"Non Native HD" is not REAL!

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cdecrosta03

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#1 cdecrosta03
Member since 2007 • 395 Posts

Everyone keeps talking about certain games not having true HD! Well HDTV's all upscale no matter what! there is no "run at true hd" button on your 360 or ps3! You either run it at 480i,480p,720p,1080i,1080p! And who cares if it is upscaled! Upscaling makes the game run at the resolution it is upscaled to! So stop the arguing and wining about not being true HD cause it is! People really will argue over the most pointless things! And if some one can post pictures of a game that is running at "Non hd" resolution vs upscale and point out the "so called" big differences that would be great!

Let the arguing and trying to prove others wrong begin!!!

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Always-Honest

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#2 Always-Honest
Member since 2007 • 11261 Posts
upscaled is very different from native
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cdecrosta03

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#3 cdecrosta03
Member since 2007 • 395 Posts
pictures of a game that is in said to be in hd that is technically not to prove? or you FAIL
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htekemerald

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#4 htekemerald
Member since 2004 • 7325 Posts

Left one is upscaled from 480p , right one is native 720p

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HuusAsking

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#6 HuusAsking
Member since 2006 • 15270 Posts

Everyone keeps talking about certain games not having true HD! Well HDTV's all upscale no matter what! there is no "run at true hd" button on your 360 or ps3! You either run it at 480i,480p,720p,1080i,1080p! And who cares if it is upscaled! Upscaling makes the game run at the resolution it is upscaled to! So stop the arguing and wining about not being true HD cause it is! People really will argue over the most pointless things! And if some one can post pictures of a game that is running at "Non hd" resolution vs upscale and point out the "so called" big differences that would be great!

Let the arguing and trying to prove others wrong begin!!!

cdecrosta03
You do not want to let the TV upscale your image in a game. TV upscaling introduces lag--not a good thing in a game where timing can be important.
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Silenthps

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#7 Silenthps
Member since 2006 • 7302 Posts

Left one is upscaled from 480p , right one is native 720p

htekemerald
theres no way that's an upscaled 480p. its either a stretched out 480p or an upscaled like... 240p
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HuusAsking

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#8 HuusAsking
Member since 2006 • 15270 Posts

Left one is upscaled from 480p , right one is native 720p

htekemerald
Doesn't look right. Most scalers are smart enough to apply some kind of interpolation filter on the final image, which seems to be absent from the left image.
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evilross

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#9 evilross
Member since 2003 • 2076 Posts

there is a difference in what a game leaves the console as as to what appears on the HDTV.

Most of the argument is bunk, as to what the game is coded in as far as texture resolution, and that code is unscaled by the GPU and leaves the console as a 720p signal. In that case, there is no difference in quality, as the GPU is sending a signal to the display device in the exact same way a PC would, regardless of the texture package selected for in-game rendering.

In the case of a game that leaves the system in a non-HD format, and is unscaled on the TV you get conversion lag. This happens when playing the PS2, or Wii on a HDTV. There is a delay that happens as the TV converts the image to the screen, most of the time it is very slight to be unnoticeable, but on some TVs it can hamper timing based games like Guitar Hero.

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cdecrosta03

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#10 cdecrosta03
Member since 2007 • 395 Posts
First off i am not talking bout upscaling last gen games to a new gen system! i am talking bout the so called "non hd" next gen games!
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zeonne

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#11 zeonne
Member since 2003 • 5600 Posts

anyone else notice that when the 360 has a game that has a slight visual edge over the ps3 version, GS is quick to jump on it with "the 360 version has better shadows!!" but when everyother professional source on the internet says a multiplat looks better on ps3 GS says "the differences are to little to notice"

kinda ironic.....

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LordoftheVacas

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#14 LordoftheVacas
Member since 2008 • 718 Posts

Upswing does your 360 have the RROD? cause you have been posting a lot lately from what i have read tonight! I feel bad if it does cause! Also makes your comments understandable! I would also post angry sad comments too! Hope if it does though that it gets fixed soon cause GTAIV comes out today!cdecrosta03

why u go offtopic and trolling at the same time?

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cdecrosta03

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#15 cdecrosta03
Member since 2007 • 395 Posts

[QUOTE="cdecrosta03"]Upswing does your 360 have the RROD? cause you have been posting a lot lately from what i have read tonight! I feel bad if it does cause! Also makes your comments understandable! I would also post angry sad comments too! Hope if it does though that it gets fixed soon cause GTAIV comes out today!LordoftheVacas

why u go offtopic and trolling at the same time?

How can i be Trolling my own topic? Thats interesting and a new first lol! And i was just asking cause he this post had nothing to do with anything and I have been reading other topics and he has been very negative it those to!

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thrones

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#16 thrones
Member since 2004 • 12178 Posts

Left one is upscaled from 480p , right one is native 720p

htekemerald

Pixel counting.

Pixel counting.

Think about that, and come back.

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Supafly1

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#17 Supafly1
Member since 2003 • 4441 Posts

Everyone keeps talking about certain games not having true HD! Well HDTV's all upscale no matter what! there is no "run at true hd" button on your 360 or ps3! You either run it at 480i,480p,720p,1080i,1080p! And who cares if it is upscaled! Upscaling makes the game run at the resolution it is upscaled to! So stop the arguing and wining about not being true HD cause it is! People really will argue over the most pointless things! And if some one can post pictures of a game that is running at "Non hd" resolution vs upscale and point out the "so called" big differences that would be great!

Let the arguing and trying to prove others wrong begin!!!

cdecrosta03

Because 720p upscaled is not really 1280x720 resolution. And as it was said that HD begins at 720p then games that have native resolution below that are not HD.

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HuusAsking

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#18 HuusAsking
Member since 2006 • 15270 Posts

there is a difference in what a game leaves the console as as to what appears on the HDTV.

Most of the argument is bunk, as to what the game is coded in as far as texture resolution, and that code is unscaled by the GPU and leaves the console as a 720p signal. In that case, there is no difference in quality, as the GPU is sending a signal to the display device in the exact same way a PC would, regardless of the texture package selected for in-game rendering.

In the case of a game that leaves the system in a non-HD format, and is unscaled on the TV you get conversion lag. This happens when playing the PS2, or Wii on a HDTV. There is a delay that happens as the TV converts the image to the screen, most of the time it is very slight to be unnoticeable, but on some TVs it can hamper timing based games like Guitar Hero.

evilross

It's not texture resolution that's the issue but rendering resolution: how many pixels the game actually uses for its game screen before turning it over to the console's internal scaler. And as noted before, the fact the scaler got used can be seen, especially if you have a fine eye for detail.

It's a blight to the current generation consoles' image, where everyone thought games would be 720p (that means a native resolution of at least 1280x720@60Hz) minimum.

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cdecrosta03

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#19 cdecrosta03
Member since 2007 • 395 Posts
Thanks for all the interesting and positive feedback
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#20 evilross
Member since 2003 • 2076 Posts
[QUOTE="evilross"]

there is a difference in what a game leaves the console as as to what appears on the HDTV.

Most of the argument is bunk, as to what the game is coded in as far as texture resolution, and that code is unscaled by the GPU and leaves the console as a 720p signal. In that case, there is no difference in quality, as the GPU is sending a signal to the display device in the exact same way a PC would, regardless of the texture package selected for in-game rendering.

In the case of a game that leaves the system in a non-HD format, and is unscaled on the TV you get conversion lag. This happens when playing the PS2, or Wii on a HDTV. There is a delay that happens as the TV converts the image to the screen, most of the time it is very slight to be unnoticeable, but on some TVs it can hamper timing based games like Guitar Hero.

HuusAsking

It's not texture resolution that's the issue but renderingresolution: how many pixels the game actually uses for its game screen before turning it over to the console's internal scaler. And as noted before, the fact the scaler got used can be seen, especially if you have a fine eye for detail.

It's a blight to the current generation consoles' image, where everyone thought games would be 720p (that means a native resolution of at least 1280x720@60Hz) minimum.

Its not so much of an issue, when your talking about rendering resolution, your talking about the amount of pixels that are displayed in any given texture at any given time. Yes, it carrys over to polygons on the total render image, but thats a difference that the human eye cannot at all see at these resolutions.

The thing is that the image leaves the console at 720p, 1280x720. The HDTV does not scale the image. That is the HDTV receives a 720p signal. There is no scaling involved at the display level, so the image that the TV gets is the image you see. Some console games will be upscaled from 720p to 1080p if you run a 1080p TV and have a game that will not support the resolution, but most 360 and PS3 games are now coded to 720, and can upscale via GPU to 1080, so you get no display lag at all.

GPU upscaling is a common practice in the gaming industry, every PC game does it, to accommodate the variety of resolutions that the game can be displayed as. Its not a problem, it a matter of using the hardware effectively for the best visual fidelity possible without sacrificing framerate.

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HuusAsking

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#21 HuusAsking
Member since 2006 • 15270 Posts
[QUOTE="HuusAsking"][QUOTE="evilross"]

there is a difference in what a game leaves the console as as to what appears on the HDTV.

Most of the argument is bunk, as to what the game is coded in as far as texture resolution, and that code is unscaled by the GPU and leaves the console as a 720p signal. In that case, there is no difference in quality, as the GPU is sending a signal to the display device in the exact same way a PC would, regardless of the texture package selected for in-game rendering.

In the case of a game that leaves the system in a non-HD format, and is unscaled on the TV you get conversion lag. This happens when playing the PS2, or Wii on a HDTV. There is a delay that happens as the TV converts the image to the screen, most of the time it is very slight to be unnoticeable, but on some TVs it can hamper timing based games like Guitar Hero.

evilross

It's not texture resolution that's the issue but renderingresolution: how many pixels the game actually uses for its game screen before turning it over to the console's internal scaler. And as noted before, the fact the scaler got used can be seen, especially if you have a fine eye for detail.

It's a blight to the current generation consoles' image, where everyone thought games would be 720p (that means a native resolution of at least 1280x720@60Hz) minimum.

Its not so much of an issue, when your talking about rendering resolution, your talking about the amount of pixels that are displayed in any given texture at any given time. Yes, it carrys over to polygons on the total render image, but thats a difference that the human eye cannot at all see at these resolutions.

The thing is that the image leaves the console at 720p, 1280x720. The HDTV does not scale the image. That is the HDTV receives a 720p signal. There is no scaling involved at the display level, so the image that the TV gets is the image you see. Some console games will be upscaled from 720p to 1080p if you run a 1080p TV and have a game that will not support the resolution, but most 360 and PS3 games are now coded to 720, and can upscale via GPU to 1080, so you get no display lag at all.

GPU upscaling is a common practice in the gaming industry, every PC game does it, to accommodate the variety of resolutions that the game can be displayed as. Its not a problem, it a matter of using the hardware effectively for the best visual fidelity possible without sacrificing framerate.

It translates to the polys more than you think due to aliasing. Aliasing is how the pixel counters figure out the true native resolution of those games, and it can be noticed and can be an eyesore for those who seek true quality and backup to a company's word. It's like double-talk. If a company claims 720p, then that's what you should expect: the truth, the whole truth, and nothing but the truth, so help your preferred deity (sorry, but I hate advertisement boasts--I feel some of them should be prosecuted for false advertising--or better yet for perjury). These are HD consoles--they need to be able to render in HD, and that means a minimum of 720p resolution. And to do 720p, a console should be able to render the game natively at a resolution of no less than 1280x720@60Hz locked. If you want a company to blame for all this bravado, blame Sony. Who else claimed 1080p dual screen@120Hz locked...in 2005? It's one reason I opted out of this generation--false promises. For the next generation, if a company claims every game will be 1080p60 minimum locked, then that's exactly what I want to see--1920x1080@60Hz without any slowdown guaranteed. No, I'm not a graphics whore, but don't talk it unless you can walk it.
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#22 Chughead
Member since 2008 • 25 Posts

anyone else notice that when the 360 has a game that has a slight visual edge over the ps3 version, GS is quick to jump on it with "the 360 version has better shadows!!" but when everyother professional source on the internet says a multiplat looks better on ps3 GS says "the differences are to little to notice"

kinda ironic.....

zeonne

Yep I've noticed that too.

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jimm895

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#23 jimm895
Member since 2007 • 7703 Posts
[QUOTE="zeonne"]

anyone else notice that when the 360 has a game that has a slight visual edge over the ps3 version, GS is quick to jump on it with "the 360 version has better shadows!!" but when everyother professional source on the internet says a multiplat looks better on ps3 GS says "the differences are to little to notice"

kinda ironic.....

Chughead

Yep I've noticed that too.

That why I never trust the reviews here on any game.