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Same with GTA. That's one of the reasons I dislike racing 'sims', they usually have bumper car physics because they can't have damage.TheCrimsonKoopaI never knew of this, but it does make sense when you think about it.
I was reading a forum today and one of the things I read was that car manufacturers actually hinder developers when it comes to realistic car damage and physics in a car game because it is a touchy subject with manufacturers who allow videogame makers to use their product in a game, I.E infiniti. Have you ever heard of this? I guess thats why in Burnout they dont have real cars???????SystemWarsManYes this is very true. Polyphony was actually trying to get the auto makers to bend on their policies regarding damage for GT5. It makes sense from the auto maker's standpoint, though. They want people to believe that their vehicles are safe, which for the most part they are, but anyone with half a brain knows that there is no car that can save you when you hit a wall at 150+.
I heard that in Forza 2 one good smack to a wall and you can be out of the race completely. I hope that feature makes it in, the damage in Forza 1 was an awesome addition to gameplay.major_silvawell they said in the forum that Forza uses some damage, but they could do so much more with the damage but the car manufacturers just wont sign on, I guess maybe because it would be an argument to which car is safer and takes an accident better than another manufacturer? really makes sense if you think about it, its a can of worms.
[QUOTE="SystemWarsMan"]I was reading a forum today and one of the things I read was that car manufacturers actually hinder developers when it comes to realistic car damage and physics in a car game because it is a touchy subject with manufacturers who allow videogame makers to use their product in a game, I.E infiniti. Have you ever heard of this? I guess thats why in Burnout they dont have real cars???????DisPimpinYes this is very true. Polyphony was actually trying to get the auto makers to bend on their policies regarding damage for GT5. It makes sense from the auto maker's standpoint, though. They want people to believe that their vehicles are safe, which for the most part they are, but anyone with half a brain knows that there is no car that can save you when you hit a wall at 150+. AGREED
Seems like a smart thing to do.yeah. but this will stop as soon as someone crashes, destroys his car and then suits the car maker for misleading publicity and information in the videogames which officially licenced that particular model.... Sounds silly? maybe, but considering that people who couldn't keep the motion controller in hand actually suited Nintendo, I think this is quite possible,,,,
Manufacturers don't want potential customers to realize that Saturns are pieces of ****
TheOneMan
[QUOTE="SystemWarsMan"]I was reading a forum today and one of the things I read was that car manufacturers actually hinder developers when it comes to realistic car damage and physics in a car game because it is a touchy subject with manufacturers who allow videogame makers to use their product in a game, I.E infiniti. Have you ever heard of this? I guess thats why in Burnout they dont have real cars???????DisPimpinYes this is very true. Polyphony was actually trying to get the auto makers to bend on their policies regarding damage for GT5. It makes sense from the auto maker's standpoint, though. They want people to believe that their vehicles are safe, which for the most part they are, but anyone with half a brain knows that there is no car that can save you when you hit a wall at 150+.
Not quite true. I can't remeber who it was but it was some star who wrecked their Ferrai Enzo and it split in half and he survived with minor injuries.
I posted this a couple of weeks ago and only a couple of people aactually cared to respond.
http://au.xbox360.ign.com/articles/767/767799p1.html
http://kotaku.com/gaming/project-gotham-racing/pgr-how-to-build-a-car-239559.php
IGN AU: Where do you see the destructibility of car models headed, and how hard does that make your job?
Chris Wise: Destructibility will only ever go as far as the car manufacturers will allow, but it appears that many of them are beginning to soften up on their game damage policies compared to a few years ago. Let's face it, games are becoming more realistic all the time, so it's a given that realistic looking damage should be implemented into the car models. I think racing game fans have come to expect it without question.
As technology advances in this area, it's actually making our job easier. We're finding that a lot of the damage components that we used to model are now implemented in code, and doing a wonderful job of it.
Yes this is very true. Polyphony was actually trying to get the auto makers to bend on their policies regarding damage for GT5. It makes sense from the auto maker's standpoint, though. They want people to believe that their vehicles are safe, which for the most part they are, but anyone with half a brain knows that there is no car that can save you when you hit a wall at 150+.[QUOTE="DisPimpin"][QUOTE="SystemWarsMan"]I was reading a forum today and one of the things I read was that car manufacturers actually hinder developers when it comes to realistic car damage and physics in a car game because it is a touchy subject with manufacturers who allow videogame makers to use their product in a game, I.E infiniti. Have you ever heard of this? I guess thats why in Burnout they dont have real cars???????InfamousC
Not quite true. I can't remeber who it was but it was some star who wrecked their Ferrai Enzo and it split in half and he survived with minor injuries.
Stefan Eriksson of Gizmondo. He was very lucky. Or should I say vey unluckly because he now faces jail time for counterfeiting.Forza developers pays to have all the rights to real cars and has realistic damage with the damage even effecting the way the car drives.justforlotr2004no. because forza doesnt claim to be a sim. it claims to be a arcade racer such as pgr. the reason why the GT cant implement damage properly is because they claim to be a sim. so either the portray damage realistically. if they cant , manufacturers wont allow them to
Many games suffer from copyrights and stuff, and example are music games such as guitar hero.why would they care if we have realistic physics? im so annoyed with all these companys attacking the gaming industry :l
im gunna compose a letter
alex1889
I was reading a forum today and one of the things I read was that car manufacturers actually hinder developers when it comes to realistic car damage and physics in a car game because it is a touchy subject with manufacturers who allow videogame makers to use their product in a game, I.E infiniti. Have you ever heard of this? I guess thats why in Burnout they dont have real cars???????SystemWarsMan
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