@R4gn4r0k said:
Though graphically impressive, I can't imagine playing a third person shooter on a touchscreen device with a 10 minute battery life.
On a device like the Pixel 2, which has a decent battery life for a 5" flagship, you could probably play for a couple hours.
I'm personally not too fond of PUBG, so I don't see myself playing the mobile game. That being said, I find it rather impressive to see the way they utilized Unreal Engine 4 and the game's ability to handle 100 players on a mobile device.
I should also point out that certain mechanics of the game have been changed to better streamline gameplay. One example is the ability to auto-pickup relevant guns and supplies. In that manner, the PC and console versions feel a lot more tedious.
@magnuscreske said:
Yeah, It's just created because of hype of PUBG. I can understand going with PUBG to consoles, but mobile gaming is not a good idea here...
Hype is part of it, but it's also a large market in terms of game spending. With their largest competitor, Fortnite, also coming to mobile, the competition for this space is already growing. However, unlike Fortnite, PUBG Mobile is different from the PC/console version and will not support cross-platform play. To a lesser extent, I can also see this potentially influencing mobile players into purchasing the game on a console or PC.
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