This is number one offender in video games. Most of written lore rarely adds anything of substance to it, usually we're just looking for a punchline needed for our objective instead of being truly involved (in some cases the game points out the objective for us after "reading" a text even if we didn't really read it at all) and in most cases we usually can foretell how a written piece is going to end judging by its tone.
Plus it pauses the game and removes you from the whole experience. Even in The Witcher 3, unless I really really had to, I had never read anything there and I felt it was never worth it.
Reading in video games should be replaced altogether by different mechanics. In the case of The Witcher 3 maybe if you could read them in-game without accessing that clunky menu it would've been different but I'm not singling The Witcher 3 out. It's usually a horrible experience regardless of the game. Maybe if it was implemented via Snap feature on the Xbone that would kind of work like a second screen, that would be more tolerable, but as it is, nah.
Do you think there are good texts to be found in video games in a traditional form? In what ways do you think it's best to replace this convention?
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