""Project Offset"" update 2009

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PCgamer687

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#1 PCgamer687
Member since 2009 • 156 Posts
http://www.projectoffset.com/ "1 Year at Intel It's been a year now that the Offset team has been at Intel. At the start of last year, our little company was acquired, and we have since relocated to northern California. Since then, we have been making great progress on our game (still codenamed "Project Offset"). Being at Intel has allowed us access to a pool of resources we couldn't have dreamed of when we were an independent game developer. In the upcoming months you'll be seeing some of the results of this in the form of various media we'll be releasing on the site. And of course, eventually you'll see those results in the game itself. Even though we're part of a much bigger company now, we still operate in a very independent way. We make all our own technical and creative decisions. For a team like ours, it's really an ideal situation. We don't have to deal with a publisher, which means all of the decisions we make are for the good of the game, not just to meet that next milestone payment. We have been rather quiet during the past year, hard at work, but you'll be seeing much more from us in the upcoming months. Stay tuned. Sam McGrath" This game is far from dead and i personally cant wait, though im going to need to upgrade my comp thanks to intel...but i think the larrabee is a worthwhile investment.
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PCgamer687

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#3 PCgamer687
Member since 2009 • 156 Posts
Meh KZ2 will always look better.McdonaIdsGuy
what? i hope you are not serious? or your just a fakeboy
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XaosII

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#4 XaosII
Member since 2003 • 16705 Posts

Meh KZ2 will always look better.McdonaIdsGuy

Meh Crysis will always look better.

I'm so cool by completely dismissing a game that looks good by mentioning another game with even better graphics.

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404-not-found

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#5 404-not-found
Member since 2009 • 1050 Posts
Meh KZ2 will always look better.McdonaIdsGuy
Man people don-t even bother these days. -10/10
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PCgamer687

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#6 PCgamer687
Member since 2009 • 156 Posts
lol he removed his post...also additional PO news here: http://www.projectoffset.com/news.php
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PCgamer687

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#7 PCgamer687
Member since 2009 • 156 Posts

[QUOTE="McdonaIdsGuy"]Meh KZ2 will always look better.XaosII

Meh Crysis will always look better.

I'm so cool by completely dismissing a game that looks good by mentioning another game with even better graphics.

on the other hand PO will most likely beat crysis...finally..
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real45

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#8 real45
Member since 2006 • 548 Posts

With all the new toys they have to work with sound like theyre really enjoying making there game right now.

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PCgamer687

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#9 PCgamer687
Member since 2009 • 156 Posts

With all the new toys they have to work with sound like theyre really enjoying making there game right now.

real45
eyah well they dont have to be told what to do, intel gives them the hardware and they work away, and the larrabee is a 32-core graphics chip that can do raytracing and other graphic techniques
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McdonaIdsGuy

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#10 McdonaIdsGuy
Member since 2008 • 3046 Posts
[QUOTE="real45"]

With all the new toys they have to work with sound like theyre really enjoying making there game right now.

PCgamer687
eyah well they dont have to be told what to do, intel gives them the hardware and they work away, and the larrabee is a 32-core graphics chip that can do raytracing and other graphic techniques

pufff KZ2 does raytracing already have you seen teh lighting?
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horrowhip

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#11 horrowhip
Member since 2005 • 5002 Posts

[QUOTE="real45"]

With all the new toys they have to work with sound like theyre really enjoying making there game right now.

PCgamer687

eyah well they dont have to be told what to do, intel gives them the hardware and they work away, and the larrabee is a 32-core graphics chip that can do raytracing and other graphic techniques

Raytracing is unlikely. Michael Abrash's entire GDC presentation about Larrabee is devoted to Rasterization on Larrabee. I doubt ray-tracing will be the focus. It will probably be faster on Larrabee than it is on current hardware, but I don't think it would necessarily be better than Rasterization at the low level it would still be forced to run at in a real-time application. Specifically since they don't have that many reflective surfaces(the one real noticable advantage of a ray-tracer).

I think it is more likely we will see them leveraging the power of Larrabee to push the Physics, AI, and post processing. We will certainly know more in a few weeks.

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PCgamer687

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#12 PCgamer687
Member since 2009 • 156 Posts
[QUOTE="McdonaIdsGuy"][QUOTE="PCgamer687"][QUOTE="real45"]

With all the new toys they have to work with sound like theyre really enjoying making there game right now.

eyah well they dont have to be told what to do, intel gives them the hardware and they work away, and the larrabee is a 32-core graphics chip that can do raytracing and other graphic techniques

pufff KZ2 does raytracing already have you seen teh lighting?

rofl...oy, but yeah PO should be the crysis killer
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horrowhip

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#13 horrowhip
Member since 2005 • 5002 Posts

pufff KZ2 does raytracing already have you seen teh lighting?McdonaIdsGuy

Killzone 2 most certainly does not do ray-tracing. And don't link to the Gametrailers video where the booth attendee is mistaking "God Rays" for Ray-Tracing, or to the making of video where he references Parallax Occlusion Mapping(used only for the Bulletholes in Killzone 2)...

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PCgamer687

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#14 PCgamer687
Member since 2009 • 156 Posts
[QUOTE="horrowhip"]

[QUOTE="PCgamer687"][QUOTE="real45"]

With all the new toys they have to work with sound like theyre really enjoying making there game right now.

eyah well they dont have to be told what to do, intel gives them the hardware and they work away, and the larrabee is a 32-core graphics chip that can do raytracing and other graphic techniques

Raytracing is unlikely. Michael Abrash's entire GDC presentation about Larrabee is devoted to Rasterization on Larrabee. I doubt ray-tracing will be the focus. It will probably be faster, but I don't think it would necessarily be better than Rasterization at the low level it would be forced to run it in a real-time application. Specifically since they don't have that many reflective surfaces(the one real noticable advantage of a ray-tracer).

I think it is more likely we will see them leveraging the power of Larrabee to push the Physics, AI, and post processing. We will certainly know more in a few weeks.

not a focus, but possible, and yeah the larrabee can do a lot of amazing things, i just personally feel that raytracing @ 70+fps is pretty amazing benchmark, but i guess we need to wait for the new stuff to release over next month, boy i cant wait.
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PCgamer687

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#15 PCgamer687
Member since 2009 • 156 Posts

[QUOTE="McdonaIdsGuy"]pufff KZ2 does raytracing already have you seen teh lighting?horrowhip

Killzone 2 most certainly does not do ray-tracing. And don't like to the Gametrailers video where the booth attendee is mistaken, or to the making of video where he references Parallax Occlusion Mapping(used only for the Bulletholes in Killzone 2)...

hes joking lol dont worry
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horrowhip

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#16 horrowhip
Member since 2005 • 5002 Posts

not a focus, but possible, and yeah the larrabee can do a lot of amazing things, i just personally feel that raytracing @ 70+fps is pretty amazing benchmark, but i guess we need to wait for the new stuff to release over next month, boy i cant wait.PCgamer687

Keep in mind that scene was a relatively small room, with 1 light source, 4 million rays, and roughly 200K polygons.

It will be a step that way and hybrid Rasterizer/Ray-Tracers will probably start to get used, but a pure ray-tracer still has a massive performance barrier.

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PCgamer687

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#17 PCgamer687
Member since 2009 • 156 Posts

[QUOTE="PCgamer687"]not a focus, but possible, and yeah the larrabee can do a lot of amazing things, i just personally feel that raytracing @ 70+fps is pretty amazing benchmark, but i guess we need to wait for the new stuff to release over next month, boy i cant wait.horrowhip

Keep in mind that scene was a relatively small room, with 1 light source, 4 million rays, and roughly 200K polygons.

It will be a step that way and hybrid Rasterizer/Ray-Tracers will probably start to get used, but a pure ray-tracer still has a massive performance barrier.

i guess, but we still have yet to see the final larrabee, though ur most likely right still to early for that pure raytracing
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McdonaIdsGuy

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#18 McdonaIdsGuy
Member since 2008 • 3046 Posts
Larrabee is what teh cell failed at.
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#19 jakarai
Member since 2008 • 4289 Posts
I can't wait to see how this game turns out. It looked very good from the early videos.
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#20 jakarai
Member since 2008 • 4289 Posts
Larrabee is what teh cell failed at.McdonaIdsGuy
They are very similar in design. Wouldn't be surprised if the next Cell chip will rival it if not be better.
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#21 AnnoyedDragon
Member since 2006 • 9948 Posts

It has been a long time since we have seen any footage or screenshots from this game, I wonder what it will look like as the Larrabee tech demo.

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PCgamer687

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#22 PCgamer687
Member since 2009 • 156 Posts
[QUOTE="McdonaIdsGuy"]Larrabee is what teh cell failed at.jakarai
They are very similar in design. Wouldn't be surprised if the next Cell chip will rival it if not be better.

lol... yeah they are similar in some sort you can say, but at the same time the larrabee is made for graphics
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#23 jakarai
Member since 2008 • 4289 Posts
[QUOTE="jakarai"][QUOTE="McdonaIdsGuy"]Larrabee is what teh cell failed at.PCgamer687
They are very similar in design. Wouldn't be surprised if the next Cell chip will rival it if not be better.

lol... yeah they are similar in some sort you can say, but at the same time the larrabee is made for graphics

That's what Sony wanted with the current Cell.... so yeah I stand by what I said.
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#24 PCgamer687
Member since 2009 • 156 Posts

It has been a long time since we have seen any footage or screenshots from this game, I wonder what it will look like as the Larrabee tech demo.

AnnoyedDragon
yeah samething here, but if i was impressed by the old footage back in 2005/2006, then id like to see what the game looks like now, not to mention the new hardware they have for the game, and its also been one year since intel purchased the studio, and the studio expanded and changed locations. though still will be a year before its released, since larrabee is expected to launch early 2010, rumors say end of 2009, but i doubt that.
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#25 PCgamer687
Member since 2009 • 156 Posts
[QUOTE="PCgamer687"][QUOTE="jakarai"] They are very similar in design. Wouldn't be surprised if the next Cell chip will rival it if not be better.jakarai
lol... yeah they are similar in some sort you can say, but at the same time the larrabee is made for graphics

That's what Sony wanted with the current Cell.... so yeah I stand by what I said.

yeah well the cell is okay for graphics, but it cant really solo that well it needs the RSX also
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horrowhip

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#26 horrowhip
Member since 2005 • 5002 Posts

[QUOTE="McdonaIdsGuy"]Larrabee is what teh cell failed at.jakarai
They are very similar in design. Wouldn't be surprised if the next Cell chip will rival it if not be better.

They aren't even remotely similar in design...

The only things they have in common are:

1. A Ring Bus Terminal for quick communication between cores.

2. Heavy Parallel Processing focus.

Other than they the key differences are:

1. Cell was an unproven design a complete reliance on synergistic and specialized programming. Larrabee utilizes the proven Pentium 4 style of chipset(with major improvements all around) only in mass parallel, with the resulting processor being general purpose and the epitome of flexible.

2. The Cell didn't have a well known programming structure and was entirely foreign to developers. Larrabee uses the x86 instruction setand is basically just like programming a CPU(not to mention it can run DX/DX/Open GL/C++/just about anything).

3. The Cell had no API given for doing Software Rendering within the framework of the processor, meaning any graphics work done on the Cell has to be done from the ground up basically. Larrabee basically has one of the best Software Renderer's ever created, made by the guy who is better than anyone else in the world at making Software Renderer's run fast(Michael Abrash).

Larrabee will be as good as the Software Renderer that is behind it. We will basically know if Larrabee will be a success at GDC. Because if Abrash proves that it can run everything well, then we will have a very good card on the way. But that is completely dependent upon how well it accepts DX and OpenGL. Because the other advantages will come AFTER(and only after) they prove that games can run on Larrabee without having to completely rebuild the engine... If it just runs DX and OpenGL games, people will put the little bit of extra resources into extra Larrabee effects.

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PCgamer687

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#27 PCgamer687
Member since 2009 • 156 Posts

[QUOTE="jakarai"][QUOTE="McdonaIdsGuy"]Larrabee is what teh cell failed at.horrowhip

They are very similar in design. Wouldn't be surprised if the next Cell chip will rival it if not be better.

They aren't even remotely similar in design...

The only things they have in common are:

1. A Ring Bus Terminal for quick communication between cores.

2. Heavy Parallel Processing focus.

Other than they the key differences are:

1. Cell was an unproven design a complete reliance on synergistic and specialized programming. Larrabee utilizes the proven Pentium 4 style of chipset(with major improvements all around) only in mass parallel, with the resulting processor being general purpose and the epitome of flexible.

2. The Cell didn't have a well known programming structure and was entirely foreign to developers. Larrabee uses the x86 instruction set and is basically just like programming a CPU.

3. The Cell had no API given for doing Software Rendering within the framework of the processor, meaning any graphics work done on the Cell has to be done from the ground up basically. Larrabee basically has one of the best Software Renderer's ever created, made by the guy who is better than anyone else in the world at making Software Renderer's run fast(Michael Abrash).

translation: larrabee ownz teh cell :P, but seriously what horrowhip said
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imprezawrx500

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#28 imprezawrx500
Member since 2004 • 19187 Posts
[QUOTE="PCgamer687"][QUOTE="jakarai"] They are very similar in design. Wouldn't be surprised if the next Cell chip will rival it if not be better.jakarai
lol... yeah they are similar in some sort you can say, but at the same time the larrabee is made for graphics

That's what Sony wanted with the current Cell.... so yeah I stand by what I said.

but it failed and sony went crying to nvidia for help.
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PCgamer687

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#29 PCgamer687
Member since 2009 • 156 Posts
[QUOTE="jakarai"][QUOTE="PCgamer687"] lol... yeah they are similar in some sort you can say, but at the same time the larrabee is made for graphicsimprezawrx500
That's what Sony wanted with the current Cell.... so yeah I stand by what I said.

but it failed and sony went crying to nvidia for help.

lol thats anohterway to look at it.
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obamanian

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#30 obamanian
Member since 2008 • 3351 Posts

http://www.projectoffset.com/ "1 Year at Intel It's been a year now that the Offset team has been at Intel. At the start of last year, our little company was acquired, and we have since relocated to northern California. Since then, we have been making great progress on our game (still codenamed "Project Offset"). Being at Intel has allowed us access to a pool of resources we couldn't have dreamed of when we were an independent game developer. In the upcoming months you'll be seeing some of the results of this in the form of various media we'll be releasing on the site. And of course, eventually you'll see those results in the game itself. Even though we're part of a much bigger company now, we still operate in a very independent way. We make all our own technical and creative decisions. For a team like ours, it's really an ideal situation. We don't have to deal with a publisher, which means all of the decisions we make are for the good of the game, not just to meet that next milestone payment. We have been rather quiet during the past year, hard at work, but you'll be seeing much more from us in the upcoming months. Stay tuned. Sam McGrath" This game is far from dead and i personally cant wait, though im going to need to upgrade my comp thanks to intel...but i think the larrabee is a worthwhile investment.PCgamer687

It is 360 or nothing for me, i hate the frustration PC gaminginvolves, and a mere medieval shooter willdefinatly not change that

It should also look better than life, to have any excuse for going PC only

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PCgamer687

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#31 PCgamer687
Member since 2009 • 156 Posts

[QUOTE="PCgamer687"]http://www.projectoffset.com/ "1 Year at Intel It's been a year now that the Offset team has been at Intel. At the start of last year, our little company was acquired, and we have since relocated to northern California. Since then, we have been making great progress on our game (still codenamed "Project Offset"). Being at Intel has allowed us access to a pool of resources we couldn't have dreamed of when we were an independent game developer. In the upcoming months you'll be seeing some of the results of this in the form of various media we'll be releasing on the site. And of course, eventually you'll see those results in the game itself. Even though we're part of a much bigger company now, we still operate in a very independent way. We make all our own technical and creative decisions. For a team like ours, it's really an ideal situation. We don't have to deal with a publisher, which means all of the decisions we make are for the good of the game, not just to meet that next milestone payment. We have been rather quiet during the past year, hard at work, but you'll be seeing much more from us in the upcoming months. Stay tuned. Sam McGrath" This game is far from dead and i personally cant wait, though im going to need to upgrade my comp thanks to intel...but i think the larrabee is a worthwhile investment.obamanian

It is 360 or nothing for me, i hate the frustration PC gaminginvolves, and a mere medieval shooter willdefinatly not change that

It should also look better than life, to have any excuse for going PC only

lol well this game is PC exclusive so i guess nothign for you, have fun playing console games while we enjoy inovative titles such as these. pftt Ignorance at its best
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Ncsoftlover

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#32 Ncsoftlover
Member since 2007 • 2152 Posts

[QUOTE="obamanian"]

[QUOTE="PCgamer687"]http://www.projectoffset.com/ "1 Year at Intel It's been a year now that the Offset team has been at Intel. At the start of last year, our little company was acquired, and we have since relocated to northern California. Since then, we have been making great progress on our game (still codenamed "Project Offset"). Being at Intel has allowed us access to a pool of resources we couldn't have dreamed of when we were an independent game developer. In the upcoming months you'll be seeing some of the results of this in the form of various media we'll be releasing on the site. And of course, eventually you'll see those results in the game itself. Even though we're part of a much bigger company now, we still operate in a very independent way. We make all our own technical and creative decisions. For a team like ours, it's really an ideal situation. We don't have to deal with a publisher, which means all of the decisions we make are for the good of the game, not just to meet that next milestone payment. We have been rather quiet during the past year, hard at work, but you'll be seeing much more from us in the upcoming months. Stay tuned. Sam McGrath" This game is far from dead and i personally cant wait, though im going to need to upgrade my comp thanks to intel...but i think the larrabee is a worthwhile investment.PCgamer687

It is 360 or nothing for me, i hate the frustration PC gaminginvolves, and a mere medieval shooter willdefinatly not change that

It should also look better than life, to have any excuse for going PC only

lol well this game is PC exclusive so i guess nothign for you, have fun playing console games while we enjoy inovative titles such as these. pftt Ignorance at its best

Wow, you are really a hardcore hermit, kind of remind me of painballz, guess you're more reasonable than him though.

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sirk1264

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#33 sirk1264
Member since 2003 • 6242 Posts

[QUOTE="PCgamer687"]http://www.projectoffset.com/ "1 Year at Intel It's been a year now that the Offset team has been at Intel. At the start of last year, our little company was acquired, and we have since relocated to northern California. Since then, we have been making great progress on our game (still codenamed "Project Offset"). Being at Intel has allowed us access to a pool of resources we couldn't have dreamed of when we were an independent game developer. In the upcoming months you'll be seeing some of the results of this in the form of various media we'll be releasing on the site. And of course, eventually you'll see those results in the game itself. Even though we're part of a much bigger company now, we still operate in a very independent way. We make all our own technical and creative decisions. For a team like ours, it's really an ideal situation. We don't have to deal with a publisher, which means all of the decisions we make are for the good of the game, not just to meet that next milestone payment. We have been rather quiet during the past year, hard at work, but you'll be seeing much more from us in the upcoming months. Stay tuned. Sam McGrath" This game is far from dead and i personally cant wait, though im going to need to upgrade my comp thanks to intel...but i think the larrabee is a worthwhile investment.obamanian

It is 360 or nothing for me, i hate the frustration PC gaminginvolves, and a mere medieval shooter willdefinatly not change that

It should also look better than life, to have any excuse for going PC only

Console versions got cancelled I believe so PO is a PC exclusive now.

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Mehdi1984

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#34 Mehdi1984
Member since 2006 • 764 Posts
[QUOTE="McdonaIdsGuy"]Larrabee is what teh cell failed at.jakarai
They are very similar in design. Wouldn't be surprised if the next Cell chip will rival it if not be better.

No. They aren't. Not to even mention, people know Intel instruction sets like the back of their hand....
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PCgamer687

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#35 PCgamer687
Member since 2009 • 156 Posts
[QUOTE="Ncsoftlover"]

[QUOTE="PCgamer687"][QUOTE="obamanian"]

It is 360 or nothing for me, i hate the frustration PC gaminginvolves, and a mere medieval shooter willdefinatly not change that

It should also look better than life, to have any excuse for going PC only

lol well this game is PC exclusive so i guess nothign for you, have fun playing console games while we enjoy inovative titles such as these. pftt Ignorance at its best

Wow, you are really a hardcore hermit, kind of remind me of painballz, guess you're more reasonable than him though.

im not really hardcore, i just think he needs to open his mind up a bit more and not hate a game we know little about, also his comment about "360 or nothing for me" is a bit Ignorant.
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PCgamer687

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#36 PCgamer687
Member since 2009 • 156 Posts
[QUOTE="jakarai"][QUOTE="McdonaIdsGuy"]Larrabee is what teh cell failed at.Mehdi1984
They are very similar in design. Wouldn't be surprised if the next Cell chip will rival it if not be better.

No. They aren't. Not to even mention, people know Intel instruction sets like the back of their hand....

yeah the cell is not really dev friendly, i think the larrabee will be great and open up a lot of opportunities to devs.
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comstrikeiscool

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#37 comstrikeiscool
Member since 2004 • 3616 Posts
[QUOTE="Ncsoftlover"]

[QUOTE="PCgamer687"] lol well this game is PC exclusive so i guess nothign for you, have fun playing console games while we enjoy inovative titles such as these. pftt Ignorance at its bestPCgamer687

Wow, you are really a hardcore hermit, kind of remind me of painballz, guess you're more reasonable than him though.

im not really hardcore, i just think he needs to open his mind up a bit more and not hate a game we know little about, also his comment about "360 or nothing for me" is a bit Ignorant.

I agree
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PCgamer687

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#38 PCgamer687
Member since 2009 • 156 Posts
i was searching the PO forums and found that the game will most likely have 5 character classes: Paladin Assassin Engineer Warrior Wizard