I didn't say that. I was checking out Kotaku and there was a particular news story that caught my eye. The excerpt read...
'It's Not You, It's Me': Game Design and Consumers"Danc over at Lost Garden has written quite a number of serious and lengthy pieces on game design - this time he's written an essay a little closer to home, on his experience with Super Mario Galaxy. It's a well-accepted truth that not everyone likes the same kind of games, and even games that are universally well received (like Super Mario Galaxy) can just not do it for someone. Danc would fall into that category with Super Mario Galaxy - but his problems with the game stem from his preferred play ****
Sometimes, it is the player, not the design that is at fault. Somewhere along the way, I have diverged from the traditional gamer path. Those simple pleasures of twitching in sequence to bizarre spacial/temporal puzzles are lost on me. Instead of finding them fun, I find them to be obnoxious time wasters.
He goes on to suggest that demos ought to be the thing that makes the world go 'round - or at least something that becomes more commonplace, since there are people that aren't going to be feeling that celebrated gem, even if everyone else does."
I then proceeded to check out the full blog article (http://lostgarden.com/2007/12/super-mario-galaxy-breakup-note.html) and my mind was somewhat blown. I read the comments from people that fell in line with the blogger's demographic (I had forgotten what normal level headed comments actually read like) and was very much surprised by their views on the game and video games in general.
Of course, most people here wouldn't agree with their complains and concerns, but CAN you understand them? Just several weeks ago I decided to make my dad (53 years old and has never really played games) play SMG. It took us like 45 minutes to get the first star in the first galaxy because he kept dying. Just controlling Mario and making him go in any given direction was somewhat a problem.
So what is the point of this? Well, aside from directing people to an article that was an interesting read its the fact that people like the blogger actual outnumber people who play video games regularly. Is that a problem? He cites Animal Crossing as his game of choice and dislikes games with a challenge. It seems that after years, maybe a couple of decades of playing we have forgotten how many skills we have acquired and are required to play today's games.
Any thoughts on the article or anything?
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