RE5, the same game with better graphics?

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DealRogers

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#1 DealRogers
Member since 2005 • 4589 Posts

After watching the latest gameplay videos of RE5 I have to say that I am kind of dissapointed that it plays almost exactly like the last one. The animations are very alike to RE4, both Chris and zombies (they move, hold the weapons, throw the knifes or use the chainsaw in the same way). The sounds for the weapons also are recycled from the previous and so on. Anyone agree with this or think that is kind of true?

Still I know I'll buy it lol.

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-Mad_Rhetoric-

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#3 -Mad_Rhetoric-
Member since 2008 • 1765 Posts

http://www.gamespot.com/xbox360/adventure/residentevil5/show_msgs.php?topic_id=m-1-46967356&pid=929197&msg_id=m-1-514297682#m-1-514297682

here a guy who acually played it:

While I didn't get to play it on my "own" 360, I was over at my friend's house, and set up everything for the download. He's never played any Resident Evil game before, but he really got interested in Resident Evil 5. Playing Co-op with him would have been a nightmare, so I avoided that all-together. I sold my 360 to add money towards a purchase of a new laptop(and I might sell my 60Gb for a 80GBMGS4 bundle as well).

Anyways, onto the demo.

When the game screen initiates, you are left staring at the lava carved Resident Evil 5 logo. After it takes a blink, you can Start the game, with the traditional "Resident Evil!" title calling or view the Options. Only two options available to you for the demo. You're brought to a page with 3 options of gameplay, with Single Play being the highlight.

Once the game selection is made, you're brought to a Stage Select screen. Personally, I think the Select Stage is for demo purposes, but it has potential to make it into the final release. You can choose between the Assembly Place or Shanty Town. It doesn't matter which one you choose, because the playthroughs won't be linear or straight-forth.

---------------------
Review:
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Controls- The multiple control schemes really give you an edge over how you start off into the game. While the ****c RE4 controls are more easier to use, the Gears control scheme is pretty solid in itself as well. Strafing isn't as action-paced or fps-ish, it's basically fast side-steps. You can't do much while strafing. The ****c control scheme seems to be the way to go for the demo or if you are familiar with the series. Not only are they easy to use, but their quite flexible too.

The basic controls with Type A are L to walk, hold L and A to run, and shoot with X+RT. RT+A reloads. Basically, they are RE ****cs's PS3 controls in 360's format, with minor changes.

Inventory-The 3x3 grid is rendered in real time. You can set up to 4 weapons in the Top, Right, Left and Bottom of the center grids. You can hotswap weapons using the d-pad alignment. The hotswap feature is a big plus, it adds to tension and feels very relieving at the same moment. The first few times it also feels weird not having to open inventory to equip/change weapons, etc.

Enemies- While not exactly the way shown at E307, or the way prSportsGameromised, the enemy AI was not poor either. It is definitely improved from E3 of this year, and was good for a demo. Last recalled, Capcom has not even touched upon the AI of the enemy yet, so don't expect too much from the AI at the moment. They are however, even in early stage, a lot better and more of a challenge than RE4's final enemy AI even. They run a lot faster, they might stop at the last moment in front of still, but some of them have some pretty swift moves. For example, any enemy holding a shovel will pose a higher threat than one with a stick. They tend to run forth and swipe the shovel upwards.

The animation has also vastly changed from last seen. When you shoot them straight in the head, they will fall down instantly on their knees. A enemy mid-air will end up being flipped in the air. There a few last animations that might seem similar to RE4's, but they're not really noticeable and will probably be changed due time.

---
ElusionM_08

Sheva- Quick on the feet, and quite intelligent. Her AI is delievered a lot better than Outbreaks' or Ashley's. You basically don't even have to worry about her for most of the time. She'll run around, take out enemies, find any useful items, and recover you if needed. You doesn't exactly ask for ammo, you have to hand her some, but she gives you a lot of the things she picks up. Basically, leave all the healing to her, and make sure she picks up more health items than you. But that doesn't mean you should leave no attack items for her either, because she does great on her part with the Attack feature. You can control the way Sheva interacts. You can either have her Attack, or Cover. Having her Attack will control her AI to have her go on about alone, and do what's basically needed to do, and Cover will make her stay near you and do some cover fire. This is useful for enemies you do no see but she might(off-screen).

Weapons & Ammo-There's a total of 4 weapons. The Handgun, Rifle, Shotgun and the MachineGun. Ammo is somewhat plentiful for the demo, but it's not going to be the same for the actual game like stated in an interview. There's enough ammo to not be cheap, but not enough to go crazy shooting everything and everywhere.

There are a number of environmental hazards that you can use to your advantage. A number of gasoline barrels, several electric boxes, and more. Enough to inflict tons of damage to groups of enemies or the two sub-bosses in their respective stages.

The electric boxes tend to hurt the Executioner more than the barrels do, whereas the barrels do more damage to the Chainsaw freak. It seems they have enemy-weaknesses already pre-planned.

Extra:
A lot of people got this around as well. You can make Chris taunt by holding the left and right buttons. It doesn't do anything for in-game purposes, and since it's not a game with gauges like DMC, I doubt it's there for anything other than a small easter egg or looks. Nothing major.

Overall, the graphics are stunning, small details are great. Enemy AI has been improved since the last time I played the demo at TGS(even though it's slightly), the animations for the enemies have also been modified a lot. There is enough ammo to go around the demo without fretting, unless you waste it. It's easy to waste ammo, because the enemies usually do things when least expected. The controls are quite simple and flexible, with A being the ****c control scheme. Those familiar with the series will find that Type A is the way to go. However, the Gears scheme is quite decent as well.

Real-time item management really adds to the tension and playthrough of the game. You really feel a relief once the coast is clear, because it gives you time to peacefully manage the inventory. Hotswapping weapons is simple and a very useful feature. Aside from being a huge plus, it also feels weird at first for a Resident Evil feature. It comes in quite handy, but the tension and enemies gaining on you might confuse you here and there(at least the full game will anyways).

Some things need to be touched on. For example, the cut-scene flow. When Kirk arrives to take out the door, everytime the camera is on something not Kirk or the chopper, the chopper's blades sound is muted. There is no distinct chopper sound, which heavily breaks the flow of that one cut-scene.

They also messed around with the execution cut-scene. The newer voices don't sound as good as before for the crowd, and when Chris and Sheva enter the small room, there is no distinct yelling of the crowd(like before, or recently in the Play God trailer). This, again, kills flow of the cut-scene.ElusionM_08

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RyanShazam

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#4 RyanShazam
Member since 2006 • 6498 Posts
They found a system that works for the game style. They are not going to change it and take a chance of ruining the game.
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DealRogers

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#5 DealRogers
Member since 2005 • 4589 Posts
[QUOTE="-Mad_Rhetoric-"]

holy crap geow1 plays just like geow2 :o same with halo 1 2 and 3

its funny cuz all the people who have acually played it say they love it, why would capcom change it

Yeah I know recycled games are not new but there is too much in this one. Maybe they thought that their gameplay was "perfect" or something to not change much things at all.
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DealRogers

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#6 DealRogers
Member since 2005 • 4589 Posts
They found a system that works for the game style. They are not going to change it and take a chance of ruining the game.RyanShazam
Yes indeed, with the high costs of making games companies don't risk at all now.
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Solid_Link22

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#7 Solid_Link22
Member since 2006 • 5698 Posts
who cares, its going to be great.
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SolidTy

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#8 SolidTy
Member since 2005 • 49991 Posts

After watching the latest gameplay videos of RE5 I have to say that I am kind of dissapointed that it plays almost exactly like the last one. The animations are very alike to RE4, both Chris and zombies (they move, hold the weapons, throw the knifes or use the chainsaw in the same way). The sounds for the weapons also are recycled from the previous and so on. Anyone agree with this or think that is kind of true?

Still I know I'll buy it lol.

DealRogers

Didn't you just describe GeoW, Halo, and many other games?

There will be enough improvements, I'm sure, that will warrant a sequel. It should be most excellent. Don't get stuck analyzing it, just play it, and determine if you had fun.

The GAME's job is too entertain us, that's it.

However, you are indeed on to the fact that RE's Creator is NO Longer with Capcom, just like DMC's creator.

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N-REAL

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#9 N-REAL
Member since 2003 • 2515 Posts

After watching the latest gameplay videos of RE5 I have to say that I am kind of dissapointed that it plays almost exactly like the last one. The animations are very alike to RE4, both Chris and zombies (they move, hold the weapons, throw the knifes or use the chainsaw in the same way). The sounds for the weapons also are recycled from the previous and so on. Anyone agree with this or think that is kind of true?

Still I know I'll buy it lol.

DealRogers

I understand your point amigo....RE4 is an awesome game on it's own, I agree that the videos/trailers of RE5 resemble like RE4, combined with the advantages of th PS3...that would have to maka an outstanding game. RE5 is on my tracked/wish list since the moment it came out. :)

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Locke562

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#10 Locke562
Member since 2004 • 7673 Posts
Well... Duh.
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Eyezonmii

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#11 Eyezonmii
Member since 2008 • 2145 Posts

I play the demo daily and its dam ADDICTIVE and FUN....it looks similar to RE4 YES, but MUCH better as a sequal should. Why would Capcom risk making a massive change knowing RE4 already did that? you can't expect a totally different experience each time....look at Halo, Gears MGS..etc. From what i've played RE5 is much better, NEW melee's added Co-op, moves/weapons and the little things like animations, destructibility is a nice touch and really ads to the gameplay. You basically described every sequal, WHY would Capcom change things, knowing HOW POPULAR RE4 WAS? especially since its only the next game...gsus. if you've played the demo, you wouldn't be saying this, expeically with the new controls. to be honest, RE5 does't feel like 4, while it looks similar, it feels different, thanks to the little things i've mentioned, EXPECIALLY since now you have a partner you need to aid and help (share bullets, heal, etc)

RE5 definetly has its own uniqueness.

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Eyezonmii

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#12 Eyezonmii
Member since 2008 • 2145 Posts
[QUOTE="DealRogers"]

After watching the latest gameplay videos of RE5 I have to say that I am kind of dissapointed that it plays almost exactly like the last one. The animations are very alike to RE4, both Chris and zombies (they move, hold the weapons, throw the knifes or use the chainsaw in the same way). The sounds for the weapons also are recycled from the previous and so on. Anyone agree with this or think that is kind of true?

Still I know I'll buy it lol.

SolidTy

Didn't you just describe GeoW, Halo, and many other games?

There will be enough improvements, I'm sure, that will warrant a sequel. It should be most excellent. Don't get stuck analyzing it, just play it, and determine if you had fun.

The GAME's job is too entertain us, that's it.

However, you are indeed on to the fact that RE's Creator is NO Longer with Capcom, just like DMC's creator.

All the previous RE creators are working on RE5, beside Shinji Mikami, who directed RE4. Not a big loss, trust me.
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DeadMan1290

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#13 DeadMan1290
Member since 2005 • 15754 Posts

After watching the latest gameplay videos of RE5 I have to say that I am kind of dissapointed that it plays almost exactly like the last one. The animations are very alike to RE4, both Chris and zombies (they move, hold the weapons, throw the knifes or use the chainsaw in the same way). The sounds for the weapons also are recycled from the previous and so on. Anyone agree with this or think that is kind of true?

Still I know I'll buy it lol.

DealRogers
If anything it's a good thing it's still keeps the RE4 formula. I wouldn't want it to play like the first couple of REs. I like it.
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Eyezonmii

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#14 Eyezonmii
Member since 2008 • 2145 Posts

its funny how people say its RE4 in HD, the game has improved in every way, going by the demo...

Animations have been tuned and tweaked with added ones (more realistic and fluid)

Destructible environments.

New added Melee attacks.

Co-op (aiding your mate to health, sharing ammo, helping hand to get across areas)

New controls

New Enemies

IMO, he game plays differently thanks to those things, and i bet the final game will have much more unique things to RE5. Watching it doesn't cut it...trust me.

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DeadMan1290

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#15 DeadMan1290
Member since 2005 • 15754 Posts
[QUOTE="Eyezonmii"]its funny how people say its RE4 in HD, the game has improved in every way, going by the demo... Animations have been tuned and tweaked with added ones (more realistic and fluid) Destructible environments. New added Melee attacks. Co-op (aiding your mate to health, sharing ammo, helping hand to get across areas) New controls, etc. IMO, he game plays differently thanks to those things, and i bet the final game will have much more unique things to RE5. Watching it doesn't cut it...trust me.

But really. is it bad if it's ''RE4 in HD'' I mean REALLY? Do people hate RE4 now?
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MightyMuna

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#16 MightyMuna
Member since 2008 • 1766 Posts
[QUOTE="Eyezonmii"]its funny how people say its RE4 in HD, the game has improved in every way, going by the demo... Animations have been tuned and tweaked with added ones (more realistic and fluid) Destructible environments. New added Melee attacks. Co-op (aiding your mate to health, sharing ammo, helping hand to get across areas) New controls, etc. IMO, he game plays differently thanks to those things, and i bet the final game will have much more unique things to RE5. Watching it doesn't cut it...trust me. DeadMan1290
But really. is it bad if it's ''RE4 in HD'' I mean REALLY? Do people hate RE4 now?

I know sales does not determine the quality of a game, but RE 4 is the worst selling RE game in the main RE series, maybe people just did not like the change.
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ajames_123

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#17 ajames_123
Member since 2004 • 2983 Posts

Demo is awsome fun but i gota agree with the Res 4 HD. I dont think its a bad thing cos RES 4 was awsome.But my main problems with the game are....

* Its lost that horror atmosphere

* You should be able to move and shoot even if you move slowly while aiming.

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-Mad_Rhetoric-

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#18 -Mad_Rhetoric-
Member since 2008 • 1765 Posts
[QUOTE="DeadMan1290"][QUOTE="Eyezonmii"]its funny how people say its RE4 in HD, the game has improved in every way, going by the demo... Animations have been tuned and tweaked with added ones (more realistic and fluid) Destructible environments. New added Melee attacks. Co-op (aiding your mate to health, sharing ammo, helping hand to get across areas) New controls, etc. IMO, he game plays differently thanks to those things, and i bet the final game will have much more unique things to RE5. Watching it doesn't cut it...trust me. MightyMuna
But really. is it bad if it's ''RE4 in HD'' I mean REALLY? Do people hate RE4 now?

I know sales does not determine the quality of a game, but RE 4 is the worst selling RE game in the main RE series, maybe people just did not like the change.

im pretty sure RE4 sold the most, not even count the ps2 port, and RE5 is multiplat so it should easily push out 3 million on each system
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SolidTy

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#19 SolidTy
Member since 2005 • 49991 Posts

[QUOTE="MightyMuna"][ I know sales does not determine the quality of a game, but RE 4 is the worst selling RE game in the main RE series, maybe people just did not like the change.-Mad_Rhetoric-
im pretty sure RE4 sold the most, not even count the ps2 port, and RE5 is multiplat so it should easily push out 3 million on each system

Shinji Mikami's decision, and Capcom's backing him, to make the series last gen exclusive for a time on Gamecube really hurt the series popularity imo. Obviously, the movies countered this effect, but I think RE5's grand debut will be tremendously eventful.

Also, the PS2 port sold great, I think I read it outsold the GC version, if I'm not mistaken...even if it was a port. It was nice to see Capcom regain a lot of it's money they spent making RE4, only to have it not sell the way it should. Mikami did a lot of great things for the series, but going exclusive with Nintendo was a terrible move for the series.

As a gamer, I was very happey with REmake and RE4 (Although the rehash ports were way overpriced). I even bought the chainsaw GC controller, but not many Cube fans were like me.

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wooooode

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#20 wooooode
Member since 2002 • 16666 Posts
But the changes look so great that I don not care. The infected are so much quicker and also they attack much different up close. Co-op is a good addition plus the many affects the environment is suppose to play on you like going from the bright sun to inside you have to wait for your eyes to adjust,, leaving you blind for a few seconds. Also you are talking about keeping many gameplay elements from one of the greatest games of all time, big deal.
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-Mad_Rhetoric-

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#21 -Mad_Rhetoric-
Member since 2008 • 1765 Posts
But the changes look so great that I don not care. The infected are so much quicker and also they attack much different up close. Co-op is a good addition plus the many affects the environment is suppose to play on you like going from the bright sun to inside you have to wait for your eyes to adjust,, leaving you blind for a few seconds. Also you are talking about keeping many gameplay elements from one of the greatest games of all time, big deal. wooooode
this
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drunkenhamster1

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#22 drunkenhamster1
Member since 2007 • 117 Posts
Could they if they wanted to add ragdoll? It would be sweet seeing zombie corspes pile up and would be alot better then just seeing them fall over.
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MightyMuna

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#23 MightyMuna
Member since 2008 • 1766 Posts
[QUOTE="MightyMuna"][QUOTE="DeadMan1290"] But really. is it bad if it's ''RE4 in HD'' I mean REALLY? Do people hate RE4 now?-Mad_Rhetoric-
I know sales does not determine the quality of a game, but RE 4 is the worst selling RE game in the main RE series, maybe people just did not like the change.

im pretty sure RE4 sold the most, not even count the ps2 port, and RE5 is multiplat so it should easily push out 3 million on each system

No. taken from the capcom website http://ir.capcom.co.jp/english/data/million.html RE 2 - 5 million RE 3 - 3.5 million RE 1 - 2.8 million RE 4 - 2.0 million
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St_muscat

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#24 St_muscat
Member since 2007 • 4315 Posts

They found a system that works for the game style. They are not going to change it and take a chance of ruining the game.RyanShazam
Exactly, why should they play around with the game mechanics when they are perfectly fine and still fresh? Maybe for RE:7 yes if they are still using the same mechanics again in RE:6 but not for 5. Anyway I'm happier they aren't changing anything from the RE:4 mechanics because they worked so well last time and I can't wait to sink my teeth into another RE game just like RE:4.

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St_muscat

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#25 St_muscat
Member since 2007 • 4315 Posts

[QUOTE="-Mad_Rhetoric-"][QUOTE="MightyMuna"] I know sales does not determine the quality of a game, but RE 4 is the worst selling RE game in the main RE series, maybe people just did not like the change.MightyMuna
im pretty sure RE4 sold the most, not even count the ps2 port, and RE5 is multiplat so it should easily push out 3 million on each system

No. taken from the capcom website http://ir.capcom.co.jp/english/data/million.html RE 2 - 5 million RE 3 - 3.5 million RE 1 - 2.8 million RE 4 - 2.0 million

Only 2.0 million for RE:4? According, I can't believe I'm quoting them but Vgchartz:

GC: 1.6 million

Wii: 1.6 million

PS2: 2.5 million

Total: 5.7 million(not including PC version)

Even if vgchartz is inaccurate I don't think there that inaccurate.

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Supafly1

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#26 Supafly1
Member since 2003 • 4441 Posts

After watching the latest gameplay videos of RE5 I have to say that I am kind of dissapointed that it plays almost exactly like the last one. The animations are very alike to RE4, both Chris and zombies (they move, hold the weapons, throw the knifes or use the chainsaw in the same way). The sounds for the weapons also are recycled from the previous and so on. Anyone agree with this or think that is kind of true?

Still I know I'll buy it lol.

DealRogers
Well, RE4 gameplay worked out well but as for the animations. You really can't change them because correct if I'm wrong but RE4 main character held the weapon in a correct way, as like police officers would hold their weapons when aiming. I surely wouldn't like that Chris would start firing his gun from his hip like in western movies.
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deactivated-5b1e62582e305

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#27 deactivated-5b1e62582e305
Member since 2004 • 30778 Posts

Again with this BS, who the **** cares if it's similar to RE4, You people act like it's a bad thing. Look at all the past RE games, they were basically the same thing. While games like Halo don't change at all and people don't care. Are you kidding me?

There's just no pleasing you people. :|

And I have played the demo, and it is amazing.

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Mr_Cumberdale

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#28 Mr_Cumberdale
Member since 2004 • 10189 Posts
I wished the controls were like Dead Space, but I RE4 was infintely fun. So if they just keep the same foundations I would enjoy it alot.
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mtradr43

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#29 mtradr43
Member since 2005 • 5272 Posts
the demo was fun, but i would have to say that the enemy ai is almost retarded. Half the time all ive had to do is step back around a corner and they all get stuck trying to get around. if you want a good look at this, play the first stage and run onto the bus once the executioner dude busts down the fence. Half the time the guys will get stuck on the edges as they try to get into the bus. That and some pretty crappy textures here and there. Id say 7.5-8 right now for me.
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kingfire11

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#30 kingfire11
Member since 2005 • 1498 Posts
Look what happens when a dev tried to make something new, they got bashed as hell and their games ended up selling terribly. Yep, I'm talking about Banjo & Kazooie
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SpruceCaboose

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#31 SpruceCaboose
Member since 2005 • 24589 Posts
I dunno, but I am thoroughly enjoying it, and the co-op adds a whole lot to the fun.