Concept
Controls
Entertainment
Gameplay
Graphics
Playability
Presentation
Replay Value
Sound
Story
I would rank them:
1. Gameplay
2. Entertainment
3. Concept
4. Playability
5. Controls
6. Replay Value
7. Graphics
8. Sound
9. Presentation
10. Story
I've never really cared much for story in video games. If I want a good story, I read a book. I play games for the gameplay. In RPGs, my main draw is the exploration and the combat system, not what the story is about or what the character's motives are or why they do what they do. I do follow the story in games closely, but it really is an insignificant factor for me when determining the quality of a game.
It's all about the gameplay for me. How entertaining a game is for me is at a very close second, I gotta be having fun, but usually great gameplay equals fun. Concept is also very important to me because I have to be interested in the game conceptually to get the most out of it. Playability and controls are both very important, and also very different. Playability basically covers game mechanics and how they flow together, which is very important, and controls are exactly that, how responsive and intuitive are the controls for the game, all very important. In terms of graphics, sound and presentation, they all take a back seat to replay value for me. I thoroughly enjoy retro gaming, and can easily bust out the SNES and game exclusively on that for weeks. I am much more concerned about audio, visual and presentational direction rather than the actual technical aspect of it. An SNES game can look great with the proper art direction, sound great with the proper audio direction etc. I base it all relatively to the generation.
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