PS4's GPU Has 64 Asynchronous Compute Sources vs. Xbox One's 4.

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PinkiePirate

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#1 PinkiePirate
Member since 2012 • 1973 Posts

Not only is the PS4 more powerful to begin with, it is heavily geared towards asynchronous compute which will allow non-graphics calulations to be done on the GPU.

This is exacly what Mark Cerny was referring to when he said that "we will get more out of the hardware in year 3 and 4 of the console's cycle."

This is very simalar to Cell, except this is something that is also available to PCs. Crytek has already demonstrated what it can do.

computeunit_zpsa9e97df2.jpg

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deactivated-5d6bb9cb2ee20

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#2 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts
Okay, now tell me: do you know what any of that means?
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GD1551

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#3 GD1551
Member since 2011 • 9645 Posts

Okay, now tell me: do you know what any of that means?charizard1605

Pretty sure he just explained it.

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deactivated-5d6bb9cb2ee20

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#4 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

[QUOTE="charizard1605"]Okay, now tell me: do you know what any of that means?GD1551

Pretty sure he just explained it.

No, he said 'it is heavily geared towards asynchronous compute which will allow non-graphics calulations to be done on the GPU.' I'm asking him if he even knows what any of that tech talk even means.
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percech

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#5 percech
Member since 2011 • 5237 Posts
It's cute how you think you know what you're reporting.
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Trinitarian

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#6 Trinitarian
Member since 2007 • 1407 Posts
this is just a rinse and repeat of what the all powerful cell was supposed to do in the PS3. It failed, this will fail, its all lies and cow bells which cows will come to feed on BS BS BS
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GD1551

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#7 GD1551
Member since 2011 • 9645 Posts

[QUOTE="GD1551"]

[QUOTE="charizard1605"]Okay, now tell me: do you know what any of that means?charizard1605

Pretty sure he just explained it.

No, he said 'it is heavily geared towards asynchronous compute which will allow non-graphics calulations to be done on the GPU.' I'm asking him if he even knows what any of that tech talk even means.

Allowing non-graphics calculations being able to be done on the GPU? I think that's pretty self explanatory.

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PinkiePirate

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#8 PinkiePirate
Member since 2012 • 1973 Posts
Okay, now tell me: do you know what any of that means?charizard1605
Yes, it's pretty simple. Asynchronous compute allows devs to use the GPU for graphics and compute simultaneously. Multiple programs can run in unison on that GPU.
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deactivated-5d6bb9cb2ee20

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#9 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

[QUOTE="charizard1605"][QUOTE="GD1551"]

Pretty sure he just explained it.

GD1551

No, he said 'it is heavily geared towards asynchronous compute which will allow non-graphics calulations to be done on the GPU.' I'm asking him if he even knows what any of that tech talk even means.

Non-graphics calculations being able to be done on the CPU? I think that's pretty self explanatory.

Good, now what about the rest of the post?
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deactivated-5d6bb9cb2ee20

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#10 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts
[QUOTE="charizard1605"]Okay, now tell me: do you know what any of that means?PinkiePirate
Yes, it's pretty simple. Asynchronous compute allows devs to use the GPU for graphics and compute simultaneously. Multiple programs can run in unison on that GPU.

Serious (non snarky) question, what is the PS4 GPU clockspeed?
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campzor

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#11 campzor
Member since 2004 • 34932 Posts
 .
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GD1551

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#12 GD1551
Member since 2011 • 9645 Posts

[QUOTE="GD1551"]

[QUOTE="charizard1605"] No, he said 'it is heavily geared towards asynchronous compute which will allow non-graphics calulations to be done on the GPU.' I'm asking him if he even knows what any of that tech talk even means.charizard1605

Non-graphics calculations being able to be done on the CPU? I think that's pretty self explanatory.

Good, now what about the rest of the post?

Is there something I'm missing?? He explained what asynchronous compute sources will allow and then said that's what Cerny meant from an earlier statement. 

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PinkiePirate

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#13 PinkiePirate
Member since 2012 • 1973 Posts
[QUOTE="PinkiePirate"][QUOTE="charizard1605"]Okay, now tell me: do you know what any of that means?charizard1605
Yes, it's pretty simple. Asynchronous compute allows devs to use the GPU for graphics and compute simultaneously. Multiple programs can run in unison on that GPU.

Serious (non snarky) question, what is the PS4 GPU clockspeed?

Are you serious? 800Mhz.
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Krelian-co

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#14 Krelian-co
Member since 2006 • 13274 Posts

It's cute how you think you know what you're reporting.percech

its cute how you think him knowing or not invalidates the fact that is ps4 better

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deactivated-5d6bb9cb2ee20

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#15 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts
[QUOTE="PinkiePirate"][QUOTE="charizard1605"][QUOTE="PinkiePirate"] Yes, it's pretty simple. Asynchronous compute allows devs to use the GPU for graphics and compute simultaneously. Multiple programs can run in unison on that GPU.

Serious (non snarky) question, what is the PS4 GPU clockspeed?

Are you serious? 800Mhz.

Yeah, I didn't know what the PS4 specs were, and I'll be honest, I'm not the most techy oriented guy in the world. So at 800MHz, it should be half of the CPU, right? Wouldn't that create problems in trying to offload processes to the GPU, or is that not how it works?
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Tessellation

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#16 Tessellation
Member since 2009 • 9297 Posts

yet is going to mean nothing when we next year alone we will have even more powerful GPU's than what is available now on PC :lol: dat basement dwellers hard ons with inferior hardware,who the **** buys consoles for graphics + struggling to run BF4 at 1080p *teh most powerful console*

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deactivated-57d307c5efcda

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#17 deactivated-57d307c5efcda
Member since 2009 • 1302 Posts

So if they can use the GPU to help out the CPU, then instead of using the GPU fully for rendering, it will partially be preoccupied with calculating CPU stuff. This would HURT the PS4's graphical abilities possibly. The PS3's was opposite, have the CPU help out the Weak GPU, not have the GPU help out the weak CPU

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ayoox1

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#18 ayoox1
Member since 2010 • 197 Posts
yet is going to mean nothing when we next year alone we will have more even more powerful GPU's than what is available now on PC :lol: dat basement dwellers hard ons with inferior hardware,who the **** buys consoles for graphics :cool:
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Tessellation

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#19 Tessellation
Member since 2009 • 9297 Posts
yet is going to mean nothing when we next year alone we will have more even more powerful GPU's than what is available now on PC :lol: dat basement dwellers hard ons with inferior hardware,who the **** buys consoles for graphics :cool:ayoox1
why are you copying me :cool:
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PinkiePirate

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#20 PinkiePirate
Member since 2012 • 1973 Posts

[QUOTE="PinkiePirate"][QUOTE="charizard1605"] Serious (non snarky) question, what is the PS4 GPU clockspeed?charizard1605
Are you serious? 800Mhz.

Yeah, I didn't know what the PS4 specs were, and I'll be honest, I'm not the most techy oriented guy in the world. So at 800MHz, it should be half of the CPU, right? Wouldn't that create problems in trying to offload processes to the GPU, or is that not how it works?

CPUs consist of very few cores (usually from 1-8) that are tuned for serial/general purpose computing. GPUs generally have many cores that run in parallel. Processes and programs that would work better in parallel process would be moved to the GPU. Devs can also invent new techniques to take advantage of this. This also puts less load on RAM since less data will need to travel from the CPU to the GPU thru RAM.

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#22 PinkiePirate
Member since 2012 • 1973 Posts

This also sort of nullifies the Xbox One's ESRAM advantage since processes running on the GPU won't need nearly as many paths of data between GPU and CPU.

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nameless12345

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#23 nameless12345
Member since 2010 • 15125 Posts

Hell yeah, vector units.

Those things are magic, as demonstrated by PS2's "Emotion Engine" and PS3's CELL. ;)

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PinkiePirate

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#24 PinkiePirate
Member since 2012 • 1973 Posts

Hell yeah, vector units.

Those things are magic, as demonstrated by PS2's "Emotion Engine" and PS3's CELL. ;)

nameless12345
This is sort of Sony's signature hardware design. And with PS4, they showed that it can even be done on a familiar architecture.
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#26 Ribnarak
Member since 2008 • 2299 Posts
[QUOTE="GD1551"]

[QUOTE="charizard1605"] No, he said 'it is heavily geared towards asynchronous compute which will allow non-graphics calulations to be done on the GPU.' I'm asking him if he even knows what any of that tech talk even means.charizard1605

Non-graphics calculations being able to be done on the CPU? I think that's pretty self explanatory.

Good, now what about the rest of the post?

charizards system doesn't compute. :lol:
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PCGamingIsOver

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#27 PCGamingIsOver
Member since 2013 • 209 Posts

So if they can use the GPU to help out the CPU, then instead of using the GPU fully for rendering, it will partially be preoccupied with calculating CPU stuff. This would HURT the PS4's graphical abilities possibly. The PS3's was opposite, have the CPU help out the Weak GPU, not have the GPU help out the weak CPU

ryangcnx-2

The Xbox ONE would need to do the same.

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#28 Douevenlift_bro
Member since 2013 • 6804 Posts

 .campzor
and thus TLHBO

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#29 Douevenlift_bro
Member since 2013 • 6804 Posts

This also sort of nullifies the Xbox One's ESRAM advantage since processes running on the GPU won't need nearly as many paths of data between GPU and CPU.

PinkiePirate

Sir, CALM DOWN. Do you want lemmings to go into shock? Too much damn ownage in one thread

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stereointegrity

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#30 stereointegrity
Member since 2007 • 12151 Posts
[QUOTE="PinkiePirate"][QUOTE="charizard1605"]Okay, now tell me: do you know what any of that means?charizard1605
Yes, it's pretty simple. Asynchronous compute allows devs to use the GPU for graphics and compute simultaneously. Multiple programs can run in unison on that GPU.

Serious (non snarky) question, what is the PS4 GPU clockspeed?

OVER 9000?
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stereointegrity

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#31 stereointegrity
Member since 2007 • 12151 Posts
cenry said that the Async processing would not impact graphics as the gpu could do the compute and render with out taking a hit
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#32 Teuf_
Member since 2004 • 30805 Posts

[QUOTE="nameless12345"]

Hell yeah, vector units.

Those things are magic, as demonstrated by PS2's "Emotion Engine" and PS3's CELL. ;)

PinkiePirate

This is sort of Sony's signature hardware design. And with PS4, they showed that it can even be done on a familiar architecture.



The "vector units" in GCN don't really have much in common with the VU's in PS2, which were basically separate processors. The vector units in GCN are just a 16-wide SIMD array that's part of bigger functional unit (the Compute Unit, or CU). Pretty much every GPU and CPU for the past 10 years has some sort of SIMD unit, it's the best way to get lots of FLOPS.

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#33 psymon100
Member since 2012 • 6835 Posts

We're gonna use the GPU for the CPU, and the CPU for the GPU - nobody will ever expect it. 

 

But seriously. This ability alone is pretty awesome. How crazy that the PS4 can handle 16x more asynchronous compute sources than XB1. Cerny must foresee a great deal of potential here. I suppose the greatest strength of this technology for gaming, would be to provide auxiliary CPU overhead above and beyond the CPU in situations where it's needed, such as strategy games? However others make a good point, when this is going on would the GPU's maximum capacity for rendering be compromised? I suppose it would have to be as some processor time was used for compute?

Anyone confirm?

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Joedgabe

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#34 Joedgabe
Member since 2006 • 5134 Posts

Hello there fellow gamespoters.. i have a question.......... 

 

Where are the Games that Show that this is useful and good for us? Show me the purpose!

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#35 FLOPPAGE_50
Member since 2004 • 4500 Posts

how is the PS4 CPU, will it be a bottleneck?

 

my pentium 4 back in 2001 had 1.7 GHZ.. how does the PS4 have less?

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#36 dobzilian
Member since 2012 • 3409 Posts
Its the Cell, Emotion Engine all over again.
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#37 dobzilian
Member since 2012 • 3409 Posts

[QUOTE="charizard1605"][QUOTE="PinkiePirate"] Yes, it's pretty simple. Asynchronous compute allows devs to use the GPU for graphics and compute simultaneously. Multiple programs can run in unison on that GPU. stereointegrity
Serious (non snarky) question, what is the PS4 GPU clockspeed?

OVER 9000?

 

The only time i get close to 9000 is

600768_185844864905209_864027399_n.jpg

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deactivated-5cf4b2c19c4ab

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#38 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

how is the PS4 CPU, will it be a bottleneck?

 

my pentium 4 back in 2001 had 1.7 GHZ.. how does the PS4 have less?

FLOPPAGE_50

Raw gigahertz means very little in how powerful a CPU is. A pentium 4 640 @3.2ghz about a 0.5 core in cinebench, whereas a i5 4570 @3.2ghz has a single threaded score of about 1.5 points.

 

The AMD cpus in the consoles may be slow compared to current PC CPUs, but they will absolutely demolish a pentium 4 in anything. They will be significantly faster than your P4 clock for clock, and also has 7 more cores than your P4

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#39 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="PinkiePirate"]

Not only is the PS4 more powerful to begin with, it is heavily geared towards asynchronous compute which will allow non-graphics calulations to be done on the GPU.

This is exacly what Mark Cerny was referring to when he said that "we will get more out of the hardware in year 3 and 4 of the console's cycle."

This is very simalar to Cell, except this is something that is also available to PCs. Crytek has already demonstrated what it can do.

computeunit_zpsa9e97df2.jpg

PS4 has 8 ACEs.
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ronvalencia

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#40 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ryangcnx-2"]

So if they can use the GPU to help out the CPU, then instead of using the GPU fully for rendering, it will partially be preoccupied with calculating CPU stuff. This would HURT the PS4's graphical abilities possibly. The PS3's was opposite, have the CPU help out the Weak GPU, not have the GPU help out the weak CPU

PCGamingIsOver

The Xbox ONE would need to do the same.

X1's CPU blocks has better access to it's memory pool i.e. not limited to PS4's "<20GB/s CPU IO".
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#41 ronvalencia
Member since 2008 • 29612 Posts

This also sort of nullifies the Xbox One's ESRAM advantage since processes running on the GPU won't need nearly as many paths of data between GPU and CPU.

PinkiePirate
Sony didn't reveal the size of the ACE unit. The size of ACE scales to the intended CU count e.g. the ACE unit in 7970 has greater magnitude when compared to 7870 or 7790 or 7770.
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#42 blamix99
Member since 2011 • 2685 Posts

[QUOTE="charizard1605"][QUOTE="PinkiePirate"] Are you serious? 800Mhz. PinkiePirate

Yeah, I didn't know what the PS4 specs were, and I'll be honest, I'm not the most techy oriented guy in the world. So at 800MHz, it should be half of the CPU, right? Wouldn't that create problems in trying to offload processes to the GPU, or is that not how it works?

CPUs consist of very few cores (usually from 1-8) that are tuned for serial/general purpose computing. GPUs generally have many cores that run in parallel. Processes and programs that would work better in parallel process would be moved to the GPU. Devs can also invent new techniques to take advantage of this. This also puts less load on RAM since less data will need to travel from the CPU to the GPU thru RAM.

charizard <-------- Owned lol
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PinkiePirate

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#43 PinkiePirate
Member since 2012 • 1973 Posts

PS4 has 8 ACEs.ronvalencia

Right. Each capable of running 8 CL's

 

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#44 ManatuBeard
Member since 2012 • 1121 Posts

[QUOTE="PCGamingIsOver"]

[QUOTE="ryangcnx-2"]

So if they can use the GPU to help out the CPU, then instead of using the GPU fully for rendering, it will partially be preoccupied with calculating CPU stuff. This would HURT the PS4's graphical abilities possibly. The PS3's was opposite, have the CPU help out the Weak GPU, not have the GPU help out the weak CPU

ronvalencia

The Xbox ONE would need to do the same.

X1's CPU blocks has better access to it's memory pool i.e. not limited to PS4's "<20GB/s CPU IO".

 

Why the hell would you need or even want more than 20gbs CPU IO on a console with these specs???

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ronvalencia

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#45 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"] PS4 has 8 ACEs.PinkiePirate

Right. Each capable of running 8 CL's

 

It doesn't make a significant difference since a 7970 has higher CU count with higher TDP generation when compared to PS4 and both are using similar process technology.
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#46 kipsta77
Member since 2012 • 1119 Posts

:lol: Can just imagine 95% of PS4 fanboys not understanding a thing, but liking it :P

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ronvalencia

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#47 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"][QUOTE="PCGamingIsOver"]

The Xbox ONE would need to do the same.

ManatuBeard

X1's CPU blocks has better access to it's memory pool i.e. not limited to PS4's "<20GB/s CPU IO".

 

Why the hell would you need or even want more than 20gbs CPU IO on a console with these specs???

Why should I explain my post when TC's post didn't have higher quality info? I only respond to equal measure.
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killzowned24

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#48 killzowned24
Member since 2007 • 7345 Posts

:lol: Can just imagine 95% of PS4 fanboys not understanding a thing, but liking it :P

kipsta77
moar is almost always better .one example of not though is price :lol:
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#49 Kinthalis
Member since 2002 • 5503 Posts

This basically means consoles, or atleast the PS4, can finally get the quality and number of particle effects that PC's enjoyed 2 years ago :p

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#50 tormentos
Member since 2003 • 33793 Posts

Not only is the PS4 more powerful to begin with, it is heavily geared towards asynchronous compute which will allow non-graphics calulations to be done on the GPU.

This is exacly what Mark Cerny was referring to when he said that "we will get more out of the hardware in year 3 and 4 of the console's cycle."

This is very simalar to Cell, except this is something that is also available to PCs. Crytek has already demonstrated what it can do.

computeunit_zpsa9e97df2.jpg

PinkiePirate

 

Nvidia has something similar tofrom what i read yesterday is the new thing,AMD 8000 series actually improve this as well,not as far as the PS4 has take it the Titan can handle 32 commands.

When GPU compute is push the PS4 shold out distance the xbox one even more.