. that's why the fallout 3 DLC was on xbox live and games for windows live first, because it was free for Bethesda.
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opex07

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#16 opex07
Member since 2007 • 2236 Posts

I believe its true, there were several long threads on the board about it when Sony implemented it some time last year.

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jasong1011

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#17 jasong1011
Member since 2008 • 332 Posts
[QUOTE="2-10-08"]

So what this means is that there is more incentive for publishers to put downloadable games on xbla.

SilverChimera
yeah pretty much. that's why the fallout 3 DLC was on xbox live and games for windows live first, because it was free for Bethesda.

that's not why, they made a deal w/ microsoft. they already made it, and even if no one downloaded it off psn, they wouldn't lose money. they only have money to gain there.
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navyguy21

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#18 navyguy21  Online
Member since 2003 • 17955 Posts
[QUOTE="SilverChimera"][QUOTE="2-10-08"]

So what this means is that there is more incentive for publishers to put downloadable games on xbla.

jasong1011
yeah pretty much. that's why the fallout 3 DLC was on xbox live and games for windows live first, because it was free for Bethesda.

that's not why, they made a deal w/ microsoft. they already made it, and even if no one downloaded it off psn, they wouldn't lose money. they only have money to gain there.

Dude, for every gig downloaded on PSN, Sony sends the Publisher a bill.........PERIOD. If 1million people download something, then the publisher has to pay Sony $160,000, whether its a demo, paid DLC, or free DLC. Yes, in theory, Bethesda makes 10m dollars, but you have to also figure in sony's cut. With XBL, its the standard 70/30 split with Publisher/MS. Thats it, no bandwidth fees or anything else
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Kashiwaba

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#19 Kashiwaba
Member since 2005 • 8059 Posts

So what as long as Iam not paying for anything iam the winner Demo = Advertisment for the game and the publisher have to pay if he wants to advertise his game but in XBL consumers pay to get Demos its like forcing advertisments on people and making them pay for it.

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navyguy21

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#20 navyguy21  Online
Member since 2003 • 17955 Posts

So what as long as Iam not paying for anything iam the winner Demo = Advertisment for the game and the publisher have to pay if he wants to advertise his game but in XBL consumers pay to get Demos its like forcing advertisments on people and making them pay for it.

Kashiwaba
Did that make you feel better??? :P
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tok1879

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#21 tok1879
Member since 2005 • 1537 Posts
[QUOTE="cutmaclass1"]I'm a PS3 user and 1) I'd have no way of knowing this and 2) I had no idea about this before now. This makes Microsoft look charitable.

What? You'ld rather they take the money from you than from the big company that's going to make money anyway.
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tok1879

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#22 tok1879
Member since 2005 • 1537 Posts
Yes its true, although fanboys dont see it as a problem. They seem to think "as long as its free for me, im cool" but that same attitude is why there is so much more content on XBL as opposed to PSN, and why XBL gets most of the stuff first, so it can help pay for the PSN release. Publishers have to pay 16 cent per gig downloaded on PSN. There is no charge on XBL because the membership fees subsidize it.navyguy21
There's much more content on XBL mostly because it's been out idk a couple of years before PSN.
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verbtex

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#23 verbtex  Moderator
Member since 2006 • 9196 Posts

Supposedly developers pay like $16 per gb they upload when it comes to the PSN.

We as the consumers are not charged for most demos, and we aren't charged for anything that is usuallly free on XBL's Arcade.

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NYrockinlegend

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#24 NYrockinlegend
Member since 2008 • 2025 Posts
I didn't know this. Good find, TC.;) This should raise more awareness as to where sony gets their revenue for psn. But PSN's not the only free service. How does Nintendo keep online free? And what about PC?
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verbtex

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#25 verbtex  Moderator
Member since 2006 • 9196 Posts

I didn't know this. Good find, TC.;) This should raise more awareness as to where sony gets their revenue for psn. But PSN's not the only free service. How does Nintendo keep online free? And what about PC?NYrockinlegend

Are you series? Nintendo hasn't lowered the price of their Wii since release, they have to be making loads of profit which would compensate the debt created by offering free online.

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NYrockinlegend

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#26 NYrockinlegend
Member since 2008 • 2025 Posts

[QUOTE="NYrockinlegend"]I didn't know this. Good find, TC.;) This should raise more awareness as to where sony gets their revenue for psn. But PSN's not the only free service. How does Nintendo keep online free?And what about PC?verbtex

Are you series? Nintendo hasn't lowered the price of their Wii since release, they have to be making loads of profit which would compensate the debt created by offering free online.

Maybe, that could be it.
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redstormrisen

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#27 redstormrisen
Member since 2007 • 2015 Posts
[QUOTE="tok1879"][QUOTE="cutmaclass1"]I'm a PS3 user and 1) I'd have no way of knowing this and 2) I had no idea about this before now. This makes Microsoft look charitable.

What? You'ld rather they take the money from you than from the big company that's going to make money anyway.

No, what it does in constrain the small studios, the ones that more often than not bring the innovative games. Many people need a demo before they buy a new game, form a new IP and nknown developer.
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#28 bloodling
Member since 2006 • 5822 Posts

[QUOTE="simslifer"]

[QUOTE="navyguy21"]Yes its true, although fanboys dont see it as a problem. They seem to think "as long as its free for me, im cool" but that same attitude is why there is so much more content on XBL as opposed to PSN, and why XBL gets most of the stuff first, so it can help pay for the PSN release. Publishers have to pay 16 cent per gig downloaded on PSN. There is no charge on XBL because the membership fees subsidize it.navyguy21

xbl makes you pay for downloadable context as well as online.

Or what if said DLC doesnt do well, and now the dev/publisher is out money.

If the DLC doesn't do well, they won't have to pay much for downloads fees...
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navyguy21

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#29 navyguy21  Online
Member since 2003 • 17955 Posts
[QUOTE="navyguy21"]Yes its true, although fanboys dont see it as a problem. They seem to think "as long as its free for me, im cool" but that same attitude is why there is so much more content on XBL as opposed to PSN, and why XBL gets most of the stuff first, so it can help pay for the PSN release. Publishers have to pay 16 cent per gig downloaded on PSN. There is no charge on XBL because the membership fees subsidize it.tok1879
There's much more content on XBL mostly because it's been out idk a couple of years before PSN.

1year before PSN, and thats still not accurate. Live today is not the same Live of last gen. And when PSN lauched, it already had content, albeit in a different format (browser based). So at the most you have is a year earlier argument, which STILL doesnt compensate for the difference in content on Live vs PSN. PSN is not a bad service at all, im just saying.
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tok1879

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#30 tok1879
Member since 2005 • 1537 Posts
[QUOTE="tok1879"][QUOTE="navyguy21"]Yes its true, although fanboys dont see it as a problem. They seem to think "as long as its free for me, im cool" but that same attitude is why there is so much more content on XBL as opposed to PSN, and why XBL gets most of the stuff first, so it can help pay for the PSN release. Publishers have to pay 16 cent per gig downloaded on PSN. There is no charge on XBL because the membership fees subsidize it.navyguy21
There's much more content on XBL mostly because it's been out idk a couple of years before PSN.

1year before PSN, and thats still not accurate. Live today is not the same Live of last gen. And when PSN lauched, it already had content, albeit in a different format (browser based). So at the most you have is a year earlier argument, which STILL doesnt compensate for the difference in content on Live vs PSN. PSN is not a bad service at all, im just saying.

Uhn?? You know, i won't pretend to know all the details of how these networks are set up and everything, but i'm pretty sure Live for xbox was a pre-phase for that of the 360, and even if it wasn't M$ pretty much had the infrastructure down to a t and had experience unlike Sony that started a year later.
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tok1879

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#31 tok1879
Member since 2005 • 1537 Posts
[QUOTE="redstormrisen"][QUOTE="tok1879"][QUOTE="cutmaclass1"]I'm a PS3 user and 1) I'd have no way of knowing this and 2) I had no idea about this before now. This makes Microsoft look charitable.

What? You'ld rather they take the money from you than from the big company that's going to make money anyway.

No, what it does in constrain the small studios, the ones that more often than not bring the innovative games. Many people need a demo before they buy a new game, form a new IP and nknown developer.

Yeah, really? Because from where i stand, i'ld say the PSN probably has the most creative, unique and risk-taking new ip's out of the two( i'm not saying there is none on the 360), and i don't see any devs dropping support for the ps3 yet, which means somehow in some way it's working out, and i get to keep MY money in MY pocket, which makes me :).
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redstormrisen

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#32 redstormrisen
Member since 2007 • 2015 Posts
[QUOTE="tok1879"][QUOTE="redstormrisen"][QUOTE="tok1879"] What? You'ld rather they take the money from you than from the big company that's going to make money anyway.

No, what it does in constrain the small studios, the ones that more often than not bring the innovative games. Many people need a demo before they buy a new game, form a new IP and nknown developer.

Yeah, really? Because from where i stand, i'ld say the PSN probably has the most creative, unique and risk-taking new ip's out of the two( i'm not saying there is none on the 360), and i don't see any devs dropping support for the ps3 yet, which means somehow in some way it's working out, and i get to keep MY money in MY pocket, which makes me :).

Yet the PC has more than both put together. The huge amounts of sourcemods show that without these fees, innovation would rise.
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MortalDecay

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#33 MortalDecay
Member since 2005 • 4298 Posts

I dunno but at least we as the consumer doesn't feel the cost for it :D

Espada12
That's a good idea...Let's charge the devs so there's hardly any content at all on PSN! No wonder the 360 gets demos that PS3 users don't get. :lol:
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dark-warmachine

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#34 dark-warmachine
Member since 2007 • 3476 Posts

I already knew. There was a similar thead on this topic. Anyway, I'm no developer so it's not of a concern to me as a consumer.

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#35 kate_jones
Member since 2007 • 3221 Posts

It's for the first 60 days, then it's free from then on, I read about this recently can't remember the exact fee per gigabyte downloaded, but I think it said re5 demo costed over 200,000 to put on PSN, the fee goes to publishers, not the devs.

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navyguy21

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#36 navyguy21  Online
Member since 2003 • 17955 Posts
[QUOTE="tok1879"][QUOTE="navyguy21"][QUOTE="tok1879"] There's much more content on XBL mostly because it's been out idk a couple of years before PSN.

1year before PSN, and thats still not accurate. Live today is not the same Live of last gen. And when PSN lauched, it already had content, albeit in a different format (browser based). So at the most you have is a year earlier argument, which STILL doesnt compensate for the difference in content on Live vs PSN. PSN is not a bad service at all, im just saying.

Uhn?? You know, i won't pretend to know all the details of how these networks are set up and everything, but i'm pretty sure Live for xbox was a pre-phase for that of the 360, and even if it wasn't M$ pretty much had the infrastructure down to a t and had experience unlike Sony that started a year later.

ok dude, its clear that you are going to say whatever you have to to soften the blow, im not gonna waste my time with it :roll:
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tok1879

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#37 tok1879
Member since 2005 • 1537 Posts
[QUOTE="tok1879"][QUOTE="navyguy21"]1year before PSN, and thats still not accurate. Live today is not the same Live of last gen. And when PSN lauched, it already had content, albeit in a different format (browser based). So at the most you have is a year earlier argument, which STILL doesnt compensate for the difference in content on Live vs PSN. PSN is not a bad service at all, im just saying.navyguy21
Uhn?? You know, i won't pretend to know all the details of how these networks are set up and everything, but i'm pretty sure Live for xbox was a pre-phase for that of the 360, and even if it wasn't M$ pretty much had the infrastructure down to a t and had experience unlike Sony that started a year later.

ok dude, its clear that you are going to say whatever you have to to soften the blow, im not gonna waste my time with it :roll:

Dude, i don't care about all these companies, not Sony, not M$, not even the small devs you talk about. They look out for themselves, they definitely don't need me doing that for them. They're not going to give me a cut of their profits. I care about numero uno and numero uno's pocket. And i BUY games, no i don't rent games, i buy them because that's my way of showing appreciation for a work well done by the devs.
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93soccer

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#38 93soccer
Member since 2009 • 4602 Posts

So what this means is that there is more incentive for publishers to put downloadable games on xbla.

2-10-08
true that cause think about it. If you developed a game you would want as much of the profits to go to you rather than having to pay the console maker a fee for basically saying " here's the conformation for the game and now you owe us 35% (just say) of everything you make on psn" I laugh at every fanboy who thinks MS is ripping people off
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#39 GreyFoXX4
Member since 2008 • 3612 Posts
[QUOTE="93soccer"][QUOTE="2-10-08"]

So what this means is that there is more incentive for publishers to put downloadable games on xbla.

true that cause think about it. If you developed a game you would want as much of the profits to go to you rather than having to pay the console maker a fee for basically saying " here's the conformation for the game and now you owe us 35% (just say) of everything you make on psn" I laugh at every fanboy who thinks MS is ripping people off

Dude a demo is advertisement for the game the devs made. If they put a commercial on TV you don't think they have to pay for that time slot and how many times it runs on such and such channel? The difference is really with xbla where you the consumer pay for the devs to advertise their game. Also if a game sucks then there prolly want be many downloads, but if the game is great there will be downloads and sales at retail that will repay what a devs pays out to advertise their game on psn with a demo. Its not a hard concept to figure out, but I guess it is hard when people thinks its ok to be billed for a company to advertise to you instead of that company to pay themselves for advertisements lol.
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Trmpt

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#40 Trmpt
Member since 2008 • 2381 Posts

Sony charges for demos?

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opex07

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#41 opex07
Member since 2007 • 2236 Posts

Dude a demo is advertisement for the game the devs made. If they put a commercial on TV you don't think they have to pay for that time slot and how many times it runs on such and such channel? The difference is really with xbla where you the consumer pay for the devs to advertise their game. Also if a game sucks then there prolly want be many downloads, but if the game is great there will be downloads and sales at retail that will repay what a devs pays out to advertise their game on psn with a demo. Its not a hard concept to figure out, but I guess it is hard when people thinks its ok to be billed for a company to advertise to you instead of that company to pay themselves for advertisements lol.GreyFoXX4

Hopefully you don't own GT5P

EDIT: Also the Consumer doesnt have to pay for Demo's on Live they are free to anyone who has a silver account.

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Leo-Magic

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#42 Leo-Magic
Member since 2005 • 3025 Posts

Sony charges for demos?

Trmpt
i think thats redicules.
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_SWAG_

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#43 _SWAG_
Member since 2009 • 2674 Posts

yes demos are hard to come by on psn while xbox has demos for all of their xbla games

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GreyFoXX4

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#44 GreyFoXX4
Member since 2008 • 3612 Posts
[QUOTE="GreyFoXX4"] Dude a demo is advertisement for the game the devs made. If they put a commercial on TV you don't think they have to pay for that time slot and how many times it runs on such and such channel? The difference is really with xbla where you the consumer pay for the devs to advertise their game. Also if a game sucks then there prolly want be many downloads, but if the game is great there will be downloads and sales at retail that will repay what a devs pays out to advertise their game on psn with a demo. Its not a hard concept to figure out, but I guess it is hard when people thinks its ok to be billed for a company to advertise to you instead of that company to pay themselves for advertisements lol.opex07
Hopefully you don't own GT5P

Yes I do own GT5p, and do so proudly:) And the time I've put into it and racing against friends here at the house has been awesome and worth $35. And hopefully they've seen the wrong they did with the online side of it that they use that info to help GT5. So all in all it should be a win win for everyone. Fans got to get a good taste of what is to come and the devs got to see a real world situation of where their game is and what they need to do to improve for the final release of GT5. The only game out of this entire gen that I've purchased and feel like it was a waste of money was Cod:waw, so its all a matter of tastes and needs and I didn't need WaW or really want it. Dang friends can help you make some bad purchase descions lol.
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GreyFoXX4

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#45 GreyFoXX4
Member since 2008 • 3612 Posts

yes demos are hard to come by on psn while xbox has demos for all of their xbla games

_SWAG_
Not to hard just go to ps store and click on the section that says ps3 demo's. You sound like Morgan Web claiming she couldn't find Quest for Booty on ps store lol.
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opex07

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#46 opex07
Member since 2007 • 2236 Posts

[QUOTE="opex07"][QUOTE="GreyFoXX4"] Dude a demo is advertisement for the game the devs made. If they put a commercial on TV you don't think they have to pay for that time slot and how many times it runs on such and such channel? The difference is really with xbla where you the consumer pay for the devs to advertise their game. Also if a game sucks then there prolly want be many downloads, but if the game is great there will be downloads and sales at retail that will repay what a devs pays out to advertise their game on psn with a demo. Its not a hard concept to figure out, but I guess it is hard when people thinks its ok to be billed for a company to advertise to you instead of that company to pay themselves for advertisements lol.GreyFoXX4
Hopefully you don't own GT5P

Yes I do own GT5p, and do so proudly:) And the time I've put into it and racing against friends here at the house has been awesome and worth $35. And hopefully they've seen the wrong they did with the online side of it that they use that info to help GT5. So all in all it should be a win win for everyone. Fans got to get a good taste of what is to come and the devs got to see a real world situation of where their game is and what they need to do to improve for the final release of GT5.

The only game out of this entire gen that I've purchased and feel like it was a waste of money was Cod:waw, so its all a matter of tastes and needs and I didn't need WaW or really want it. Dang friends can help you make some bad purchase descions lol.

purchasing GT5P is a contradiction your hole post, while I admit that GT5P has more content than most, if all, demo's its still essentially a demo, a product that was designed to showcase the full game, and doesn't have its own unique content. You may argue that its worth it because you have spent so much time playing it, but this is also the case with many other demo's available especially those that have multiplayer, people will regulary play them, Example: the Shadowrun demo available on live is still regularly played by people even several years after its release.

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_SWAG_

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#47 _SWAG_
Member since 2009 • 2674 Posts
[QUOTE="_SWAG_"]

yes demos are hard to come by on psn while xbox has demos for all of their xbla games

GreyFoXX4
Not to hard just go to ps store and click on the section that says ps3 demo's. You sound like Morgan Web claiming she couldn't find Quest for Booty on ps store lol.

lol i meant demos for psn games not all of them has it like xbla
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#48 santoron
Member since 2006 • 8584 Posts

The fee is $0.16 per gb, and yeah, I imagine a fee on the developers has an effect, but new demos still pop up every week. Apparently there are developers that believe the advertising is worth the cost. I know I'd prefer they pay for advertising than having me pay to look at it.

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AgentA-Mi6

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#49 AgentA-Mi6
Member since 2006 • 16748 Posts
Yeah, I think this is common knowledge around this parts, as long as Sony doesn't overcharge the devs and they go on a strike everything should be fine :P
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#50 psn_Jaimzl
Member since 2008 • 1241 Posts

someones got to pay for it. As long as it's not the consumers and imo there's more than enough games on psn and indie devs have no problem putting there games on psn because sony matches the development costs of the game and if an indie developer makes enough money off a game to release a new one well then you have a new popular franchise. So basically the cluttered amount of poor quality games are filtered out of the psn while on xbl they have numerous unpopular games that may not make enough money to even cover development costs. I'm not saying xbl has bad dlc but it has the quantity over quality characteristic that makes more of a quick buck.

I do agree however that dlc on psn is overpriced i mean $10 for two cod4 maps c'mon.