Rare veteran George Andreas leaves Microsoft for Sony

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campzor

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#1 campzor
Member since 2004 • 34932 Posts

now Creative Director of SCEE

Rare veteran George Andreas has left Microsoft to join Sony.

Andreas, who played a key role in the development of the Kinect hardware, Kinect Sports 1 and Kinect Sports: Season 2 as well as Xbox 360 launch games Kameo and Perfect Dark Zero, joined Sony this month as creative director of Sony Computer Entertainment Europe, working out of SCEE's London office.

During his 16 years at Rare he worked on most of the legendary studio's games, including various Banjo titles, Viva Pinata and, going back to Rare's Nintendo years, Donkey Kong 64, GoldenEye and Killer Instinct Gold.


Good or bad news? He got all that n64 goodness...but also kinect(lol)

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clyde46

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#2 clyde46
Member since 2005 • 49061 Posts
Sony copying Kinect. Calling it.
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RR360DD

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#3 RR360DD
Member since 2011 • 14099 Posts
LOL Sony focusing on Move 2 confirmed. They really need some Microsoft talent to make it work this time ;)
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clyde46

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#4 clyde46
Member since 2005 • 49061 Posts
LOL Sony focusing on Move 2 confirmed. They really need some Microsoft talent to make it work this time ;)RR360DD
Microsoft Talent Pick one.
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nintendoboy16

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#6 nintendoboy16
Member since 2007 • 42201 Posts

Considering David Wise, Chris Seavor, and quite a few others left, I can't blame him.

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RR360DD

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#7 RR360DD
Member since 2011 • 14099 Posts
[QUOTE="RR360DD"]LOL Sony focusing on Move 2 confirmed. They really need some Microsoft talent to make it work this time ;)clyde46
Microsoft Talent Pick one.

Kinect. Success. I picked both.
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Timstuff

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#8 Timstuff
Member since 2002 • 26840 Posts
Rare is such a terrible company nowadays. I'm surprised he didn't leave sooner.
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o0squishy0o

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#9 o0squishy0o
Member since 2007 • 2802 Posts

now Creative Director of SCEE

[quote=""]Rare veteran George Andreas has left Microsoft to join Sony.

Andreas, who played a key role in the development of the Kinect hardware, Kinect Sports 1 and Kinect Sports: Season 2 as well as Xbox 360 launch games Kameo and Perfect Dark Zero, joined Sony this month as creative director of Sony Computer Entertainment Europe, working out of SCEE's London office.

During his 16 years at Rare he worked on most of the legendary studio's games, including various Banjo titles, Viva Pinata and, going back to Rare's Nintendo years, Donkey Kong 64, GoldenEye and Killer Instinct Gold.campzor


Good or bad news? He got all that n64 goodness...but also kinect(lol)

Always judge by latest results. If you think someone has still got some "great ideas" because of something they did in an industry that is incredibly fast moving; 15years ago and since then not doing anything of real celebration, then I wouldnt say that this is something to be happy about.

Strikes me as a sign that Sony are looking for more experience to become stable, rather than trying to do something innovative. Its a bit like managing a football team, do you bring in an older player who is 30ish years old you will more likely give you consistancy, or do you go with a bright talented player with huge promise. It depends on your situation but the outcome is still the same. The talent will either create something amazing and blow everyone away. Or the old experienced guy will just be there to help the rest of the guys out.

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razgriz_101

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#10 razgriz_101
Member since 2007 • 16875 Posts

Rare is such a terrible company nowadays. I'm surprised he didn't leave sooner.Timstuff

considering the job market and the UK developement scene, and even the job market in general no one in their right mind would leave a job unless they were guaranteed one and in general any decent employment is hard to come by.

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killzowned24

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#11 killzowned24
Member since 2007 • 7345 Posts

Microsoft lost like everyone that was around making the 360 from,Peter Moore,Robbie Bach,J Allard,they don't even have Cliffy B for Gears anymore ...lol

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HalcyonScarlet

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#13 HalcyonScarlet
Member since 2011 • 13838 Posts

Well N64 was a long time ago, nothing good from rare since. Not quite the coup people think. Probably better for MS. :P

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GG-EvdK

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#14 GG-EvdK
Member since 2013 • 25 Posts
Kinect was a huge succes for me. Altough they could not follow up with any hardcore games I had and sometimes still have a blast with Kinect Sports/Dance central.
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StormyJoe

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#15 StormyJoe
Member since 2011 • 7806 Posts

now Creative Director of SCEE

[quote=""]Rare veteran George Andreas has left Microsoft to join Sony.

Andreas, who played a key role in the development of the Kinect hardware, Kinect Sports 1 and Kinect Sports: Season 2 as well as Xbox 360 launch games Kameo and Perfect Dark Zero, joined Sony this month as creative director of Sony Computer Entertainment Europe, working out of SCEE's London office.

During his 16 years at Rare he worked on most of the legendary studio's games, including various Banjo titles, Viva Pinata and, going back to Rare's Nintendo years, Donkey Kong 64, GoldenEye and Killer Instinct Gold.campzor


Good or bad news? He got all that n64 goodness...but also kinect(lol)

Wait... now cows are going to say that Kinect games, Kameo, and Pefect Dark Zero were awesome games? :roll:

HA HA HA!!!

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nervmeister

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#16 nervmeister
Member since 2005 • 15377 Posts
Guess Andreas finally got fed up with MS's castration of Rare.
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SecretPolice

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#17 SecretPolice
Member since 2007 • 45561 Posts

Eh, from what I've read here on SW for many years now is that all the real talent left Rare years ago :o so I dunno, hmm, with that in mind and I always believe everything said on SW, this must mean Sony is really scraping the bottom of the barrel. :shock: :twisted:

Anyhoo, yeah, Move dev'ing and full steam ahead with the PS4 Movebox. :P

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LordQuorthon

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#18 LordQuorthon
Member since 2008 • 5803 Posts

The domination continues. Lems' tears are made of jelly sauce.:cool:

I miss Ispeakfact. :(

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DontGetBigIdeas

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#19 DontGetBigIdeas
Member since 2012 • 252 Posts
Sony copying Kinect. Calling it.clyde46
They already have EyeToy.
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fernandmondego_

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#20 fernandmondego_
Member since 2005 • 3170 Posts
Rare has been such a disaster.
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Zeviander

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#21 Zeviander
Member since 2011 • 9503 Posts
He won't have access to his IP's and the team that made it all happen. Pretty "meh" news.
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Zeviander

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#22 Zeviander
Member since 2011 • 9503 Posts
They already have EyeToy.DontGetBigIdeas
The Eye Toy doesn't have nearly as many features as Kinect. I don't doubt he will be consulting on the next generation Eye Toy.
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handssss

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#23 handssss
Member since 2013 • 1907 Posts
[QUOTE="Zeviander"]He won't have access to his IP's and the team that made it all happen. Pretty "meh" news.

every good IP rare ever had is dead now thanks to microsoft anyways. assuming sony doesn't make this guy do anything motion controls related, this MIGHT be good news.
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Master_ShakeXXX

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#24 Master_ShakeXXX
Member since 2008 • 13361 Posts

Smart move. Now he actually gets to make games.

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Timstuff

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#25 Timstuff
Member since 2002 • 26840 Posts

[QUOTE="Timstuff"]Rare is such a terrible company nowadays. I'm surprised he didn't leave sooner.razgriz_101

considering the job market and the UK developement scene, and even the job market in general no one in their right mind would leave a job unless they were guaranteed one and in general any decent employment is hard to come by.

True, although from the sounds of it he was lucky enough to finally get a good offer, so good for him.
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APiranhaAteMyVa

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#26 APiranhaAteMyVa
Member since 2011 • 4160 Posts
i've heard of people "jumping ship", but not "jumping to a sinking ship", that just seems dumb.sts106mat
It must be really bad to work for Microsoft then.
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#27 fernandmondego_
Member since 2005 • 3170 Posts
[QUOTE="sts106mat"]i've heard of people "jumping ship", but not "jumping to a sinking ship", that just seems dumb.APiranhaAteMyVa
It must be really bad to work for Microsoft then.

Or for Rare, I can't believe how badly that got screwed up and it was both sides that did it.
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CaseyWegner

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#28 CaseyWegner
Member since 2002 • 70152 Posts

The domination continues. Lems' tears are made of jelly sauce.:cool:

LordQuorthon

that sounds very inefficient and downright impractical.

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DontGetBigIdeas

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#29 DontGetBigIdeas
Member since 2012 • 252 Posts

Hopefully he's not going to work on a Next Gen Eye Toy as I would like to believe the reason for him leaving is to get back to developing games that aren't Kinect-styled. Many members of Rare has expressed frustration with their role with MS, so it would be natural for people in that position to want to go back to what they used to do (best), making games. Hopefully that's why he's leaving, but we'll see.

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1-UPking82

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#30 1-UPking82
Member since 2013 • 102 Posts
Guess he just got tired of Kinect. MS got all this talent but they are not using it effectively, hopefully they will put the Rare guys to better use next gen. Halo is fun and all but I want something more.
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fadersdream

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#31 fadersdream
Member since 2006 • 3154 Posts

I always get annoyed when I see people bash Kinect. It is meant for women and children, bought by women and children, and loved by women and children.

Never understand why people are so offended by it, I assume it's a fear of losing their hobby to the populace.

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1-UPking82

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#32 1-UPking82
Member since 2013 • 102 Posts

I always get annoyed when I see people bash Kinect. It is meant for women and children, bought by women and children, and loved by women and children.

Never understand why people are so offended by it, I assume it's a fear of losing their hobby to the populace.

fadersdream
I think it's just internet hyperbole, in real life I don't see anyone really hating it. I have a Kinect and I admit it can be fun at times, but by no means should it be the focus of the system and many of it's games are severely limited and feel gimmicky. I think that is the root of the Kinect hate, just MS focus on it over developing new IP's.
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shellcase86

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#33 shellcase86
Member since 2012 • 6889 Posts

Good stuff.

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Nintendo_Ownes7

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#34 Nintendo_Ownes7
Member since 2005 • 30973 Posts

[QUOTE="fadersdream"]

I always get annoyed when I see people bash Kinect. It is meant for women and children, bought by women and children, and loved by women and children.

Never understand why people are so offended by it, I assume it's a fear of losing their hobby to the populace.

1-UPking82

I think it's just internet hyperbole, in real life I don't see anyone really hating it. I have a Kinect and I admit it can be fun at times, but by no means should it be the focus of the system and many of it's games are severely limited and feel gimmicky. I think that is the root of the Kinect hate, just MS focus on it over developing new IP's.

It is fun at times but that only game I played was Kinect Adventure (My Nephew has it somebody purchased him a Kinect game for Christmas one year so we had to purchase him a 360 that came with Kinect.)

It was fun but it can tire you out when you play it for so long.

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percuvius2

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#35 percuvius2
Member since 2004 • 1982 Posts

Great news, taking the suckage that is rare over to the largest conglomerate gathering of suckage, sony.

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DerekLoffin

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#36 DerekLoffin
Member since 2002 • 9095 Posts
And nothing of value was lost... or gained. Sorry, had to.
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fadersdream

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#37 fadersdream
Member since 2006 • 3154 Posts
[QUOTE="fadersdream"]

I always get annoyed when I see people bash Kinect. It is meant for women and children, bought by women and children, and loved by women and children.

Never understand why people are so offended by it, I assume it's a fear of losing their hobby to the populace.

1-UPking82
I think it's just internet hyperbole, in real life I don't see anyone really hating it. I have a Kinect and I admit it can be fun at times, but by no means should it be the focus of the system and many of it's games are severely limited and feel gimmicky. I think that is the root of the Kinect hate, just MS focus on it over developing new IP's.

A lack of NEW IP's has been a problem, I agree but they did release many really great sequels and a few new things to boot. I have kinect, and I never play it. But I have a wife and nieces and nephews and they love it. I think games for a new generation as well as games told from a fresh new point of view are integral to continuing growing this hobby. I think there is just as much risk in chasing away a demographic as there is in failing to create new IP's.
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PSP107

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#38 PSP107
Member since 2007 • 18979 Posts
I guess he doesn't like msoft's kinect/casual focus for xbox 720.
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2Chalupas

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#39 2Chalupas
Member since 2009 • 7286 Posts

[QUOTE="campzor"]

now Creative Director of SCEE

[quote=""]Rare veteran George Andreas has left Microsoft to join Sony.

Andreas, who played a key role in the development of the Kinect hardware, Kinect Sports 1 and Kinect Sports: Season 2 as well as Xbox 360 launch games Kameo and Perfect Dark Zero, joined Sony this month as creative director of Sony Computer Entertainment Europe, working out of SCEE's London office.

During his 16 years at Rare he worked on most of the legendary studio's games, including various Banjo titles, Viva Pinata and, going back to Rare's Nintendo years, Donkey Kong 64, GoldenEye and Killer Instinct Gold.o0squishy0o


Good or bad news? He got all that n64 goodness...but also kinect(lol)

Always judge by latest results. If you think someone has still got some "great ideas" because of something they did in an industry that is incredibly fast moving; 15years ago and since then not doing anything of real celebration, then I wouldnt say that this is something to be happy about.

Strikes me as a sign that Sony are looking for more experience to become stable, rather than trying to do something innovative. Its a bit like managing a football team, do you bring in an older player who is 30ish years old you will more likely give you consistancy, or do you go with a bright talented player with huge promise. It depends on your situation but the outcome is still the same. The talent will either create something amazing and blow everyone away. Or the old experienced guy will just be there to help the rest of the guys out.

Kind of silly to judge him on "results" when for all we know he was instructed by MS executives to make Kinect games. It's not like the guy had free reign of a studio to make whatever games he wanted. He was a MS employee.

There is really no way to know for sure why he stayed on as other RARE long-timers left. Does he have a family? Maybe he didn't want to uproot his family, so chose to stay on as a "company man" for a few extra years and make the games the MS exectuves wanted to see for Kinect. So why is he leaving now? Do we know? Maybe he got more money. Or maybe he was just tired of working on Kinect games and wanted to make something he could be passionate about. Maybe now he gets more power to do games that are his vision? There's really no way to know.

Basically, because we don't know, it's stupid to speculate about employees moving from one studio to another - especially when it's not a "bombshell" like if Kojima signed on with EA or something like that. This sure as f$@% doesnt' mean he's going to be working on Move games. Of course it doesn't mean he's going to make some new classic either (i.e. because of his affiliation with Rare's N64 games). Basically we know nothing.

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deactivated-57ad0e5285d73

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#40 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts
Picking up a great designer is not news? This has nothing to do with Kinect.
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Mrmedia01

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#41 Mrmedia01
Member since 2007 • 1917 Posts

Probably left because MS would not let them make a proper Banjo Game.

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Mystery_Writer

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#42 Mystery_Writer
Member since 2004 • 8351 Posts

Perhaps I would go for bad news for SONY fans, and nothing special for MS fans.

I mean, why would they need him other than for casualizing something?

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Heil68

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#43 Heil68
Member since 2004 • 60815 Posts
[QUOTE="clyde46"][QUOTE="RR360DD"]LOL Sony focusing on Move 2 confirmed. They really need some Microsoft talent to make it work this time ;)RR360DD
Microsoft Talent Pick one.

Kinect. Success. I picked both.

LOL
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percech

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#44 percech
Member since 2011 • 5237 Posts
This is the guy who participated in ruining his company rather then just leaving. Wow what a loss.
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percech

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#45 percech
Member since 2011 • 5237 Posts

Probably left because MS would not let them make a proper Banjo Game.

Mrmedia01
Yeah because MS made them make Nuts&Bolts even though they always wanted to make it since the N64 days. Idiot.
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fernandmondego_

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#46 fernandmondego_
Member since 2005 • 3170 Posts

[QUOTE="Mrmedia01"]

Probably left because MS would not let them make a proper Banjo Game.

percech

Yeah because MS made them make Nuts&Bolts even though they always wanted to make it since the N64 days. Idiot.

Microsoft seemed to give them a lot of freedom but they were not very focused. Seems like the Stamper brothers cashed in and checked out.

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percech

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#47 percech
Member since 2011 • 5237 Posts
[QUOTE="percech"][QUOTE="Mrmedia01"]

Probably left because MS would not let them make a proper Banjo Game.

fernandmondego_
Yeah because MS made them make Nuts&Bolts even though they always wanted to make it since the N64 days. Idiot.

Microsoft seemed to give them a lot of freedom but they were not very focused.

MS backed them up 100% but they weren't producing classics like they were for N64. I enjoyed Kameo, Nuts&Bolts, and Viva Pinata btw...but they obviously didn't make the impact they did for Nintendo.
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fernandmondego_

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#48 fernandmondego_
Member since 2005 • 3170 Posts

[QUOTE="fernandmondego_"][QUOTE="percech"] Yeah because MS made them make Nuts&Bolts even though they always wanted to make it since the N64 days. Idiot.percech
Microsoft seemed to give them a lot of freedom but they were not very focused.

MS backed them up 100% but they weren't producing classics like they were for N64. I enjoyed Kameo, Nuts&Bolts, and Viva Pinata btw...but they obviously didn't make the impact they did for Nintendo.

I read Chris Seavors interview and it seemed to me like they were very unfocused. He said how they wanted him to move everything to the 360 but he didn't want to wait that long so we got Conker remake. It didn't sell well. He than worked on Conker 2 for a while than dropped it to work on something else, than dropped that and so on. They would start on something, work on it for a while than drop it for something else instead of seeing it through. .

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percech

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#49 percech
Member since 2011 • 5237 Posts

[QUOTE="percech"][QUOTE="fernandmondego_"] Microsoft seemed to give them a lot of freedom but they were not very focused.fernandmondego_

MS backed them up 100% but they weren't producing classics like they were for N64. I enjoyed Kameo, Nuts&Bolts, and Viva Pinata btw...but they obviously didn't make the impact they did for Nintendo.

I read Chris Seavors interview and it seemed to me like they were very unfocused. He said how they wanted him to move everything to the 360 but he didn't want to wait that long so we got Conker remake. It didn't sell well. He than worked on Conker 2 for a while than dropped it to work on something else, than dropped that and so on. They would start on something, work on it for a while than drop it for something else instead of seeing it through. .

It's unfortunate. I wish MS will give them another chance next-gen but it doesn't seem likely at all. I read somewhere that Nintendo is thinking about buying the licenses to their games and I hope that happens. It would be in much better hands.
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fernandmondego_

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#50 fernandmondego_
Member since 2005 • 3170 Posts

[QUOTE="fernandmondego_"]

[QUOTE="percech"] MS backed them up 100% but they weren't producing classics like they were for N64. I enjoyed Kameo, Nuts&Bolts, and Viva Pinata btw...but they obviously didn't make the impact they did for Nintendo.percech

I read Chris Seavors interview and it seemed to me like they were very unfocused. He said how they wanted him to move everything to the 360 but he didn't want to wait that long so we got Conker remake. It didn't sell well. He than worked on Conker 2 for a while than dropped it to work on something else, than dropped that and so on. They would start on something, work on it for a while than drop it for something else instead of seeing it through. .

It's unfortunate. I wish MS will give them another chance next-gen but it doesn't seem likely at all. I read somewhere that Nintendo is thinking about buying the licenses to their games and I hope that happens. It would be in much better hands.

Who do they have left at this point? Aren't most of the directors and producers of their classic games gone. They still have Gregg Mayles.