Publishers are their own worst enemy - wtf is wrong with this gen?!

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danish-death

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#1 danish-death
Member since 2004 • 5314 Posts

I just saw the current release date of the first starcraft expansionHeart of the Swarmand while I've known this for quite some time I figured this to be a good example. Starcraft 2 released back in July 2010 and HotS is set for a March 2013 release. So what's wrong with this you say? The same thing that seems to be wrong with every big publishers this generation - everything much be grand, hyped and sell beyond measure.

Just to make it a bit more clear:

Starcraft 1 - released March 1998

Starcraft 1 expansion - released November 1998

Diablo 2 -June 2000

Diablo 2 expansion - June 2001

Warcraft 3 - July 2002

Warcraft 3 expansion - July 2003

Do you see a pattern yet?

Diablo 3 - released March 2012 (10+ year since release of D2 and is still managed to dissapoint and almost a year after PVP is nowhere to be seen and team death match is cancled lolol)

Starcraft 2 - almost 3 years to make an expansion. A F***INGexpansion. Not only that but all they had to do was make ONE (oppose to 3) campaign, slap in some new, wanted, units for MP. This took lessthan a year with SC1 and 1 year with WC3.

It isn't JUST Blizzard though

How about dat Grand Turismo series? That once so stellar "racing simulator". We've seenONEgame from them this gen, one the PS3 (not counting BS releases) and it wasn't really as good as hoped was it? We're 6 years into the PS3's lifetime and you're telling me PP couldn't at least come up with somthing more? It's pathetic really and there is no excuse. We've seen 3 mainline Forza Motorsport and a spin-off during the same time. Would be it outrageous to demand at least to games from PP?

Then there is Sony and their absurd amount of attempts to make a "Halo killer"or just about any good FPS/TPS game that is not only critically acclaimed, but also has a lasting effect that actually means something. Honestly, just think about it for one second - how many shooters have we seen from them this gen and how many of them are actually.. memorable or even just great? They're 'good' alright, but that's about it.

I swear, most of the shooting games released from Sony this gen should've been released as either F2P or MP only digital releases.

it doesn't stop there thoughbecause it's apparenly impossible for developers to come up with something truly creative and good that'll actually make people buy their games just on those merits alone. Multiplayer. Even though it has never been so it's apparently and suddenly is a must for every game regardless of genre. The new Tomb Raider game? Multiplayer. Uncharted games? Multiplayer. God of War, Bioshock, Assassin's Creed, The Last of Us, Dead Space and many more, they all got it.

It's sad because it's not long since Insomniac said that all games should feature a multiplayer component. As if Ratchet and Clank couldn't work without. Ugh.

This brings us to an important question -why? Why is this suddenly important? And it's quite clear. It is no longer possible to sell a game with a good idea and good gameplay. Games need to incorporate all aspects and they needs to master them all. Just look at this gen, it's obvious and kinda makes me sick. Games need to have the following:

  • Be some sort of "graphic king"
  • Be epic with epic music and epic cinematics and Michael Bay slowmotion exlplosion scenes
  • Have a fleshed out story with "good" voice actors, characters you "care for" and should at the very least lead up to a sequal with followed by another
  • Have some sort of innovative, mindblowing and constant changing gameplay. Have any of you played the SP of Blops 2? Dat **** is crazy.

What happens when all of these (especially teh graphic part) is done and "nailed"? MULTIPLAYER! WE NEED MULTIPLAYER. It's what the player want, right?

No. It doesn't end here either though. We need sequals and we need them annually.But sir, isn't that contradicting what you said earlier?Sure is, so how does publishers go around this? Manpower. They hire more. The price of the product raises so they add more fluff (to make people buy the game), so they hire more staff to make the fluff and when the game is finally released it is required to sell at least 5 millions copies otherwise it isn't a succes. Generic slowmotion, Michael Bay, shooter with multiplayer has just been created. I mean, wtf is Medal of Honor's excuse really? Talk about a game that is so redundant it shouldn't ever have been a though (this gen).

It's as if it is no longer possible to make something "simple" yet good (not counting indie games). Did Diablo 3 really need all those years in the making? How about Gran Turismo 5 or hell even The Last Guardian.

Some of the only developers I can accept haivng a somewhat long development cycle is Rockstar and their GTA games. They might not always please everyone every time, but what they make you can accept for having taken the time it took.

I dread next gen.

There is a lot more wrong with this generation, but this is just what I had in my head.

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Timstuff

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#2 Timstuff
Member since 2002 • 26840 Posts

This video pretty much sums up the problem:http://www.youtube.com/watch?v=e-LE0ycgkBQ

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SaltyMeatballs

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#3 SaltyMeatballs
Member since 2009 • 25165 Posts

SLQJc.gif .

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Timstuff

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#4 Timstuff
Member since 2002 • 26840 Posts

http://static.fjcdn.com/gifs/Mass+Effect+3+GOTY.+GOTY+right+thur_5abe39_3473365.gif

This gen

SaltyMeatballs
When will the people learn the error of hotlinking from Funnyjunk?
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crimsonman1245

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#5 crimsonman1245
Member since 2011 • 4253 Posts

The publishers have never been worse. The gaming industry is getting bigger, not smaller, and we've seen how many studios shut down this gen? Like 40?

There are clearly games being made that should never have been green lit, getting a mid-tier developer to make an expensive CoD clone with crappy servers and half the framerate is not a good business idea and its not what consumers want, and they do it all the time.

You very rarely see unique or original games outside of indie projects, and thats where alot of the smaller developers should be at.

just my opinion.

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Plagueless

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#6 Plagueless
Member since 2010 • 2569 Posts

This video pretty much sums up the problem:http://www.youtube.com/watch?v=e-LE0ycgkBQ

Timstuff
Everything in that video was true, except the Origin smashing Steam part.
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Ballroompirate

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#7 Ballroompirate
Member since 2005 • 26695 Posts

The publishers have never been worse. The gaming industry is getting bigger, not smaller, and we've seen how many studios shut down this gen? Like 40?

There are clearly games being made that should never have been green lit, getting a mid-tier developer to make an expensive CoD clone with crappy servers and half the framerate is not a good business idea and its not what consumers want, and they do it all the time.

You very rarely see unique or original games outside of indie projects, and thats where alot of the smaller developers should be at.

just my opinion.

crimsonman1245

Being a indie game does not make it new or original, just means they are a independent developer(s) who work on small projects.

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jun_aka_pekto

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#8 jun_aka_pekto
Member since 2010 • 25255 Posts

It's the publisher's responsibility to hype their products if they wish. It's the player's responsibility to fall for it or not. I never listen much to any hype. That's why Far Cry 3 is such a pleasant surprise to me.

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Timstuff

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#9 Timstuff
Member since 2002 • 26840 Posts
[QUOTE="Timstuff"]

This video pretty much sums up the problem:http://www.youtube.com/watch?v=e-LE0ycgkBQ

Plagueless
Everything in that video was true, except the Origin smashing Steam part.

I think the message was about how inefficient Origin is compared to Steam, especially since at the time Origin was a massive resource hog. Basically, it's saying Steam is just a little delivery truck that arrives at your door with your goodies, while with Origin you get an entire barge that has a bunch of crap you don't want.
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Timstuff

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#10 Timstuff
Member since 2002 • 26840 Posts

SLQJc.gif .

SaltyMeatballs
I remember the butthurt video blog that that IGN editor made when everyone was ripping ME3 to shreds. I was looking at the whole situation and thinking "Get your gun, for the revolution is nigh!"
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bogorad

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#11 bogorad
Member since 2010 • 88 Posts

The publishers have never been worse. The gaming industry is getting bigger, not smaller, and we've seen how many studios shut down this gen? Like 40?

There are clearly games being made that should never have been green lit, getting a mid-tier developer to make an expensive CoD clone with crappy servers and half the framerate is not a good business idea and its not what consumers want, and they do it all the time.

You very rarely see unique or original games outside of indie projects, and thats where alot of the smaller developers should be at.

just my opinion.

crimsonman1245

There have been over 200 developers shut down this gen big and small.

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o0squishy0o

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#12 o0squishy0o
Member since 2007 • 2802 Posts
Big money has killed this gen off. They invest insane amounts of money into their games so the games need to atleast, break even. COD has shown you can make mega bucks, so everyone tried to copy it. Before it was the Halo killer, then it turned into the COD killer. Its quality that always comes through, its just that people who work in the industry have a price tag and alot of companies are probably run by big money idiot bigwigs.
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faizan_faizan

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#13 faizan_faizan
Member since 2009 • 7869 Posts

[QUOTE="Timstuff"]

This video pretty much sums up the problem:http://www.youtube.com/watch?v=e-LE0ycgkBQ

Plagueless

Everything in that video was true, except the Origin smashing Steam part.

Yea i use both side by side, I use Origin for BF3 and FIFA 13 and STEAM for nearly every game, But if it wasn't for Crysis 3, BF3 and FIFA Origin is a piece of sh*t