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The Wii needs less RAM because:
1) 1T-SRAM is faster than 360 (fixed =p)
2) Wii doesn't have to deal with as many pixels as a 1080p system like 360 (after Fall update) or PS3.
On a standard or 480p screen, Wii may in fact be able to do more than 360 or PS3 with this much RAM, but I don't see that happening at all.
also i heard that the wii streams memory faster then the 360 does, i cant vouch for that tho
lets not forget that the will has already proven to have superior graphics then the psp so i dont think ram is an issue.
The Wii needs less RAM because:ps3 ram is xdr ram at 3.2ghz lol wii is only 300mhz
1) 1T-SRAM is faster than 360 or PS3 RAM, and
2) Wii doesn't have to deal with as many pixels as a 1080p system like 360 (after Fall update) or PS3.
On a standard or 480p screen, Wii may in fact be able to do more than 360 or PS3 with this much RAM, but I don't see that happening very much.
The Wii can also technically dip into the 512 MB flash RAM for extra RAM, but this won't happen often, either, as a game wouldn't play if there is too much on the card. Mizarus
The Wii needs less RAM because:
1) 1T-SRAM is faster than 360 or PS3 RAM, and
2) Wii doesn't have to deal with as many pixels as a 1080p system like 360 (after Fall update) or PS3.
On a standard or 480p screen, Wii may in fact be able to do more than 360 or PS3 with this much RAM, but I don't see that happening very much.
The Wii can also technically dip into the 512 MB flash RAM for extra RAM, but this won't happen often, either, as a game wouldn't play if there is too much on the card. Mizarus
It's not faster than the PS3 XDR RAM. PS3 RAM runs at 3.2 GHz.
[QUOTE="Mizarus"]The Wii needs less RAM because:
1) 1T-SRAM is faster than 360 or PS3 RAM, and
2) Wii doesn't have to deal with as many pixels as a 1080p system like 360 (after Fall update) or PS3.
On a standard or 480p screen, Wii may in fact be able to do more than 360 or PS3 with this much RAM, but I don't see that happening very much.
The Wii can also technically dip into the 512 MB flash RAM for extra RAM, but this won't happen often, either, as a game wouldn't play if there is too much on the card. 007_jamesbond
It's not faster than the PS3 XDR RAM. PS3 RAM runs at 3.2 GHz.
yea sorry i forgot about that, my bad
[QUOTE="Mizarus"]The Wii needs less RAM because:ps3 ram is xdr ram at 3.2ghz lol wii is only 300mhzYes but XDR is a latency monster not forgetting the fact it has to go through the Cell.
1) 1T-SRAM is faster than 360 or PS3 RAM, and
2) Wii doesn't have to deal with as many pixels as a 1080p system like 360 (after Fall update) or PS3.
On a standard or 480p screen, Wii may in fact be able to do more than 360 or PS3 with this much RAM, but I don't see that happening very much.
The Wii can also technically dip into the 512 MB flash RAM for extra RAM, but this won't happen often, either, as a game wouldn't play if there is too much on the card. deadmeat59
[QUOTE="Mizarus"]The Wii needs less RAM because:
1) 1T-SRAM is faster than 360 or PS3 RAM, and
2) Wii doesn't have to deal with as many pixels as a 1080p system like 360 (after Fall update) or PS3.
On a standard or 480p screen, Wii may in fact be able to do more than 360 or PS3 with this much RAM, but I don't see that happening very much.
The Wii can also technically dip into the 512 MB flash RAM for extra RAM, but this won't happen often, either, as a game wouldn't play if there is too much on the card. kevy619
no
wii has 512 mega bits memory as well. they could only maybe cache about 5 mbs top off the wiis memory witch would only help a littleYou guys want to do something dangerous? Let's care more about games than RAM, shall we?MrDziekujethats a crazy idea but i'm up 4 it:P seriously it doesn't matter how powerful a system is all that matters is how good r the games. If sum1 made a console way more powerful then ps3 but had absolutly no games would it b better? no! its all about the games ppl
[QUOTE="kevy619"][QUOTE="Mizarus"]The Wii needs less RAM because:
1) 1T-SRAM is faster than 360 or PS3 RAM, and
2) Wii doesn't have to deal with as many pixels as a 1080p system like 360 (after Fall update) or PS3.
On a standard or 480p screen, Wii may in fact be able to do more than 360 or PS3 with this much RAM, but I don't see that happening very much.
The Wii can also technically dip into the 512 MB flash RAM for extra RAM, but this won't happen often, either, as a game wouldn't play if there is too much on the card. deadmeat59
no
wii has 512 mega bits memory as well. they could only maybe cache about 5 mbs top off the wiis memory witch would only help a little512 mega BYTES for STORAGE.[QUOTE="MrDziekuje"]You guys want to do something dangerous? Let's care more about games than RAM, shall we?Beefcake5000thats a crazy idea but i'm up 4 it:P seriously it doesn't matter how powerful a system is all that matters is how good r the games. If sum1 made a console way more powerful then ps3 but had absolutly no games would it b better? no! its all about the games ppl
Sure, but I for one want to get what Im paying for. Would you pay $250 for a super nintendo? The snes has alot of great games you know.
MiB is Mega Binary Byte. It not a mega bit. A binary byte is just another of measuring memory. BosoxJoe5looks like i got owned
[QUOTE="kevy619"][QUOTE="Mizarus"]The Wii needs less RAM because:
1) 1T-SRAM is faster than 360 or PS3 RAM, and
2) Wii doesn't have to deal with as many pixels as a 1080p system like 360 (after Fall update) or PS3.
On a standard or 480p screen, Wii may in fact be able to do more than 360 or PS3 with this much RAM, but I don't see that happening very much.
The Wii can also technically dip into the 512 MB flash RAM for extra RAM, but this won't happen often, either, as a game wouldn't play if there is too much on the card. deadmeat59
no
wii has 512 mega bits memory as well. they could only maybe cache about 5 mbs top off the wiis memory witch would only help a littleMega bits would be Mb. That thing you posted is MiB. Which has got to mean something else.
[QUOTE="Mizarus"]The Wii needs less RAM because:
1) 1T-SRAM is faster than 360 or PS3 RAM, and
2) Wii doesn't have to deal with as many pixels as a 1080p system like 360 (after Fall update) or PS3.
On a standard or 480p screen, Wii may in fact be able to do more than 360 or PS3 with this much RAM, but I don't see that happening very much.
The Wii can also technically dip into the 512 MB flash RAM for extra RAM, but this won't happen often, either, as a game wouldn't play if there is too much on the card. 007_jamesbond
It's not faster than the PS3 XDR RAM. PS3 RAM runs at 3.2 GHz.
[QUOTE="007_jamesbond"][QUOTE="Mizarus"]The Wii needs less RAM because:
1) 1T-SRAM is faster than 360 or PS3 RAM, and
2) Wii doesn't have to deal with as many pixels as a 1080p system like 360 (after Fall update) or PS3.
On a standard or 480p screen, Wii may in fact be able to do more than 360 or PS3 with this much RAM, but I don't see that happening very much.
The Wii can also technically dip into the 512 MB flash RAM for extra RAM, but this won't happen often, either, as a game wouldn't play if there is too much on the card. -wii60-
It's not faster than the PS3 XDR RAM. PS3 RAM runs at 3.2 GHz.
Lets not even start talking about the wiis gpu.
Memory: * 88 MiB main memory (24 MiB "internal" 1T-SRAM integrated into graphics package, 64 MiB "external" GDDR3 SDRAM)[46] * 3 MiB embedded GPU texture memory and framebuffer. this is from wiki wii does not use mega bites it uses mega bits witch are much small . wii has a tiny amount of ram . even psp slim has more ram then wii does . i got this from wikipedia . psp slim has 64mb ram witch means it has more ram then wii does .deadmeat59
Do you even know what the ram is used for? if so, then you should know that the game won't look better because of the ram, or even run better (if the devs know how to do things). It may have more loadings though.
[QUOTE="g-unit248"]because ram dictates if a system is good or not right???Silvereign
According to Lemmings....
if that were the case , they would have to admit that the PC is superior.
and if theres anything that can proove that the wii dosent need anymore ram is the Mario Galaxy game, textures look amazing, art style is pretty good, and has lot of diferent textures, alsio RE4 is a great looking game.
also a little reminder, that RAM dosent make a game nor a system, if you feel that 250$ is too much for a wii then its your call, i woudnt buy a 360 because i feel the same way about it so it all comes down to personal choice.
Uppercase B = Bytes
Lowercase b = bits
Oh, and because you got it from Wiki, be aware that they enforce a MiB = MebiByte (Mega Binary Byte), Mibit = Mebibit (Mega Binary bit) standard. So sorry TC, but you're talking out of the wrong orifice.
Uppercase B = Bytes
Lowercase b = bits
Oh, and because you got it from Wiki, be aware that they enforce a MiB = MebiByte (Mega Binary Byte), Mibit = Mebibit (Mega Binary bit) standard. So sorry TC, but you're talking out of the wrong orifice.
ThePlothole
[QUOTE="WuTangG"][QUOTE="-Serpahim-"][QUOTE="Drizzt13"]And its still beating everyone.Gunraidan
QFT
50 Cent Bulletproof > RE4Using your logic
RE4 sold more then 50 Cent Bulletproof :|
I lol'd.
The Wii needs less RAM because:
1) 1T-SRAM is faster than 360 (fixed =p)2) Wii doesn't have to deal with as many pixels as a 1080p system like 360 (after Fall update) or PS3.
On a standard or 480p screen, Wii may in fact be able to do more than 360 or PS3 with this much RAM, but I don't see that happening at all.also i heard that the wii streams memory faster then the 360 does, i cant vouch for that tho
lets not forget that the will has already proven to have superior graphics then the psp so i dont think ram is an issue.
Mizarus
It is crazy that the Wii has comparable hardware to a HANDHELD device released 3 years ago. I have no problems with the Wii having weak hardware. I just find it annoying that a system can cost $250 USD when it is only slightly more powerful than the PS2 which costs half that price. If Nintendo charges $250 for the Wii, they would probably charge $1500 for a system with similar specs to PS3.
[QUOTE="ThePlothole"]Uppercase B = Bytes
Lowercase b = bits
Oh, and because you got it from Wiki, be aware that they enforce a MiB = MebiByte (Mega Binary Byte), Mibit = Mebibit (Mega Binary bit) standard. So sorry TC, but you're talking out of the wrong orifice.
KungfuKitten
I don't know who thought of it, but obviously they never intended non-technically minded people to use the terms. It doesn't help that Nintendo did exploit the confusion to make the GCN's memory cards look bigger in comparison (Nintendo had always used the Mb abrv to refer to Megabits, though to the ignorant this difference in case doesn't mean much)
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