Wrong. Home is currently in Beta form. Read PSU, they've got previews up already.
What new features may or may not come IS speculating, but commenting on things we KNOW to be true, such as Home's feature set, is completely reasonable. Yes, it's an assessment based on the future, but unless we're wearing blinders or something, I think that's okay.
Great but I don't judge games based on half assed previews. You might be more tolerant or perhaps too hopeful..... whatever floats your boat. The only real assessment that was made is that its free to use (to some extent).
Additionally, we know that PSN is the only service that is going to distribute a full game via download. We also know that PSN has better user-created content support according to the XBL rep's comments on Gamehead and Geoff Keighley's interview comments, along with stuff like Little Big Planet.
So wait, distributing a full game via download is a good thing............................... sorry but I want the my games to have some resale value. Downloadable games = no resale value (although MS will probably try to pull some distribution stunt).
Again, we are speculating based on what was shown (which may or may not change) and the game isn't out. More importantly, games made with the intention of mods with very little competitive online play are fine. Its the other ones that Mods will create problems for.
We also know that all PSN games (that support online) have dedicated servers and that some (most?) XBL games have P2P (Gears of War...this gets complained about all the time. Host advantage, bullet lag).
Hey, I'm all for dedicated servers if I can get a seamless experience for all games. Unfortunately, thats not true. Go play Resistance and Motorstorm then come back. I want MS to allow users to host dedicated servers in all games ...........
The Warhawk price "speculation" is reasonable because we know the price of the boxed version. The boxed version retails for $60, and comes coupled with some trailers and a $40 headset. We know that Warhawk will be delivered at a reduced price via PSN, expect the range of $20-30.
I hope you are right about the boxed version but I would rather skip the headset and get my own. Still, if they only allowed the game to be downloadable, I won't be bothering with it.
Additionally, XBL is a little rough around the edges. You cannot deny that the $50 subscription fee is not a factor. The feature set is different, but the question is, are cross game invites, some additional infrastructure, and some content upgrades worth $50 when Sony promises to bring the exact same features and then some to PSN?
The answer is a RESOUNDING YES (given the alternatives). And its not just a little bit of this and a little bit of that but rather the whole damn experience. For you perhaps not but I'm a seasoned online gamer and want the best experience. Also, I paid $30 over ebay for the full year. If you don't pay regularly, then just pay for the month you wish to play................ $5.
And, let's see. Would we like a cheat-free environment or a mod-free environment. How about both? PSN suspends and presumably actively checks for cheaters, the console itself is unhackable, and provides better user-created content support all around.
PSN does diddly squat. They didn't do anything last gen and they do very little now. Console itself is unhackable........................ last time I checked.... nothing was unhackable. Give it a rest....... or believe whatever Sony tells you. Others are far smarter. They did fix the motorstorm glitch but the game is unpopular with very few online that modding isn't an issue. When you get something as popular as Halo 2, we'll talk. User created content support???? What have the users created so far????I do know gamers have created tons of maps on games likes Far Cry for Xbox live and some work well others don't. Don't know anything for the PS3 like that???
The XBL excuse "we need to verify user-created content through our mods/licensing process" is just a roadblock more than anything. I've played maybe ten+ mods for HL2 on PC and despite a few issues in getting them to register with Steam, they couldn't be better. Considering the depth of the expansions, I can't understand how you CAN't consider losing out on user-created content a compromise. Especially considering all Steam games have Valve Anti-cheat or punk buster or some such. We have no indication that mods make for cheat-heavy or exploit-heavy environments.
Halo 2 was heavily moded and created a whirlwind of disaster for all online gamers. Thats your best example. Modded maps, modded weapons, modded characteristics etc. Also, in my experience most mods suck. If you want Mods, stick with your PC.
Plus, you forget. Mods=free. Xfire=free. Steam=free. PSN=free. XBL? Pony up, but don't expect dedicated servers or user-created content.
User created content free (e.g. Far Cry for X360)............PSN = free (better be based on what they are giving me).
Redfingers
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