PS9 may come soon than u think...

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killaj2786

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#1 killaj2786
Member since 2006 • 2531 Posts
http://www.emotiv.com/2_0/2_1.htm
Meet Project Epoc....
a headset that uses a set of sensors to tune into electric signals naturally produced by the brain to detect player thoughts, feelings and expression. It connects wirelessly with all game platforms from consoles to PCs. Project Epoc now makes it possible for games to be controlled and influenced by the player's mind.


Cool yet scary at the same time.....

They'll unvieled at GDC...

Wut ya think...
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SH_guY

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#2 SH_guY
Member since 2004 • 1108 Posts
the prospect of future gaming is extremely exciting :D
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16bitkevin

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#3 16bitkevin
Member since 2005 • 3962 Posts
Wonder how much it'll cost...
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DA_B0MB

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#4 DA_B0MB
Member since 2005 • 9938 Posts
It's supposed to be shown at the 2007 GDC. Should be intresting...
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Mystery-

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#5 Mystery-
Member since 2007 • 2144 Posts
intresting...
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h0wtehnub

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#6 h0wtehnub
Member since 2006 • 730 Posts
Im more concerned on how this will work. If i have that thing on, and with my random... yet disturbing thoughts, i wonder whatll happen to my guy.
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2largeadults

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#7 2largeadults
Member since 2007 • 1608 Posts
I've placed a pre-order.
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Mintshebang

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#8 Mintshebang
Member since 2007 • 37 Posts

The problem with such a device is that things never work as well in real life as they do in people's living rooms. Just look at the motion sensing in today's console controllers, or the eye toy for the PS2. Each works pretty well, but not perfectly. There are still occasional setup issues, misinterpretation of gestures, etc. The same is most likely true for this device. I take psychology and I know that when placing electrodes to measure brain waves, the ideal method is to shave the area, if necessary, remove any makeup, rub with alcohol, then tape the sensor on. In fact, it's even better if you can insert the electrodes directly into the brain. Clearly these methods are incredibly inconvenient, and although there are compromises that can be made, they all decrease the quality of the data which the machine creates. Multiple electrodes implanted in a paralysed man enabled him to control a cursor, but only with extensive training and great difficulty. The system was functional, but it's gonna be a long way before the average gamer controls their character's movements with their mind.