PS4 got more exclusives yesterday than Xbone gets in an entire year

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chcolatecookies

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#1  Edited By chcolatecookies
Member since 2012 • 52 Posts

Yakuza 0 (not on Xbox One)

Tales of Berseria (not on Xbox One)

Kingdom Hearts HD 2.8 Final Chapter Prologue (not on Xbox One)

that is as many retail exclusives s Xbone has announced for this entire year so far. plus RE7's VR mode, which is also exclusive to PS4.

SDC.

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deactivated-5a30e101a977c

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#2 deactivated-5a30e101a977c
Member since 2006 • 5970 Posts

Those all run on the PS Pro, so no exclusives

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#5  Edited By deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

I mean, I suppose exclusive in the sense of PS4 being the only console where those games are playable, sure.

@SecretPolice said:
@FastRobby said:

Those all run on the PS Pro, so no exclusives

What a ridiculous point- not only does playing so loose with the definition of 'exclusive' mean the Xbox One is left with no exclusives, the PS4 Pro remains just a higher end PS4- it's not a new system. Or does the Xbox One S count as its own system too, now?

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#7 thedork_knight
Member since 2011 • 2664 Posts

A console could have 1000 exclusives but if none appeal to me then its useless. unfortunately multiplats tend to be the best games on systems

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#8 deactivated-5a30e101a977c
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@charizard1605 said:

I mean, I suppose exclusive in the sense of PS4 being the only console where those games are playable, sure.

@SecretPolice said:
@FastRobby said:

Those all run on the PS Pro, so no exclusives

What a ridiculous point- not only does playing so loose with the definition of 'exclusive' mean the Xbox One is left with no exclusives, the PS4 Pro remains just a higher end PS4- it's not a new system. Or does the Xbox One S count as its own system too, now?

Well you're going to have to choose since the lines is getting very thin due to Windows 10. If PS Pro, and PS4 are the same, this means that it's OK that the hardware is different, but software is the same. Well we can say the same thing about Xbox One, and a PC. Hardware is different, but software is not.

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#9 SecretPolice
Member since 2007 • 45648 Posts

@charizard1605:

Exclusives are basically dead for both MS and Sony and that's good for gamers, besides, multi's are what really counts as can be gleaned just by looking at game sales. :P

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#10 Dakur
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@mems_1224 said:
@SecretPolice said:
@FastRobby said:

Those all run on the PS Pro, so no exclusives

Lol at the pathetic damage control of lems

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#11 deactivated-5d6bb9cb2ee20
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@FastRobby said:

Well you're going to have to choose since the lines is getting very thin due to Windows 10. If PS Pro, and PS4 are the same, this means that it's OK that the hardware is different, but software is the same. Well we can say the same thing about Xbox One, and a PC. Hardware is different, but software is not.

But the hardware in PS4 Pro and PS4 is the same- Pro just has iterations and expansions on that hardware. A different system is defined by having games on it that the other system in the comparison cannot play. Literally no game will play on PS4 and not on PS4 Pro, or vice versa. That does not hold true for the PC/Xbox comparison

@SecretPolice said:

@charizard1605:

Exclusives are basically dead for both MS and Sony and that's good for gamers, besides, multi's are what really counts as can be gleaned just by looking at game sales. :P

They really aren't. There's a whole lot of exclusives on the PS4 side, I don't own an Xbox One so I'm not as acquainted with its exclusive library, but I am sure someone can fill me in there, too. The entire 'exclusives are dead' narrative is false.

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#12 deactivated-5c1d0901c2aec
Member since 2016 • 6762 Posts

My best guess is that the PS4 is a very handsome platform to develop for. This is the case for both Western and Easter studios. It has a superb install-base, great attachment rate and success in a diverse array of genres.

The trio of exclusives listed in the OP are all produced by Eastern Studios. The Playstation brand has always had a greater presence in Japan than Xbox.

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#13  Edited By SecretPolice
Member since 2007 • 45648 Posts

It's only false if you choose to ignore that the games are played on more than one system. Bore & Poo are two different systems. Can't have your cake and eat it two mah friend. Now, if we want to move goalposts and say the games play on the same OS than Win10 games are all back to all being exclusive. Deal? lol :P

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#14 inggrish
Member since 2005 • 10503 Posts

That's rather amusing. It would be even more hilarious if they weren't just console exclusives.

@mems_1224 said:
@SecretPolice said:
@FastRobby said:

Those all run on the PS Pro, so no exclusives

Say whaaa? The Pro is just a beefed PS4, that has no logic. Unless the New 3DS and Xbox One S stop those respective systems also having exclusives.

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#15 deactivated-5d6bb9cb2ee20
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@SecretPolice said:

It's only false if you choose to ignore that the games are played on more than one system. Bore & Poo are two different systems. Can't have your cake and eat it two mah friend. Now, if we want to move goalposts and say the games play on the same OS than Win10 games are all back to all being exclusive. Deal? lol :P

PS4 and PS4 Pro are absolutely not two different systems, any more than Xbox One and Xbox One S are. The fact that something so ridiculously basic has to actually be established boggles my mind.

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#16 SecretPolice
Member since 2007 • 45648 Posts

@charizard1605 said:
@SecretPolice said:

It's only false if you choose to ignore that the games are played on more than one system. Bore & Poo are two different systems. Can't have your cake and eat it two mah friend. Now, if we want to move goalposts and say the games play on the same OS than Win10 games are all back to all being exclusive. Deal? lol :P

PS4 and PS4 Pro are absolutely not two different systems, any more than Xbox One and Xbox One S are. The fact that something so ridiculously basic has to actually be established boggles my mind.

Wrong you are, they are in Fact two different systems. Am I going to have to cement those goalposts in place? :P

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#17 deactivated-5a30e101a977c
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@charizard1605 said:
@FastRobby said:

Well you're going to have to choose since the lines is getting very thin due to Windows 10. If PS Pro, and PS4 are the same, this means that it's OK that the hardware is different, but software is the same. Well we can say the same thing about Xbox One, and a PC. Hardware is different, but software is not.

But the hardware in PS4 Pro and PS4 is the same- Pro just has iterations and expansions on that hardware. A different system is defined by having games on it that the other system in the comparison cannot play. Literally no game will play on PS4 and not on PS4 Pro, or vice versa. That does not hold true for the PC/Xbox comparison

The thing Microsoft currently is doing, is moving away from console generations, right? So bringing out a new console every 3-5 years, and that you're library will move with you. Eventually there will be games that won't be playable on the Xbox One anymore, but that won't be (I think) until the console after Scorpio. What does that remind you of? The PC. PC has exactly the same, you can upgrade it, and your library goes with you, and some games like Battlefield 1 won't be playable on a PC from the year 2000. Even more so since Microsoft is deliberately putting their games on the PC, because it can easily run them the line is practically gone. The Xbox One, and Scorpio are PC's that are more consumer friendly (plug&play). Actually just Steam PC's. So yes I do think Xbox, and PC are the same system, just like PS Pro, and PS4 are.

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#18 kvally
Member since 2014 • 8445 Posts

@FastRobby said:

Those all run on the PS Pro, so no exclusives

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#19  Edited By deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

@SecretPolice said:

Wrong you are, they are in Fact two different systems. Am I going to have to cement those goalposts in place? :P

You're literally not making any point, but just repeating the same nonsense ad nauseam in spite of me actually attempting to bring some facts into this discussion. Yeah, I think you and I are done here.

@FastRobby said:
@charizard1605 said:
@FastRobby said:

Well you're going to have to choose since the lines is getting very thin due to Windows 10. If PS Pro, and PS4 are the same, this means that it's OK that the hardware is different, but software is the same. Well we can say the same thing about Xbox One, and a PC. Hardware is different, but software is not.

But the hardware in PS4 Pro and PS4 is the same- Pro just has iterations and expansions on that hardware. A different system is defined by having games on it that the other system in the comparison cannot play. Literally no game will play on PS4 and not on PS4 Pro, or vice versa. That does not hold true for the PC/Xbox comparison

The thing Microsoft currently is doing, is moving away from console generations, right? So bringing out a new console every 3-5 years, and that you're library will move with you. Eventually there will be games that won't be playable on the Xbox One anymore, but that won't be (I think) until the console after Scorpio. What does that remind you of? The PC. PC has exactly the same, you can upgrade it, and your library goes with you, and some games like Battlefield 1 won't be playable on a PC from the year 2000. Even more so since Microsoft is deliberately putting their games on the PC, because it can easily run them the line is practically gone. The Xbox One, and Scorpio are PC's that are more consumer friendly (plug&play). Actually just Steam PC's. So yes I do think Xbox, and PC are the same system, just like PS Pro, and PS4 are.

Sure, but that hasn't happened yet. We are not in a generations free future yet. In fact, unfortunately, the failure of the PS4 Pro seems to indicate that we may never be in that future, at least as far as Sony goes, who might stick to discrete console generations for the foreseeable future.

As for Xbox and PC- not even remotely close. Currently, the two systems share less than two dozen games. Less than two dozen. At some point in the future, where the bulk of both systems' libraries overlap, we may even have a point that the Xbox platform now exists as a software client running on multiple hardware form factors instead of as discrete hardware- but we're not there yet.

But I agree with the larger point of the Xbox platform and the PlayStation platform being two separate and independent- and in that regard, I have always treated Xbox/PC games as Xbox exclusives (or soft exclusives, at any rate). By that definition, however, the PS4 still comes out massively ahead, even if one were to for whatever asinine reason count the PS4 Pro as a discrete platform. Which would be the most ridiculous thing ever, but hey.

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#20 SecretPolice
Member since 2007 • 45648 Posts

@charizard1605:

Done we are.

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#21 kvally
Member since 2014 • 8445 Posts

@chcolatecookies said:

Yakuza 0 (not on Xbox One)

Tales of Berseria (not on Xbox One)

Kingdom Hearts HD 2.8 Final Chapter Prologue (not on Xbox One)

that is as many retail exclusives s Xbone has announced for this entire year so far. plus RE7's VR mode, which is also exclusive to PS4.

SDC.

Kingdom Hearts HD 2.8 FLOPPED

Tales of Berseria FLOPPED

Yakuza 0 FLOPPED

RE7's Play Anywhere is exclusive to Xbox

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#22  Edited By deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

@kvally: How did Yakuza 0 flop...?

I suppose the other two did flop, though I'm not sure I saw any hype threads?

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#23 Dakur
Member since 2014 • 3275 Posts

It's amazing the mental gymnastics lems have to make to justify their purchase. If they invested half of that brain energy in demanding a proper lineup of games from M$ they might have the best exclusive lineup out there but as real lemmings they are mindless followers who can't face the reality that they're heading towards the cliff along with their xbone.

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#24 navyguy21
Member since 2003 • 17926 Posts

This is why Gamespot is dying.

Why are these kinds of threads even allowed?

How do you even have a discussion?

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#25 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

@navyguy21: Regardless of the OP's intent with this thread, there's a pretty real and reasonable discussion happening in this thread.

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#26 kvally
Member since 2014 • 8445 Posts

@charizard1605 said:
@SecretPolice said:

It's only false if you choose to ignore that the games are played on more than one system. Bore & Poo are two different systems. Can't have your cake and eat it two mah friend. Now, if we want to move goalposts and say the games play on the same OS than Win10 games are all back to all being exclusive. Deal? lol :P

PS4 and PS4 Pro are absolutely not two different systems, any more than Xbox One and Xbox One S are. The fact that something so ridiculously basic has to actually be established boggles my mind.

But they are different systems. Different cases, upgraded GPU, upgraded RAM, upgraded CPU, and most importantly, Sony put backwards compatibility into the PS Pro so that it would play PS4 games without a hitch.

http://www.eurogamer.net/articles/digitalfoundry-2016-inside-playstation-4-pro-how-sony-made-a-4k-games-machine

  • Additional 512mb of RAM for developers
  • 36 compute units at 911Mhz (vs. 18 @800)
  • 2.13GHz CPU and 911MHz GPU in Pro mode, running at 1.6GHz and 800MHz respectively in base PS4 mode in order to lock back-compat with the standard model
  • "For variable frame-rate games, we were looking to boost the frame-rate. But we also wanted interoperability. We want the 700 existing titles to work flawlessly," Mark Cerny explains.
  • "Moving to a different CPU - even if it's possible to avoid impact to console cost and form factor - runs the very high risk of many existing titles not working properly," Cerny explains.
  • But what about deploying the additional Pro GPU power in base PS4 mode, similar to the Xbox One S? Or even just retaining the 111MHz GPU frequency boost? For Sony, it's all about playing it safe, to ensure that the existing 700 titles just work
  • I've done a number of experiments looking for issues when frequencies vary and... well... [laughs] I think first and foremost, we need everything to work flawlessly. We don't want people to be conscious of any issues that may arise when they move from the standard model to the PS4 Pro."

I am glad they worked so hard to make sure that the PS Pro would play standard PS4 games without any issues. But they did indeed create a new platform, and they spent a great deal making sure the platform would play standard PS4 games flawlessly using their backwards compatible architecture along with PS Pro versions of the games.

This has been posted here before, so pretty sure we won't agree. But just putting that out there :)

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#27 Dakur
Member since 2014 • 3275 Posts

@navyguy21 said:

This is why Gamespot is dying.

Why are these kinds of threads even allowed?

How do you even have a discussion?

Why isn't there a discussion? I mean it's a fact that the PS4 is delivering more exclusives than the xbone and this is SW so pointing that out should be appropriate for this board or not? If there isn't a discussion is maybe because the xbone in fact has practically no exclusives so it's hard to argue anything other than being completely unreasonable and irrational like the 3 lems here did. Now they could actually discuss something worthwhile by saying that they don't care about PS4 exclusives and that they actually care for the xbone because of other reasons, strange as they might be.

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#28 kvally
Member since 2014 • 8445 Posts

@charizard1605 said:

@kvally: How did Yakuza 0 flop...?

I suppose the other two did flop, though I'm not sure I saw any hype threads?

Based on the history here or the past few years, anything less than a 10 is considered a flop. Not my rule.

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#29 kvally
Member since 2014 • 8445 Posts

@navyguy21 said:

This is why Gamespot is dying.

Why are these kinds of threads even allowed?

How do you even have a discussion?

ClosedStation fans are trying to justify a reason for owning their plastic. They have no games, no exclusives, they close all their studios, delay and cancel games. I guess I would be the same way if I could only play on one console.

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#30 deactivated-5d6bb9cb2ee20
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@kvally said:
@charizard1605 said:

@kvally: How did Yakuza 0 flop...?

I suppose the other two did flop, though I'm not sure I saw any hype threads?

Based on the history here or the past few years, anything less than a 10 is considered a flop. Not my rule.

That is neither true, nor a rule. Flops are defined in relation to hype, or at least series precedence.

@kvally said:
@charizard1605 said:
@SecretPolice said:

It's only false if you choose to ignore that the games are played on more than one system. Bore & Poo are two different systems. Can't have your cake and eat it two mah friend. Now, if we want to move goalposts and say the games play on the same OS than Win10 games are all back to all being exclusive. Deal? lol :P

PS4 and PS4 Pro are absolutely not two different systems, any more than Xbox One and Xbox One S are. The fact that something so ridiculously basic has to actually be established boggles my mind.

But they are different systems. Different cases, upgraded GPU, upgraded RAM, upgraded CPU, and most importantly, Sony put backwards compatibility into the PS Pro so that it would play PS4 games without a hitch.

http://www.eurogamer.net/articles/digitalfoundry-2016-inside-playstation-4-pro-how-sony-made-a-4k-games-machine

  • Additional 512mb of RAM for developers
  • 36 compute units at 911Mhz (vs. 18 @800)
  • 2.13GHz CPU and 911MHz GPU in Pro mode, running at 1.6GHz and 800MHz respectively in base PS4 mode in order to lock back-compat with the standard model
  • "For variable frame-rate games, we were looking to boost the frame-rate. But we also wanted interoperability. We want the 700 existing titles to work flawlessly," Mark Cerny explains.
  • "Moving to a different CPU - even if it's possible to avoid impact to console cost and form factor - runs the very high risk of many existing titles not working properly," Cerny explains.
  • But what about deploying the additional Pro GPU power in base PS4 mode, similar to the Xbox One S? Or even just retaining the 111MHz GPU frequency boost? For Sony, it's all about playing it safe, to ensure that the existing 700 titles just work
  • I've done a number of experiments looking for issues when frequencies vary and... well... [laughs] I think first and foremost, we need everything to work flawlessly. We don't want people to be conscious of any issues that may arise when they move from the standard model to the PS4 Pro."

I am glad they worked so hard to make sure that the PS Pro would play standard PS4 games without any issues. But they did indeed create a new platform, and they spent a great deal making sure the platform would play standard PS4 games flawlessly using their backwards compatible architecture along with PS Pro versions of the games.

This has been posted here before, so pretty sure we won't agree. But just putting that out there :)

Unfortunately, while the facts are right, the takeaway is not here- unless the Xbox One S, which has an upclocked processor and a UHD drive, also counts as a new system. New systems are defined by having discrete software libraries- the PS4 Pro and PS4 do not qualify in that regard. Iterative hardware does not count as a new system, any more than each new Nvidia GTX release, or each new Intel CPU release, counting as a brand new 'PC system.'

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#31  Edited By deactivated-5a30e101a977c
Member since 2006 • 5970 Posts

@charizard1605 said:
@FastRobby said:
@charizard1605 said:
@FastRobby said:

Well you're going to have to choose since the lines is getting very thin due to Windows 10. If PS Pro, and PS4 are the same, this means that it's OK that the hardware is different, but software is the same. Well we can say the same thing about Xbox One, and a PC. Hardware is different, but software is not.

But the hardware in PS4 Pro and PS4 is the same- Pro just has iterations and expansions on that hardware. A different system is defined by having games on it that the other system in the comparison cannot play. Literally no game will play on PS4 and not on PS4 Pro, or vice versa. That does not hold true for the PC/Xbox comparison

The thing Microsoft currently is doing, is moving away from console generations, right? So bringing out a new console every 3-5 years, and that you're library will move with you. Eventually there will be games that won't be playable on the Xbox One anymore, but that won't be (I think) until the console after Scorpio. What does that remind you of? The PC. PC has exactly the same, you can upgrade it, and your library goes with you, and some games like Battlefield 1 won't be playable on a PC from the year 2000. Even more so since Microsoft is deliberately putting their games on the PC, because it can easily run them the line is practically gone. The Xbox One, and Scorpio are PC's that are more consumer friendly (plug&play). Actually just Steam PC's. So yes I do think Xbox, and PC are the same system, just like PS Pro, and PS4 are.

Sure, but that hasn't happened yet. We are not in a generations free future yet. In fact, unfortunately, the failure of the PS4 Pro seems to indicate that we may never be in that future, at least as far as Sony goes, who might stick to discrete console generations for the foreseeable future.

As for Xbox and PC- not even remotely close. Currently, the two systems share less than two dozen games. Less than two dozen. At some point in the future, where the bulk of both systems' libraries overlap, we may even have a point that the Xbox platform now exists as a software client running on multiple hardware form factors instead of as discrete hardware- but we're not there yet.

But I agree with the larger point of the Xbox platform and the PlayStation platform being two separate and independent- and in that regard, I have always treated Xbox/PC games as Xbox exclusives (or soft exclusives, at any rate). By that definition, however, the PS4 still comes out massively ahead, even if one were to for whatever asinine reason count the PS4 Pro as a discrete platform. Which would be the most ridiculous thing ever, but hey.

Since Scorpio is being released, and Microsoft has said multiple times that they don't see generations anymore, we are actually having generation free consoles (in Microsoft's case)

For Xbox/PC. Sorry but that's old library versus new library. Due to UWP (new technology) all games will be able to run on both systems, unless a developers doesn't want that. So I believe that towards the future we will see many more games automatically playable on both systems, the OS, and hardware are designed for this. So I don't really see a difference in them.

I agree with your last paragraph, and that you say it would be the most ridiculous thing ever, but then again so are these topics that keep coming up at least twice a week. I just see Xbox One/PC as the same just as cows see PS4/PS Pro as the same.

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#32 silversix_
Member since 2010 • 26347 Posts

Wow some lems are in a heavy damage control. Is the future for your system this grim? Do you look at what will be available through 2018 and it depresses you?

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#33 deactivated-5d6bb9cb2ee20
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@FastRobby said:
@charizard1605 said:
@FastRobby said:
@charizard1605 said:
@FastRobby said:

Well you're going to have to choose since the lines is getting very thin due to Windows 10. If PS Pro, and PS4 are the same, this means that it's OK that the hardware is different, but software is the same. Well we can say the same thing about Xbox One, and a PC. Hardware is different, but software is not.

But the hardware in PS4 Pro and PS4 is the same- Pro just has iterations and expansions on that hardware. A different system is defined by having games on it that the other system in the comparison cannot play. Literally no game will play on PS4 and not on PS4 Pro, or vice versa. That does not hold true for the PC/Xbox comparison

The thing Microsoft currently is doing, is moving away from console generations, right? So bringing out a new console every 3-5 years, and that you're library will move with you. Eventually there will be games that won't be playable on the Xbox One anymore, but that won't be (I think) until the console after Scorpio. What does that remind you of? The PC. PC has exactly the same, you can upgrade it, and your library goes with you, and some games like Battlefield 1 won't be playable on a PC from the year 2000. Even more so since Microsoft is deliberately putting their games on the PC, because it can easily run them the line is practically gone. The Xbox One, and Scorpio are PC's that are more consumer friendly (plug&play). Actually just Steam PC's. So yes I do think Xbox, and PC are the same system, just like PS Pro, and PS4 are.

Sure, but that hasn't happened yet. We are not in a generations free future yet. In fact, unfortunately, the failure of the PS4 Pro seems to indicate that we may never be in that future, at least as far as Sony goes, who might stick to discrete console generations for the foreseeable future.

As for Xbox and PC- not even remotely close. Currently, the two systems share less than two dozen games. Less than two dozen. At some point in the future, where the bulk of both systems' libraries overlap, we may even have a point that the Xbox platform now exists as a software client running on multiple hardware form factors instead of as discrete hardware- but we're not there yet.

But I agree with the larger point of the Xbox platform and the PlayStation platform being two separate and independent- and in that regard, I have always treated Xbox/PC games as Xbox exclusives (or soft exclusives, at any rate). By that definition, however, the PS4 still comes out massively ahead, even if one were to for whatever asinine reason count the PS4 Pro as a discrete platform. Which would be the most ridiculous thing ever, but hey.

Since Scorpio is being released, and Microsoft has said multiple times that they don't see generations anymore, we are actually having generation free consoles (in Microsoft's case)

For Xbox/PC. Sorry but that's old library versus new library. Due to UWP (new technology) all games will be able to run on both systems, unless a developers doesn't want that. So I believe that towards the future we will see many more games automatically playable on both systems, the OS, and hardware are designed for this. So I don't really see a difference in them.

I agree with your last paragraph, and that you say it would be the most ridiculous thing ever, but then again so are these topics that keep coming up at least twice a week. I just see Xbox One/PC as the same just as cows see PS4/PS Pro as the same.

But Scorpio actually leading to a 'generations free' future is contingent on it being a success- if it is not, you and I both know Microsoft will release a proper new system.

For Xbox/PC- your reasoning is sound, and I would be inclined to agree with you, if I had seen much in the way of support for UWP outside of Microsoft's own game. Third party support seems to be minimal, and since the bulk of releases on both Xbox and PC are third party, I feel like it is too early to call that just yet.

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#34 carlquincy
Member since 2012 • 391 Posts

While it seems like a troll topic, an argument can be made for it.

Maybe someone can list down the XBox One console exclusive for 2017 to quash the claims?

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#35 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

@carlquincy said:

While it seems like a troll topic, an argument can be made for it.

Maybe someone can list down the XBox One console exclusive for 2017 to quash the claims?

Assuming we stick to retail games only, which seems to be a stipulation of the OP, we have for Xbox One this year, announced so far:

  • Halo Wars 2
  • Sea of Thieves
  • Crackdown 3

I may be missing other games, if I am, please let me know. Apart from this, I am sure Forza 7 will be announced at E3, so that will be another one to put in the Xbox list, but for now, it's unannounced, and the OP seems to specifically mention 'announced retail exclusives'

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#36 deactivated-60c3d23d2738e
Member since 2009 • 3934 Posts

All those are niche games for little Japanese girls. You can have them.

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#37 deactivated-58abb194ab6fb
Member since 2010 • 3984 Posts

I mean it's clear what the intent with this post is, and the "discussion" that's going on in here is going on in about 5 to 7 other threads in the forum so why is this one allowed but the others aren't LOL.

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#38  Edited By kvally
Member since 2014 • 8445 Posts

@charizard1605 said:
@kvally said:
@charizard1605 said:

@kvally: How did Yakuza 0 flop...?

I suppose the other two did flop, though I'm not sure I saw any hype threads?

Based on the history here or the past few years, anything less than a 10 is considered a flop. Not my rule.

That is neither true, nor a rule. Flops are defined in relation to hype, or at least series precedence.

@kvally said:
@charizard1605 said:
@SecretPolice said:

It's only false if you choose to ignore that the games are played on more than one system. Bore & Poo are two different systems. Can't have your cake and eat it two mah friend. Now, if we want to move goalposts and say the games play on the same OS than Win10 games are all back to all being exclusive. Deal? lol :P

PS4 and PS4 Pro are absolutely not two different systems, any more than Xbox One and Xbox One S are. The fact that something so ridiculously basic has to actually be established boggles my mind.

But they are different systems. Different cases, upgraded GPU, upgraded RAM, upgraded CPU, and most importantly, Sony put backwards compatibility into the PS Pro so that it would play PS4 games without a hitch.

http://www.eurogamer.net/articles/digitalfoundry-2016-inside-playstation-4-pro-how-sony-made-a-4k-games-machine

  • Additional 512mb of RAM for developers
  • 36 compute units at 911Mhz (vs. 18 @800)
  • 2.13GHz CPU and 911MHz GPU in Pro mode, running at 1.6GHz and 800MHz respectively in base PS4 mode in order to lock back-compat with the standard model
  • "For variable frame-rate games, we were looking to boost the frame-rate. But we also wanted interoperability. We want the 700 existing titles to work flawlessly," Mark Cerny explains.
  • "Moving to a different CPU - even if it's possible to avoid impact to console cost and form factor - runs the very high risk of many existing titles not working properly," Cerny explains.
  • But what about deploying the additional Pro GPU power in base PS4 mode, similar to the Xbox One S? Or even just retaining the 111MHz GPU frequency boost? For Sony, it's all about playing it safe, to ensure that the existing 700 titles just work
  • I've done a number of experiments looking for issues when frequencies vary and... well... [laughs] I think first and foremost, we need everything to work flawlessly. We don't want people to be conscious of any issues that may arise when they move from the standard model to the PS4 Pro."

I am glad they worked so hard to make sure that the PS Pro would play standard PS4 games without any issues. But they did indeed create a new platform, and they spent a great deal making sure the platform would play standard PS4 games flawlessly using their backwards compatible architecture along with PS Pro versions of the games.

This has been posted here before, so pretty sure we won't agree. But just putting that out there :)

Unfortunately, while the facts are right, the takeaway is not here- unless the Xbox One S, which has an upclocked processor and a UHD drive, also counts as a new system. New systems are defined by having discrete software libraries- the PS4 Pro and PS4 do not qualify in that regard. Iterative hardware does not count as a new system, any more than each new Nvidia GTX release, or each new Intel CPU release, counting as a brand new 'PC system.'

If we look at Microsoft's intent with UWP, which is allow you to run the same game on Xbox Scorpio that you do on a Windows 10 PC (including physical disks), then the likeness is nearly identical to PS4 vs. PS Pro. If we look at the Play Anywhere program (which btw, we need to agree that Phil Spencer said not ALL Xbox games will be coming to PC, only when it feels right).

Xbox One and Windows 10 PC (Gears of War 4)

  • Both run on the same OS, Windows 10
  • Both share achievements
  • Both share friends list
  • Both share game saves
  • Both play with each other online
  • One purchase, play on multiple systems
  • Software adjustments made to be compatible with each system
  • Both share online chat
  • Both on hardware with USBs, optical drive, HDMI
  • Money for Xbox One, Windows 10 software and Gears of War purchase goes to Microsoft
  • Both run on different hardware

PlayStation 4 and PlayStation Pro (Uncharted 4)

  • Both run on the same OS, Orbis OS
  • Both share trophies
  • Both share friends list
  • Both share game saves
  • Both play with each other online
  • One purchase, play on multiple systems
  • Software adjustments made to be compatible with each system
  • Both share online chat
  • Both on hardware with USBs, optical drive, HDMI
  • Money for PlayStation 4, PlayStation Pro and Uncharted 4 purchase goes to Sony
  • Both run on different hardware

That said, unique software libraries seems to be a thing of the past for Sony and Microsoft going forward. Again, we will probably disagree, so we will just agree to disagree.

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#39 ArchoNils2
Member since 2005 • 10534 Posts

I love the definition of "exclusive". Doesn't matter if it's on Ps3 or PC xD Also lol, as if the xOne would only get 2 exclusives this year. Can we at least wait for E3 before making predictions for the entire year?

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#40 DrRollinstein
Member since 2016 • 1163 Posts

I play all systems, but lets not exaggerate. Fixed.

@chcolatecookies said:

Yakuza 0 (not on Xbox One) Ps3 port

Tales of Berseria (not on Xbox One) Also on the Ps3

Kingdom Hearts HD 2.8 Final Chapter Prologue (not on Xbox One) Cash grab with 2 hours of new content.

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#41 kvally
Member since 2014 • 8445 Posts

@charizard1605 said:
@kvally said:
@charizard1605 said:

@kvally: How did Yakuza 0 flop...?

I suppose the other two did flop, though I'm not sure I saw any hype threads?

Based on the history here or the past few years, anything less than a 10 is considered a flop. Not my rule.

That is neither true, nor a rule. Flops are defined in relation to hype, or at least series precedence.

I agree with you, but that isn't the way some of the members play here.

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#42 SecretPolice
Member since 2007 • 45648 Posts

@sleepnsurf said:

All those are niche games for little Japanese girls. You can have them.

Laughed out loud, thanks. :)

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#43 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

@kvally said:

I agree with you, but that isn't the way some of the members play here.

Well, feel free to call them out on their shit ;)

@kvally said:
@charizard1605 said:
@kvally said:
@charizard1605 said:

@kvally: How did Yakuza 0 flop...?

I suppose the other two did flop, though I'm not sure I saw any hype threads?

Based on the history here or the past few years, anything less than a 10 is considered a flop. Not my rule.

That is neither true, nor a rule. Flops are defined in relation to hype, or at least series precedence.

@kvally said:
@charizard1605 said:
@SecretPolice said:

It's only false if you choose to ignore that the games are played on more than one system. Bore & Poo are two different systems. Can't have your cake and eat it two mah friend. Now, if we want to move goalposts and say the games play on the same OS than Win10 games are all back to all being exclusive. Deal? lol :P

PS4 and PS4 Pro are absolutely not two different systems, any more than Xbox One and Xbox One S are. The fact that something so ridiculously basic has to actually be established boggles my mind.

But they are different systems. Different cases, upgraded GPU, upgraded RAM, upgraded CPU, and most importantly, Sony put backwards compatibility into the PS Pro so that it would play PS4 games without a hitch.

http://www.eurogamer.net/articles/digitalfoundry-2016-inside-playstation-4-pro-how-sony-made-a-4k-games-machine

  • Additional 512mb of RAM for developers
  • 36 compute units at 911Mhz (vs. 18 @800)
  • 2.13GHz CPU and 911MHz GPU in Pro mode, running at 1.6GHz and 800MHz respectively in base PS4 mode in order to lock back-compat with the standard model
  • "For variable frame-rate games, we were looking to boost the frame-rate. But we also wanted interoperability. We want the 700 existing titles to work flawlessly," Mark Cerny explains.
  • "Moving to a different CPU - even if it's possible to avoid impact to console cost and form factor - runs the very high risk of many existing titles not working properly," Cerny explains.
  • But what about deploying the additional Pro GPU power in base PS4 mode, similar to the Xbox One S? Or even just retaining the 111MHz GPU frequency boost? For Sony, it's all about playing it safe, to ensure that the existing 700 titles just work
  • I've done a number of experiments looking for issues when frequencies vary and... well... [laughs] I think first and foremost, we need everything to work flawlessly. We don't want people to be conscious of any issues that may arise when they move from the standard model to the PS4 Pro."

I am glad they worked so hard to make sure that the PS Pro would play standard PS4 games without any issues. But they did indeed create a new platform, and they spent a great deal making sure the platform would play standard PS4 games flawlessly using their backwards compatible architecture along with PS Pro versions of the games.

This has been posted here before, so pretty sure we won't agree. But just putting that out there :)

Unfortunately, while the facts are right, the takeaway is not here- unless the Xbox One S, which has an upclocked processor and a UHD drive, also counts as a new system. New systems are defined by having discrete software libraries- the PS4 Pro and PS4 do not qualify in that regard. Iterative hardware does not count as a new system, any more than each new Nvidia GTX release, or each new Intel CPU release, counting as a brand new 'PC system.'

If we look at Microsoft's intent with UWP, which is allow you to run the same game on Xbox Scorpio that you do on a Windows 10 PC (including physical disks), then the likeness is nearly identical to PS4 vs. PS Pro. If we look at the Play Anywhere program (which btw, we need to agree that Phil Spencer said not ALL Xbox games will be coming to PC, only when it feels right).

Xbox One and Windows 10 PC (Gears of War 4)

  • Both run on the same OS, Windows 10
  • Both share achievements
  • Both share friends list
  • Both share game saves
  • Both play with each other online
  • One purchase, play on multiple systems
  • Software adjustments made to be compatible with each system
  • Both share online chat
  • Both on hardware with USBs, optical drive, HDMI
  • Money for Xbox One, Windows 10 software and Gears of War purchase goes to Microsoft

PlayStation 4 and PlayStation Pro (Uncharted 4)

  • Both run on the same OS, Orbis OS
  • Both share trophies
  • Both share friends list
  • Both share game saves
  • Both play with each other online
  • One purchase, play on multiple systems
  • Software adjustments made to be compatible with each system
  • Both share online chat
  • Both on hardware with USBs, optical drive, HDMI
  • Money for PlayStation 4, PlayStation Pro and Uncharted 4 purchase goes to Sony

That said, unique software libraries seems to be a thing of the past for Sony and Microsoft going forward. Again, we will probably disagree, so we will just agree to disagree.

Well, as I said to FastRobby, your reasoning is sound, and I would be inclined to agree with you, if I had seen much in the way of support for UWP outside of Microsoft's own game, and if every major Xbox/PC game from here on out is shared. Third party support seems to be minimal, and since the bulk of releases on both Xbox and PC are third party, I feel like it is too early to call that just yet, however.

That said, I am fine with agreeing to disagree as well.

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#44  Edited By deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

@BigShotSmoov007 said:

I mean it's clear what the intent with this post is, and the "discussion" that's going on in here is going on in about 5 to 7 other threads in the forum so why is this one allowed but the others aren't LOL.

The OP is probably trolling, sure (albeit empirically, their point remains verifiable)- but there is some actual, legitimate, proper discussion going on in this thread, and I'm not sure why that should be stifled with an unnecessary lock?

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#45 kvally
Member since 2014 • 8445 Posts

@charizard1605 said:
@kvally said:

I agree with you, but that isn't the way some of the members play here.

Well, feel free to call them out on their shit ;)

@kvally said:
@charizard1605 said:
@kvally said:
@charizard1605 said:

@kvally: How did Yakuza 0 flop...?

I suppose the other two did flop, though I'm not sure I saw any hype threads?

Based on the history here or the past few years, anything less than a 10 is considered a flop. Not my rule.

That is neither true, nor a rule. Flops are defined in relation to hype, or at least series precedence.

@kvally said:
@charizard1605 said:

PS4 and PS4 Pro are absolutely not two different systems, any more than Xbox One and Xbox One S are. The fact that something so ridiculously basic has to actually be established boggles my mind.

But they are different systems. Different cases, upgraded GPU, upgraded RAM, upgraded CPU, and most importantly, Sony put backwards compatibility into the PS Pro so that it would play PS4 games without a hitch.

http://www.eurogamer.net/articles/digitalfoundry-2016-inside-playstation-4-pro-how-sony-made-a-4k-games-machine

  • Additional 512mb of RAM for developers
  • 36 compute units at 911Mhz (vs. 18 @800)
  • 2.13GHz CPU and 911MHz GPU in Pro mode, running at 1.6GHz and 800MHz respectively in base PS4 mode in order to lock back-compat with the standard model
  • "For variable frame-rate games, we were looking to boost the frame-rate. But we also wanted interoperability. We want the 700 existing titles to work flawlessly," Mark Cerny explains.
  • "Moving to a different CPU - even if it's possible to avoid impact to console cost and form factor - runs the very high risk of many existing titles not working properly," Cerny explains.
  • But what about deploying the additional Pro GPU power in base PS4 mode, similar to the Xbox One S? Or even just retaining the 111MHz GPU frequency boost? For Sony, it's all about playing it safe, to ensure that the existing 700 titles just work
  • I've done a number of experiments looking for issues when frequencies vary and... well... [laughs] I think first and foremost, we need everything to work flawlessly. We don't want people to be conscious of any issues that may arise when they move from the standard model to the PS4 Pro."

I am glad they worked so hard to make sure that the PS Pro would play standard PS4 games without any issues. But they did indeed create a new platform, and they spent a great deal making sure the platform would play standard PS4 games flawlessly using their backwards compatible architecture along with PS Pro versions of the games.

This has been posted here before, so pretty sure we won't agree. But just putting that out there :)

Unfortunately, while the facts are right, the takeaway is not here- unless the Xbox One S, which has an upclocked processor and a UHD drive, also counts as a new system. New systems are defined by having discrete software libraries- the PS4 Pro and PS4 do not qualify in that regard. Iterative hardware does not count as a new system, any more than each new Nvidia GTX release, or each new Intel CPU release, counting as a brand new 'PC system.'

If we look at Microsoft's intent with UWP, which is allow you to run the same game on Xbox Scorpio that you do on a Windows 10 PC (including physical disks), then the likeness is nearly identical to PS4 vs. PS Pro. If we look at the Play Anywhere program (which btw, we need to agree that Phil Spencer said not ALL Xbox games will be coming to PC, only when it feels right).

Xbox One and Windows 10 PC (Gears of War 4)

  • Both run on the same OS, Windows 10
  • Both share achievements
  • Both share friends list
  • Both share game saves
  • Both play with each other online
  • One purchase, play on multiple systems
  • Software adjustments made to be compatible with each system
  • Both share online chat
  • Both on hardware with USBs, optical drive, HDMI
  • Money for Xbox One, Windows 10 software and Gears of War purchase goes to Microsoft

PlayStation 4 and PlayStation Pro (Uncharted 4)

  • Both run on the same OS, Orbis OS
  • Both share trophies
  • Both share friends list
  • Both share game saves
  • Both play with each other online
  • One purchase, play on multiple systems
  • Software adjustments made to be compatible with each system
  • Both share online chat
  • Both on hardware with USBs, optical drive, HDMI
  • Money for PlayStation 4, PlayStation Pro and Uncharted 4 purchase goes to Sony

That said, unique software libraries seems to be a thing of the past for Sony and Microsoft going forward. Again, we will probably disagree, so we will just agree to disagree.

Well, as I said to FastRobby, your reasoning is sound, and I would be inclined to agree with you, if I had seen much in the way of support for UWP outside of Microsoft's own game, and if every major Xbox/PC game from here on out is shared. Third party support seems to be minimal, and since the bulk of releases on both Xbox and PC are third party, I feel like it is too early to call that just yet, however.

That said, I am fine with agreeing to disagree as well.

I agree with you 100% actually. I was just putting out my thought process on the whole thing, and I made sure I pointed out that I was discussing Play Anywhere only titles, which is of course very limited.

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#46 Howmakewood
Member since 2015 • 7834 Posts

@kvally: It's a well made list, tho you should add that one can play UC4 with the same blu-ray on both ps4 and ps4, this is not possible with GEOW 4 disk on xbox one and pc, as we all know both ps4 and ps4 pro run the same version of the game, xbox one and win 10 pc dont.

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#47 deactivated-58abb194ab6fb
Member since 2010 • 3984 Posts

This whole "exclusive" argument is just dumb now, period. In the real world if something can be played on multiple devices then it's not exclusive. I get there is "console" exclusives in gaming but the people that mostly argue that in here or in the gaming world period have no intention of playing the other game that's not on their console of choice anyways, they just use it as some stupid talking point i.e. this thread. So all I see is people changing the meaning of the word to suit their arguments when in actuality, how many of these Sony fanboys even have a PC rig or even a PC player to begin with to play the games they say aren't "exclusive" cause they can be played on the PC. How many of these Xbox fanboys have either a PS4 or the Pro to play any of those games, this whole argument is getting dull and boring now to hear and read about LOL. We have enough of these stupid topics in here, enough is enough.

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#48 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

@kvally: I appreciate the explanations! Far too many people on here just troll with a one liner and move on, so some context is always helpful :)

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#49 Bikouchu35
Member since 2009 • 8344 Posts

@mems_1224 said:
@SecretPolice said:
@FastRobby said:

Those all run on the PS Pro, so no exclusives

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#50 ribhu672
Member since 2014 • 173 Posts

And that's the thing with ps4 exclusive they have quantity but not quality. By the end of the year there are maybe 3 exclusive games like uncharted which have quality. Rest are just anime games which only fanboys like.

The above listed exclusive already have two mediocre games (tales and kingdom).Yakuza 0 actually got better reviews but whether it will be good at selling remains to be seen.