[QUOTE="ps3rulezzggdff"][QUOTE="_AsasN_"][QUOTE="ps3rulezzggdff"] http://ps3.ign.com/articles/797/797927p1.html
One area that Rainbow Six: Vegas on the PlayStation 3 does fall a little short on when compared to the other versions is with regards to visuals. It's a nice looking game to be sure, but the whole thing doesn't look quite as sharp as it could. Colors are a little duller and there isn't as much use of certain effects, like bloom lighting and such. Some folks may appreciate that aspect to a certain degree, but beyond that it still doesn't look quite as nice as what we've seen previously. Some texture work isn't quite as sharp, and the characters aren't as detailed as what's found in the 360 release, especially in the faces. Weapons that have been dropped pop in and out of view as you approach and walk away when they're but a mere 50 feet or so away.
OWNED
iwo4life
It's a port from a system with a completely different architecture. I see no ownage. I've played R6: Vegas on PS3 and it looks fine.So, if ps3 cannot handle a port from another system this means it's weaker than the other system.
funny how dreamcast came out before ps2 and unreal tournament was ported to ps2/dc and ps2 version ran/looked best because it had more ram.
The same deal is happening with ps3/xbox360, even though xbox360 came out before, sony put out a less powerful system a year later.
The PS3 has the same amount of ram. Only the PS3 OS CURRENTLY takes more than the 360's does. In time the difference wont be that much once the PS3 OS is finalized with HOME/ETC.
One thing that won't ever change is that the 360s GPU is the memory controller and there isn't a lot of bandwidth for both CPU and GPU with the shared memory architecture.
no 256+256 is not the same as 512 mb of ram unified.
xbox360 has plenty of bandwidth, 256 gb on the 10 mb edram for framebuffer which is the biggest bandwidth hog.
plus 22.4 gb shared between cpu/gpu.
ps3 has like 20.8 gb for video ram and 25.6 on main memory.
ps3's video memory will take a very large hit doing framebuffer use almost all of 20.8 gb and maybe some of xdr bandwidth so it all evens out.
xbox360 simply has more ram and this is the whole reason xbox360 is better well and more powerful gpu.
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