Rainbow Six of old or new??????

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jfcundiff

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#1 jfcundiff
Member since 2007 • 6365 Posts

Would you like Rainbow Six to go back to its old ways from the first game, Rogue Spear and so on, or keep the new formula they have going without the planning and pre-mission stuff? My choice go back to the old ways of planning your attack and executing a new gameplan everytime you play. Rainbow Six 1 was my first true PC game I ever played back in 1998. So what do you think?

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Gta3-fan334

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#2 Gta3-fan334
Member since 2004 • 1499 Posts
I like the Old Rainbow Six games, I remember playing the first one on the N64.:) I miss Red Storm Entertainment. BTW, TC try changing the topic title, you might get more replys. ;)
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jfcundiff

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#3 jfcundiff
Member since 2007 • 6365 Posts
I never knew how good the PS1 and N64 versions were. Rainbow Six on PC was amazing for its time though. I would sometimes just go back and keep doing new plans everytime to see what would happen.
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Ninja-Hippo

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#4 Ninja-Hippo
Member since 2008 • 23434 Posts
Old. I loved Vegas, dont get me wrong, but i much preferred Rainbow Six on the original Xbox (not including the god-awful lockdown where they tried to make it an arcade shooter). It was such a tense game. I loved the old ghost recon as well.
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#5 AdobeArtist  Moderator
Member since 2006 • 25184 Posts
I never played the older RainbowSix games when they were on PC, whay with always being behind the technology curve on GPUs in my PC. But I'm intruiged with trying out the mission planning.
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jfcundiff

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#6 jfcundiff
Member since 2007 • 6365 Posts
Old. I loved Vegas, dont get me wrong, but i much preferred Rainbow Six on the original Xbox (not including the god-awful lockdown where they tried to make it an arcade shooter). It was such a tense game. I loved the old ghost recon as well.Ninja-Hippo
Yeah the old Ghost Recon was good. The new GRAW thing is cool though. I like the hi-tech gear and stuff. The new Rainbow Six Vegas just feels so arcadey. It is still a good game, but I doubt most casual gamers would want to sit and plan out their mission nowadays like I use to.
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jfcundiff

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#7 jfcundiff
Member since 2007 • 6365 Posts
I never played the older RainbowSix games when they were on PC, whay with always being behind the technology curve on GPUs in my PC. But I'm intruiged with trying out the mission planning.AdobeArtist
The mission planning was one of my favorite parts. I would have every team doing something different. The 1st misson from the first game, I would have the red and gold team breach the front and blue and green teams go in through the sides. It was crazy trying something new. My only complaint about the old Rainbow Six games though were the stealth missions. I never got into those. Maybe at that age playing them it was not cool.
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cuddlesofwar

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#8 cuddlesofwar
Member since 2008 • 1138 Posts

Ahhh old Rainbow. The only game that i wouldnt open a door in without flashbangs ...

It was great.

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Espada12

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#9 Espada12
Member since 2008 • 23247 Posts
Old by far. Premission planning was fun when you actually saw your plan in motion.
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haziqonfire

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#10 haziqonfire
Member since 2005 • 36392 Posts
The old ones!
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#11 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

[QUOTE="AdobeArtist"]I never played the older RainbowSix games when they were on PC, whay with always being behind the technology curve on GPUs in my PC. But I'm intruiged with trying out the mission planning.jfcundiff
The mission planning was one of my favorite parts. I would have every team doing something different. The 1st misson from the first game, I would have the red and gold team breach the front and blue and green teams go in through the sides. It was crazy trying something new. My only complaint about the old Rainbow Six games though were the stealth missions. I never got into those. Maybe at that age playing them it was not cool.

What you describe sounds almost like an RTS, where you assign locations and tasks to various warrior groups, but are never playing as a figure in a real time sense, but being just the war director. In those days, were you not in direct control of the team leader? How did you manage the 3 teams once the action was underway in real time?

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jfcundiff

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#12 jfcundiff
Member since 2007 • 6365 Posts

[QUOTE="jfcundiff"][QUOTE="AdobeArtist"]I never played the older RainbowSix games when they were on PC, whay with always being behind the technology curve on GPUs in my PC. But I'm intruiged with trying out the mission planning.AdobeArtist

The mission planning was one of my favorite parts. I would have every team doing something different. The 1st misson from the first game, I would have the red and gold team breach the front and blue and green teams go in through the sides. It was crazy trying something new. My only complaint about the old Rainbow Six games though were the stealth missions. I never got into those. Maybe at that age playing them it was not cool.

Whta you describe sounds almost like an RTS, where you assign locations and tasks to various warrior groups. In those days, were you not in direct control of the team leader? How did you manage the 3 teams once the action was underway in real time?

Yeah you were in control of the team leader. But you would give the GO orders. The other squads would radio in when they were in position and then you could give the GO order and then would go through with the plan. It was crazy. They would follow the exact plan and do everything you planned include breach and bang certain rooms, rescue hostages, etc.
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MetroidPrimePwn

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#13 MetroidPrimePwn
Member since 2007 • 12399 Posts
The new ones are pretty good as far as semi-tactical stop and pop shooters go, I enjoy them, but the old ones are truly cIassics of the tactical shooter genre which were incredible for their time, still great now, and will probably still be remembered years from now.
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#14 AdobeArtist  Moderator
Member since 2006 • 25184 Posts
[QUOTE="AdobeArtist"]

[QUOTE="jfcundiff"] The mission planning was one of my favorite parts. I would have every team doing something different. The 1st misson from the first game, I would have the red and gold team breach the front and blue and green teams go in through the sides. It was crazy trying something new. My only complaint about the old Rainbow Six games though were the stealth missions. I never got into those. Maybe at that age playing them it was not cool. jfcundiff

Whta you describe sounds almost like an RTS, where you assign locations and tasks to various warrior groups. In those days, were you not in direct control of the team leader? How did you manage the 3 teams once the action was underway in real time?

Yeah you were in control of the team leader. But you would give the GO orders. The other squads would radio in when they were in position and then you could give the GO order and then would go through with the plan. It was crazy. They would follow the exact plan and do everything you planned include breach and bang certain rooms, rescue hostages, etc.

Interesting. So they were also adapting to random elements of sudden tango encounters, considering you don't know where the enemies are when you plan this out?

This also reminds me of Full Spectrum Warrior (a game I did play on Xbox 1) where you switched between controlling the Alpha and Beta, placing them into strategic positions to set up flanking maneuvers, or where one team could provide suppression fire for the other to make their getaway.

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#15 Espada12
Member since 2008 • 23247 Posts

[QUOTE="jfcundiff"][QUOTE="AdobeArtist"]I never played the older RainbowSix games when they were on PC, whay with always being behind the technology curve on GPUs in my PC. But I'm intruiged with trying out the mission planning.AdobeArtist

The mission planning was one of my favorite parts. I would have every team doing something different. The 1st misson from the first game, I would have the red and gold team breach the front and blue and green teams go in through the sides. It was crazy trying something new. My only complaint about the old Rainbow Six games though were the stealth missions. I never got into those. Maybe at that age playing them it was not cool.

What you describe sounds almost like an RTS, where you assign locations and tasks to various warrior groups, but are never playing as a figure in a real time sense, but being just the war director. In those days, were you not in direct control of the team leader? How did you manage the 3 teams once the action was underway in real time?

You could cycle between teams if you wanted to control one directly from what I remember.

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jfcundiff

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#16 jfcundiff
Member since 2007 • 6365 Posts
I demand that Ubisoft makes a Rainbow Six game with pre mission planning this generation. I would finally love Rainbow Six again.
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jfcundiff

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#17 jfcundiff
Member since 2007 • 6365 Posts
[QUOTE="jfcundiff"][QUOTE="AdobeArtist"]

Whta you describe sounds almost like an RTS, where you assign locations and tasks to various warrior groups. In those days, were you not in direct control of the team leader? How did you manage the 3 teams once the action was underway in real time?

AdobeArtist

Yeah you were in control of the team leader. But you would give the GO orders. The other squads would radio in when they were in position and then you could give the GO order and then would go through with the plan. It was crazy. They would follow the exact plan and do everything you planned include breach and bang certain rooms, rescue hostages, etc.

Interesting. So they were also adapting to random elements of sudden tango encounters, considering you don't know where the enemies are when you plan this out?

This also reminds me of Full Spectrum Warrior (a game I did play on Xbox 1) where you switched between controlling the Alpha and Beta, placing them into strategic positions to set up flanking maneuvers, or where one team could provide suppression fire for the other to make their getaway.

Full Spectrum Warrior is a true RTS(I own it). Rainbow Six was a FPS at heart with great pre mission planning where you could set where a team would go throughout the mission and tell them how to enter and clear a room, rescue hostages, go to extraction, etc. Then ingame the teams that you do not control would do exactly what you planned.

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jfcundiff

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#18 jfcundiff
Member since 2007 • 6365 Posts
[QUOTE="Espada12"][QUOTE="AdobeArtist"]

The mission planning was one of my favorite parts. I would have every team doing something different. The 1st misson from the first game, I would have the red and gold team breach the front and blue and green teams go in through the sides. It was crazy trying something new. My only complaint about the old Rainbow Six games though were the stealth missions. I never got into those. Maybe at that age playing them it was not cool. jfcundiff

What you describe sounds almost like an RTS, where you assign locations and tasks to various warrior groups, but are never playing as a figure in a real time sense, but being just the war director. In those days, were you not in direct control of the team leader? How did you manage the 3 teams once the action was underway in real time?

You could cycle between teams if you wanted to control one directly from what I remember.

Yes you could! And if you died, you would become the next person on the team.
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#19 carljohnson3456
Member since 2007 • 12489 Posts
I really like the new Rainbow Six... alot. I hated it at first, simply because I didnt understand it wasnt a complete COD4 type "shoot first, think second" game.
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#20 Ninja-Hippo
Member since 2008 • 23434 Posts
I demand that Ubisoft makes a Rainbow Six game with pre mission planning this generation. I would finally love Rainbow Six again. jfcundiff
Definately! I want old ghost recon back too, where you have a whole battalion of troops with different skills to choose who you want on your mission. I want a team Bravo who i can send off to a completely different part of the map too. I used to love sending B around the back of a hillside and then charging up the front. It was such an amazingly tactical game.
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#21 charlie117
Member since 2009 • 58 Posts
Old R6 is much better.The new ones are pretty fun but the old ones like the first on n64 and Rouge spear on pc were emmensly fun.
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#22 jfcundiff
Member since 2007 • 6365 Posts
Wow I am shocked R6 of old has not gotten more votes.
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jfcundiff

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#23 jfcundiff
Member since 2007 • 6365 Posts
[QUOTE="jfcundiff"]I demand that Ubisoft makes a Rainbow Six game with pre mission planning this generation. I would finally love Rainbow Six again. Ninja-Hippo
Definately! I want old ghost recon back too, where you have a whole battalion of troops with different skills to choose who you want on your mission. I want a team Bravo who i can send off to a completely different part of the map too. I used to love sending B around the back of a hillside and then charging up the front. It was such an amazingly tactical game.

I would love them to go back to that way of Ghost Recon, but most likely this whole GRAW thing will be sticking around for sometime to come.
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#24 skrat_01
Member since 2007 • 33767 Posts

OLD OLD OLD OLD *gasp* OLD OLD old old old.

Yeah.

I used to be a MASSIVE fan of the originals - own all the previous expansions and titles prior to Vegas 2.

Pretty much spent loads of earlier year playing the originals - The first and Eagle Watch especially.

R6 used to be a fantastic tactical shooter, hell bent on providing an authentic, realistic experience, without compromising to the lowest common denominator gamer.

Oh how times have changed. At least I can still re-install RavenShield or Rouge Spear (and the Temporary Tango mod).

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#25 0bscurity
Member since 2005 • 836 Posts
I looooooved Rogue Spear, such an awesome game. Old for sure.
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#26 XturnalS
Member since 2004 • 5020 Posts

Hard decision so imma say both. The changes they made with Vegas were awesome, the weapons, shooting, the cover system are all great. And I loved the old ones. The multple teams and the planning were fun tho, I remember the mission in the skyscraper where you had to disable the alarm or something before you could attack any tangos and having one team go straight to the alarm while the other would wait and take out the bad guys after it was done.

They need a fusion of both. And the MP in Vegas is just so much damn fun I love it. I want more of it.

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#27 AdrianWerner
Member since 2003 • 28441 Posts
I prefer the old ones. They were pretty much the ultimate tactical shooters. The new ones aren't realistic or even truly tactical shooters, they've turned into arcade shooters, Vegas is good game on it's own, but it has more in common with Call of Duty than old RainbowSix. Heck...CoD4 on hardcore is actualy more of an realistic tactical shooter than Vegas is
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#28 angryfodder
Member since 2007 • 20490 Posts

I'm not sure actaully - both were/are pretty cool. Maybe they should have some a bit of both. Missons were you plan the whole thing out and then missons where things fall apart a bit and you have to think on your feet.

Trouble is, I think devs these days try make games as user friendly as possible to appeal to the biggest user base and thus sales.

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#29 jfcundiff
Member since 2007 • 6365 Posts
[QUOTE="angryfodder"]

I'm not sure actaully - both were/are pretty cool. Maybe they should have some a bit of both. Missons were you plan the whole thing out and then missons where things fall apart a bit and you have to think on your feet.

Trouble is, I think devs these days try make games as user friendly as possible to appeal to the biggest user base and thus sales.

That is kind of where the problem lies. I doubt most people would enjoy doing the planning stuff before a misson, and would rather just jump in like Vegas and start shooting stuff. The thing they do though is forget what made the series so great and first and why it had such a strong following.
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#30 II-FBIsniper-II
Member since 2005 • 18067 Posts
I like the new ones better. I haven't played the old ones much, but they seemed like terrorist hunt with pre planning.
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#31 skrat_01
Member since 2007 • 33767 Posts

I like the new ones better. I haven't played the old ones much, but they seemed like terrorist hunt with pre planning.II-FBIsniper-II
They were very realistic scenarios.

Which well, you cannot say about Vegas; which taught me in a hostage rescue its okay to swing and smash through a large window with all guns blazing, on a zip line, with only two team mates. And that taking cover constantly, and blind-firing widly is better than something called 'planning and tactics'

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#32 XturnalS
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I prefer the old ones. They were pretty much the ultimate tactical shooters. The new ones aren't realistic or even truly tactical shooters, they've turned into arcade shooters, Vegas is good game on it's own, but it has more in common with Call of Duty than old RainbowSix. Heck...CoD4 on hardcore is actualy more of an realistic tactical shooter than Vegas is AdrianWerner
Thats the biggest bs ever im sorry but CoD4 on hardcore doesnt even come close to normal vegas MP much less the High Stakes MP which requires you to almost always aim down the sight or else you miss.
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#33 svetzenlether
Member since 2003 • 3082 Posts
I'll take Raven Shield any day of the week over the new stuff
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#34 Verge_6
Member since 2007 • 20282 Posts
Old, by far. The Ghost Recon series made a pretty smooth transition to its "leess hardcore" approach. The R6 series...not so much.
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#35 ahmedkandil
Member since 2004 • 2328 Posts
clan matches of Raven Shield are some of the best multiplayer gaming moments i have ever had.
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#36 PBSnipes
Member since 2007 • 14621 Posts

Hmmm, let me think about this for a second....

OOOOOOOLLLLLLLLLLDDDDDDDDDDD!!!!!!!!!!!!!!!!!!!!!!!!!!

With the possible exception of SWAT 4, no game can provide the satisfaction of a perfectly executed plan in Raven Shield.

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#37 skrat_01
Member since 2007 • 33767 Posts

Hmmm, let me think about this for a second....

OOOOOOOLLLLLLLLLLDDDDDDDDDDD!!!!!!!!!!!!!!!!!!!!!!!!!!

With the possible exception of SWAT 4, no game can provide the satisfaction of a perfectly executed plan in Raven Shield.

PBSnipes

I second this.

That and this thread needs some more Hidden and Dangerous 1/2 love.

http://screenshot.xfire.com/screenshot/natural/2ef6ef323b279f34e61c39a39bdba6440c2ad321.png

http://screenshot.xfire.com/screenshot/natural/57b9c2ac216d92ebb71621f9b68aac397fd6c15f.png

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AdrianWerner

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#38 AdrianWerner
Member since 2003 • 28441 Posts
Thats the biggest bs ever im sorry but CoD4 on hardcore doesnt even come close to normal vegas MP much less the High Stakes MP which requires you to almost always aim down the sight or else you miss. XturnalS
erm...there's even no crossair in hardcore mode in CoD4, so unless somebody is 2 meters away from you ironsight is a necessity. I don't know how people play it on 360, but on PC servers people play CoD4 exactly like tactical shooter, one shot one kill, constantly taking cover (without silly 3rd person mode) etc. It's a simplified tactical shooter in this mode, Vegas still plays like arcade shooter, with bullets blazing everywhere, surviving getting his by bullet etc
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#39 AdrianWerner
Member since 2003 • 28441 Posts
[QUOTE="PBSnipes"]

Hmmm, let me think about this for a second....

OOOOOOOLLLLLLLLLLDDDDDDDDDDD!!!!!!!!!!!!!!!!!!!!!!!!!!

With the possible exception of SWAT 4, no game can provide the satisfaction of a perfectly executed plan in Raven Shield.

skrat_01

I second this.

That and this thread needs some more Hidden and Dangerous 1/2 love.

http://screenshot.xfire.com/screenshot/natural/2ef6ef323b279f34e61c39a39bdba6440c2ad321.png

http://screenshot.xfire.com/screenshot/natural/57b9c2ac216d92ebb71621f9b68aac397fd6c15f.png

God...I loved that mission. It always made me laugh when people described Brothers in Arms as "WWII tactical shooter". Heck... Gearbox even had a nerve to say it's the first WWII tactical shooter :D

SWAT3/4 and Sabre Squadron are ultimate co-op shooters experiences

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#40 ArisShadows
Member since 2004 • 22784 Posts
I like both, I think the newer one get to be hate upon them.