PS4
1) Naughty dog, Sony Santa Monica, Quantic dream, Insomniac
2) Lower price
3) 50 % more powerful GPU
4) The structure , which reduces the time during which the data is overwritten back from the cache memory to the graphics processor .
5) The structure, which allows to set priorities in multiple layers on arithmetic and graphic processes.
6) A function that causes the CPU to take on pre-treatment processes GPU.
7) hUMA
8) The structure that realizes high-speed transfer of data between the central (CPU) and graphics (GPU) processors.
9) A high-speed memory
10) The headphone jack in controller
11) Support Second-hand Games
Xbox One:
1) The mythical esram that can not be stored up to 6 GB of tile resources , 6Gb RAM anyway will be needed, and the pumping speed is negligible for data streaming .
Everyone who works with eSRAM xboxone to speak in one voice that the whole system is made very, very bad, but on paper it looked good.
PS4 is much better designed, it is a fact .
eSRAM thing of the past , the main vector of development is aimed at the unification of memory, the shared address space , etc., and not in the segmentation , as in xboxone.
Another purpose of this eSRAM frame buffer , as to him most applications because of slow DDR3. And as the size is very small, the MSAA is not fit, and low resolution . It places tiled resources almost not (and how to plant , and generally do not ) .
So Crytek, making exclusive Ryse, do not use DX11.2, but remained on the DX11.1
Microsoft simply repeated the old trick eSRAM, and just needed to make DDR5 and rejoice. The trick failed , slow DDR3 + 32Mb eSRAM not be compared even with 256bit DDR5, what there talking about 512bit. Developers can not even say that will slow xboxone more , the lack of power or gpu memory lane .
cons PC
Poor optimization and bugs due to the high fragmentation of iron
Game developers write games for the PC in a high- api , which reduces performance by 5 times.
No optimization of iron and accurate lists
Baud rendering commands from CPU to GPU approximately 2.5-3 times lower than the outgoing generation consoles , but in comparison with nekstgenom 20-30 times , at times it may reduce performance especially in multi-core systems
There is no shared memory
Sound CPU costs . CPU load even if it is 100% sound not only able to reach the level of the console , as for the audio it is not highly effective.
All of this causes each year apgredit PC. And normal pc game goes for $ 2000
And for the money to settle for multiplatform with poor sound and bugs . And no high-budget exclusives.
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