RE 7 is too scripted compared to other horror games? (Alien isolation did it better?)

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ABtoxin

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#1  Edited By ABtoxin
Member since 2014 • 438 Posts

My friend said fight and enemies seem very scripted and at times in the sense that they are meant to pop out of nowhere despite being impossible at some points. Mack review this and said some pretty similar things from what I seen you can easily get away from Jack by circling around. I'm getting a huge Outlast vibe from this than the original games. Anyone have a opinion on the gunplay? Gotta say they should have done what alien isolation did but god damn the FOV seem unbearable. Not saying its a bad game because its scripted but compared to Alien Isolation it doesn't give that horror feel without being as scripted. If your going have people looking for you maybe a less scripted approach for those bosses would have been a good idead.

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Bread_or_Decide

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#2 Bread_or_Decide
Member since 2007 • 29761 Posts

Alien Isolation on hard mode....ahh yes...already one of my favorite gaming memories. Never scripted, that alien was unpredictable. My god what a terrifying game.

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enzyme36

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#3 enzyme36
Member since 2007 • 5581 Posts

Dont stop it from being scary as s*** the first time through.

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KungfuKitten

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#4 KungfuKitten
Member since 2006 • 27389 Posts

@Bread_or_Decide said:

Alien Isolation on hard mode....ahh yes...already one of my favorite gaming memories. Never scripted, that alien was unpredictable. My god what a terrifying game.

Did you play it in VR?

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Bread_or_Decide

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#5 Bread_or_Decide
Member since 2007 • 29761 Posts

@KungfuKitten said:
@Bread_or_Decide said:

Alien Isolation on hard mode....ahh yes...already one of my favorite gaming memories. Never scripted, that alien was unpredictable. My god what a terrifying game.

Did you play it in VR?

I have not had the pleasure. Although considering how scary I found the game to be in its original version, VR would make me piss my pants.

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BlueEyedCasva

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#6  Edited By BlueEyedCasva
Member since 2015 • 599 Posts

So there no truly random encounters in the game other than scripted moments. It would have extended replay value if you could fight the bosses in different scenario. And Is that the fight with Jack it looks damn easy if you can counter everything with a chainsaw and stun him with the body bags.

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#7 KungfuKitten
Member since 2006 • 27389 Posts

@Bread_or_Decide said:
@KungfuKitten said:
@Bread_or_Decide said:

Alien Isolation on hard mode....ahh yes...already one of my favorite gaming memories. Never scripted, that alien was unpredictable. My god what a terrifying game.

Did you play it in VR?

I have not had the pleasure. Although considering how scary I found the game to be in its original version, VR would make me piss my pants.

I still haven't found anyone who finished it in VR :P

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blueinheaven

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#8 blueinheaven
Member since 2008 • 5566 Posts

It kind of has to be scripted to an extent considering the closed environment it's in but it's nowhere near as scripted as this Mack guy makes out in his... for want of a better word 'review'. I honestly got the impression the publisher didn't send him a free copy of the game for review and he's completely pissed off. Maybe he had to buy it for himself just to lay into it online which would explain all his bitching and moaning about things nobody else complained of in all the other reviews I have read so far.

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#9  Edited By BlueEyedCasva
Member since 2015 • 599 Posts

@blueinheaven said:

It kind of has to be scripted to an extent considering the closed environment it's in but it's nowhere near as scripted as this Mack guy makes out in his... for want of a better word 'review'. I honestly got the impression the publisher didn't send him a free copy of the game for review and he's completely pissed off. Maybe he had to buy it for himself just to lay into it online which would explain all his bitching and moaning about things nobody else complained of in all the other reviews I have read so far.

Alien Isolation was the same with the closed environment but the encounter with the alien was random a lot of times. Miss opportunity not to use the baker as a enemy that try to stalk you from time to time in a unscripted way.

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#10 FLOPPAGE_50
Member since 2004 • 4500 Posts

@Bread_or_Decide said:

Alien Isolation on hard mode....ahh yes...already one of my favorite gaming memories. Never scripted, that alien was unpredictable. My god what a terrifying game.

is the game that good? I've always been tempted to pick it up, but it's harder to find copies at local stores these days.

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Primorandomguy

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#11 Primorandomguy
Member since 2014 • 3368 Posts

I haven't beat RE7 yet, but by the second half of Alien Isolation, it became stale. The first half though, it's horrifying, and just an amazing game. RE7 has been scary as **** already, and it seems like most people who beat it already, love it from beginning to end, so I'll probably end up liking RE7 better overall. Both scary ass games though.

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enzyme36

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#12 enzyme36
Member since 2007 • 5581 Posts

The pace in RE7 is really well done. Its controlled, and it lets you take a breather once in a while. Random encounters would take away from the well scripted balance in this game.

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#13  Edited By JtoThaMtoThaP
Member since 2016 • 1016 Posts

Alien was boring AF

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blueinheaven

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#14 blueinheaven
Member since 2008 • 5566 Posts

@blueeyedcasva said:
@blueinheaven said:

It kind of has to be scripted to an extent considering the closed environment it's in but it's nowhere near as scripted as this Mack guy makes out in his... for want of a better word 'review'. I honestly got the impression the publisher didn't send him a free copy of the game for review and he's completely pissed off. Maybe he had to buy it for himself just to lay into it online which would explain all his bitching and moaning about things nobody else complained of in all the other reviews I have read so far.

Alien Isolation was the same with the closed environment but the encounter with the alien was random a lot of times. Miss opportunity not to use the baker as a enemy that try to stalk you from time to time in a unscripted way.

Some people have said AI felt more random but there's a lot of stuff in RE7 that you just won't get from AI. I see the similarities but really the horror element is the only major link between the two games. Jack definitely stalks you at points so does the mother it might not be as unpredictable as Alien but they were trying to make a different kind of game where you would ultimately attack the enemy and come out on top instead of hiding from it all the time.

Both approaches work in different ways and I appreciate RE7 may not be for everyone but that review was just garbage, 2 minutes of his whining was enough for me to just switch off.

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jg4xchamp

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#15 jg4xchamp
Member since 2006 • 64054 Posts

Worth a buy is the shittiest reviewer you people link. I'd sooner watch Skip Bayless's show if I wanted to listen to such inane shit.

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#16 jg4xchamp
Member since 2006 • 64054 Posts

@FLOPPAGE_50 said:
@Bread_or_Decide said:

Alien Isolation on hard mode....ahh yes...already one of my favorite gaming memories. Never scripted, that alien was unpredictable. My god what a terrifying game.

is the game that good? I've always been tempted to pick it up, but it's harder to find copies at local stores these days.

first half is ace as ****, second half makes you wonder why they didn't end that shit quicker.

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#17 silversix_
Member since 2010 • 26347 Posts

The AI in Alien was too intelligent. It ruined my experience. I gave that game a 5.9/10.

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#18 jg4xchamp
Member since 2006 • 64054 Posts

Also the Alien AI is a dumb comparison. For all its cat and mouse brilliance, the thing was very much tied to your location and would easily double back to where you are, even if you did give it an obvious slip. So plenty of it was smoke n mirrors, plus when the game arbitrarily decides to screw you over with its random spawns, or my personal favorite: knowing full well that the flamethrower makes the alien a joke in that game, the alien randomly at times will decide "haha, fire doesn't work this one time, and I'm gonna do nothing different than before, except im gonna kill you" to hit you with a cheap death.

Benefit of scripting, if done well, is a level of consistency, and video games benefit more from consistency. Especially with the type of horror game Resident Evil wants to be. So the whole be like Alien thing is missing the obvious differences in direction for the two games. Not saying the scripting doesn't have its own issues, but "hur durr it's not the Alien Isolation AI' is an idiotic criticism.

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#19 Solaryellow
Member since 2013 • 7344 Posts

Random encounters aside, in Isolation it was relatively easy to get away from the Alien (provided you saw it first) and it was damn near impossible not to be able to hide from it. In R.E. hiding and remaining relatively safe is more difficult.

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#20 djura
Member since 2016 • 542 Posts

I think the scripted nature of the game is one key to its success. As you move through the game, it knows where you are and what you are doing - it's hard to explain, but you actually get that feeling while playing. You never feel safe. The experience is very guided in nature, but I think that's what makes it work so well.

This is maybe the one genre where a guided experience is arguably necessary to maximise the fear factor. There are a ton of moments where the game makes really great use of timing and location (e.g. you're moving back and forth through rooms and hallways repeatedly, but if you do something different, the game might respond with a surprise...)

I haven't played Alien Isolation so I can't really compare it to that. But I will say that in terms of enemies, I can't remember encountering a single one that was impossible to kill (I'm almost at the final boss now). There are some enemies that spawn into existence but this makes total sense given the context and plot. Also, the game isn't unfair about this; once you've killed enemies in an area, they remain dead at least until that area "changes" (long story). :-)

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#21 Kusimeka
Member since 2007 • 419 Posts

@djura said:

I think the scripted nature of the game is one key to its success. As you move through the game, it knows where you are and what you are doing - it's hard to explain, but you actually get that feeling while playing. You never feel safe. The experience is very guided in nature, but I think that's what makes it work so well.

This is maybe the one genre where a guided experience is arguably necessary to maximise the fear factor. There are a ton of moments where the game makes really great use of timing and location (e.g. you're moving back and forth through rooms and hallways repeatedly, but if you do something different, the game might respond with a surprise...)

I haven't played Alien Isolation so I can't really compare it to that. But I will say that in terms of enemies, I can't remember encountering a single one that was impossible to kill (I'm almost at the final boss now). There are some enemies that spawn into existence but this makes total sense given the context and plot. Also, the game isn't unfair about this; once you've killed enemies in an area, they remain dead at least until that area "changes" (long story). :-)

Exactly this, it's why the game works so well. After a while in Alien, it became business as usual. RE7 has stayed scary and tense right up until the last moments, everytime I pick up a new item, I fear for my life opening every door.

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#22  Edited By DeathLordCrime
Member since 2014 • 893 Posts

@jg4xchamp said:

Also the Alien AI is a dumb comparison. For all its cat and mouse brilliance, the thing was very much tied to your location and would easily double back to where you are, even if you did give it an obvious slip. So plenty of it was smoke n mirrors, plus when the game arbitrarily decides to screw you over with its random spawns, or my personal favorite: knowing full well that the flamethrower makes the alien a joke in that game, the alien randomly at times will decide "haha, fire doesn't work this one time, and I'm gonna do nothing different than before, except im gonna kill you" to hit you with a cheap death.

Benefit of scripting, if done well, is a level of consistency, and video games benefit more from consistency. Especially with the type of horror game Resident Evil wants to be. So the whole be like Alien thing is missing the obvious differences in direction for the two games. Not saying the scripting doesn't have its own issues, but "hur durr it's not the Alien Isolation AI' is an idiotic criticism.

Is the boss fight challenging I seen someone easily kill the bosses with a circular saw on the highest difficulties, even with the chain saw it doesn't seem too difficult to kill the Bosses. I honestly don't see much value in replaying it if you unlock things that make it easy for you the second time. I'm going to wait for a sale.

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#23  Edited By LustForSoul
Member since 2011 • 6404 Posts

Horror games are all about being low on supplies and feel of dread. In RE7 they balanced it well and with scripted events the scares become more creative. The environment is also scarier than Alien.

Plus, crazy psycho's with their own personality > bunch of droids and an alien.

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#24  Edited By deactivated-5a7fcf5e55c95
Member since 2011 • 2103 Posts

@jg4xchamp said:

Also the Alien AI is a dumb comparison. For all its cat and mouse brilliance, the thing was very much tied to your location and would easily double back to where you are, even if you did give it an obvious slip. So plenty of it was smoke n mirrors, plus when the game arbitrarily decides to screw you over with its random spawns, or my personal favorite: knowing full well that the flamethrower makes the alien a joke in that game, the alien randomly at times will decide "haha, fire doesn't work this one time, and I'm gonna do nothing different than before, except im gonna kill you" to hit you with a cheap death.

Benefit of scripting, if done well, is a level of consistency, and video games benefit more from consistency. Especially with the type of horror game Resident Evil wants to be. So the whole be like Alien thing is missing the obvious differences in direction for the two games. Not saying the scripting doesn't have its own issues, but "hur durr it's not the Alien Isolation AI' is an idiotic criticism.

Agreed. I enjoyed Alien: Isolation (for a while at least) but the Xenomorph was 100% tracking the player. Otherwise, why would it always be within my radius and not on the other side of the map? They do a good job of trying to give the illusion, but yeah. Also noticed the lack of consistency with the flamethrower, you'd have to double torch it to make it go away or it would just run up and kill you (if it's too close then you're dead no matter what you do).

I don't think Resident Evil 7 necessarily suffers from it, but it is a little disappointing that the events aren't exactly natural (for instance Mrs. Baker was on the other side of the house when the player I was watching went into a room that it was scripted for her to walk through, so she just teleports behind the door of the room the player went into lol).

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#25 ConanTheStoner
Member since 2011 • 23835 Posts

Oh, it's Mack. You might as well just read a SW fanboy rant, that's about the extent of his validity. It was entertaining listening to him rip into TW3, even if he was wrong about half the shit he was saying, it was still kinda funny.

But yeah, he's a shit reviewer. Probably worse than Angry Joe tbh.

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#26 cainetao11
Member since 2006 • 38065 Posts

@Bread_or_Decide said:

Alien Isolation on hard mode....ahh yes...already one of my favorite gaming memories. Never scripted, that alien was unpredictable. My god what a terrifying game.

Oh hell yes!!!

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#27 cainetao11
Member since 2006 • 38065 Posts

@FLOPPAGE_50 said:
@Bread_or_Decide said:

Alien Isolation on hard mode....ahh yes...already one of my favorite gaming memories. Never scripted, that alien was unpredictable. My god what a terrifying game.

is the game that good? I've always been tempted to pick it up, but it's harder to find copies at local stores these days.

I borrowed it and played it. I enjoyed it more than its given credit for.

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#28 lilhurk1985187
Member since 2014 • 585 Posts

Please stop calling it Resident Evil,because its not.

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#29 soulitane
Member since 2010 • 15091 Posts

@lilhurk1985187 said:

Please stop calling it Resident Evil,because its not.

I'm sincerely glad you're hear to make such decisions for us. I truly don't know what we'd do without you.

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#31 Epak_
Member since 2004 • 11911 Posts

Alien isolation bored me to death.

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#32 JangoWuzHere
Member since 2007 • 19032 Posts

It's not even close really. Alien Isolation is just a weaksauce experience, and the fact that its a 20 hour slog doesn't help. Resident Evil 7, even with its flaws, actually has some legit pacing and actually manages to keep you interested all the way til the end.

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deactivated-5a44ec138c1e6

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#33 deactivated-5a44ec138c1e6
Member since 2013 • 2638 Posts

You people spit out 'scripted' like it's a negative. It's not.

Time to humble yourselves and be dissatisfied with your pitiful understanding of video games and its genres.

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#35 Bread_or_Decide
Member since 2007 • 29761 Posts

@FLOPPAGE_50 said:
@Bread_or_Decide said:

Alien Isolation on hard mode....ahh yes...already one of my favorite gaming memories. Never scripted, that alien was unpredictable. My god what a terrifying game.

is the game that good? I've always been tempted to pick it up, but it's harder to find copies at local stores these days.

Depends. Do you like a challenge? Do you mind a wide learning curve?

The second half does falter and yes the game over stays its welcome...BUT...just don't marathon it or try to beat it in one weekend. I played it little by little over a few weeks and that made it all the better.

Just don't play it on anything but hard mode. The dumber the alien, the worse the experience.

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#36 Bread_or_Decide
Member since 2007 • 29761 Posts

@jg4xchamp said:
@FLOPPAGE_50 said:
@Bread_or_Decide said:

Alien Isolation on hard mode....ahh yes...already one of my favorite gaming memories. Never scripted, that alien was unpredictable. My god what a terrifying game.

is the game that good? I've always been tempted to pick it up, but it's harder to find copies at local stores these days.

first half is ace as ****, second half makes you wonder why they didn't end that shit quicker.

I blame gamers who spend too much time complaining about how long or short a game is. Damned if you damned if you don't. If the game had been shorter they would have ragged on it for being too short. I don't envy developers, they can't win.

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#37 jg4xchamp
Member since 2006 • 64054 Posts
@Bread_or_Decide said:
@jg4xchamp said:

first half is ace as ****, second half makes you wonder why they didn't end that shit quicker.

I blame gamers who spend too much time complaining about how long or short a game is. Damned if you damned if you don't. If the game had been shorter they would have ragged on it for being too short. I don't envy developers, they can't win.

While gamers are definitely shit, and the worst fanbase of anything ever. In any art form or entertainment form, you don't get to blame the consumer for your shit decision making. Drawing that game out with the stuff with the robots, that stuff inside the computer, the multiple false finishes, and a boring ass walk in space that is all "look dat atmopshere" in a game that spent the opening hour doing nothing but building up its atmosphere (and it was genius to do that at the front) is on them. Considering how many indie games get celebrated, and plenty of 10 hour games get a lot of credit, I think they would have done fine if Alien Isolation ended around where Chapter 10 or 11 ends, can't remember which chapter you launch that bitch out.

Either way game is a tale of two halves. First half is a mixture of genius with a sprinkling of some bullshit I was willing to tolerate because it was the catch 22 for the things that made the game special, the 2nd half was just....man this is still fucking going? why?

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#38 DragonfireXZ95
Member since 2005 • 26712 Posts

@Bread_or_Decide said:

Alien Isolation on hard mode....ahh yes...already one of my favorite gaming memories. Never scripted, that alien was unpredictable. My god what a terrifying game.

You can manipulate the AI of the alien fairly easily once you know how. By the end of the game, I was able to sprint through a lot of the areas based on that. :P

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#39 ZombieProof
Member since 2016 • 359 Posts

It's no more scripted than Resident Evil Nemesis, one of the best entries of the original formula. If you dig what that game had to give, you'll dig this.