[QUOTE="jfcundiff"][QUOTE="AdobeArtist"] Whta you describe sounds almost like an RTS, where you assign locations and tasks to various warrior groups. In those days, were you not in direct control of the team leader? How did you manage the 3 teams once the action was underway in real time?
AdobeArtist
Yeah you were in control of the team leader. But you would give the GO orders. The other squads would radio in when they were in position and then you could give the GO order and then would go through with the plan. It was crazy. They would follow the exact plan and do everything you planned include breach and bang certain rooms, rescue hostages, etc. Interesting. So they were also adapting to random elements of sudden tango encounters, considering you don't know where the enemies are when you plan this out?
This also reminds me of Full Spectrum Warrior (a game I did play on Xbox 1) where you switched between controlling the Alpha and Beta, placing them into strategic positions to set up flanking maneuvers, or where one team could provide suppression fire for the other to make their getaway.
Full Spectrum Warrior is a true RTS(I own it). Rainbow Six was a FPS at heart with great pre mission planning where you could set where a team would go throughout the mission and tell them how to enter and clear a room, rescue hostages, go to extraction, etc. Then ingame the teams that you do not control would do exactly what you planned.
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