Rare Hints at Killer Instinct 3 (might support Natal)

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D-RS

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#1 D-RS
Member since 2009 • 2003 Posts

http://xbox360.ign.com/articles/105/1050125p1.html

Could this be rares new project , also it's been hinted that this might use Natal.

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zarshack

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#2 zarshack
Member since 2009 • 9936 Posts

I have no idea how the heck Natal would work with a fighting game.

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chikenfriedrice

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#3 chikenfriedrice
Member since 2006 • 13561 Posts

I want KI3 but not with Natal....idk how that would work I can't kick very high

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mayceV

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#4 mayceV
Member since 2008 • 4633 Posts
cool but I want kameo 2 :(
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deactivated-58e10fda5672e

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#5 deactivated-58e10fda5672e
Member since 2005 • 295 Posts

Well there went any interest I had in KI3.

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mayceV

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#6 mayceV
Member since 2008 • 4633 Posts
and I doubt that they'll implement it I mean why would they? this isn't fitness.... and imagine playing a tornement... that would suck.
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deactivated-5d6e91f5c147a

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#7 deactivated-5d6e91f5c147a
Member since 2008 • 26108 Posts
How? Who? What?... I don't see this working...very well.
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mitu123

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#8 mitu123
Member since 2006 • 155290 Posts

Give me Natal and a traditional controller and I would play it, as much as I love the 1st 2 games, until Natal is proven to work, I won't play it yet.

Orchid sig would be nice for me to do if the 3rd game exists.:D

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Ontain

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#9 Ontain
Member since 2005 • 25501 Posts

I have no idea how the heck Natal would work with a fighting game.

zarshack
not looking forward to trying 50x combos with natal? :)
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musicalmac

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#10 musicalmac  Moderator
Member since 2006 • 25101 Posts
Lulz. That would be epic.
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Meowmixxvi

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#11 Meowmixxvi
Member since 2008 • 2243 Posts

I have no idea how the heck Natal would work with a fighting game.

zarshack
you have to replicate cinders movements to do his combo in killer instinct 3 with natal lol.
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mitu123

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#12 mitu123
Member since 2006 • 155290 Posts

[QUOTE="zarshack"]

I have no idea how the heck Natal would work with a fighting game.

Meowmixxvi

you have to replicate cinders movements to do his combo in killer instinct 3 with natal lol.

Wow, that is crazy.:lol:

I think an optional traditional controller would be the best idea as well, I mean, I can understand the punching, but kicking? And Jumping? Really now?

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spinecaton

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#13 spinecaton
Member since 2003 • 8986 Posts

[QUOTE="Meowmixxvi"][QUOTE="zarshack"]

I have no idea how the heck Natal would work with a fighting game.

mitu123

you have to replicate cinders movements to do his combo in killer instinct 3 with natal lol.

Wow, that is crazy.:lol:

I think an optional traditional controller would be the best idea as well, I mean, I can understand the punching, but kicking? And Jumping? Really now?

Good luck playing Orchid, she does split kicks :cry: I guess I will be playing as TJ combo lol.

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thunderf00t

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#14 thunderf00t
Member since 2009 • 948 Posts

I have no idea how the heck Natal would work with a fighting game.

zarshack
It simply would not. At all.
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z4twenny

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#15 z4twenny
Member since 2006 • 4898 Posts

they could've sold me a 360 if i had read "Rare to make KI3 and use a standard controller" i'm not actually Jago and can't actually wind kick, which is why i want a controller to do it. if i wanted to actually fight i'd join Tap out or a local MMA group.

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musicalmac

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#16 musicalmac  Moderator
Member since 2006 • 25101 Posts

they could've sold me a 360 if i had read "Rare to make KI3 and use a standard controller" i'm not actually Jago and can't actually wind kick, which is why i want a controller to do it. if i wanted to actually fight i'd join Tap out or a local MMA group.

z4twenny

Ok, 1.) Even if this IS true, no way you're going to be expected to defy gravity to pull of a move :lol:, and 2.) I'd take a video game over actually getting beaten up :lol:

I think there would be lulz if this was true.

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PAL360

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#17 PAL360
Member since 2007 • 30574 Posts

Considering there will come about 15 titles with Natal im sure 2 or 3 will be from Rare. I just hope all those games are able to be played with the controller aswell.

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mitu123

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#18 mitu123
Member since 2006 • 155290 Posts

[QUOTE="mitu123"]

[QUOTE="Meowmixxvi"] you have to replicate cinders movements to do his combo in killer instinct 3 with natal lol.spinecaton

Wow, that is crazy.:lol:

I think an optional traditional controller would be the best idea as well, I mean, I can understand the punching, but kicking? And Jumping? Really now?

Good luck playing Orchid, she does split kicks :cry: I guess I will be playing as TJ combo lol.

But I get a nice view at least.:P TJ Combo, man, I hope they improve him, he's one of my least used characters, I used Jago, Orchid, Fulgore, Kim Wu, Riptor and Sabrewulf the most though.

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lhughey

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#19 lhughey
Member since 2006 • 4890 Posts
Yeah, i can imagine doing a Killer combo with the wolf using Natal. I would look stupid.
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#20 glez13
Member since 2006 • 10314 Posts

[QUOTE="zarshack"]

I have no idea how the heck Natal would work with a fighting game.

Ontain

not looking forward to trying 50x combos with natal? :)

COMBO BREAKER!!! :shock:

I can't even imagine it properly :(

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killerfist

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#21 killerfist
Member since 2005 • 20155 Posts
[QUOTE="zarshack"]

I have no idea how the heck Natal would work with a fighting game.

Ontain
not looking forward to trying 50x combos with natal? :)

WiiFit eat your heart out.
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#22 z4twenny
Member since 2006 • 4898 Posts

[QUOTE="z4twenny"]

they could've sold me a 360 if i had read "Rare to make KI3 and use a standard controller" i'm not actually Jago and can't actually wind kick, which is why i want a controller to do it. if i wanted to actually fight i'd join Tap out or a local MMA group.

musicalmac

Ok, 1.) Even if this IS true, no way you're going to be expected to defy gravity to pull of a move :lol:, and 2.) I'd take a video game over actually getting beaten up :lol:

I think there would be lulz if this was true.

well what made the first 2 KI's awesome is that they were kinda twitch fighters if that makes sense. combo breaking was twitch timing, as was setting up long combos in the quicker speed settings. the whole game had what i consider a pretty tight fighting mechanic and i think trying to bring that to natal would be a disaster, they'd have to make it a completely different game and if they do that, they might as well call it something else since thats not killer instinct to me.

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#23 kage_53
Member since 2006 • 12671 Posts

they could've sold me a 360 if i had read "Rare to make KI3 and use a standard controller" i'm not actually Jago and can't actually wind kick, which is why i want a controller to do it. if i wanted to actually fight i'd join Tap out or a local MMA group.

z4twenny

Same for me with the standard controller but the humiliation's could be funny as hell with natal.

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glez13

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#24 glez13
Member since 2006 • 10314 Posts

But I get a nice view at least.:P TJ Combo, man, I hope they improve him, he's one of my least used characters, I used Jago, Orchid, Fulgore, Kim Wu, Riptor and Sabrewulf the most though.

mitu123

TJ Combo was the easiest character to use from what I remember. His movements were so easy to use and had few weaknesses. His complete ending was the first one I managed to get in the first game.

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#25 mitu123
Member since 2006 • 155290 Posts

[QUOTE="mitu123"]

But I get a nice view at least.:P TJ Combo, man, I hope they improve him, he's one of my least used characters, I used Jago, Orchid, Fulgore, Kim Wu, Riptor and Sabrewulf the most though.

glez13

TJ Combo was the easiest character to use from what I remember. His movements were so easy to use and had few weaknesses. His complete ending was the first one I managed to get in the first game.

I just couldn't get into him that much, no matter how hard I tried, probably just me though. I managed to do Orchid's ultra combos and finishing moves before any of the other characters in both games, maybe I have a thing for her.:P

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#26 CaptainHarley
Member since 2004 • 2703 Posts

actually the only reason im interested in this is the natal usage. killer instinct was never good, so unless theyve revamped the system to not be garbage (in other words made a totally new game but kept the old name), i might actualy want to play it. but given there is a dearth of good fighters out right now, there is literally no reason to care about something like ki without a gimmick.

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waynehead895

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#27 waynehead895
Member since 2005 • 18660 Posts
Kameo should be using Natal instead.
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#28 Cherokee_Jack
Member since 2008 • 32198 Posts
Next-gen Activator confirmed.
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#29 VendettaRed07
Member since 2007 • 14012 Posts

I have no idea how the heck Natal would work with a fighting game.

zarshack

lol.... I do. And its not a pretty sight

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#30 x_xion_
Member since 2009 • 602 Posts

the game would be good but natal come on

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AD216

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#31 AD216
Member since 2008 • 1719 Posts

http://xbox360.ign.com/articles/105/1050125p1.html

Could this be rares new project , also it's been hinted that this might use Natal.

D-RS
i would get it regardless
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#32 navyguy21
Member since 2003 • 17930 Posts

I want KI3 but not with Natal....idk how that would work I can't kick very high

chikenfriedrice
lol, you better start stretching :lol: Im sure it will be optional like sixaxis, or the wii controls
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#33 PrimusGears
Member since 2008 • 1594 Posts

I hope so, would easily sell 2 million

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AD216

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#34 AD216
Member since 2008 • 1719 Posts
[QUOTE="chikenfriedrice"]

I want KI3 but not with Natal....idk how that would work I can't kick very high

navyguy21
lol, you better start stretching :lol: Im sure it will be optional like sixaxis, or the wii controls

haha im using the natal controls
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mitu123

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#35 mitu123
Member since 2006 • 155290 Posts

[QUOTE="chikenfriedrice"]

I want KI3 but not with Natal....idk how that would work I can't kick very high

navyguy21

lol, you better start stretching :lol: Im sure it will be optional like sixaxis, or the wii controls

If not, then oh my god. Lets keep the dream alive.

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LegendofYaslint

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#36 LegendofYaslint
Member since 2004 • 2798 Posts

I'm sure Rare would make it limited motion sensors, like punch at an upward angle for a certain punch button, punch straight for a different type, and punch at a downward angle for a third type etc...

Kicking would be a little more complex for those who are a not so gifted in the agility/athletic department. Jumping could also be a tricky isue. If done right it could be fun, I just don't see how they could do it without slowing it down a lot and thus really tarnishing what the fans of the series love so much about the game, the twitch based timing and combos.

From name alone though I'm sure the game will sell a ton of copies. Too many people out there who grew up on that game in the arcade. man those were the days :)

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#37 HotRevolver
Member since 2009 • 532 Posts

Fail.

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#38 JDW_games
Member since 2006 • 1892 Posts
KI 3 would be awesome!
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#39 nini200
Member since 2005 • 11484 Posts

[QUOTE="mitu123"]

But I get a nice view at least.:P TJ Combo, man, I hope they improve him, he's one of my least used characters, I used Jago, Orchid, Fulgore, Kim Wu, Riptor and Sabrewulf the most though.

glez13

TJ Combo was the easiest character to use from what I remember. His movements were so easy to use and had few weaknesses. His complete ending was the first one I managed to get in the first game.

Sorry but that award goes to cinder. All you had to do was keep pressing forward and punch.

Edit:

And on this whole idea, people are Finally starting to realize that Natal can't be used for Real Games. This is a terrible idea from start to finish and Rare would be doing themselves a favor just to not make it if they're planning on Natal use. Adventure, Fighting, RPG's, Action, FPS, TPSand any other games that involve your character to move around a big area will not work with Natal. Sorry, Natal is a joke to motion sensing.

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AD216

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#40 AD216
Member since 2008 • 1719 Posts
[QUOTE="nini200"][QUOTE="glez13"]

[QUOTE="mitu123"]

But I get a nice view at least.:P TJ Combo, man, I hope they improve him, he's one of my least used characters, I used Jago, Orchid, Fulgore, Kim Wu, Riptor and Sabrewulf the most though.

TJ Combo was the easiest character to use from what I remember. His movements were so easy to use and had few weaknesses. His complete ending was the first one I managed to get in the first game.

Sorry but that award goes to cinder. All you had to do was keep pressing forward and punch.

cinder made the game easy but jago is a beast haha
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nini200

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#41 nini200
Member since 2005 • 11484 Posts

[QUOTE="nini200"][QUOTE="glez13"]

TJ Combo was the easiest character to use from what I remember. His movements were so easy to use and had few weaknesses. His complete ending was the first one I managed to get in the first game.

AD216

Sorry but that award goes to cinder. All you had to do was keep pressing forward and punch.

cinder made the game easy but jago is a beast haha

No, technically speaking, Sabrewulf is a Beast, Jago is a man haha. Cinder is the easiest character on KI period.