Realistic car damage isnt allowed by car manufacturers?

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SystemWarsMan

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#1 SystemWarsMan
Member since 2007 • 913 Posts
I was reading a forum today and one of the things I read was that car manufacturers actually hinder developers when it comes to realistic car damage and physics in a car game because it is a touchy subject with manufacturers who allow videogame makers to use their product in a game, I.E infiniti.  Have you ever heard of this?  I guess thats why in Burnout they dont have real cars???????
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TekkenMaster606

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#2 TekkenMaster606
Member since 2006 • 10980 Posts
This is nothing new. And speaking of Burnout...Dominator is pretty sweet. 
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warmaster670

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#3 warmaster670
Member since 2004 • 4699 Posts
never heard of it, sorta sounds like it could be real
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TheCrimsonKoopa

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#4 TheCrimsonKoopa
Member since 2006 • 2031 Posts
Same with GTA. That's one of the reasons I dislike racing 'sims', they usually have bumper car physics because they can't have damage.
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justforlotr2004

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#5 justforlotr2004
Member since 2004 • 10935 Posts
Forza developers pays to have all the rights to real cars and has realistic damage with the damage even effecting the way the car drives.
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SystemWarsMan

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#6 SystemWarsMan
Member since 2007 • 913 Posts
Same with GTA. That's one of the reasons I dislike racing 'sims', they usually have bumper car physics because they can't have damage.TheCrimsonKoopa
I never knew of this, but it does make sense when you think about it.
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Cedmln

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#7 Cedmln
Member since 2006 • 8802 Posts

Yes it is real and it cost lost of money.

Theres a good reason why car racing games with crazy crashes don't use real world car models...

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ArisShadows

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#8 ArisShadows
Member since 2004 • 22784 Posts
Interesting.
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dcm06

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#9 dcm06
Member since 2005 • 2411 Posts
wow thats not very cool though. i dont play racing games very much but still there should be lots of damage. damage is good i guess lets you ram the other car until it blows up. something like construction derby for the n64 or something.
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major_silva

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#10 major_silva
Member since 2004 • 1206 Posts
I heard that in Forza 2 one good smack to a wall and you can be out of the race completely. I hope that feature makes it in, the damage in Forza 1 was an awesome addition to gameplay.
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DisPimpin

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#11 DisPimpin
Member since 2006 • 2513 Posts
I was reading a forum today and one of the things I read was that car manufacturers actually hinder developers when it comes to realistic car damage and physics in a car game because it is a touchy subject with manufacturers who allow videogame makers to use their product in a game, I.E infiniti.  Have you ever heard of this?  I guess thats why in Burnout they dont have real cars???????SystemWarsMan
Yes this is very true. Polyphony was actually trying to get the auto makers to bend on their policies regarding damage for GT5. It makes sense from the auto maker's standpoint, though. They want people to believe that their vehicles are safe, which for the most part they are, but anyone with half a brain knows that there is no car that can save you when you hit a wall at 150+.
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SystemWarsMan

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#12 SystemWarsMan
Member since 2007 • 913 Posts
I heard that in Forza 2 one good smack to a wall and you can be out of the race completely. I hope that feature makes it in, the damage in Forza 1 was an awesome addition to gameplay.major_silva
well they said in the forum that Forza uses some damage, but they could do so much more with the damage but the car manufacturers just wont sign on, I guess maybe because it would be an argument to which car is safer and takes an accident better than another manufacturer? really makes sense if you think about it, its a can of worms.
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Benihana7

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#13 Benihana7
Member since 2005 • 4645 Posts
Yea, I've heard about that too from time to time, never really cared enough to look into it though. Wouldn't be surprised though.
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SystemWarsMan

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#14 SystemWarsMan
Member since 2007 • 913 Posts
[QUOTE="SystemWarsMan"]I was reading a forum today and one of the things I read was that car manufacturers actually hinder developers when it comes to realistic car damage and physics in a car game because it is a touchy subject with manufacturers who allow videogame makers to use their product in a game, I.E infiniti.  Have you ever heard of this?  I guess thats why in Burnout they dont have real cars???????DisPimpin
Yes this is very true. Polyphony was actually trying to get the auto makers to bend on their policies regarding damage for GT5. It makes sense from the auto maker's standpoint, though. They want people to believe that their vehicles are safe, which for the most part they are, but anyone with half a brain knows that there is no car that can save you when you hit a wall at 150+.

AGREED
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nyoroism

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#15 nyoroism
Member since 2007 • 3778 Posts
Yeah, I read this quite a while back, over a year ago actually. It shouldn't affect games like Burnout, unless they decide to go Ford on us.
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TheOneMan

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#16 TheOneMan
Member since 2006 • 2952 Posts
Seems like a smart thing to do.

Manufacturers don't want potential customers to realize that Saturns are pieces of ****
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#17 Rubedo
Member since 2003 • 420 Posts
Actually, even Forza 2 isn't THAT realistic in terms of damage modelling, but it's due to licensing issues. I mean, no car company would like to see their cars completely mangled and totalled in the game.

These issues also apply to drivetrain swaps, where you can't swap engines between different car companies.
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melante

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#18 melante
Member since 2004 • 383 Posts
Seems like a smart thing to do.

Manufacturers don't want potential customers to realize that Saturns are pieces of ****
TheOneMan
yeah. but this will stop as soon as someone crashes, destroys his car and then suits the car maker for misleading publicity and information in the videogames which officially licenced that particular model.... Sounds silly? maybe, but considering that people who couldn't keep the motion controller in hand actually suited Nintendo, I think this is quite possible,,,,
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InfamousC

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#19 InfamousC
Member since 2006 • 2389 Posts

[QUOTE="SystemWarsMan"]I was reading a forum today and one of the things I read was that car manufacturers actually hinder developers when it comes to realistic car damage and physics in a car game because it is a touchy subject with manufacturers who allow videogame makers to use their product in a game, I.E infiniti.  Have you ever heard of this?  I guess thats why in Burnout they dont have real cars???????DisPimpin
Yes this is very true. Polyphony was actually trying to get the auto makers to bend on their policies regarding damage for GT5. It makes sense from the auto maker's standpoint, though. They want people to believe that their vehicles are safe, which for the most part they are, but anyone with half a brain knows that there is no car that can save you when you hit a wall at 150+.

Not quite true. I can't remeber who it was but it was some star who wrecked their Ferrai Enzo and it split in half and he survived with minor injuries.

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gmastersexay

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#20 gmastersexay
Member since 2003 • 3831 Posts

I posted this a couple of weeks ago and only a couple of people aactually cared to respond.

http://au.xbox360.ign.com/articles/767/767799p1.html

http://kotaku.com/gaming/project-gotham-racing/pgr-how-to-build-a-car-239559.php

IGN AU: Where do you see the destructibility of car models headed, and how hard does that make your job?

Chris Wise:
Destructibility will only ever go as far as the car manufacturers will allow, but it appears that many of them are beginning to soften up on their game damage policies compared to a few years ago. Let's face it, games are becoming more realistic all the time, so it's a given that realistic looking damage should be implemented into the car models. I think racing game fans have come to expect it without question.

As technology advances in this area, it's actually making our job easier. We're finding that a lot of the damage components that we used to model are now implemented in code, and doing a wonderful job of it.

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lordseer

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#21 lordseer
Member since 2004 • 4671 Posts
I bet they are fine with it as long as all cars take the same damage in a game.  I bet they just can't make damage on an individual basis. 
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#22 gmastersexay
Member since 2003 • 3831 Posts

[QUOTE="DisPimpin"][QUOTE="SystemWarsMan"]I was reading a forum today and one of the things I read was that car manufacturers actually hinder developers when it comes to realistic car damage and physics in a car game because it is a touchy subject with manufacturers who allow videogame makers to use their product in a game, I.E infiniti.  Have you ever heard of this?  I guess thats why in Burnout they dont have real cars???????InfamousC

Yes this is very true. Polyphony was actually trying to get the auto makers to bend on their policies regarding damage for GT5. It makes sense from the auto maker's standpoint, though. They want people to believe that their vehicles are safe, which for the most part they are, but anyone with half a brain knows that there is no car that can save you when you hit a wall at 150+.

Not quite true. I can't remeber who it was but it was some star who wrecked their Ferrai Enzo and it split in half and he survived with minor injuries.

Stefan Eriksson of Gizmondo. He was very lucky. Or should I say vey unluckly because he now faces jail time for counterfeiting.
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#23 fonzie313
Member since 2004 • 1446 Posts
Forza developers pays to have all the rights to real cars and has realistic damage with the damage even effecting the way the car drives.justforlotr2004
no. because forza doesnt claim to be a sim. it claims to be a arcade racer such as pgr. the reason why the GT cant implement damage properly is because they claim to be a sim. so either the portray damage realistically. if they cant , manufacturers wont allow them to
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SupraGT

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#24 SupraGT
Member since 2003 • 8150 Posts
this was one of the reasons why previous installments of the GT series didnt have damage.
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alex1889

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#25 alex1889
Member since 2006 • 1633 Posts

why would they care  if we have realistic physics? im so annoyed with all these companys attacking the gaming industry :l

im gunna compose a letter

hey what about motorstorm?

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tegovoltio

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#26 tegovoltio
Member since 2004 • 9280 Posts

why would they care if we have realistic physics? im so annoyed with all these companys attacking the gaming industry :l

im gunna compose a letter

alex1889
Many games suffer from copyrights and stuff, and example are music games such as guitar hero.
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#27 mikemil828
Member since 2003 • 7024 Posts
GTR 2 has realistic car damage, and it has BMW's, Chevys, Porsches and Lamborghinis, then again it is the official FIA GT racing series game, and the FIA does have some leverage over the car manufacturers, unlike Microsoft and Sony
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#28 -Reggaeton-
Member since 2007 • 2392 Posts
I was reading a forum today and one of the things I read was that car manufacturers actually hinder developers when it comes to realistic car damage and physics in a car game because it is a touchy subject with manufacturers who allow videogame makers to use their product in a game, I.E infiniti. Have you ever heard of this? I guess thats why in Burnout they dont have real cars???????SystemWarsMan


Yes, its very true thats why some NFS and GT series doesent have damage and its in many other games too.