PS3's "RGB Limited" setting displays better black color than 360 does

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Timberwolf5578

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#1 Timberwolf5578
Member since 2008 • 311 Posts

360 displays "crushed" black color out of the box, whereas PS3 displays better black color out of the box with it's "RGB Limited" setting. I don't know if 360's "crushed" black color is even fixable other than by increasing the TV brightness which affects all the colors then.

Discuss.

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deactivated-5b1e62582e305

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#3 deactivated-5b1e62582e305
Member since 2004 • 30778 Posts

I guess this Megaton puts the nail in the 360's coffin.

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shadow_hosi

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#4 shadow_hosi
Member since 2006 • 9543 Posts
this thread is full of desperate damage control
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st1ka

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#5 st1ka
Member since 2008 • 8179 Posts
so i guess my black is blacker then your black?
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Timberwolf5578

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#6 Timberwolf5578
Member since 2008 • 311 Posts
Crushed black colors make it harder to see details in darker parts of the screen.
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Panther501

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#7 Panther501
Member since 2007 • 1990 Posts

so this is what cows resort to claiming ownage over?

just shows you how low the brand has sunk if these topics are all they have.

no offense offcourse.

Cole-Protocal
how is that not an offence?
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Cherokee_Jack

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#8 Cherokee_Jack
Member since 2008 • 32198 Posts
Oh, this is really reaching.
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Roushrsh

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#9 Roushrsh
Member since 2005 • 3351 Posts
Well , that does it, the system wars are over. Lemmings have been owned. I'm sure the Wii's black is the worst out of the 3 so PS3 wins!!!
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#10 Lab392
Member since 2006 • 6217 Posts

Crushed black colors make it harder to see details in darker parts of the screen.Timberwolf5578

Timberwolf, you seem to be experienced in the visuals of gaming consoles. I feel I can trust you, so tell me, does the above statement make any sense at all? With all of the people playing Xbox 360s around the world, don't you think that if "crushed black colors" made that big of a difference, there would be some sort of a public outcry?

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#11 blehblahblep
Member since 2009 • 128 Posts

360 displays "crushed" black color out of the box, whereas PS3 displays better black color out of the box with it's "RGB Limited" setting. I don't know if 360's "crushed" black color is even fixable other than by increasing the TV brightness which affects all the colors then.

Discuss.

Timberwolf5578

xbox360 owns ps3

360 owners can set their 360's resolution to 1600x1050

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The_Game21x

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#12 The_Game21x
Member since 2005 • 26440 Posts

I guess this Megaton puts the nail in the 360's coffin.

Aljosa23
Teh truth! I'm going to sell my 360 right now because of this!
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Jealous_Vacuum

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#13 Jealous_Vacuum
Member since 2009 • 25 Posts
So black is different from black?
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Jealous_Vacuum

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#14 Jealous_Vacuum
Member since 2009 • 25 Posts
If its not black its gray.
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#15 Timberwolf5578
Member since 2008 • 311 Posts

[QUOTE="Timberwolf5578"]Crushed black colors make it harder to see details in darker parts of the screen.Lab392

Timberwolf, you seem to be experienced in the visuals of gaming consoles. I feel I can trust you, so tell me, does the above statement make any sense at all? With all of the people playing Xbox 360s around the world, don't you think that if "crushed black colors" made that big of a difference, there would be some sort of a public outcry?

Well the 360's display of black colors is not THAT bad, but the PS3's display of black colors is definitely superior. I have owned a 360 before (I sold it) and now I own a PS3, and the PS3 is definitely noticeably better in this aspect.
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#16 blehblahblep
Member since 2009 • 128 Posts

oops i meant xbox360 can upscale all games to 1680x1050 or 1920x1080

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rybe1025

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#17 rybe1025
Member since 2004 • 6362 Posts
You have made me see the light about the black. It is time for me to sell my 360.
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#18 Burnsmiesta
Member since 2004 • 1672 Posts
Right in light of this I've just ebayed my 360. Can anyone tell me where I can buy a Wii on the cheap?
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#19 Wasdie  Moderator
Member since 2003 • 53622 Posts

Good for it...

I played CoD WaW on the 360 on my fathers new 40" Sony Bravia 1080p 120mhz set and I will tell you now, color settings are more about the TV you are playing on than the console itself. I myself own a 22" 720p 60mhz Samsung LCD HDTV. The colors are good, but nothing could come close to that Bravia.

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#20 navyguy21  Online
Member since 2003 • 17923 Posts
[QUOTE="Timberwolf5578"]

360 displays "crushed" black color out of the box, whereas PS3 displays better black color out of the box with it's "RGB Limited" setting. I don't know if 360's "crushed" black color is even fixable other than by increasing the TV brightness which affects all the colors then.

Discuss.

Actually, the 360 gets it right the FIRST time, as evident by all the comparision videos, and the PS3 displays crushed blacks when you turn RGB to full. People do this to try to compensate for the "washed out" look, not knowing that RGB full is only for PC monitors or projectors and displaying it on a tv where its not meant to be only damages your TV. RGB doesnt add pixels, yet people claim it brings it "up to par" with the 360 version.
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#21 AirGuitarist87
Member since 2006 • 9499 Posts
Black isn't a colour. Just thought you'd like to know.
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#22 st1ka
Member since 2008 • 8179 Posts
Black isn't a colour. Just thought you'd like to know.AirGuitarist87
isn't it a non-colour?
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#24 Senor_Kami
Member since 2008 • 8529 Posts
Lol... is this what its come down to?
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#25 gamer-adam1
Member since 2008 • 4188 Posts
umm it depends on your tv, everyone should know that.
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#26 Mystery_Writer
Member since 2004 • 8351 Posts
loving where this thread is going..
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#27 Legendaryscmt
Member since 2005 • 12532 Posts
So the PS3's black level makes desperation look better?
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#28 heretrix
Member since 2004 • 37881 Posts

I guess this Megaton puts the nail in the 360's coffin.

Aljosa23
No, The megaton is that the PS3's power cord actually looks better with dust on it as seen through a black light on a shag carpet.
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#29 destro123
Member since 2005 • 755 Posts
What? I dont even know what your talking about, and i doubt it matters at all.
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Afro_Samurai1

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#30 Afro_Samurai1
Member since 2008 • 522 Posts
I did not know that
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LookAnDrolL

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#31 LookAnDrolL
Member since 2008 • 2483 Posts
Actualy black its not a colour, its the absence of colour, what you see as black its probably a dark grey or greenish grey
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#32 -Mad_Rhetoric-
Member since 2008 • 1765 Posts
who the hell cares, it all depends on the contrast ratio of your HDTV
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#33 MetroidPrimePwn
Member since 2007 • 12399 Posts
Everybody knows PC games have the best black.
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#34 druggyjoe3000
Member since 2006 • 1523 Posts
Pc > PS3 black lvl
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#35 Timberwolf5578
Member since 2008 • 311 Posts
[QUOTE="navyguy21"][QUOTE="Timberwolf5578"]

360 displays "crushed" black color out of the box, whereas PS3 displays better black color out of the box with it's "RGB Limited" setting. I don't know if 360's "crushed" black color is even fixable other than by increasing the TV brightness which affects all the colors then.

Discuss.

Actually, the 360 gets it right the FIRST time, as evident by all the comparision videos, and the PS3 displays crushed blacks when you turn RGB to full. People do this to try to compensate for the "washed out" look, not knowing that RGB full is only for PC monitors or projectors and displaying it on a tv where its not meant to be only damages your TV. RGB doesnt add pixels, yet people claim it brings it "up to par" with the 360 version.

RGB Limited on PS3 displays better black colors than the 360 displays, period. And I know RGB Full gives crushed black colors, but I have never ever heard of RGB Full damaging a LCD HDTV. Where did you come up with that nonsense?
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#37 ps3_owns_360Wii
Member since 2008 • 2289 Posts

Pc > PS3 black lvldruggyjoe3000

you got it all wrong

Pc>>>>>>>>>>>>>>>>Ps3 black lvl:P

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#38 AirGuitarist87
Member since 2006 • 9499 Posts
[QUOTE="AirGuitarist87"]Black isn't a colour. Just thought you'd like to know.st1ka
isn't it a non-colour?

I'm not sure if that's the name for it, but black is just the absense of light, or more to the point it absorbs light.
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#39 navyguy21  Online
Member since 2003 • 17923 Posts
[QUOTE="Timberwolf5578"][QUOTE="navyguy21"][QUOTE="Timberwolf5578"]

360 displays "crushed" black color out of the box, whereas PS3 displays better black color out of the box with it's "RGB Limited" setting. I don't know if 360's "crushed" black color is even fixable other than by increasing the TV brightness which affects all the colors then.

Discuss.

Actually, the 360 gets it right the FIRST time, as evident by all the comparision videos, and the PS3 displays crushed blacks when you turn RGB to full. People do this to try to compensate for the "washed out" look, not knowing that RGB full is only for PC monitors or projectors and displaying it on a tv where its not meant to be only damages your TV. RGB doesnt add pixels, yet people claim it brings it "up to par" with the 360 version.

RGB Limited on PS3 displays better black colors than the 360 displays, period. And I know RGB Full gives crushed black colors, but I have never ever heard of RGB Full damaging a LCD HDTV. Where did you come up with that nonsense?

from the AVS website, you know, the site of real people who actually KNOW something about technology, here is his direct quote Points 1) First off, many people improperly think that RGB Full intensifies their colors. I can understand why this is. It is because the black level is moved down (i.e. black of 16 is now black of 0 I believe). If you lower your brightness setting by 10 or 20, it will give you the same illusion that your colors are deeper (because many of them are darker). This is inaccurate. Part of your shadow detail has been crushed when this happens. In other words, you traded being able to see details in the darkness (a real loss) with an illusion of more intense colors. This is similar to the torch burn modes of TVs in the stores (they look vibrant and contrasty, but you can't see much of anything in the shadows). If switching RGB limited to RGB full makes ANY dark part of your screen even darker, you likely just did something wrong. This is, I believe, the MAIN REASON many people incorrectly believe that RGB full gives them a better picture. 2) I used a GetGray calibration disc to determine which modes passed BTB and WTW. The ONLY mode on the PS3 that passed the BTB and WTW test was the YCbCr SuperWhite=on mode. RGB Full still clips the black values below 16 (it just remaps a 16 to 0). You test the BTB portion by getting a signal up that has BTB/WTW (as the GetGray disc does) and increasing the brightness to such a high (washed out) level to see if any details are present in the dark parts of the screen. All the color bars below 16 were the same in all RGB modes no matter how high I turned up brightness. This confirms that RGB full is not passing BTB. 3) RGB full on the PS3 appears to be a stretch (just like Jay_Davis told us). For those of you with TVs that you can set the RGB input to full, I suppose the stretch is just being canceled out by a shrink. This should effectively be the same as if you sent RGB limited and let the TV assume a normal RGB input. If there is no canceling factor, then the darker parts of the screen would be crushed (which I before stated was wrong). As I understand it there is no scenario where RGB full results in a more accurate picture for HDMI connections. RGB full is intended for a computer connection (DVI etc.), not on an HDMI high def TV. The best RGB Full can do is equal RGB limited for HDMI connections. For that reason, leave RGB set to limited for HDMI connections. Setting RGB to full only increases the likely-hood that you will crush details in the scene for HDMI connections. In addition, the less unnecessary processing the better. 4) Please remember that RGB Limited is the DEFAULT option in the PS3's menu. The RGB Full option didn't even appear in the early versions of the firmware. Do you really think Sony got this one wrong (and there was no way to output really dark details in games initially)? RGB full does not add any additional information in the dark and bright areas of the screen. It just stretches the existing information. Even after the firmware updates, RGB Limited is still the default RGB option. 5) Take a look at what turning SuperWhite does to a YPbPr output with a BTB test pattern. It doesn't significantly change the value of black at 16 when it is turned on, it just shows more bars below 16 (as long as your brightness is high enough). Nothing one can do with RGB shows the bars below 16. RGB full is clearly not doing the same thing for RGB as SuperWhite is doing for YPbPr . 6) You want to keep you alignment of black/white in games the same as your alignment in movies (i.e. 16 being true black). Blu-rays and DVDs are stored in the YPbPr color space. For that reason, you should pass movies as yPbPr if your TV supports it (again the less unnecessary processing the better). I believe that the games are in RGB. We've already established that SuperWhite shows BTB/WTW, and RGB Full just stretches the range. With RGB full on, true black would be a value of 0 in RGB, while true black would be a value of 16 with YPbPr. This means that you could not calibrate your TV to be accurate with both games and movie discs at the same time with your PS3. It would be a one or the other proposition. Forcing the movies to also remap to RGB would disallow the use of SuperWhite. 7) Extra processing (stretching/shrinking,remapping) can add color banding to the output. For this reason, keep RGB set to limited, and your DVDs outputting in YPbPr. Here are the recommended options for HDMI (you will hear over and over again from the seasoned calibration veterans): Output - YCbCr RGB - Limited Super White - On The only option I really see here is that you don't really NEED to turn SuperWhite on (it is more of a preference thing since a proper calibration tends to crush BTB/WTW anyway). Some people like to see a bit of the WTW area of clouds. See the GetGray manual for a discussion of this. ADDITION: If your set support Deep Color, you might also want to turn SuperWhite on for the enhanced colorspace availible through AVCHD discs (assuming you ever make any). If you do not understand calibration, I suggest picking up Avia or DVE as a start. If your brightness and contrast/picture settings are off in the first place, little of these other changes mean much. If your image is too washed out, there are better ways of fixing it than using RGB Full. Start with the above settings and then calibrate it. If you are still not sure who to believe, just stick with the PS3 default options (which are the same as what I have above just with SuperWhite=off). I hope this post helps. Thank you to Jay_Davis for his valued input. He (and hwjohn) helped me to close some of the gaps of my understanding on the PS3 options. Now it all makes sense http://www.avsforum.com/avs-vb/showthread.php?t=934751&page=7
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#40 lowe0
Member since 2004 • 13692 Posts
[QUOTE="Timberwolf5578"][QUOTE="navyguy21"] Actually, the 360 gets it right the FIRST time, as evident by all the comparision videos, and the PS3 displays crushed blacks when you turn RGB to full. People do this to try to compensate for the "washed out" look, not knowing that RGB full is only for PC monitors or projectors and displaying it on a tv where its not meant to be only damages your TV. RGB doesnt add pixels, yet people claim it brings it "up to par" with the 360 version.navyguy21
RGB Limited on PS3 displays better black colors than the 360 displays, period. And I know RGB Full gives crushed black colors, but I have never ever heard of RGB Full damaging a LCD HDTV. Where did you come up with that nonsense?

from the AVS website, you know, the site of real people who actually KNOW something about technology, here is his direct quote Points 1) First off, many people improperly think that RGB Full intensifies their colors. I can understand why this is. It is because the black level is moved down (i.e. black of 16 is now black of 0 I believe). If you lower your brightness setting by 10 or 20, it will give you the same illusion that your colors are deeper (because many of them are darker). This is inaccurate. Part of your shadow detail has been crushed when this happens. In other words, you traded being able to see details in the darkness (a real loss) with an illusion of more intense colors. This is similar to the torch burn modes of TVs in the stores (they look vibrant and contrasty, but you can't see much of anything in the shadows). If switching RGB limited to RGB full makes ANY dark part of your screen even darker, you likely just did something wrong. This is, I believe, the MAIN REASON many people incorrectly believe that RGB full gives them a better picture. 2) I used a GetGray calibration disc to determine which modes passed BTB and WTW. The ONLY mode on the PS3 that passed the BTB and WTW test was the YCbCr SuperWhite=on mode. RGB Full still clips the black values below 16 (it just remaps a 16 to 0). You test the BTB portion by getting a signal up that has BTB/WTW (as the GetGray disc does) and increasing the brightness to such a high (washed out) level to see if any details are present in the dark parts of the screen. All the color bars below 16 were the same in all RGB modes no matter how high I turned up brightness. This confirms that RGB full is not passing BTB. 3) RGB full on the PS3 appears to be a stretch (just like Jay_Davis told us). For those of you with TVs that you can set the RGB input to full, I suppose the stretch is just being canceled out by a shrink. This should effectively be the same as if you sent RGB limited and let the TV assume a normal RGB input. If there is no canceling factor, then the darker parts of the screen would be crushed (which I before stated was wrong). As I understand it there is no scenario where RGB full results in a more accurate picture for HDMI connections. RGB full is intended for a computer connection (DVI etc.), not on an HDMI high def TV. The best RGB Full can do is equal RGB limited for HDMI connections. For that reason, leave RGB set to limited for HDMI connections. Setting RGB to full only increases the likely-hood that you will crush details in the scene for HDMI connections. In addition, the less unnecessary processing the better. 4) Please remember that RGB Limited is the DEFAULT option in the PS3's menu. The RGB Full option didn't even appear in the early versions of the firmware. Do you really think Sony got this one wrong (and there was no way to output really dark details in games initially)? RGB full does not add any additional information in the dark and bright areas of the screen. It just stretches the existing information. Even after the firmware updates, RGB Limited is still the default RGB option. 5) Take a look at what turning SuperWhite does to a YPbPr output with a BTB test pattern. It doesn't significantly change the value of black at 16 when it is turned on, it just shows more bars below 16 (as long as your brightness is high enough). Nothing one can do with RGB shows the bars below 16. RGB full is clearly not doing the same thing for RGB as SuperWhite is doing for YPbPr . 6) You want to keep you alignment of black/white in games the same as your alignment in movies (i.e. 16 being true black). Blu-rays and DVDs are stored in the YPbPr color space. For that reason, you should pass movies as yPbPr if your TV supports it (again the less unnecessary processing the better). I believe that the games are in RGB. We've already established that SuperWhite shows BTB/WTW, and RGB Full just stretches the range. With RGB full on, true black would be a value of 0 in RGB, while true black would be a value of 16 with YPbPr. This means that you could not calibrate your TV to be accurate with both games and movie discs at the same time with your PS3. It would be a one or the other proposition. Forcing the movies to also remap to RGB would disallow the use of SuperWhite. 7) Extra processing (stretching/shrinking,remapping) can add color banding to the output. For this reason, keep RGB set to limited, and your DVDs outputting in YPbPr. Here are the recommended options for HDMI (you will hear over and over again from the seasoned calibration veterans): Output - YCbCr RGB - Limited Super White - On The only option I really see here is that you don't really NEED to turn SuperWhite on (it is more of a preference thing since a proper calibration tends to crush BTB/WTW anyway). Some people like to see a bit of the WTW area of clouds. See the GetGray manual for a discussion of this. ADDITION: If your set support Deep Color, you might also want to turn SuperWhite on for the enhanced colorspace availible through AVCHD discs (assuming you ever make any). If you do not understand calibration, I suggest picking up Avia or DVE as a start. If your brightness and contrast/picture settings are off in the first place, little of these other changes mean much. If your image is too washed out, there are better ways of fixing it than using RGB Full. Start with the above settings and then calibrate it. If you are still not sure who to believe, just stick with the PS3 default options (which are the same as what I have above just with SuperWhite=off). I hope this post helps. Thank you to Jay_Davis for his valued input. He (and hwjohn) helped me to close some of the gaps of my understanding on the PS3 options. Now it all makes sense http://www.avsforum.com/avs-vb/showthread.php?t=934751&page=7

Your post (someone else's post copy-and-pasted, really) says nothing about damaging an HDTV.
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mariokart64fan

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#41 mariokart64fan
Member since 2003 • 20828 Posts

ps3 may have better black , but guess what,

they only come in black , and they do not! have many exclusives that are worthy of my attention

and ps3 certainly doesnt win because it hasnt beat any sales records,

also 360 and wii have more better games then it

and also have more games for a collector to just collect

and have better bc

infact current ps3s have only ps1 bc

how useless

that makes me want to just play my playstation 1,

lol of course i can play the better ps2

or my 60 gb ps3,

lol, which is sad because i payed 600 just for this console, and the game i wanted for it isnt even out, and one of them has been canned

-ts4 and driver5! well make that 2 , getaway3 also canned

gt5 isnt even out, dont want no 30 dollar demo,

i want the full game hey nice song that would be, dont want no 30 dollar demo, take the words from short short man by 20 fingers place them in lol

all i hear is killzone 2 kill zone 2, give me a break ok the first one had nothing on timesplitters 1-3

or halo for that matter resistance may be good , but if thats all there is, is fpses, i want my timesplitters 4 ehh

wont happen you know why, haze- the disappointment of 2008 kiled off free radical

isnt this what ends up happening when you try to please hardcore gamers, by releasing fps after fps after fps ,, another thing is no split screen ,

a feature that came standard in 1980sa absent from over half the games today can i go back and play the oh so good goldeneye or perfect dark , or the almighty timesplitters,

oh wait im already playin timesplitters 3 lol,

mark this year because this was the last time ive played a good fps, out side the wii and 360 consoles,

lol, that would be timesplitters 3 on the ps2

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#42 Darth_Stalin
Member since 2005 • 8681 Posts
wow, it's all so clear now!!!
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teh_VU

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#43 teh_VU
Member since 2008 • 754 Posts
Wow the TC's thread backfired xD. Now people see the desperation of the cows.
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Timberwolf5578

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#44 Timberwolf5578
Member since 2008 • 311 Posts
[QUOTE="navyguy21"][QUOTE="Timberwolf5578"] RGB Limited on PS3 displays better black colors than the 360 displays, period. And I know RGB Full gives crushed black colors, but I have never ever heard of RGB Full damaging a LCD HDTV. Where did you come up with that nonsense?lowe0
from the AVS website, you know, the site of real people who actually KNOW something about technology, here is his direct quote Points 1) First off, many people improperly think that RGB Full intensifies their colors. I can understand why this is. It is because the black level is moved down (i.e. black of 16 is now black of 0 I believe). If you lower your brightness setting by 10 or 20, it will give you the same illusion that your colors are deeper (because many of them are darker). This is inaccurate. Part of your shadow detail has been crushed when this happens. In other words, you traded being able to see details in the darkness (a real loss) with an illusion of more intense colors. This is similar to the torch burn modes of TVs in the stores (they look vibrant and contrasty, but you can't see much of anything in the shadows). If switching RGB limited to RGB full makes ANY dark part of your screen even darker, you likely just did something wrong. This is, I believe, the MAIN REASON many people incorrectly believe that RGB full gives them a better picture. 2) I used a GetGray calibration disc to determine which modes passed BTB and WTW. The ONLY mode on the PS3 that passed the BTB and WTW test was the YCbCr SuperWhite=on mode. RGB Full still clips the black values below 16 (it just remaps a 16 to 0). You test the BTB portion by getting a signal up that has BTB/WTW (as the GetGray disc does) and increasing the brightness to such a high (washed out) level to see if any details are present in the dark parts of the screen. All the color bars below 16 were the same in all RGB modes no matter how high I turned up brightness. This confirms that RGB full is not passing BTB. 3) RGB full on the PS3 appears to be a stretch (just like Jay_Davis told us). For those of you with TVs that you can set the RGB input to full, I suppose the stretch is just being canceled out by a shrink. This should effectively be the same as if you sent RGB limited and let the TV assume a normal RGB input. If there is no canceling factor, then the darker parts of the screen would be crushed (which I before stated was wrong). As I understand it there is no scenario where RGB full results in a more accurate picture for HDMI connections. RGB full is intended for a computer connection (DVI etc.), not on an HDMI high def TV. The best RGB Full can do is equal RGB limited for HDMI connections. For that reason, leave RGB set to limited for HDMI connections. Setting RGB to full only increases the likely-hood that you will crush details in the scene for HDMI connections. In addition, the less unnecessary processing the better. 4) Please remember that RGB Limited is the DEFAULT option in the PS3's menu. The RGB Full option didn't even appear in the early versions of the firmware. Do you really think Sony got this one wrong (and there was no way to output really dark details in games initially)? RGB full does not add any additional information in the dark and bright areas of the screen. It just stretches the existing information. Even after the firmware updates, RGB Limited is still the default RGB option. 5) Take a look at what turning SuperWhite does to a YPbPr output with a BTB test pattern. It doesn't significantly change the value of black at 16 when it is turned on, it just shows more bars below 16 (as long as your brightness is high enough). Nothing one can do with RGB shows the bars below 16. RGB full is clearly not doing the same thing for RGB as SuperWhite is doing for YPbPr . 6) You want to keep you alignment of black/white in games the same as your alignment in movies (i.e. 16 being true black). Blu-rays and DVDs are stored in the YPbPr color space. For that reason, you should pass movies as yPbPr if your TV supports it (again the less unnecessary processing the better). I believe that the games are in RGB. We've already established that SuperWhite shows BTB/WTW, and RGB Full just stretches the range. With RGB full on, true black would be a value of 0 in RGB, while true black would be a value of 16 with YPbPr. This means that you could not calibrate your TV to be accurate with both games and movie discs at the same time with your PS3. It would be a one or the other proposition. Forcing the movies to also remap to RGB would disallow the use of SuperWhite. 7) Extra processing (stretching/shrinking,remapping) can add color banding to the output. For this reason, keep RGB set to limited, and your DVDs outputting in YPbPr. Here are the recommended options for HDMI (you will hear over and over again from the seasoned calibration veterans): Output - YCbCr RGB - Limited Super White - On The only option I really see here is that you don't really NEED to turn SuperWhite on (it is more of a preference thing since a proper calibration tends to crush BTB/WTW anyway). Some people like to see a bit of the WTW area of clouds. See the GetGray manual for a discussion of this. ADDITION: If your set support Deep Color, you might also want to turn SuperWhite on for the enhanced colorspace availible through AVCHD discs (assuming you ever make any). If you do not understand calibration, I suggest picking up Avia or DVE as a start. If your brightness and contrast/picture settings are off in the first place, little of these other changes mean much. If your image is too washed out, there are better ways of fixing it than using RGB Full. Start with the above settings and then calibrate it. If you are still not sure who to believe, just stick with the PS3 default options (which are the same as what I have above just with SuperWhite=off). I hope this post helps. Thank you to Jay_Davis for his valued input. He (and hwjohn) helped me to close some of the gaps of my understanding on the PS3 options. Now it all makes sense http://www.avsforum.com/avs-vb/showthread.php?t=934751&page=7

Your post (someone else's post copy-and-pasted, really) says nothing about damaging an HDTV.

That's because "RGB - Full" and/or "SuperWhite - on" won't damage an HDTV. Otherwise those options wouldn't be on the console.
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#45 Alpha-Male22
Member since 2008 • 3782 Posts
Is black even a color?
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#46 BZSIN
Member since 2005 • 7889 Posts

Some huge and undeniable ownage in the OP. Take that, lemmings.

"There's something about this that's so black, it's like, how much more black could this be? And the answer is none, none more black."